// test/feedback6-leizi2-attack-sfx.test.js — user report 「司霆惊蛰三技能攻击没有音效」 (2026-10-08). // // 司霆惊蛰 (char_1043_leizi2, 自选 6★ 解放者) attacks only while a skill runs (the trait: 通常不攻击), and the official // client has no normal-mode bank for her at all: every bank of hers is a numbered ABILITY variant whose file names the // skill mode — excel/audio_data.json: // // battle.ON_ABILITY_ON.char_1043_leizi2.attack.1.2.1 → p_atk_lzxqlkl_d1 技能1 // battle.ON_ABILITY_START.char_1043_leizi2.attack.4 → p_atk_lzxqlkl_h2 技能2 (ON also carries _h) // battle.ON_ABILITY_START.char_1043_leizi2.attack.7 → p_atk_lzxqlkl_s 技能3 // // `pickUnitSfx` refuses skill-mode files for an operator's NORMAL attack (community report #54, 银灰 — the file of a // skill mode must not ring on every normal attack), so she had no `attack` sound at all and her attacks were silent. // The fix keeps that rule and adds the mode's own file per skill index: tools/assets/audio.mjs pickModeAttacks() reads // the mode letter of each bank's file (_d / _h / _s = 技能1 / 2 / 3, the same letter an operator's activation sounds // use), plan.mjs writes it as sfx.units[id].attacks = { '': url }, and public/js/audio.js plays it while // that skill is active (the ['skill', id, 1] / 0 events) — never outside it. // // Run: node --test test/feedback6-leizi2-attack-sfx.test.js import { test } from 'node:test'; import assert from 'node:assert/strict'; import { readFileSync } from 'node:fs'; import { pickModeAttacks, skillModeLetter, SLOT_MODE_LETTER } from '../tools/assets/audio.mjs'; const P = (f) => `player/${f.startsWith('p_imp') ? 'p_imp' : 'p_atk'}/${f}.mp3`; const LEIZI2 = 'char_1043_leizi2'; const manifest = JSON.parse(readFileSync(new URL('../data/assets.json', import.meta.url), 'utf8')); /** 司霆惊蛰's own banks, exactly as excel/audio_data.json lists them. */ const LEIZI2_BANKS = new Map([ ['ON_UNIT_BORN', [P('b_char_lzxqlkl')]], ['ON_ABILITY_ON.attack.1.2.1', [P('p_atk_lzxqlkl_d1')]], ['ON_ABILITY_HIT.attack.1.2.1', [P('p_imp_lzxqlkl_n')]], ['ON_ABILITY_HIT.attack.1.2.2', [P('p_imp_lzxqlkl_n')]], ['ON_ABILITY_HIT.attack.1.2.3', [P('p_imp_lzxqlkl_n')]], ['ON_ABILITY_START.attack.4', [P('p_atk_lzxqlkl_h2')]], ['ON_ABILITY_ON.attack.4', [P('p_atk_lzxqlkl_h')]], ['ON_ABILITY_HIT.attack.4', [P('p_imp_lzxqlkl_h')]], ['ON_ABILITY_START.attack.7', [P('p_atk_lzxqlkl_s')]], ['ON_UNIT_DEAD', [P('b_char_dead')]], ]); test('pickModeAttacks: 司霆惊蛰 gets one attack sound per skill mode (d / h / s), the START bank first', () => { assert.deepEqual(pickModeAttacks(LEIZI2_BANKS), { d: [P('p_atk_lzxqlkl_d1')], h: [P('p_atk_lzxqlkl_h2')], // ON_ABILITY_START.attack.4, not the ON_ABILITY_ON.attack.4 (_h) variant s: [P('p_atk_lzxqlkl_s')], }); // nothing else is taken from her banks: the _n impacts and the born / dead sounds are pickUnitSfx's business assert.deepEqual(Object.keys(pickModeAttacks(LEIZI2_BANKS)).sort(), ['d', 'h', 's']); }); test('pickModeAttacks: only ability banks, only skill-mode files, nothing for a normal-mode unit', () => { // a normal attack bank (_n) is never a mode: it stays the operator's normal attack (pickUnitSfx) assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_START.attack', [P('p_atk_sword_n')]]])), {}); // the unsuffixed default mode of an operator whose library is normal-mode only assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_HIT.combat', [P('p_imp_spear_n')]]])), {}); // a mode file under a non-attack ability (a talent, a mode switch) is not an attack sound assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_START.T.1', [P('p_atk_x_s')]]])), {}); // empty / absent banks assert.deepEqual(pickModeAttacks(new Map()), {}); assert.deepEqual(pickModeAttacks(undefined), {}); // ON_ABILITY_ON only (no START bank): still read assert.deepEqual(pickModeAttacks(new Map([['ON_ABILITY_ON.attack.2', [P('p_atk_firesword_h')]]])), { h: [P('p_atk_firesword_h')] }); }); test('skillModeLetter / SLOT_MODE_LETTER: 技能1 / 2 / 3 = _d / _h / _s (+ digits), _n is the normal mode', () => { assert.equal(skillModeLetter(P('p_atk_lzxqlkl_s')), 's'); assert.equal(skillModeLetter(P('p_atk_lzxqlkl_d1')), 'd'); assert.equal(skillModeLetter('/assets/audio/sfx/player/p_skill/p_skill_khlrftcrdfr_h.mp3'), 'h'); assert.equal(skillModeLetter(P('p_atk_sword_n')), null); assert.equal(skillModeLetter(P('p_atk_snwlprdg_n1')), null); assert.equal(skillModeLetter(null), null); assert.deepEqual(SLOT_MODE_LETTER, { 0: 'd', 1: 'h', 2: 's' }); }); test('the committed manifest carries her three mode attacks under the skill indexes', () => { const u = manifest.audio.sfx.units[LEIZI2]; assert.equal(u.attack, undefined, 'she has no normal-mode attack bank — that was the silent attack'); assert.deepEqual(u.attacks, { 0: '/assets/audio/sfx/player/p_atk/p_atk_lzxqlkl_d1.mp3', 1: '/assets/audio/sfx/player/p_atk/p_atk_lzxqlkl_h2.mp3', 2: '/assets/audio/sfx/player/p_atk/p_atk_lzxqlkl_s.mp3', }); // her activation sounds (the other half of the chain) name the same modes: _d / _h / _s for 技能1 / 2 / 3 assert.deepEqual(u.skills, { 0: '/assets/audio/sfx/player/p_skill/p_skill_lzxqlkl_d.mp3', 1: '/assets/audio/sfx/player/p_skill/p_skill_lzxqlkl_h.mp3', 2: '/assets/audio/sfx/player/p_skill/p_skill_lzxqlkl_s.mp3', }); assert.equal(u.hit, '/assets/audio/sfx/player/p_imp/p_imp_lzxqlkl_n.mp3', 'her normal impact is untouched'); }); test('every manifest unit with both tables agrees with the mode convention (d / h / s = 技能1 / 2 / 3)', () => { const units = manifest.audio.sfx.units; let both = 0; for (const [id, u] of Object.entries(units)) { if (!u?.attacks || !u?.skills) continue; both++; for (const [i, url] of Object.entries(u.attacks)) { const a = skillModeLetter(url); assert.ok(a, `${id}: attacks[${i}] is a skill-mode file (${url})`); assert.equal(a, SLOT_MODE_LETTER[i], `${id}: attacks[${i}] is 技能${Number(i) + 1} (the _${a} mode)`); } } assert.ok(both >= 5, `some operators carry both tables (found ${both})`); }); test('no operator takes a skill-mode file as its normal attack or impact (community report #54 stays fixed)', () => { const units = manifest.audio.sfx.units; for (const [id, u] of Object.entries(units)) { if (!id.startsWith('char_')) continue; for (const kind of ['attack', 'hit']) { const url = u?.[kind]; if (typeof url !== 'string') continue; assert.equal(skillModeLetter(url), null, `${id}.${kind} = ${url} is a skill mode's file`); } } });