// PRTS 分支特性信息 驭械术师: changing targets or redeploying resets the drone ramp. // Controlled battle inputs here; the real Match route is covered in test/match/funnel-redeploy.test.js. import { test } from 'node:test'; import assert from 'node:assert/strict'; import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js'; const make = (id = 'chess_char_2_10_a', extra = []) => makeBattle({ units: [{ chessId: id, row: 10, col: 4 }, ...extra], defs: { enemies: { dummy: enemyRec({ key: 'dummy', hp: 1e7, speed: 0 }) } }, enemies: [{ key: 'dummy', pos: [10, 6] }], timeLimit: 300, autoFinish: false, hooks: ['damaged'], captureNoisy: true, }); const hits = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && c.target.side === 'enemy'); const steps = (h, u) => hits(h, u).filter((c) => c.dmg?.tags?.includes('funnel')); const near = (a, b) => assert.ok(Math.abs(a - b) < 1e-8, `${a} != ${b}`); const ramp = (h, u) => { h.runUntil(() => steps(h, u).length >= 8, 30); assert.ok(steps(h, u).length >= 8); }; for (const id of ['chess_char_2_10_a', 'chess_char_2_10_b', 'chess_char_4_03_a', 'chess_char_4_03_b']) { test(`${id}: same living target starts at the configured initial scale after automatic redeployment`, () => { const h = make(id), u = h.unit(id); ramp(h, u); const e = h.enemies()[0]; assert.ok(u.trait.funnelScale > u.profile.funnel.init); const before = hits(h, u).length; h.b.dealDamage(e, u, { amount: 1e7, type: 'true' }); assert.equal(u.alive, false); h.runUntil(() => u.alive, 100); assert.equal(u.alive, true); assert.equal(e.alive, true); assert.equal(u.trait.funnelTarget, null); near(u.trait.funnelScale, u.profile.funnel.init); assert.equal(h.runUntil(() => hits(h, u).length > before, 5), true); assert.ok(hits(h, u).length > before); assert.equal(hits(h, u).at(-1).target, e); near(u.trait.funnelScale, u.profile.funnel.init); checkInvariants(h.b); assert.deepEqual(h.b.errors, []); }); } for (const id of ['chess_char_3_13_a', 'chess_char_3_13_b', 'chess_char_3_20_a', 'chess_char_3_20_b']) { test(`${id}: per-target funnel map restarts on redeployment`, () => { const h = make(id), u = h.unit(id); ramp(h, u); const e = h.enemies()[0]; assert.ok(u.trait.funnelMap.get(e.id).s > u.profile.funnel.init); h.b.retreat(u); assert.equal(h.b.redeploy(u), true); assert.equal(u.trait.funnelMap.size, 0); const before = hits(h, u).length; assert.equal(h.runUntil(() => hits(h, u).length > before, 5), true); assert.ok(hits(h, u).length > before); near(u.trait.funnelMap.get(e.id).s, u.profile.funnel.init); checkInvariants(h.b); }); } test('continuous attacks ramp and cap; changing the living target resets normally', () => { const h = make(), u = h.unit('chess_char_2_10_a'); ramp(h, u); near(u.trait.funnelScale, u.profile.funnel.max); const replacement = h.spawn('dummy', { pos: [10, 5] }); const before = hits(h, u).length; assert.equal(h.runUntil(() => hits(h, u).length > before, 5), true); assert.ok(hits(h, u).length > before); assert.equal(hits(h, u).at(-1).target, replacement); near(u.trait.funnelScale, u.profile.funnel.init); }); test('another unit deployment and a free move keep this ramp; unrelated trait state survives redeployment', () => { const h = make('chess_char_2_10_a', [{ chessId: 'chess_char_1_02_a', row: 12, col: 3 }]); const u = h.unit('chess_char_2_10_a'), other = h.unit('chess_char_1_02_a'); ramp(h, u); const scale = u.trait.funnelScale, target = u.trait.funnelTarget; u.trait.testUnrelated = { value: 7 }; // controlled sentinel: no production trait object may be replaced const sentinel = u.trait.testUnrelated; h.b.retreat(other); assert.equal(h.b.redeploy(other), true); assert.equal(u.trait.funnelTarget, target); near(u.trait.funnelScale, scale); assert.equal(h.b.moveRedeploy(u, 10, 3), true); assert.equal(u.trait.funnelTarget, target); near(u.trait.funnelScale, scale); h.b.retreat(u); assert.equal(h.b.redeploy(u), true); assert.equal(u.trait.testUnrelated, sentinel); near(u.trait.funnelScale, u.profile.funnel.init); }); test('an old in-flight drone can advance the reset ramp before the first fresh drone lands', (t) => { for (const drainOld of [false, true]) { const h = make(), u = h.unit('chess_char_2_10_a'); ramp(h, u); const e = h.enemies()[0], launches = new Map(), impacts = [], events = []; const state = () => ({ at: h.b.time, currentSeq: u.deploySeq, scale: u.trait.funnelScale, hp: e.hp }); h.b.on('attack', (c) => { if (c.attacker !== u) return; const shot = { kind: 'launch', attackId: h.b._attackSeq, ...state() }; launches.set(shot.attackId, shot); events.push(shot); }); h.b.on('deploy', (c) => { if (c.unit === u) events.push({ kind: 'deploy', target: u.trait.funnelTarget, ...state() }); }, { priority: -1000 }); h.b.on('damaged', (c) => { if (c.source !== u || c.target !== e || !(c.dmg?.attackId > 0)) return; const launch = launches.get(c.dmg.attackId); const hit = { kind: 'impact', attackId: c.dmg.attackId, launchAt: launch?.at, launchSeq: launch?.currentSeq, ...state(), amount: c.amount, hpBefore: e.hp + c.amount, addition: !!c.dmg.tags?.includes('funnel'), isAttack: !!c.dmg.isAttack }; impacts.push(hit); events.push(hit); }); const volleysLanded = () => new Set(impacts.map((i) => i.attackId)).size; assert.equal(h.runUntil(() => launches.size === 1, 3), true); const oldShot = [...launches.values()][0]; assert.equal(impacts.length, 0); assert.ok(h.b.projectiles.list.some((p) => p.source === u && p.target === e)); if (drainOld) assert.equal(h.runUntil(() => volleysLanded() >= 1, 1), true); h.b.retreat(u); assert.equal(h.b.redeploy(u), true); const seq = u.deploySeq; assert.equal(h.runUntil(() => impacts.some((i) => i.launchSeq === seq), 2), true); t.diagnostic(JSON.stringify({ drainOld, events })); const deployment = events.find((i) => i.kind === 'deploy'); assert.equal(deployment.target, null); near(deployment.scale, u.profile.funnel.init); const of = (id) => impacts.filter((i) => i.attackId === id); const oldParts = of(oldShot.attackId); const fresh = impacts.find((i) => i.launchSeq === seq); const freshParts = of(fresh.attackId); assert.equal(oldParts[0].launchSeq, oldShot.currentSeq); assert.notEqual(oldParts[0].launchSeq, fresh.launchSeq); assert.ok(oldParts.at(-1).at <= fresh.at); assert.equal(oldParts[0].currentSeq, drainOld ? oldShot.currentSeq : seq); near(oldParts[0].scale, drainOld ? u.profile.funnel.max : u.profile.funnel.init); near(fresh.scale, u.profile.funnel.init + (drainOld ? 0 : u.profile.funnel.delta)); for (const parts of [oldParts, freshParts]) { assert.equal(parts.filter((p) => p.isAttack).length, 1); assert.equal(parts.filter((p) => p.addition).length, 1); const body = parts.find((p) => p.isAttack); const add = parts.find((p) => p.addition); near(body.amount, u.s.atk * u.s.atkScaleMul); near(add.amount, body.amount * body.scale); } const oldSum = oldParts.reduce((s, p) => s + p.amount, 0); const freshSum = freshParts.reduce((s, p) => s + p.amount, 0); near(oldShot.hp - oldParts.at(-1).hp, oldSum); near(oldParts.at(-1).hp, freshParts[0].hpBefore); near(freshParts[0].hpBefore - freshParts.at(-1).hp, freshSum); assert.ok(freshParts.at(-1).hp > 0); checkInvariants(h.b); assert.deepEqual(h.b.errors, []); } });