// server/sim/content/kits/ops/chess_char_2_11-kazema.js — 风丸 (char_4016_kazema) kit, tier 2. // Conventions of the tier-2 kits: ../shared/tier2.js; kit contract and rules: ../README.md. import { num, talentBb, traitBb, up, cheb, freeTileAround } from '../shared/tier1.js'; export default { // --------------------------------------------------------------------------------------------------------------- // 2_11 风丸 纸艺·双影: lose hp_ratio of current HP, ATK +atk, summon the <替身> (overrideTokenKey) on a free melee tile // around her for the skill's duration [ASSUMED lifetime]. 折纸生花: whenever a <替身> appears (the summon, and the // dollkeeper substitution) enemies on the 8 surrounding tiles take damage_scale × its ATK arts — air units too [ASSUMED: // no 对空 note on PRTS; the <替身> itself "可对空"]. // Trait substitution: she fights with the <替身>'s stats (the engine already swaps in its HP; the kit swaps ATK/DEF // with flat deltas so %-buffs still apply). Elite module (PUM-X, trait atk): while substituted, ATK +atk. // S1 纸艺·迅击 (alt, attack SP): the next attack hits at atk_scale × ATK and she loses hp_ratio of her MAX HP (PRTS: // ten casts knock her out — the loss can be fatal and so sets off the <替身> substitution). chess_char_2_11_a: (bb, chess) => { const t = talentBb(chess, 0); const tb = traitBb(chess); const tokId = chess?.skill?.overrideTokenKey ?? (chess?.tokens ?? []).find((x) => /shadow|doll/.test(String(x))) ?? 'token_10022_kazema_shadow'; const ds = num(t.damage_scale); const origami = (battle, src, atk) => { battle.fx('aoe', { x: src.x, y: src.y, radius: 1.5, id: src.id, skill: 'origami' }); if (!(ds > 0)) return; for (const e of battle.enemies) { if (!e.alive || e.hidden || e.s.flags.untargetable || cheb(src, e) > 1) continue; battle.dealDamage(src, e, { amount: atk * ds, type: 'arts', isSkill: true, canDodge: false, tags: ['talent'] }); } }; return { skill: { kind: 'duration', mods: { atkPct: num(bb.atk) }, onStart({ battle, unit }) { const loss = unit.hp * num(bb.hp_ratio); if (loss > 0 && unit.hp - loss >= 1) battle.loseHp(unit, loss, { source: unit }); const tile = freeTileAround(battle, unit, (r, c) => battle.grid.canStand(r, c)); if (!tile) return; const doll = battle.spawnToken(unit, tokId, tile[0], tile[1], {}); if (!doll) return; unit.mem.doll = doll; battle.fx('summon', { x: doll.x, y: doll.y, id: doll.id, token: tokId }); origami(battle, doll, doll.s.atk); }, onEnd({ battle, unit }) { const d = unit.mem.doll; if (d && d.alive) battle.retreat(d, { reason: 'expired', permanent: true }); unit.mem.doll = null; }, }, skills: { skchr_kazema_1: { kind: 'instant', attack: { atkScale: num(bb.atk_scale, 1) }, onAttack({ battle, unit }) { const loss = unit.s.maxHp * num(bb.hp_ratio); if (loss > 0 && unit.alive) battle.loseHp(unit, loss, { source: unit, tags: ['skill'] }); }, }, }, talents: [{ install(battle, unit) { const bonus = num(tb.atk); battle.on('tick', () => { const sub = up(unit) && !!unit.findBuff('trait:substitute'); if (sub && !unit.mem.kzSub) { unit.mem.kzSub = true; const ts = battle.tokenDef(tokId, unit)?.stats ?? null; // the owner's module variant (DESIGN §16) const mods = {}; if (num(ts?.atk) > 0) mods.atkFlat = num(ts.atk) - unit.base.atk; if (ts && Number.isFinite(ts.def)) mods.defFlat = ts.def - unit.base.def; if (bonus > 0) mods.atkPct = bonus; battle.addBuff(unit, { key: 'kazema:doll', mods, tags: ['trait'] }); origami(battle, unit, unit.s.atk); } else if (!sub && unit.mem.kzSub) { unit.mem.kzSub = false; battle.removeBuff(unit, 'kazema:doll'); } }, { owner: unit }); } }], }; }, };