// server/sim/content/kits/ops/chess_char_2_06-papyrs.js — 莎草 (char_4139_papyrs) kit, tier 2. // Conventions of the tier-2 kits: ../shared/tier2.js; kit contract and rules: ../README.md. import { bodyInKeys } from '../../../body.js'; import { num, talentBb, up, alliesInGridOf, instantKind, batMod } from '../shared/tier1.js'; export default { // --------------------------------------------------------------------------------------------------------------- // 2_06 莎草 巧思乍现 (AUTO, 2 charges): the next heal is heal_scale × ATK (chain jumps included) and the talent // barrier is shield_scale_skill × stronger. 博览古卷: every heal gives the target a barrier of attack@scale × ATK for // attack@shield_duration s. (Chain falloff incl. the elite module comes from the chainhealer profile.) // S2 临考发挥 (alt): on start lock the ally in range (not herself, no 禁疗; any profession, summons included) with the // highest max HP; while it runs that ally is the only main heal target, base attack time +base_attack_time s (−1.1 // on 2.85), ATK +atk, chain jumps +attack@chain.extra_value. PRTS: "无法可选单位时无法开启技能" — with no lockable // ally the skill never activates (the talent install guards the unit's skill.activate: no skillStart, no // 萨尔贡 / 特质 "开启技能时" gains, SP kept); the skill stops at once when the locked ally leaves the field. chess_char_2_06_a: (bb, chess, def) => { const t = talentBb(chess, 0); const sc = num(t['attack@scale']), sd = num(t['attack@shield_duration'], 8), boost = num(bb.shield_scale_skill, 1); const extra = Math.max(0, Math.floor(num(bb['attack@chain.extra_value']))); const lockOf = (battle, unit) => alliesInGridOf(battle, unit) .filter((a) => a !== unit && !a.s.flags.noHeal && !a.profile?.noHeal) .sort((a, b) => b.s.maxHp - a.s.maxHp || a.deploySeq - b.deploySeq)[0] ?? null; const release = (battle, unit) => { if (unit.mem.papyrsHeal) { unit.profile.heal = unit.mem.papyrsHeal; unit.mem.papyrsHeal = null; } if (unit.mem.papyrsHook) battle.off(unit.mem.papyrsHook); unit.mem.papyrsHook = null; unit.mem.papyrsLock = null; unit.mem.papyrsAbort = false; }; return { skill: { kind: instantKind(def), heal: true, attack: { healScale: num(bb.heal_scale, 1) } }, skills: { skchr_papyrs_2: { kind: 'duration', heal: true, mods: { atkPct: num(bb.atk), batPct: batMod(bb.base_attack_time, chess) }, onStart({ battle, unit, skill }) { release(battle, unit); const lock = lockOf(battle, unit); // (only reachable when a runtime bypasses the activate guard below, e.g. a copied skill: undo on the next tick) if (!lock) { unit.mem.papyrsAbort = true; return; } unit.mem.papyrsLock = lock; const h = unit.profile.heal; if (h && extra > 0) { unit.mem.papyrsHeal = h; unit.profile.heal = { ...h, count: Math.max(1, h.count || 3) + extra }; } unit.mem.papyrsHook = battle.on('beforeAttack', (ctx) => { if (ctx.attacker !== unit || !skill.active) return; const L = unit.mem.papyrsLock; if (L && up(L) && bodyInKeys(L, unit.rangeKeySet)) ctx.targets = [L]; }, { owner: unit, priority: 10 }); battle.fx('buff', { x: lock.x, y: lock.y, id: lock.id, kind: 'lock' }); }, onTick({ unit, skill }) { if (unit.mem.papyrsAbort) { // "无法可选单位时无法开启技能": undo the cast, keep the SP unit.mem.papyrsAbort = false; skill.end('noTarget'); skill.addCharge(1); return; } const L = unit.mem.papyrsLock; if (!L || !up(L)) skill.end('target'); }, onEnd({ battle, unit }) { release(battle, unit); }, }, }, talents: [{ install(battle, unit) { const sk = unit.skill; if (sk && sk.id === 'skchr_papyrs_2' && !Object.prototype.hasOwnProperty.call(sk, 'activate')) { // "无法可选单位时无法开启技能": every activation path (DEFAULT heal trigger, carried skill, content) is refused // while no ally can be locked — the charge stays, nothing starts (non-enumerable: never serialised) const activate = sk.activate; Object.defineProperty(sk, 'activate', { configurable: true, writable: true, enumerable: false, value(reason, opts) { return lockOf(battle, unit) ? activate.call(this, reason, opts) : false; }, }); } if (!(sc > 0)) return; battle.on('heal', (ctx) => { if (ctx.source !== unit || ctx.target === unit && ctx.opts?.regen || !(ctx.amount > 0)) return; const bySkill = !!(unit.skill?.active && unit.skill.pending); battle.addBuff(ctx.target, { key: 'papyrs:shield', shield: unit.s.atk * sc * (bySkill ? boost : 1), duration: sd, source: unit, visible: true, tags: ['talent'] }); }, { owner: unit, priority: -10 }); } }], }; }, };