// test/content/op_doroth.test.js — the 自选 operator kit of 多萝西 (char_4048_doroth, 6★ 陷阱师; kit // server/sim/content/kits/ops/op-doroth.js) and of her trap 共振装置 (token_10025_doroth_recttp), fielded the production // way (a DIY slot + its `diy` pick, simdata getDiy; her traps as the placed hand pieces of her player) in every form: // tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module, TRP-Y 童话书 or TRP-X // 梦中人 at stage 1 (tier 5) / 3 (tier 6). Numbers from data/backups.json; the fidelity checklist of kits/README.md. // Run: node --test test/content/op_doroth.test.js import { test } from 'node:test'; import assert from 'node:assert/strict'; import { readFileSync } from 'node:fs'; import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js'; import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js'; import { diyPool, validateDiyPicks } from '../../shared/diy.js'; const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8')); const CHESS = load('chess'); const BACKUPS = load('backups'); const DOR = 'char_4048_doroth'; const TRAP = 'token_10025_doroth_recttp'; const FORMS = BACKUPS.units[DOR].forms; const TOKREC = BACKUPS.tokens[TRAP]; const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' }; const Y = 'uniequip_002_doroth', X = 'uniequip_003_doroth'; const S1 = 'skchr_doroth_1'; const statusOf = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0'); const formOf = (tier, elite) => FORMS[statusOf(tier, elite)]; const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id); const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null); const talentOf = (tier, elite, mod, i) => modOf(tier, mod)?.talentChanges.find((t) => t.talentIndex === i)?.bb ?? formOf(tier, elite).talents[i].bb; /** The trap's variant of a form, with the pick's skill / module (getDiyToken). */ const tokOf = (tier, elite, skill, mod) => { let v = TOKREC.variants[`${DOR}@${statusOf(tier, elite)}`]; if (v.bySkill?.[skill]) v = { ...v, ...v.bySkill[skill] }; if (mod && v.byModule?.[mod]) v = { ...v, ...v.byModule[mod] }; return v; }; const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`); const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o }); const ENEMIES = { enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }) }; const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, Y, X].map((m) => [t, true, m]))]; const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`; /** 多萝西 as uid 1 at (10, 4) facing RIGHT; `pieces` = the tiles of her placed traps (uids 2…). */ function field({ tier = 5, elite = false, mod = null, skill = 0, pieces = [], dp = 0, seed = 5, others = [] } = {}) { const units = [{ uid: 1, diy: { slot: SLOT[tier], charId: DOR, skillIndex: skill, uniEquipId: mod }, elite, row: 10, col: 4 }]; pieces.forEach(([r, c], i) => units.push({ uid: 2 + i, kind: 'token', tokenId: TRAP, ownerUid: 1, row: r, col: c })); const h = makeBattle({ defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed, flags: { dpPerSec: 0, dpMax: 999, dpInit: dp }, hooks: ['damaged', 'skillStart', 'statusApplied', 'deploy', 'death'], captureNoisy: true, units: [...units, ...others], }); h.step(); return { h, u: h.unit(1) }; } const traps = (h) => h.b.allyUnits.filter((t) => t.kind === 'token' && t.defId === TRAP); const alive = (h) => traps(h).filter((t) => t.alive); const piece = (h, uid) => traps(h).find((t) => t.uid === uid); const trapHits = (h) => h.hooksOf('damaged').filter((c) => c.source?.defId === TRAP && c.type !== 'element'); const D = (u) => u.trait.doroth; function done(h) { checkInvariants(h.b); assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0])); } test('多萝西 in every 自选 form: her operator kit (all three skills authored, SP_FULL), the form\'s stats + module attributes, 3-3, ranged physical arrows that hit air units, blocks 1, ground-targetable, 空 bond, no 特质; her traps untargetable, blocking nothing, no attack', () => { assert.equal(OPERATOR_KITS[DOR], KITS[DOR]); for (const f of FORMS_ALL) { const [tier, elite, mod] = f; for (const skill of [0, 1, 2]) { const { h, u } = field({ tier, elite, mod, skill, pieces: [[9, 6]] }); const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null; assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [DOR, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f)); assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def], [form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0)], `${label(f)}: stats`); assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly, u.profile.projectile, u.base.bat], [1, 'ranged', 'phys', true, 'arrow', 0.85], `${label(f)}: 陷阱师`); assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-3`); assert.deepEqual([form.skills[skill].trigger.rule, u.skill.rule], ['DEFAULT', 'SP_FULL'], `${label(f)}: AUTO acting on herself — SP_FULL`); assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['emptyShip'], []], `${label(f)}: bonds / 特质`); assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target her`); const t = piece(h, 2); const v = tokOf(tier, elite, skill, mod); assert.ok(t.alive && !t.kit.generic, `${label(f)}: the placed trap deployed with its kit`); assert.deepEqual([t.def.skill.id, t.s.flags.untargetable, t.s.blockCnt, t.profile.noAttack, t.base.cost], [v.skill.skillId, true, 0, true, v.stats.cost], `${label(f)}: the trap`); done(h); } } // E2 Lv1 1186 / 503 / 142, E2 Lv60 1395 / 573 / 162; TRP-Y +120 / +42 → +155 / +57, TRP-X +36 / +12 → +60 / +30 assert.deepEqual([FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.atk], [503, 573]); assert.deepEqual([modOf(5, Y).attr, modOf(6, Y).attr, modOf(5, X).attr, modOf(6, X).attr], [{ maxHp: 120, atk: 42 }, { maxHp: 155, atk: 57 }, { atk: 36, def: 12 }, { atk: 60, def: 30 }]); // the trap card: cost 3 (TRP-X 2), redeploy 5 s, deploy limit 10 (TRP-X 13) assert.deepEqual([tokOf(6, true, 0, null).stats.cost, tokOf(6, true, 0, X).stats.cost, tokOf(6, true, 0, null).stats.respawnTime, tokOf(6, true, 0, null).stats.deployLimit, tokOf(6, true, 0, X).stats.deployLimit], [3, 2, 5, 10, 13]); }); test('a 自选 pick: 多萝西 is offered at tiers 5 and 6 (she has a kit) and a roster with her passes validateDiyPicks', () => { const data = { chess: CHESS, backups: BACKUPS }; assert.ok(KITTED_CHARS.includes(DOR)); for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(DOR), `tier ${t}`); assert.deepEqual(validateDiyPicks({ [SLOT[6]]: { charId: DOR, skillIndex: 2, uniEquipId: X } }, { data, kitted: KITTED_CHARS }), { ok: true, picks: { [SLOT[6]]: { charId: DOR, skillIndex: 2, uniEquipId: X } } }); }); test('T1 共振装置: at her deployment her stock is cnt (10) and attack@max_cnt traps (2; TRP-X stage 3: 3) appear on free melee tiles of her range (the enemies\' ground paths first) — no stock spent, inside the limit (10; TRP-X 13) with room left for the placed pieces', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const t0 = talentOf(tier, elite, mod, 0); const lim = tokOf(tier, elite, 0, mod).stats.deployLimit; assert.deepEqual([t0.cnt, t0['attack@max_cnt'], lim], [10, mod === X && tier === 6 ? 3 : 2, mod === X ? 13 : 10], label(f)); { const { h, u } = field({ tier, elite, mod }); const made = alive(h); assert.equal(made.length, t0['attack@max_cnt'], `${label(f)}: ${t0['attack@max_cnt']} at her deployment`); assert.deepEqual([D(u).stock, D(u).limit], [10, lim], `${label(f)}: stock 10, limit ${lim}`); const range = new Set(u.rangeKeys), path = h.b.groundPathTiles(); for (const t of made) { const k = t.tileR * 21 + t.tileC; assert.ok(range.has(k) && path.has(k) && h.b.grid.canStand(t.tileR, t.tileC), `${label(f)}: on a path melee tile of her range`); assert.equal(t.uid, null); } done(h); } // nine placed pieces: the summons leave them their slots (limit 10 ⇒ one; 13 ⇒ all) { const tiles = [[9, 5], [9, 6], [9, 7], [9, 8], [9, 9], [12, 5], [12, 6], [12, 7], [12, 8]]; const { h, u } = field({ tier, elite, mod, pieces: tiles }); const summoned = alive(h).filter((t) => t.uid == null); assert.equal(alive(h).filter((t) => t.uid != null).length, 9, `${label(f)}: every piece deployed at the start`); if (!(mod === X && tier === 6)) assert.equal(summoned.length, Math.min(t0['attack@max_cnt'], lim - 9), `${label(f)}: summons within the limit`); assert.ok(alive(h).length <= lim, `${label(f)}: never past the limit`); assert.equal(D(u).stock, 10, `${label(f)}: the start deployment spends no trap`); done(h); } } }); test('the skills\' 主动效果 "立即获得一个陷阱": +1 to her stock as soon as the SP is full (no enemy needed: SP_FULL); 阻回 while the stock is full (the deploy limit)', () => { for (const f of [[5, false, null], [6, true, X]]) { const [tier, elite, mod] = f; const sk = skillOf(tier, elite, S1); assert.deepEqual([sk.skillType, sk.spCost, sk.initSp, sk.bb.cnt], ['AUTO', elite ? 16 : 19, 0, 1], label(f)); const { h, u } = field({ tier, elite, mod }); const lim = D(u).limit; // full potential: her deployment stock (cnt 10) fills the limit 10 — 阻回 from the deployment until a trap is spent // (one spent here: 9); TRP-X's limit 13 leaves room (10) assert.deepEqual([D(u).stock, lim], [10, mod === X ? 13 : 10], `${label(f)}: stock 10, limit ${lim}`); if (mod !== X) { assert.ok(u.findBuff('talent:doroth:full') && u.s.flags.noSp, `${label(f)}: 阻回 from her deployment`); D(u).stock--; h.step(); } const s0 = mod === X ? 10 : 9; assert.ok(h.runUntil(() => u.skill.activations === 1, sk.spCost + 1), `${label(f)}: cast at full SP`); assert.equal(D(u).stock, s0 + 1, `${label(f)}: +1`); h.run(sk.spCost * (lim - s0 - 1) + 1); assert.equal(D(u).stock, lim, `${label(f)}: full`); assert.ok(u.findBuff('talent:doroth:full') && u.s.flags.noSp, `${label(f)}: 阻回`); const sp = u.skill.sp, casts = u.skill.activations; h.run(sk.spCost + 2); assert.deepEqual([u.skill.sp, u.skill.activations], [sp, casts], `${label(f)}: no SP, no cast while full`); D(u).stock--; h.step(); assert.ok(!u.s.flags.noSp, `${label(f)}: SP again below the limit`); done(h); } }); test('the trap goes off under the first selectable ground enemy on its tile (flyers never), with her ATK, from the trap, and withdraws: S1 atk_scale × ATK physical on it + DEF ×(1 − 25 % / 30 %) 5 s', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const tb = tokOf(tier, elite, 0, mod).skill.bb; assert.deepEqual([tb.atk_scale, tb.def, tb.duration], [elite ? 3.7 : 3.3, elite ? -0.3 : -0.25, 5], label(f)); const { h, u } = field({ tier, elite, mod, skill: 0, pieces: [[9, 6]] }); const t = piece(h, 2); h.spawn('enemy_fly', { pos: [9, 6] }); h.run(0.5); assert.ok(t.alive, `${label(f)}: a flyer does not set it off`); const e = h.spawn('enemy_dummy', { pos: [9, 6] }); const near = h.spawn('enemy_dummy', { pos: [9, 7] }); h.step(); assert.ok(!t.alive, `${label(f)}: used up`); const hits = trapHits(h); assert.deepEqual(hits.map((c) => c.target), [e], `${label(f)}: only the enemy on it`); assert.equal(hits[0].source, t); const dbl = t.mem.dorDouble ? modOf(tier, mod)?.traitOverride?.bb.atk_scale ?? 1 : 1; approx(hits[0].amount, u.s.atk * tb.atk_scale * dbl, `${label(f)}: ${tb.atk_scale} × her ATK${dbl > 1 ? ' × 2 (TRP-Y)' : ''}`, 1e-6); assert.equal(hits[0].type, 'phys'); const dd = h.hooksOf('statusApplied').find((c) => c.target === e && c.status === 'defDown'); assert.deepEqual([dd?.duration, dd?.value], [5, -tb.def], `${label(f)}: DEF cut`); assert.ok(!near.findBuff('defDown')); assert.ok(h.eventsOf('fx').some((x) => x[1] === 'explode' && x[4]?.consumed === true && x[4]?.id === t.id), `${label(f)}: the blast marks it consumed`); done(h); } }); test('S2 流沙区域生成: every selectable ground enemy within 1.2 takes atk_scale × ATK physical and 束缚 duration s (2 / 2.5) — duration_2 (3.5 / 5) when it hits one', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const tb = tokOf(tier, elite, 1, mod).skill.bb; assert.deepEqual([tb.atk_scale, tb.duration, tb.duration_2, tb.cnt_2], [elite ? 2.6 : 2.3, elite ? 2.5 : 2, elite ? 5 : 3.5, 1], label(f)); { const { h, u } = field({ tier, elite, mod, skill: 1, pieces: [[9, 6]] }); const t = piece(h, 2); const a = h.spawn('enemy_dummy', { pos: [9, 6] }); const b = h.spawn('enemy_dummy', { pos: [10, 6] }); // 1.0 away const c = h.spawn('enemy_dummy', { pos: [10, 7] }); // 1.41 away: outside const fl = h.spawn('enemy_fly', { pos: [9, 7] }); h.step(); const hits = trapHits(h); assert.deepEqual(hits.map((x) => x.target).sort((p, q) => p.id - q.id), [a, b], `${label(f)}: within 1.2, ground only`); const dbl = t.mem.dorDouble ? 2 : 1; for (const x of hits) approx(x.amount, u.s.atk * tb.atk_scale * dbl, `${label(f)}: damage`, 1e-6); for (const e of [a, b]) approx(h.hooksOf('statusApplied').find((x) => x.target === e && x.status === 'bind').duration, tb.duration, `${label(f)}: 束缚`); assert.ok(!c.findBuff('bind') && !fl.findBuff('bind')); done(h); } { const { h } = field({ tier, elite, mod, skill: 1, pieces: [[9, 6]] }); const a = h.spawn('enemy_dummy', { pos: [9, 6] }); h.step(); approx(h.hooksOf('statusApplied').find((x) => x.target === a && x.status === 'bind').duration, tb.duration_2, `${label(f)}: one enemy ⇒ duration_2`); done(h); } } }); test('S3 高速共振排障: every selectable ground enemy on its x-6 takes atk_scale × ATK arts and 停顿 3 / 3.5 s, and the other traps on that x-6 go off 2 s later (no enemy needed), chaining on', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const tv = tokOf(tier, elite, 2, mod).skill; assert.deepEqual([tv.bb.atk_scale, tv.bb.sluggish, tv.bb.interval, tv.rangeId], [elite ? 2.8 : 2.5, elite ? 3.5 : 3, 2, 'x-6'], label(f)); // A (9, 5) — B (9, 7) on A's x-6 — C (11, 7) on B's x-6, not on A's const { h, u } = field({ tier, elite, mod, skill: 2, pieces: [[9, 5], [9, 7], [11, 7]] }); for (const t of alive(h)) if (t.uid == null) h.b.retreat(t, { reason: 'expired', permanent: true }); const [A, B, C] = [piece(h, 2), piece(h, 3), piece(h, 4)]; const e = h.spawn('enemy_dummy', { pos: [9, 5] }); const side = h.spawn('enemy_dummy', { pos: [11, 5] }); // A's x-6 ([2, 0] … facing RIGHT: (11, 5)) const off = h.spawn('enemy_dummy', { pos: [10, 6] }); // diagonal: not on A's x-6 h.step(); const t0 = h.b.time; assert.ok(!A.alive && B.alive && C.alive, `${label(f)}: A went off`); const hitsA = trapHits(h).filter((x) => x.source === A); assert.deepEqual(hitsA.map((x) => x.target).sort((p, q) => p.id - q.id), [e, side], `${label(f)}: A's x-6`); const dbl = A.mem.dorDouble ? 2 : 1; approx(hitsA[0].amount, u.base.atk * tv.bb.atk_scale * dbl, `${label(f)}: arts damage with her ATK before the stack (S3)`, 1e-6); assert.ok(hitsA.every((x) => x.type === 'arts')); approx(h.hooksOf('statusApplied').find((x) => x.target === e && x.status === 'sluggish').duration, tv.bb.sluggish, `${label(f)}: 停顿`); assert.ok(!off.findBuff('sluggish')); assert.ok(h.runUntil(() => !B.alive, 3), `${label(f)}: B goes off`); approx(h.b.time - t0, 2, `${label(f)}: 2 s later`, 0.05); assert.ok(h.runUntil(() => !C.alive, 3), `${label(f)}: C after B`); approx(h.b.time - t0, 4, `${label(f)}: 2 s after B`, 0.05); done(h); } }); test('T2 梦想家: every trap that goes off gives her ATK +2 % (TRP-Y stage 3: 4 %), up to 12 stacks, until she leaves — with S1 / S2 before the trap\'s damage, with S3 after it', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const t1 = talentOf(tier, elite, mod, 1); assert.deepEqual([t1.atk, t1.max_stack_cnt], [mod === Y && tier === 6 ? 0.04 : 0.02, 12], label(f)); for (const skill of [0, 2]) { const { h, u } = field({ tier, elite, mod, skill, pieces: [[9, 6]] }); for (const t of alive(h)) if (t.uid == null) h.b.retreat(t, { reason: 'expired', permanent: true }); const t = piece(h, 2); const atk0 = u.s.atk; h.spawn('enemy_dummy', { pos: [9, 6] }); h.step(); const b = u.findBuff('talent:doroth:dream'); assert.deepEqual([b?.stacks, b?.mods], [1, { atkPct: t1.atk }], `${label(f)} S${skill + 1}: one stack`); const hit = trapHits(h).find((x) => x.source === t); const scale = tokOf(tier, elite, skill, mod).skill.bb.atk_scale * (t.mem.dorDouble ? 2 : 1); const atkUsed = skill === 0 ? u.base.atk * (1 + t1.atk) : atk0; approx(hit.amount, atkUsed * scale, `${label(f)} S${skill + 1}: the ATK ${skill === 0 ? 'with' : 'before'} the new stack`, 1e-6); done(h); } } // twelve at most, gone when she leaves const { h, u } = field({ tier: 5, skill: 0, pieces: [[9, 6]] }); const trap = piece(h, 2); for (let i = 0; i < 14; i++) { const e = h.spawn('enemy_dummy', { pos: [9, 6] }); h.step(); h.b.kill(e, null); trap.mem.dorFired = false; if (!trap.alive) h.b.redeploy(trap, { free: true }); } assert.equal(u.findBuff('talent:doroth:dream').stacks, 12, 'twelve stacks at most'); h.b.retreat(u); assert.equal(u.findBuff('talent:doroth:dream'), null, 'gone when she leaves'); done(h); }); test('a used-up piece comes back on its tile once the card is ready (5 s after the last trap deployment), a trap is in stock and its cost is paid — never on a ground enemy, past the limit or while she is off the field; her traps leave with her', () => { for (const f of [[5, false, null], [6, true, X]]) { const [tier, elite, mod] = f; const cost = tokOf(tier, elite, 0, mod).stats.cost; const { h, u } = field({ tier, elite, mod, skill: 0, pieces: [[9, 6], [9, 8]], dp: 0 }); for (const t of alive(h)) if (t.uid == null) h.b.retreat(t, { reason: 'expired', permanent: true }); const p = piece(h, 2); const e = h.spawn('enemy_dummy', { pos: [9, 6] }); h.step(); assert.ok(!p.alive && !p.removed, `${label(f)}: used up, still its tile's piece`); h.run(6); assert.ok(!p.alive, `${label(f)}: not on a ground enemy (and no DP)`); h.b.kill(e, null); h.run(2); assert.ok(!p.alive, `${label(f)}: no DP yet`); h.b.players[0].dp = 10; const stock = D(u).stock; h.run(0.3); assert.ok(p.alive && p.tileR === 9 && p.tileC === 6, `${label(f)}: back on its tile`); approx(h.b.players[0].dp, 10 - cost, `${label(f)}: paid ${cost} DP`); assert.equal(D(u).stock, stock - 1, `${label(f)}: one trap spent`); // the card's redeploy time: a second used-up piece waits 5 s from that deployment const q = piece(h, 3); const e2 = h.spawn('enemy_dummy', { pos: [9, 8] }); h.step(); h.b.kill(e2, null); const back = h.b.time; h.runUntil(() => q.alive, 10); assert.ok(h.b.time - back >= 5 - 0.35 - 1e-9 && q.alive, `${label(f)}: after the card's 5 s`); // her traps leave with her; the pieces come back after her redeploy h.b.retreat(u); assert.equal(alive(h).length, 0, `${label(f)}: her traps leave with her`); h.b.players[0].dp = 99; h.run(8); assert.equal(alive(h).filter((t) => t.uid != null).length, 0, `${label(f)}: not while she is off the field`); h.b.redeploy(u, { free: true }); assert.equal(D(u).stock, 10, `${label(f)}: the stock refilled at her deployment`); h.runUntil(() => alive(h).filter((t) => t.uid != null).length === 2, 20); assert.equal(alive(h).filter((t) => t.uid != null).length, 2, `${label(f)}: both pieces back`); done(h); } }); test('TRP-Y 童话书: each trap deployment has a 20 % chance to be a ×2 trap (the red "!"), the double applied to its damage; none without the module', () => { for (const f of [[5, true, Y], [6, true, Y], [6, true, X], [6, false, null]]) { const [tier, elite, mod] = f; const tb = modOf(tier, mod)?.traitOverride?.bb ?? {}; const y = mod === Y; if (y) assert.deepEqual([tb.prob, tb.atk_scale], [0.2, 2], label(f)); const { h, u } = field({ tier, elite, mod, skill: 0, seed: 11 }); let n = 0, d = 0; for (let i = 0; i < 60; i++) { for (const t of alive(h)) { n++; if (t.mem.dorDouble) d++; } h.b.retreat(u); h.b.redeploy(u, { free: true }); } if (y) assert.ok(d / n > 0.1 && d / n < 0.32, `${label(f)}: ${d} / ${n} doubles ≈ 20 %`); else assert.equal(d, 0, `${label(f)}: no double trap`); // a double trap's damage ×2 if (y) { const t = alive(h).find((x) => x.mem.dorDouble) ?? alive(h)[0]; const e = h.spawn('enemy_dummy', { pos: [t.tileR, t.tileC] }); h.step(); const hit = trapHits(h).find((x) => x.source === t && x.target === e); approx(hit.amount, u.base.atk * (1 + talentOf(tier, elite, mod, 1).atk) * tokOf(tier, elite, 0, mod).skill.bb.atk_scale * (t.mem.dorDouble ? 2 : 1), `${label(f)}: ×2`, 1e-6); assert.ok(h.eventsOf('fx').some((x) => x[1] === 'mark' && x[4]?.kind === 'doroth:double')); } done(h); } }); test('TRP-X 梦中人: traps cost 2, limit / stock 13; stage 3: 3 traps at her deployment and, at every deployment of a placed piece, 50 % to summon one more in her range (no trap spent, inside the limit) — rolled again for each placed piece standing when her T2 stacks fill', () => { for (const tier of [5, 6]) { const hb = Object.assign({}, ...modOf(tier, X).talentChanges.filter((t) => t.talentIndex === -1).map((t) => t.bb)); if (tier === 5) { assert.deepEqual(hb, {}, 'stage 1: no extra summon'); continue; } assert.deepEqual([hb.prob, hb.max_cnt], [0.5, 1]); // force the 50 % rolls to succeed: one extra per placed piece { const units = [[9, 6], [9, 8], [12, 6]]; const h0 = makeBattle({ defs: { enemies: ENEMIES }, timeLimit: 300, autoFinish: false, seed: 5, flags: { dpPerSec: 0, dpMax: 999 }, units: [{ uid: 1, diy: { slot: SLOT[6], charId: DOR, skillIndex: 0, uniEquipId: X }, elite: true, row: 10, col: 4 }, ...units.map(([r, c], i) => ({ uid: 2 + i, kind: 'token', tokenId: TRAP, ownerUid: 1, row: r, col: c }))], setup(b) { const ch = b.rng.chance.bind(b.rng); b.rng.chance = (p) => (p === 0.5 ? true : ch(p)); } }); h0.step(); assert.equal(alive(h0).filter((t) => t.uid == null).length, 3 + 3, 'three at her deployment + one per placed piece'); assert.ok(alive(h0).length <= 13); // her T2 full: every placed piece standing rolls again const u0 = h0.unit(1); const before = alive(h0).filter((t) => t.uid == null).length; for (let i = 0; i < 11; i++) h0.b.addBuff(u0, { key: 'talent:doroth:dream', refresh: 'stack', stacks: 1, maxStacks: 12, mods: { atkPct: 0.02 } }); const spare = alive(h0).find((t) => t.uid == null); h0.spawn('enemy_dummy', { pos: [spare.tileR, spare.tileC] }); h0.step(); assert.equal(u0.findBuff('talent:doroth:dream').stacks, 12); const after = alive(h0).filter((t) => t.uid == null).length; assert.equal(after, Math.min(13 - 3, before - 1 + 3), 'one more per placed piece standing (inside the limit)'); checkInvariants(h0.b); assert.equal(h0.b.errors.length, 0); } // the plain roll ≈ 50 % (summons only for placed pieces) let rolls = 0, extras = 0; for (let seed = 1; seed <= 12; seed++) { const { h } = field({ tier: 6, elite: true, mod: X, skill: 0, seed, pieces: [[9, 6], [9, 8], [12, 6], [12, 8]] }); rolls += 4; extras += alive(h).filter((t) => t.uid == null).length - 3; done(h); } assert.ok(extras / rolls > 0.3 && extras / rolls < 0.7, `${extras} / ${rolls} ≈ 50 %`); } });