import { test } from 'node:test'; import assert from 'node:assert/strict'; import { existsSync } from 'node:fs'; import { Client, ROOT, hasChrome, startRealServer } from '../e2e/client.mjs'; const enabled = process.env.SP_E2E === '1' && hasChrome() && existsSync(`${ROOT}/public/assets`); test('buying Matterhorn sends two live layer cues through the real client; resync/reload stays silent', { skip: !enabled, timeout: 120000 }, async () => { const P = (await import('puppeteer-core')).default; const srv = await startRealServer({ fast: { timerScale: 0.1, startRound: 2, kit: 0, shop: ['chess_char_1_02_a'] } }); const c = new Client(P, srv.base, 'bond-audio', { prefix: 'bond-audio' }); try { await c.open(); await c.enter('叠层音效测试'); await c.click('.mode-card', '独立模拟'); await c.click('.diff-card', '险境'); await c.click('.create-box button', '开始独立模拟'); await c.waitFor(s => !!s.room, 'solo room'); if (!(await c.st()).phase) await c.click('.room-bar__right button', '开始模拟'); await c.waitFor(s => s.phase === 'INFO_CHECK', 'briefing'); await c.click('.brief__foot .btn--primary', '准备就绪'); await c.waitFor(s => s.phase === 'BAND_DRAFT', 'band draft'); await c.page.click('.dband'); await c.click('.draft-detail__btns .btn--primary', '确认选择'); await c.waitFor(s => s.phase === 'PREP' && !s.ready, 'prep'); await c.page.evaluate(async () => { const { audio } = await import('/js/audio.js'); const { net } = await import('/js/net.js'); window.__layerCues = []; window.__layerFrames = []; const play = audio._playBondCue.bind(audio); audio._playBondCue = (url, volume) => { window.__layerCues.push({ url, volume }); play(url, volume); }; net.on('m.layer', m => window.__layerFrames.push(m)); }); await c.click('.scard', '角峰'); await c.click('.scard', '角峰'); await c.page.waitForFunction(() => window.__layerFrames.length === 2); const result = await c.page.evaluate(async () => { const { audio } = await import('/js/audio.js'); // Wait for the actual local asset decoder; then its queued cue continuation starts the source. await Promise.all([...audio.buffers.values()]); await Promise.resolve(); return { frames: window.__layerFrames, cues: window.__layerCues, playing: !!audio.bondCueNode, state: audio.ctx?.state, layers: globalThis.__SP__.store.get().match.private.bonds }; }); assert.deepEqual(result.frames.map(m => [m.bondId, m.add]).sort(), [['kjeragShip', 2], ['steadShip', 2]]); assert.equal(result.cues.length, 2); assert.equal(result.playing, true); assert.equal(result.state, 'running'); assert.ok(result.cues.every(x => /act1autochess_b_ui_buffup/.test(x.url))); const count = result.cues.length; // g.watch on own prep asks the real server for state again, without a new gain. await c.page.evaluate(() => globalThis.__SP__.net.request('g.watch', { fieldId: `n:${globalThis.__SP__.store.get().me.playerId}` })); assert.equal(await c.page.evaluate(() => window.__layerCues.length), count); await c.page.reload({ waitUntil: 'networkidle0' }); await c.waitFor(s => s.phase === 'PREP', 'restored prep'); assert.equal(await c.page.evaluate(async () => !!(await import('/js/audio.js')).audio.bondCueNode), false); assert.equal(c.problems.filter(x => x.startsWith('pageerror:')).length, 0, c.problems.join('\n')); } finally { await c.close(); await srv.stop(); } });