// test/content/standin_accast.test.js — the 补位 stand-in Pith (char_612_accast, kits/ops/standin-accast.js) on every chess // it replaces (烛煌 T5, 焰影苇草 / 迷迭香 / 荒芜拉普兰德 T6, all S3 + SPC-X), normal and elite: every skill (S1 "书我所书", S2 // "为我所为", S3 "驭我所驭" with its burst), both talents (12 RES ignored; ATK +10 % on herself and the 【术师】 of the 4 tiles // next to her), the module (SPC-X range, stats, T2 +20 % at level 3), the splash radius per skill, the data triggers, // anti-air. // Run: node --test test/content/standin_accast.test.js import { test } from 'node:test'; import assert from 'node:assert/strict'; import { readFileSync } from 'node:fs'; import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js'; import { unitForm } from '../../shared/standIn.js'; import { absoluteRangeKeys } from '../../server/sim/targeting.js'; import { COLS } from '../../server/sim/constants.js'; const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8')); const CHESS = load('chess'); const BACKUPS = load('backups'); const PITH = 'char_612_accast'; const [S1, S2, S3] = ['skchr_accast_1', 'skchr_accast_2', 'skchr_accast_3']; const RECORDS = BACKUPS.units[PITH].standsIn.flatMap((a) => [a, a.replace(/_a$/, '_b')]); const DUMMIES = { d: enemyRec({ key: 'd', hp: 1e7, speed: 0 }), r: enemyRec({ key: 'r', hp: 1e7, res: 50, speed: 0 }), f: enemyRec({ key: 'f', hp: 1e7, speed: 0, motion: 'FLY' }), }; const close = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps, `${msg}: ${a} vs ${b}`); const formOf = (id) => unitForm(BACKUPS, PITH, CHESS[id].status); const skillOf = (id, sid) => formOf(id).skills.find((s) => s.skillId === sid); const moduleOf = (id) => { const c = CHESS[id]; return c.status.equipLevel > 0 && c.backup.uniEquipId ? formOf(id).modules.find((m) => m.uniEquipId === c.backup.uniEquipId) : null; }; const key = (r, c) => r * COLS + c; /** Pith at (10,4) facing right (3-6: rows 9–11, cols 4–6; SPC-X adds (10,7)); dummies at `enemies`; extra `units`. */ function arena(chessId, { standIn = true, enemies = [], units = [], sp = 999, seed = 5, timeLimit = 200 } = {}) { return makeBattle({ defs: { enemies: DUMMIES }, seed, timeLimit, autoFinish: false, units: [{ chessId, row: 10, col: 4, dir: 'RIGHT', standIn, ...(sp != null ? { carryState: { sp } } : {}) }, ...units], enemies, hooks: ['skillStart', 'skillEnd', 'damaged', 'attack'], captureNoisy: true, }); } const done = (h) => { assert.deepEqual(h.b.errors.map((e) => `${e.label} ${e.message}`), []); checkInvariants(h.b); }; const hits = (h, u, t0 = -1) => h.hooksOf('damaged').filter((c) => c.source === u && c.t >= t0); test('Pith on every chess it replaces: the stand-in body, its kit, S3; SPC-X on the elites (level 1 at T5, 3 at T6) with its range; arts splash 1.1, anti-air', () => { assert.equal(RECORDS.length, 8); for (const id of RECORDS) { const c = CHESS[id]; const form = formOf(id), mod = moduleOf(id); const h = arena(id, { sp: null }); h.step(); const u = h.unit(1); const where = `${id} ${c.name}`; assert.deepEqual([u.def.charId, u.def.standInFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [PITH, c.charId, S3, false, 'skills'], where); assert.equal(!!u.def.raw.module?.active, !!mod, `${where}: module only on the elite`); assert.equal(!!mod, id.endsWith('_b'), where); if (mod) assert.equal(u.def.raw.module.level, c.tier === 6 ? 3 : 1, where); assert.equal(u.base.atk, form.stats.atk + (mod ? mod.attr.atk : 0), `${where}: ATK`); assert.equal(u.base.maxHp, form.stats.maxHp + (mod ? mod.attr.maxHp : 0), `${where}: HP`); assert.deepEqual([u.profile.dmgType, u.profile.splashRadius, u.profile.canHitFly], ['arts', 1.1, true], `${where}: profile`); // the range: 3-6 (9 tiles), SPC-X its 3-1 grid (+ the tile [0,3]) const want = absoluteRangeKeys(mod ? mod.talentChanges.find((t) => t.talentIndex === -1).rangeGrid : form.rangeGrid, 10, 4, 'RIGHT', 0); assert.deepEqual([...u.rangeKeys].sort((a, b) => a - b), [...want].sort((a, b) => a - b), `${where}: range`); assert.equal(u.rangeKeySet.has(key(10, 7)), !!mod, `${where}: (10,7) only with SPC-X`); const t1 = u.def.raw.talents.find((t) => t.index === 1); assert.equal(t1.bb.atk, mod && mod.level === 3 ? 0.2 : 0.1, `${where}: 授我所授`); done(h); } }); test('Pith triggers: the data rules — S1 AUTO DEFAULT (an attack buff waits for her attack), S2 / S3 MANUAL DEFAULT', () => { for (const id of ['chess_char_5_03_a', 'chess_char_5_03_b']) { for (const [i, sid] of [[0, S1], [1, S2], [2, S3]]) { const h = arena(id, { standIn: { skillIndex: i }, sp: null }); h.step(); const u = h.unit(1); assert.deepEqual([u.skill.id, u.skill.rule, u.def.skill.skillType], [sid, 'DEFAULT', sid === S1 ? 'AUTO' : 'MANUAL'], `${id} ${sid}`); done(h); } } }); test('"见我所见": her arts hits ignore 12 RES (flat 法术穿透)', () => { for (const id of ['chess_char_5_03_a', 'chess_char_6_12_b']) { const h = arena(id, { sp: null, enemies: [{ key: 'r', pos: [10, 6] }] }); const u = h.unit(1); assert.equal(u.s.resIgnoreFlat, 12); h.run(1); const t0 = h.b.time; assert.ok(h.runUntil(() => hits(h, u, t0).length > 0, 5)); close(hits(h, u, t0)[0].amount, u.s.atk * (1 - (50 - 12) / 100), `${id}: RES 50 − 12`, 1e-3); done(h); } }); test('"授我所授": ATK +10 % (T6 elite: +20 %) on herself and the 【术师】 operators of the 4 tiles next to her — not diagonal, not farther, not another class', () => { for (const [id, v] of [['chess_char_5_03_a', 0.1], ['chess_char_5_03_b', 0.1], ['chess_char_6_08_b', 0.2]]) { const h = arena(id, { sp: null, units: [ { chessId: 'chess_char_1_03_a', row: 10, col: 3 }, // 惊蛰 (CASTER), behind her: adjacent { chessId: 'chess_char_1_14_a', row: 9, col: 3 }, // 格雷伊 (CASTER), diagonal { chessId: 'chess_char_1_17_a', row: 12, col: 4 }, // 深靛 (CASTER), two tiles away { chessId: 'chess_char_1_02_a', row: 11, col: 4 }, // 角峰 (TANK), adjacent ] }); h.run(1); const [p, adj, diag, far, tank] = [1, 2, 3, 4, 5].map((uid) => h.unit(uid)); const buff = (x) => x.findBuff('talent:accast')?.mods?.atkPct ?? 0; assert.deepEqual([buff(p), buff(adj), buff(diag), buff(far), buff(tank)], [v, v, 0, 0, 0], id); close(p.s.atk, p.base.atk * (1 + v), `${id}: her ATK`); done(h); } }); test('S1 "书我所书" (自动触发): no enemy, no cast; at her attack: ASPD +30 / +40 and the splash radius 1.5 for 25 s (1.1 before and after)', () => { for (const id of ['chess_char_5_03_a', 'chess_char_5_03_b']) { const sk = skillOf(id, S1); // (10,6) is a target; (11,7) is 1.41 tiles from it and out of her range: splash only, within 1.5 but not 1.1 const h = arena(id, { standIn: { skillIndex: 0 }, enemies: [{ key: 'd', pos: [10, 6], time: 3 }, { key: 'd', pos: [11, 7], time: 3 }] }); const u = h.unit(1); h.run(2.9); assert.equal(u.skill.activations, 0, `${id}: nobody to attack — no cast`); assert.ok(h.runUntil(() => u.skill.active, 3), `${id}: cast`); const start = h.b.time; assert.equal(u.s.aspd, 100 + sk.bb.attack_speed, `${id}: ASPD`); const side = h.b.enemies.find((e) => Math.round(e.y) === 11); h.run(5); assert.ok(hits(h, u, start).some((c) => c.target === side && c.dmg.isSplash), `${id}: the 1.41-tile neighbour takes the splash`); assert.ok(h.runUntil(() => !u.skill.active, 30)); close(h.b.time - start, sk.duration, `${id}: ${sk.duration} s`, 0.05); assert.equal(u.s.aspd, 100); const t1 = h.b.time + 1.5; // the last S1 bolts land h.run(6); assert.equal(hits(h, u, t1).filter((c) => c.target === side).length, 0, `${id}: splash 1.1 again`); assert.ok(hits(h, u, t1).length > 0); done(h); } }); test('S2 "为我所为": her ASPD +35 / +50 and every 【术师】 operator ATK +30 / +35 % (herself included, wherever they stand; no other class) for 35 s', () => { for (const id of ['chess_char_5_03_a', 'chess_char_5_03_b']) { const sk = skillOf(id, S2); const h = arena(id, { standIn: { skillIndex: 1 }, enemies: [{ key: 'd', pos: [10, 6] }], units: [ { chessId: 'chess_char_1_03_a', row: 12, col: 9 }, // 惊蛰 (CASTER), far away { chessId: 'chess_char_1_02_a', row: 9, col: 2 }, // 角峰 (TANK) ] }); const [u, caster, tank] = [1, 2, 3].map((uid) => h.unit(uid)); assert.ok(h.runUntil(() => u.skill.active, 3), `${id}: cast`); const start = h.b.time; assert.equal(u.s.aspd, 100 + sk.bb.attack_speed, `${id}: ASPD`); h.run(0.5); const buff = (x) => x.findBuff('accast:s2')?.mods?.atkPct ?? 0; assert.deepEqual([buff(u), buff(caster), buff(tank)], [sk.bb.atk, sk.bb.atk, 0], id); close(u.s.atk, u.base.atk * (1 + 0.1 + sk.bb.atk), `${id}: her ATK (T2 + S2)`); h.run(30); assert.equal(buff(caster), sk.bb.atk, `${id}: kept up while it runs`); assert.ok(h.runUntil(() => !u.skill.active, 10)); close(h.b.time - start, sk.duration, `${id}: ${sk.duration} s`, 0.05); h.run(0.5); assert.deepEqual([buff(u), buff(caster)], [0, 0], `${id}: gone after it`); done(h); } }); test('S3 "驭我所驭": one 100 / 140 % arts hit on every enemy of her range at the cast (SPC-X range included), then 2 targets, ASPD +40 / +55, splash 1.2, 35 s', () => { for (const id of ['chess_char_5_03_a', 'chess_char_6_08_b']) { const sk = skillOf(id, S3), elite = id.endsWith('_b'); const h = arena(id, { sp: null, enemies: [[10, 5], [9, 6], [11, 6], [10, 7], [9, 8]].map((pos) => ({ key: 'd', pos })) }); const u = h.unit(1); h.run(1); u.skill.gainSp(999); assert.ok(h.runUntil(() => u.skill.active, 3), `${id}: cast`); const start = h.hooksOf('skillStart').find((c) => c.unit === u).t, atk = u.s.atk; const burst = hits(h, u, start).filter((c) => (c.dmg.tags || []).includes('accast:aoe')); const at = (c) => `${Math.round(c.target.y)},${Math.round(c.target.x)}`; const want = ['10,5', '9,6', '11,6', ...(elite ? ['10,7'] : [])].sort(); assert.deepEqual(burst.map(at).sort(), want, `${id}: every enemy of her range once — (9,8) is out of it`); assert.ok(burst.every((c) => Math.abs(c.amount - atk * sk.bb.atk_scale_aoe) < 1e-6 && c.type === 'arts' && c.dmg.isSkill && !c.dmg.isAttack), `${id}: ATK × ${sk.bb.atk_scale_aoe} arts, a skill hit`); assert.equal(u.s.aspd, 100 + sk.bb.attack_speed, `${id}: ASPD`); h.run(8); const atks = h.hooksOf('attack').filter((c) => c.attacker === u && c.t >= start); assert.ok(atks.length >= 3 && atks.every((c) => c.targets.length === 2), `${id}: 2 targets per attack (the cast's own attack too)`); assert.equal(h.hooksOf('skillStart').filter((c) => c.unit === u).length, 1, 'one burst per cast'); assert.ok(h.runUntil(() => !u.skill.active, 40)); close(h.b.time - start, sk.duration, `${id}: ${sk.duration} s`, 0.05); done(h); } // the splash radius 1.2: a neighbour 1.15 tiles from her only target, out of her range, is splashed during S3 only const h = arena('chess_char_5_03_a', { sp: null, enemies: [{ key: 'd', pos: [10, 6] }, { key: 'd', pos: [10, 7.15] }] }); const u = h.unit(1); h.run(3); const side = h.b.enemies.find((e) => e.x > 7); assert.ok(side && hits(h, u).length > 0); assert.equal(hits(h, u).filter((c) => c.target === side).length, 0, 'splash 1.1: not reached'); u.skill.gainSp(999); assert.ok(h.runUntil(() => u.skill.active, 3)); const t0 = h.b.time + 0.01; h.run(4); assert.ok(hits(h, u, t0).some((c) => c.target === side && c.dmg.isSplash), 'splash 1.2: reached'); done(h); }); test('Pith hits air units too: a flyer in range is her target', () => { const h = arena('chess_char_6_12_a', { sp: null, enemies: [{ key: 'f', pos: [10, 6], route: 2 }] }); const u = h.unit(1); assert.ok(h.runUntil(() => hits(h, u).length > 0, 5)); assert.ok(hits(h, u)[0].target.isFlying); done(h); });