// test/content/op_phenxi.test.js — the 自选 operator kit of 菲亚梅塔 (char_300_phenxi, 6★ 炮手; kit // server/sim/content/kits/ops/op-phenxi.js), fielded the production way (a DIY slot + its `diy` pick, simdata getDiy) in // every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module, ART-Y // “‘律外’特种弹药配给组”, ART-X “漫长的旅途” or ISW-A “菲亚梅塔特限证章” at stage 1 (tier 5) / 3 (tier 6). Every number is read // back from data/backups.json (the form of that slot status); the fidelity checklist of kits/README.md. // Run: node --test test/content/op_phenxi.test.js import { test } from 'node:test'; import assert from 'node:assert/strict'; import { readFileSync } from 'node:fs'; import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js'; import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js'; import { diyPool, validateDiyPicks } from '../../shared/diy.js'; const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8')); const CHESS = load('chess'); const BACKUPS = load('backups'); const PX = 'char_300_phenxi'; const FORMS = BACKUPS.units[PX].forms; const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' }; const Y = 'uniequip_002_phenxi', X = 'uniequip_003_phenxi', ISW = 'uniequip_004_phenxi'; const S1 = 'skchr_phenxi_1', S2 = 'skchr_phenxi_2', S3 = 'skchr_phenxi_3'; const formOf = (tier, elite) => FORMS[elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0']; const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id); const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null); const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`); const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o }); const ENEMIES = { enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }), enemy_def: dummy('enemy_def', { def: 300 }) }; const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, Y, X, ISW].map((m) => [t, true, m]))]; const P1 = 'phenxi_t_1[peak_1].peak_performance', P2 = 'phenxi_t_1[peak_2].peak_performance'; /** 菲亚梅塔 as uid 1 at (10, 4) facing RIGHT (3-10: rows 9–11, columns 4–8; her 4th tile ahead is (10, 8)). `pin` keeps * her HP full at the end of every tick (陈述苦难's 流失 would move 精力充沛 under exact damage checks). */ function field({ tier = 5, elite = false, mod = null, skill = 0, row = 10, col = 4, others = [], seed = 5, pin = false } = {}) { const h = makeBattle({ defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed, flags: { dpPerSec: 0, dpMax: 999 }, hooks: ['damaged', 'skillStart', 'skillEnd', 'statusApplied', 'death', 'hit'], captureNoisy: true, units: [{ uid: 1, diy: { slot: SLOT[tier], charId: PX, skillIndex: skill, uniEquipId: mod }, elite, row, col }, ...others], }); const u = h.unit(1); if (pin) h.b.on('tick', () => { if (u.alive) u.hp = u.s.maxHp; }); h.step(); return { h, u }; } const from = (h, src) => h.hooksOf('damaged').filter((c) => c.source === src && !c.dmg.tags?.includes('hpLoss')); const on = (h, e) => h.hooksOf('damaged').filter((c) => c.target === e); function done(h) { checkInvariants(h.b); assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0])); } const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`; /** The talents a form fights with: the base ones under the 集成战略 module. */ const talentsOf = (tier, elite, mod) => { const form = formOf(tier, elite); const m = elite ? modOf(tier, mod) : null; if (!m || mod === ISW) return form.talents; return form.talents.map((t) => { const ch = m.talentChanges.find((c) => c.talentIndex === t.index); return ch ? { ...t, bb: { ...t.bb, ...ch.bb } } : t; }); }; test('菲亚梅塔 in every 自选 form: her kit (all three skills authored), the form\'s stats + module attributes, 3-10, ranged physical 炮手 (splash 1.0), hits air, blocks 1, ground-targetable, the data triggers; offered as a pick', () => { assert.equal(OPERATOR_KITS[PX], KITS[PX]); for (const f of FORMS_ALL) { const [tier, elite, mod] = f; for (const skill of [0, 1, 2]) { const { h, u } = field({ tier, elite, mod, skill }); const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null; assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [PX, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f)); assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def], [form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0)], `${label(f)}: stats`); assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.canHitFly, u.profile.dmgType, u.base.bat, u.profile.splashRadius, u.profile.sub], [1, 'ranged', true, 'phys', 2.8, 1, 'aoesniper'], `${label(f)}: 炮手`); assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-10`); assert.equal(u.skill.rule, form.skills[skill].trigger.rule, `${label(f)}: the data's trigger`); assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target her`); done(h); } } assert.deepEqual(formOf(6, true).skills.map((s) => [s.skillType, s.trigger.rule]), [['MANUAL', 'DEFAULT'], ['MANUAL', 'DEFAULT'], ['MANUAL', 'DEFAULT']]); assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [1540, 706, 1796, 832]); assert.deepEqual([Y, X, ISW].flatMap((id) => [modOf(5, id).attr, modOf(6, id).attr]), [{ atk: 48, def: 26 }, { atk: 70, def: 43 }, { atk: 60, def: 17 }, { atk: 85, def: 32 }, { maxHp: 85, atk: 65 }, { maxHp: 115, atk: 90 }]); const data = { chess: CHESS, backups: BACKUPS }; assert.ok(KITTED_CHARS.includes(PX) && [5, 6].every((t) => diyPool(t, { data, kitted: KITTED_CHARS }).includes(PX))); assert.equal(validateDiyPicks({ [SLOT[5]]: { charId: PX, skillIndex: 2, uniEquipId: X } }, { data, kitted: KITTED_CHARS }).ok, true); }); test('T1 陈述苦难: every 0.1 s a 流失 of ⌈0.5 % of her current HP⌉ (no hit, no SP), never below 1; ART-X stage 3: none at or under 50.3 %; ISW-A: the base talent (its 集成战略 0.2 s / 0.2 % floor ignored)', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const t0 = talentsOf(tier, elite, mod)[0].bb; const x3 = elite && mod === X && tier === 6; assert.deepEqual([t0.interval, t0.hp_ratio, t0.min_hp_ratio ?? 0], [0.1, 0.005, x3 ? 0.503 : 0], label(f)); const { h, u } = field({ tier, elite, mod, skill: 2 }); if (elite && mod === ISW && tier === 6) assert.equal(u.def.raw.talents.find((t) => t.index === 0).bb.interval, 0.2, 'the composed record carries the 集成战略 blackboard'); h.run(1.02); const loss = h.hooksOf('damaged').filter((c) => c.target === u && c.dmg.tags?.includes('phenxi:bleed')); assert.equal(loss.length, 10, `${label(f)}: ten in a second`); let hp = u.s.maxHp; for (const c of loss) { const want = Math.ceil(hp * 0.005 - 1e-9); assert.equal(c.amount, want, `${label(f)}: ⌈0.5 % of ${hp}⌉`); assert.ok(c.dmg.tags.includes('hpLoss') && c.dmg.noSp, `${label(f)}: a 流失`); hp -= want; } assert.equal(h.hooksOf('hit').filter((c) => c.target === u).length, 0, `${label(f)}: no hit`); approx(u.hp, hp, `${label(f)}: HP`); h.run(120); if (x3) { assert.ok(u.hpRatio > 0.5 && u.hpRatio <= 0.503, `${label(f)}: stops just above 50 % (${u.hpRatio})`); const n = h.hooksOf('damaged').filter((c) => c.target === u).length; h.run(2); assert.equal(h.hooksOf('damaged').filter((c) => c.target === u).length, n, `${label(f)}: no more`); } else assert.equal(u.hp, 1, `${label(f)}: down to 1, never 0`); assert.ok(u.alive, label(f)); done(h); } }); test('T1 精力充沛: ATK +25 % above 50 % HP, +50 % above 80 % (ART-X stage 3: +30 % / +60 %; ISW-A: +25 % / +50 %, not its 集成战略 double)', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const t0 = talentsOf(tier, elite, mod)[0].bb; const x3 = elite && mod === X && tier === 6; assert.deepEqual([t0[`${P1}.atk`], t0[`${P1}.hp_ratio`], t0[`${P2}.atk`], t0[`${P2}.hp_ratio`]], x3 ? [0.3, 0.5, 0.6, 0.8] : [0.25, 0.5, 0.5, 0.8], label(f)); const { h, u } = field({ tier, elite, mod, skill: 2 }); const at = (ratio) => { u.hp = u.s.maxHp * ratio; h.step(); return u.findBuff('talent:phenxi:peak')?.mods.atkPct ?? 0; }; assert.equal(at(1), t0[`${P2}.atk`], `${label(f)}: full HP`); approx(u.s.atk, u.base.atk * (1 + t0[`${P2}.atk`]), `${label(f)}: ATK`); assert.equal(at(0.79), t0[`${P1}.atk`], `${label(f)}: under 80 %`); assert.equal(at(0.49), 0, `${label(f)}: under 50 %`); approx(u.s.atk, u.base.atk, `${label(f)}: none`); done(h); } }); test('T2 宣告终局: ASPD +30 outside a running skill, none while S1 / S3 run (S2 is instant); ART-Y stage 3: +33 outside, +10 inside', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const t1 = talentsOf(tier, elite, mod)[1].bb; const y3 = elite && mod === Y && tier === 6; assert.deepEqual([t1.attack_speed, t1['phenxi_e_t_2[in_skill].attack_speed'] ?? 0], y3 ? [33, 10] : [30, 0], label(f)); for (const skill of [0, 1, 2]) { const { h, u } = field({ tier, elite, mod, skill }); const own = formOf(tier, elite).stats.aspd + (elite ? modOf(tier, mod)?.attr.aspd ?? 0 : 0); assert.equal(u.s.aspd, own + t1.attack_speed, `${label(f)} S${skill + 1}: outside`); u.skill.gainSp(999); h.spawn('enemy_dummy', { pos: [10, 7] }); assert.ok(h.runUntil(() => u.skill.activations === 1, 6), `${label(f)} S${skill + 1}: cast`); h.step(); assert.equal(u.s.aspd, own + (skill === 1 ? t1.attack_speed : (t1['phenxi_e_t_2[in_skill].attack_speed'] ?? 0)), `${label(f)} S${skill + 1}: while it runs`); if (skill === 0) { u.skill.end('test'); h.step(); assert.equal(u.s.aspd, own + t1.attack_speed, `${label(f)}: back after S1`); } done(h); } } }); test('S1 “你须直面” (MANUAL, attack SP 17 / 14 from 5, 30 s, data DEFAULT — the 2026-08 client grows no range: tools/build-data.mjs UNIT_TRIGGER_CORRECTIONS): ATK +45 % / +60 %; since the 2026-08 client her attacks pick ground enemies only (the splash still hits air) and her range stays 3-10', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const sk = skillOf(tier, elite, S1); assert.deepEqual([sk.spType, sk.spCost, sk.initSp, sk.duration, sk.bb.atk, sk.bb.ability_range_forward_extend], ['INCREASE_WHEN_ATTACK', elite ? 14 : 17, 5, 30, elite ? 0.6 : 0.45, 1], `T${tier}`); assert.equal(sk.trigger.customRangeGrid, null, `T${tier}: no +1 trigger grid`); const { h, u } = field({ tier, elite, skill: 0, pin: true }); assert.deepEqual([u.skill.kind, u.skill.rule, u.skill.spType], ['duration', 'DEFAULT', 'attack'], `T${tier}`); const far = h.spawn('enemy_dummy', { pos: [10, 9] }); // 5 tiles ahead: outside 3-10 u.skill.gainSp(999); h.run(2); assert.equal(u.skill.activations, 0, `T${tier}: an enemy out of her reach casts nothing (DEFAULT)`); const g = h.spawn('enemy_dummy', { pos: [11, 7] }); assert.ok(h.runUntil(() => u.skill.active, 3), `T${tier}: cast as she is about to attack a ground enemy in range`); approx(u.skill.timeLeft, 30, `T${tier}: 30 s`, 0.05); assert.deepEqual(u.findBuff(`skill:${u.id}`)?.mods, { atkPct: sk.bb.atk }, `T${tier}: ATK +${sk.bb.atk * 100} %`); assert.deepEqual(u.liveRangeGrid, formOf(tier, elite).rangeGrid, `T${tier}: her range stays 3-10`); h.run(6); assert.equal(on(h, far).length, 0, `T${tier}: 5 tiles ahead stays out of reach`); const fly = h.spawn('enemy_fly', { pos: [10, 7] }); h.run(6); assert.equal(on(h, fly).filter((c) => !c.dmg.isSplash).length, 0, `T${tier}: no air target while it runs`); assert.ok(h.runUntil(() => on(h, g).length > 0, 4), `T${tier}: a ground target`); h.run(0.3); const id = on(h, g).at(-1).dmg.attackId; // a shell fired with the flyer on the field assert.ok(on(h, fly).some((c) => c.dmg.attackId === id && c.dmg.isSplash), `T${tier}: her shell still splashes the flyer 1.0 away`); for (const c of from(h, u).filter((c) => c.dmg.attackId === id)) approx(c.amount, u.base.atk * (1 + sk.bb.atk + u.findBuff('talent:phenxi:peak').mods.atkPct), `T${tier}: ATK`); u.skill.end('test'); h.b.kill(g, null); assert.ok(h.runUntil(() => on(h, fly).some((c) => !c.dmg.isSplash), 4), `T${tier}: flyers are targets again once it ends`); done(h); } }); test('S2 “你须愧悔” (MANUAL, attack SP 11 / 10, data DEFAULT): the attack it is cast for fires the 灼痕弹 instead — 260 % / 320 % within 1.5 of her 4th tile ahead ≈ 0.5 s later, a 灼痕 every 0.66 tiles bursting 0.8 s after it was left for 130 % / 160 % within 1.1, air too; cast every 12th attack', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const sk = skillOf(tier, elite, S2); assert.deepEqual([sk.spType, sk.spCost, sk.initSp, sk.bb.atk_scale, sk.bb.atk_scale_2, sk.bb.dist], ['INCREASE_WHEN_ATTACK', elite ? 10 : 11, 0, elite ? 3.2 : 2.6, elite ? 1.6 : 1.3, 0.66], `T${tier}`); const { h, u } = field({ tier, elite, skill: 1, pin: true }); assert.deepEqual([u.skill.kind, u.skill.rule], ['instant', 'DEFAULT'], `T${tier}`); const A = h.spawn('enemy_dummy', { pos: [10, 8] }); // the end point; 灼痕 5 (7.30) and 6 (7.96) within 1.1 const B = h.spawn('enemy_dummy', { pos: [11, 8] }); // 1.0 from the end; 灼痕 6 within 1.1 const M = h.spawn('enemy_dummy', { pos: [11, 6] }); // only 灼痕 3 (5.98) within 1.1 const F = h.spawn('enemy_fly', { pos: [9, 6] }); // the same, an air unit const C = h.spawn('enemy_dummy', { pos: [9, 9.4] }); // 1.72 from the end, 1.75 from 灼痕 6 u.skill.gainSp(999); const a0 = u.stats.attacks; assert.ok(h.runUntil(() => u.skill.activations === 1, 4), `T${tier}: cast`); const t0 = h.b.time; assert.equal(u.stats.attacks, a0, `T${tier}: that attack was the cast`); h.run(1.6); const sk2 = (c) => c.dmg.tags?.includes('phenxi:s2') ? 'end' : c.dmg.tags?.includes('phenxi:mark') ? 'mark' : 'attack'; const scales = (e) => on(h, e).filter((c) => c.source === u && sk2(c) !== 'attack' && c.t <= t0 + 1.6).map((c) => [sk2(c), Math.round(c.amount / u.s.atk * 1000) / 1000]).sort(); const end = Math.round(sk.bb.atk_scale * 1000) / 1000, mark = Math.round(sk.bb.atk_scale_2 * 1000) / 1000; assert.deepEqual(scales(A), [['end', end], ['mark', mark], ['mark', mark]], `T${tier}: A`); assert.deepEqual(scales(B), [['end', end], ['mark', mark]], `T${tier}: B`); assert.deepEqual(scales(M), [['mark', mark]], `T${tier}: M`); assert.deepEqual(scales(F), [['mark', mark]], `T${tier}: the flyer`); assert.deepEqual(scales(C), [], `T${tier}: C`); const endHit = on(h, A).find((c) => sk2(c) === 'end'); assert.ok(Math.abs(endHit.t - t0 - 0.5) < 0.07, `T${tier}: the shell bursts ≈ 0.5 s later (${endHit.t - t0})`); const mHit = on(h, M).find((c) => sk2(c) === 'mark'); assert.ok(Math.abs(mHit.t - t0 - (3 * 0.66 / 8 + 0.8)) < 0.07, `T${tier}: 灼痕 3 bursts 0.8 s after it was left (${mHit.t - t0})`); assert.ok(on(h, A).every((c) => c.dmg.type === 'phys'), `T${tier}: physical`); // attack SP: the next cast after spCost more attacks const n1 = u.stats.attacks; assert.ok(h.runUntil(() => u.skill.activations === 2, 60), `T${tier}: cast again`); assert.equal(u.stats.attacks - n1, sk.spCost, `T${tier}: after ${sk.spCost} attacks`); done(h); } }); test('S3 “你须偿还” (MANUAL, attack SP 22 / 19, data DEFAULT, a toggle): 持续攻击 — every attack interval a shell on her 4th tile ahead, enemy or not: 110 % / 115 % within 2.0, 170 % / 185 % within 1.1, air too; it never ends; a stun holds it', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const sk = skillOf(tier, elite, S3); assert.deepEqual([sk.spCost, sk.duration, sk.bb['attack@atk_scale'], sk.bb['attack@atk_scale_2'], sk.bb['attack@dist'], sk.bb.base_attack_time], [elite ? 19 : 22, -1, elite ? 1.85 : 1.7, elite ? 1.15 : 1.1, 1.1, 0], `T${tier}`); const { h, u } = field({ tier, elite, skill: 2, pin: true }); assert.deepEqual([u.skill.kind, u.skill.rule], ['toggle', 'DEFAULT'], `T${tier}`); const core = h.spawn('enemy_dummy', { pos: [10, 8] }); const ring = h.spawn('enemy_dummy', { pos: [11, 8] }); // 1.0: the centre circle const outer = h.spawn('enemy_dummy', { pos: [10, 9.5] }); // 1.5 const fly = h.spawn('enemy_fly', { pos: [9, 8.5] }); // 1.118: outside the centre circle const far = h.spawn('enemy_dummy', { pos: [11, 10] }); // 2.24 u.skill.gainSp(999); assert.ok(h.runUntil(() => u.skill.active, 4), `T${tier}: cast`); const a0 = u.stats.attacks; h.run(20); assert.ok(u.skill.active, `T${tier}: 持续时间无限`); const shots = u.stats.attacks - a0; assert.equal(shots, Math.floor(20 / u.s.interval) + 1, `T${tier}: one shell at once, then one per attack interval (${u.s.interval} s)`); const s3 = (e) => on(h, e).filter((c) => c.dmg.tags?.includes('phenxi:s3')); for (const [e, sc] of [[core, sk.bb['attack@atk_scale']], [ring, sk.bb['attack@atk_scale']], [outer, sk.bb['attack@atk_scale_2']], [fly, sk.bb['attack@atk_scale_2']]]) { assert.ok(s3(e).length >= shots - 1, `T${tier}: ${e.defId} hit by every shell`); for (const c of s3(e)) { approx(c.amount, u.s.atk * sc, `T${tier}: ×${sc}`); assert.deepEqual([c.type, c.dmg.isAttack, c.dmg.isSkill], ['phys', true, true], `T${tier}: her attack`); } } assert.equal(s3(far).length, 0, `T${tier}: 2.24 away untouched`); assert.equal(from(h, u).filter((c) => !c.dmg.tags?.includes('phenxi:s3') && c.t > h.b.time - 19).length, 0, `T${tier}: no normal attack meanwhile`); for (const e of [core, ring, outer, fly, far]) h.b.kill(e, null); const a1 = u.stats.attacks; h.run(6); assert.ok(u.stats.attacks - a1 >= 2, `T${tier}: no enemy, still firing`); h.b.applyStatus(u, 'stun', { duration: 6, force: true }); const a2 = u.stats.attacks; h.run(5.5); assert.equal(u.stats.attacks, a2, `T${tier}: a stun holds it`); h.run(3); assert.ok(u.stats.attacks > a2, `T${tier}: and it goes on`); done(h); } }); test('ART-X trait: ×1.1 on her damage to a blocked enemy (attack, splash, S2 blasts), stages 1 and 3; ART-Y trait: ignores 100 DEF; ISW-A: attributes only', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const x = elite && mod === X, y = elite && mod === Y; const { h, u } = field({ tier, elite, mod, skill: 2, pin: true, others: [{ uid: 2, chessId: 'chess_char_1_02_a', row: 10, col: 8, dir: 'LEFT' }] }); const blockedE = h.spawn('enemy_dummy', { pos: [10, 8] }); const free = h.spawn('enemy_dummy', { pos: [11, 8] }); h.step(); assert.ok(blockedE.blockedBy, `${label(f)}: blocked`); assert.ok(h.runUntil(() => from(h, u).some((c) => c.target === free), 6), `${label(f)}: an attack`); const id = from(h, u).find((c) => c.target === free).dmg.attackId; const amt = (e) => from(h, u).find((c) => c.dmg.attackId === id && c.target === e)?.amount; approx(amt(free), u.s.atk, `${label(f)}: not blocked`); approx(amt(blockedE), u.s.atk * (x ? 1.1 : 1), `${label(f)}: blocked`); assert.deepEqual(u.def.raw.trait.bb, x ? { atk_scale: 1.1 } : y ? { def_penetrate_fixed: 100 } : {}, `${label(f)}: trait bb`); h.b.addBuff(u, { key: 'test:disarm', flags: { disarm: true } }); const d = h.spawn('enemy_def', { pos: [9, 12] }); approx(h.b.dealDamage(u, d, { amount: 1000, type: 'phys', canDodge: false }), y ? 800 : 700, `${label(f)}: DEF 300`); done(h); } // S2's blasts on a blocked enemy (ART-X stage 3) const { h, u } = field({ tier: 6, elite: true, mod: X, skill: 1, pin: true, others: [{ uid: 2, chessId: 'chess_char_1_02_a', row: 10, col: 8, dir: 'LEFT' }] }); const blockedE = h.spawn('enemy_dummy', { pos: [10, 8] }); const free = h.spawn('enemy_dummy', { pos: [11, 8] }); u.skill.gainSp(999); assert.ok(h.runUntil(() => u.skill.activations === 1, 4)); h.run(1); const endOf = (e) => on(h, e).find((c) => c.dmg.tags?.includes('phenxi:s2'))?.amount; approx(endOf(blockedE), endOf(free) * 1.1, 'the shell ×1.1 on the blocked one'); done(h); });