// server/sim/content/kits/ops/chess_char_5_19-mlynar.js — 玛恩纳 (char_4064_mlynar) kit, tier 5. // Conventions of the tier-5 kits: ../shared/tier5.js; kit contract and rules: ../README.md. import { num, on, inRange, talent, skillGrid, batPct, mods, inFaction, isOp, selectedId, lazySkills, skillRange, leaderOf, whileOn, permBuff, } from '../shared/tier5.js'; /** 玛恩纳 游侠 "周围存在3名及以上敌人" radius (8-neighbourhood). */ const AROUND_RADIUS = 1.5; const isKazimierz = (u) => inFaction(u, 'kazimierzShip', ['kazimierz']); export default { // --------------------------------------------------------------------------------------------------------------- // 玛恩纳 — librator (ramp to +200 % ATK while idle). S3 未照耀的荣光 (26 s, CUSTOM_RANGE): skill range, trait ×2, 5 // targets at 125/150 % ATK phys, air units too (PRTS 备注 "※可对空"; player report B4 after 0.1.0: on a flying wave the // cast hit nothing for 26 s); enemies in range take +10/11 % of his ATK true damage from every Kazimierz attack. Per // PRTS 备注 the trait bonus drops by 10 % (per_kill_reduce, absolute: +400 % → +390 %) for each enemy knocked out by // his own attack (or the damage it carries — not 无动于衷's reflection, not a mark another operator's attack set off), // settled after that attack, never below +0 %. T1 游侠: ×1.1 ATK on attacks (×1.15 and −15 % damage taken with ≥3 // enemies around). T2 无动于衷: taunt +1, Kazimierz ops reflect 15 % of his ATK as true damage when attacked. // S1 未声张的怒火 (duration, SEARCH): attacks attack@atk_scale × ATK, DEF +. S2 未宽解的悲哀 (duration): skill range, // BAT +0.3 s, attacks attack@atk_scale × ATK twice; a kill of his own attacks during the skill keeps the trait ramp // when it ends. S1 / S2 have no 对空 note: ground only, like his trait. chess_char_5_19_a: (bb, chess, def) => { const t0 = talent(chess, 0), t1 = talent(chess, 1); const sid = selectedId(chess, def); const up = num(bb.trait_up, 1), perKill = num(bb.per_kill_reduce); // S3: the trait bonus = ramp × trait_up + per_kill_reduce × kills, ≥ 0 — the trait's own ramp buff stays, the // difference goes into `mlynar:traitUp` (negative once the kills take the bonus below the ramp) const applyUp = (battle, unit) => { const ramp = num(unit.trait.ramp); const extra = unit.mem.mlyUp ? Math.max(0, ramp * up + perKill * num(unit.mem.mlyKills)) - ramp : 0; if (extra) battle.addBuff(unit, { key: 'mlynar:traitUp', mods: { atkPct: extra } }); else battle.removeBuff(unit, 'mlynar:traitUp'); }; /** * "仅自身普通攻击(与该次攻击附带的伤害)击倒非角色类单位" (PRTS S2 / S3 备注): `onKill(victim)` for each enemy he * knocks out, while his skill runs, that his current attack hit (or the mark it set off, tagged 'mlynarOwn') — so a * kill by the damage that attack carries (天马之枪, the 卡西米尔 bond's true damage, the mark) counts too, in any * hook order; `onAttack()` after each of his attacks ("加成降低于当次攻击后统一结算"), which also closes the set. * 无动于衷's reflection and a mark another operator's attack set off happen outside his attack: never counted. */ const ownKills = (battle, unit, onKill, onAttack = null) => { const hit = new Set(); battle.on('damaged', (c) => { if (c.source === unit && (c.dmg?.isAttack || (c.dmg?.tags || []).includes('mlynarOwn'))) hit.add(c.target); }, { owner: unit, priority: 1000 }); battle.on('kill', (c) => { if (c.killer === unit && hit.has(c.victim) && c.victim.side === 'enemy' && unit.skill?.active) onKill(c.victim); }, { owner: unit }); battle.on('attack', (c) => { if (c.attacker !== unit) return; hit.clear(); if (onAttack) onAttack(); }, { owner: unit }); }; return { skills: lazySkills({ skchr_mlynar_1: () => ({ kind: 'duration', mods: mods({ defPct: num(bb.def) }), attack: { atkScale: num(bb['attack@atk_scale'], 1) } }), skchr_mlynar_2: () => ({ kind: 'duration', mods: mods({ batPct: batPct(bb.base_attack_time, chess) }), targeting: skillRange(chess, def), attack: { atkScale: num(bb['attack@atk_scale'], 1), hits: 2 }, }), }), skill: { kind: 'duration', targeting: { ...(skillGrid(chess, def) ? { rangeGrid: skillGrid(chess, def) } : {}), canHitFly: true }, attack: { atkScale: num(bb['attack@atk_scale'], 1), maxTargets: Math.max(1, num(bb['attack@max_target'], 1)) }, onStart({ battle, unit }) { unit.mem.mlyUp = true; unit.mem.mlyKills = 0; unit.mem.mlyPending = 0; applyUp(battle, unit); battle.fx('aoe', { x: unit.x, y: unit.y, id: unit.id, r: 2, skill: 'mlynar' }); }, onEnd({ battle, unit }) { unit.mem.mlyUp = false; unit.mem.mlyPending = 0; battle.removeBuff(unit, 'mlynar:traitUp'); }, }, trait: { dmgMul: (b, u) => (num(u.mem.mlyNear) >= num(t0.cnt, 3) ? num(t0.atk_scale_up, 1) : num(t0.atk_scale_base, 1)) }, talents: [ { install(battle, unit) { // 游侠 const dr = num(t0.damage_resistance); whileOn(battle, unit, 0.2, () => { unit.mem.mlyNear = battle.foesInRadius(unit.x, unit.y, AROUND_RADIUS).length; if (dr > 0 && unit.mem.mlyNear >= num(t0.cnt, 3)) battle.addBuff(unit, { key: 'mlynar:ranger', duration: 0.3, mods: { dmgTakenMul: 1 - dr } }); }); } }, { install(battle, unit) { // 无动于衷 permBuff(battle, unit, 'mlynar:unmoved', { taunt: num(t1.taunt_level) }); const scale = num(t1.atk_scale); if (!(scale > 0)) return; battle.on('damaged', (c) => { const a = c.target, src = c.source; if (a.side !== 'ally' || !isOp(a) || !isKazimierz(a) || !src || src.side !== 'enemy' || !src.alive || !c.dmg?.isAttack) return; if (!on(unit) || leaderOf(battle, unit) !== unit) return; battle.dealDamage(unit, src, { amount: unit.s.atk * scale, type: 'true', canDodge: false, tags: ['talent', 'reflect'] }); }, { owner: unit }); } }, ], install(battle, unit) { if (sid === 'skchr_mlynar_2') { // 技能期间若击倒敌人,技能结束时特性效果不重置: the librator trait resets the ramp on skillEnd (priority 0) — // remember it before and put it back after battle.on('skillStart', (c) => { if (c.unit === unit) unit.mem.mlyKeep = false; }, { owner: unit }); ownKills(battle, unit, () => { unit.mem.mlyKeep = true; }); battle.on('skillEnd', (c) => { if (c.unit === unit) unit.mem.mlyRamp = unit.mem.mlyKeep && c.reason !== 'death' ? num(unit.trait.ramp) : null; }, { owner: unit, priority: 100 }); battle.on('skillEnd', (c) => { if (c.unit !== unit || unit.mem.mlyRamp == null) return; unit.trait.ramp = unit.mem.mlyRamp; unit.mem.mlyRamp = null; if (unit.trait.ramp > 0 && unit.alive) battle.addBuff(unit, { key: 'trait:libratorRamp', mods: { atkPct: unit.trait.ramp } }); }, { owner: unit, priority: -100 }); } if (sid && sid !== 'skchr_mlynar_3') return; ownKills(battle, unit, () => { unit.mem.mlyPending = num(unit.mem.mlyPending) + 1; }, () => { if (!unit.mem.mlyPending || !unit.mem.mlyUp) return; unit.mem.mlyKills = num(unit.mem.mlyKills) + unit.mem.mlyPending; unit.mem.mlyPending = 0; applyUp(battle, unit); }); const extra = num(bb.atk_scale); if (!(extra > 0)) return; battle.on('damaged', (c) => { const src = c.source, e = c.target; if (!src || src.side !== 'ally' || !isOp(src) || !isKazimierz(src) || !c.dmg?.isAttack || c.type === 'element') return; if (e.side !== 'enemy' || !e.alive || !unit.skill?.active || !on(unit) || !inRange(unit, e)) return; const tags = src === unit ? ['skill', 'mlynarMark', 'mlynarOwn'] : ['skill', 'mlynarMark']; battle.dealDamage(unit, e, { amount: unit.s.atk * extra, type: 'true', canDodge: false, isSkill: true, tags }); }, { owner: unit }); }, }; }, };