// ui/gameLogic/standIn.js — 补位 stand-ins in the match UI (0.2.0, the approved plan — owner's decision 2026-10-05). // Re-exported from ../gameLogic.js. // // A chess the player marked as not owned (干员持有) keeps its card — name, bonds, price, the shop / reward / hand art — // with a 「替补:」 badge, and is deployed as its official stand-in: the board model, the battle unit and the // detail card's body (portrait, class, 特性, stats, range, skill, talents, module) are the stand-in's, its identity // (name, tier, bonds, 特质) the chess's. Whose pieces: the player's own come from m.private.standIns (the list the seat // had when the match started — the server's, not this browser's current setting, which applies from the next match); // another player's units say it themselves (UnitInfo `standInFor`: the sim's, and Match.prepFieldMeta's for scouting). // The composed record is shared/standIn.js standInRecord over data/backups.json — the one the sim fields. import { standInRecord } from '../../../../shared/standIn.js'; import { resolveLoadout } from '../../../../shared/protocol.js'; import { chessLoadout } from './loadout.js'; import { isObj } from './shared.js'; /** Base chess ids the player fields as stand-ins in this match (m.private.standIns; [] when absent). */ export function standInIds(priv) { const list = isObj(priv) && Array.isArray(priv.standIns) ? priv.standIns : []; return list.filter((x) => typeof x === 'string'); } /** Whether the player's own piece / card of chess record `chess` (normal or elite) fields its stand-in. */ export function fieldsStandIn(priv, chess) { if (!isObj(chess) || typeof chess.chessId !== 'string') return false; const ids = standInIds(priv); return ids.length > 0 && ids.includes(chess.baseId || chess.chessId); } /** Per backups object: chess record → composed stand-in record (or null). */ const CACHE = new WeakMap(); /** * The composed 补位 record of a chess record (shared/standIn.js standInRecord: the chess's identity, the stand-in's * body; `standInFor` = the replaced charId), cached per data object; null for a PRESET / 自选 chess or missing data. * @param {any} chess data/chess.json record @param {any} backups data/backups.json */ export function standInOf(chess, backups) { if (!isObj(chess) || !isObj(backups)) return null; let m = CACHE.get(backups); if (!m) { m = new WeakMap(); CACHE.set(backups, m); } if (m.has(chess)) return m.get(chess); let rec; try { rec = standInRecord(chess, backups); } catch { rec = null; } m.set(chess, rec); return rec; } /** * The stand-in record the card of a chess shows for this viewer, or null: the player's own piece / card (m.private * standIns), or a unit that carries `standInFor` (another player's — the sim's UnitInfo, prep scouting). * @param {any} chess @param {{ priv?: any, unit?: any, backups?: any }} o */ export function cardStandIn(chess, { priv = null, unit = null, backups = null } = {}) { if (!isObj(chess)) return null; const mine = unit ? typeof unit.standInFor === 'string' && !!unit.standInFor : fieldsStandIn(priv, chess); return mine ? standInOf(chess, backups) : null; } /** id → stand-in record (else the chess record): the lookup a stand-in's loadout / options resolve against. */ export function standInGetter(getChess, backups) { return (id) => { const c = getChess(id); return standInOf(c, backups) || c; }; } /** * The skill / module / record a stand-in fights with (chessLoadout of the composed record, no player loadout — * "对于补位干员其技能不可更改"): its backup skill, the elite's backup module (or none). * @param {any} rec standInOf(...) @param {(id: string) => any} getChess @param {any} backups */ export function standInLoadout(rec, getChess, backups) { return rec ? chessLoadout(rec, null, standInGetter(getChess, backups)) : null; } /** * The record the player's own piece of `chess` is deployed with — the stand-in record when the player fields its * stand-in, else the chess as the player's loadout makes it (chessLoadout `.record`): its range (board overlay, deploy * wheel), its position (legal tiles), the board model. * @param {any} chess @param {any} priv m.private @param {(id: string) => any} getChess @param {any} backups */ export function deployedRecord(chess, priv, getChess, backups) { if (!isObj(chess)) return chess; if (fieldsStandIn(priv, chess)) { const si = standInOf(chess, backups); if (si) return standInLoadout(si, getChess, backups)?.record || si; } return chessLoadout(chess, priv?.loadout ?? null, getChess)?.record || chess; } /** * The module id a deployed piece carries (the placement rule of elite 歌蕾蒂娅's HOK-Y reads it): a stand-in's backup * module, else the player's loadout. */ export function deployedModuleId(chess, priv, getChess, backups) { if (!isObj(chess)) return null; try { if (fieldsStandIn(priv, chess)) { const si = standInOf(chess, backups); if (si) return resolveLoadout(null, si, standInGetter(getChess, backups))?.moduleId ?? null; } return resolveLoadout(priv?.loadout ?? null, chess, getChess)?.moduleId ?? null; } catch { return null; } } /** The 「替补:X」 badge text of a stand-in record (null without one). */ export function standInLabel(rec) { return isObj(rec) && rec.standInFor && rec.name ? `替补:${rec.name}` : null; }