{status}
{2}
\n{3}{ "_about": "English UI strings: Chinese msgid → English (shared/i18n.js t(); docs/I18N.md). Placeholders {name} and {n|one|other} as in the msgid; a 'context::msgid' key is a tc() variant. Seeded from GitHub PR #70 (branch en-translation) by @YuriRestia, reused with credit (NOTICE.md). Game texts are not here: data/i18n/en.json (tools/build-i18n.mjs).", "你已在其他同盟中,请先离开当前同盟": "You are already in another Alliance. Leave it first.", "你已不在该同盟中": "You are no longer in this Alliance", "创建者已离开,同盟已解散": "The host left. The Alliance has been disbanded.", "由于长时间断开连接,你已离开同盟": "You left the Alliance after being disconnected for too long", "同盟已解散": "The Alliance has been disbanded", "你已被移出同盟": "You were removed from the Alliance", "模拟已结束": "Simulation Over", "同盟已过期": "The Alliance has expired", "服务器维护中,同盟已关闭": "Server maintenance in progress. The Alliance has been closed.", "该身份已在其他页面登录,本页已断开": "This identity signed in on another page. This page has been disconnected.", "同盟已关闭:{reason}": "Alliance closed: {reason}", "同盟已关闭": "Alliance closed", "界面发生错误": "An interface error occurred", "重新加载界面": "Reload Interface", "启动失败,请刷新页面重试": "Failed to start. Please refresh the page and try again.", "时长较短的模拟训练": "A shorter simulation exercise", "可以快速完成作战": "Battles can be completed quickly", "常规奖励": "Standard rewards", "敌方攻击强度较高的模拟训练": "A simulation exercise with high enemy strength", "可使用盟约数增加": "More Alliances available", "大幅增加奖励": "Greatly increased rewards", "敌方攻击强度极高的模拟训练": "A simulation exercise with very high enemy strength", "作战环境困难": "Harsh combat environment", "出现更加危险的敌人": "More dangerous enemies appear", "敌方攻击强度到达极限的模拟训练": "A simulation exercise with enemy strength pushed to the limit", "作战环境无比困难": "Extremely harsh combat environment", "出现极度危险的敌人": "Extremely dangerous enemies appear", "敌方攻击强度较低的模拟训练": "A simulation exercise with low enemy strength", "作战环境较为温和": "Mild combat environment", "战场固定为 {name}": "Fixed Battlefield: {name}", "战场固定": "Fixed Battlefield", "战场随机(共{n}张)": "Random Battlefield ({n} total)", "战场随机(共{stages}张)": "Random Battlefield ({stages} total)", "独立模拟": "Solo Simulation", "独自调配资金与干员,以自己的节奏完成整场模拟。": "Manage your own Funds and Operators and play the whole simulation at your own pace.", "1 名博士": "1 Doctor", "休整期与机变阶段不限时": "No time limit in the Rest Phase and Improv Phase", "同盟模拟": "Team Simulation", "联防阶段 · 最终攻势合并生命值": "Unite Phase · Shared LP from the Final Assault", "联合模拟在选择策略时可以进行一次跳过": "In Team Simulation, you can skip once when choosing a Strategy", "调度中心即使冻结,依然可以主动刷新": "Even when frozen, the Dispatch Center can still be refreshed manually", "两件同名装备可以合成一件更强力的装备": "Two identical pieces of Equipment can be combined into a stronger one", "只有达成完美作战的队友可以进行联防": "Only Teammates who achieve a Perfect Battle can Unite", "作战提示": "Combat Tips", "上一条": "Previous tip", "下一条": "Next tip", "已选定": "Selected", "回合": "Round", "+ 隐秘核心": "+ Hidden Core", "尚未连接到服务器,请稍候": "Not connected to the server yet, please wait", "同盟密钥为 {ROOM_CODE_LEN} 位字母或数字": "The Alliance Key is {ROOM_CODE_LEN} letters or digits", "返回标题": "Back to Title", "返回": "Back", "选择模拟协议": "Select Simulation Protocol", "玩法说明": "How to Play", "干员调配": "Operator Loadout", "博士": "Doctor", "模拟方式": "Mode", "加入同盟": "Join Alliance", "输入同盟密钥 / 粘贴邀请链接": "Enter Alliance Key / paste invite link", "观战": "Spectate", "最近的同盟": "Recent Alliances", "向同伴索取 {ROOM_CODE_LEN} 位同盟密钥,或直接打开邀请链接": "Ask a teammate for the {ROOM_CODE_LEN}-character Alliance Key, or open the invite link directly", "模拟难度": "Difficulty", "正在连接服务器…": "Connecting to server...", "开始独立模拟": "Start Solo Simulation", "创建同盟": "Create Alliance", "创建后即可开始模拟": "You can start the simulation right after creating it", "创建后可邀请好友或添加 AI 队友": "After creating, invite friends or add AI Teammates", "等待博士加入": "Waiting for a Doctor", "添加 AI 队友": "Add AI Teammate", "空位": "Empty", "创建者": "Host", "AI 队友": "AI Teammate", "你": "You", "已就绪": "Ready", "连接中断": "Disconnected", "待命中": "Standing by", "准备中": "Preparing", "移除该 AI 队友": "Remove this AI Teammate", "移除 AI 队友": "Remove AI Teammate", "已复制同盟密钥 {code}": "Alliance Key {code} copied", "已复制邀请链接": "Invite link copied", "复制失败,请手动复制": "Copy failed, please copy manually", "同盟密钥": "Alliance Key", "同盟密钥 {code}": "Alliance Key {code}", "复制密钥": "Copy Key", "复制链接": "Copy Link", "由创建者选择": "Chosen by the Host", "连接中断,请稍候重试": "Connection lost, please try again shortly", "离开同盟": "Leave Alliance", "你是同盟的创建者,离开后创建者身份将移交或同盟解散。确定离开吗?": "You are the Host of this Alliance. If you leave, host duties will be handed over or the Alliance will disband. Leave anyway?", "离开": "Leave", "连接中断,正在重连…": "Connection lost, reconnecting...", "*模拟协议已就绪,准许进入模拟": "*Protocol ready to deploy", "*同盟人数达标,准许进入模拟": "*Alliance ready to deploy", "等待所有博士准备就绪": "Waiting for all Doctors to be ready", "已就绪 · 等待创建者开始模拟": "Ready · waiting for the Host", "准备就绪后,创建者即可开始模拟": "Get ready so the Host can start", "当前延迟": "Current Ping", "仅限 1 名博士": "1 Doctor only", ",满足条件时进入隐秘核心": "; the Hidden Core is entered when conditions are met", "独立模拟中休整期与机变阶段不限时": "In Solo Simulation, the Rest Phase and Improv Phase have no time limit", "仍有博士未准备就绪": "Some Doctors are not ready yet", "开始模拟": "Start Simulation", "准备就绪": "Ready", "准备连接": "Ready to connect", "正在连接服务器": "Connecting to server", "已连接服务器": "Connected to server", "正在验证身份": "Verifying identity", "连接中断,正在重连": "Connection lost, reconnecting", "连接已关闭": "Connection closed", "请输入博士代号": "Please enter your Doctor callsign", "卫戍协议": "Stronghold Protocol", "盟约": "Alliance", "调配资金与干员,与同伴协同布防,抵御多波次进攻,直至击败敌方领袖。": "Allocate Funds and Operators, coordinate defenses with your allies, hold off wave after wave, and defeat the Enemy Leader.", "收到同盟邀请": "Alliance invite received", "· 输入代号后将自动加入": "· You'll join automatically after entering your callsign", "博士代号": "Doctor Callsign", "输入你的代号(最多 {NAME_MAX_LEN} 字)": "Callsign (max {NAME_MAX_LEN} chars)", "开始": "Start", "非官方同人复刻 · 游戏素材版权归 上海鹰角网络 / Yostar 所有": "Unofficial fan remake · Game assets © Hypergryph / Yostar", "高": "High", "中": "Medium", "低": "Low", "刷新": "Refresh", "冻结": "Freeze", "升级": "Upgrade", "设置": "Settings", "完成": "Done", "背景音乐": "Music", "音效": "Sound Effects", "静音": "Mute", "显示伤害数字": "Damage Numbers", "画面质量": "Graphics Quality", "触屏操作:点击单位选中(撤退 / 出售)· 长按单位或卡牌查看详情 · 拖动部署后滑动选择朝向": "Touch controls: tap a unit to select it (Retreat / Sell) · long-press a unit or card for details · after dragging to deploy, swipe to choose a direction", "快捷键:": "Hotkeys: ", "发生未知错误": "An unknown error occurred", "标准模拟": "Standard Simulation", "险境模拟": "Perilous Simulation", "绝境模拟": "Dire Simulation", "终极模拟": "Ultimate Simulation", "无效的请求": "Invalid request", "操作过于频繁": "Too many actions, slow down", "你不在房间中": "You are not in a room", "未找到该同盟密钥对应的房间": "No room found for this Alliance Key", "房间已满": "Room is full", "模拟已开始": "Simulation already started", "只有房主可以操作": "Only the host can do that", "仍有玩家未就绪": "Some players are not ready", "当前阶段无法进行该操作": "Cannot do that in this phase", "资金不足": "Insufficient Funds", "整备区已满": "Bench is full", "已达到部署上限": "Deployment limit reached", "无法部署在该位置": "Cannot deploy here", "无效的目标": "Invalid target", "已售出": "Sold Out", "调度中心已达最高等级": "Dispatch Center is at max level", "尚未轮到你": "It is not your turn yet", "已完成该操作": "Already done", "临时整备区不为空": "Temporary Bench is not empty", "你已被淘汰": "You have been eliminated", "服务器内部错误": "Internal server error", "请求超时,请重试": "Request timed out. Please try again.", "未连接到服务器": "Not connected to the server", "连接已断开,请重试": "Connection lost. Please try again.", "该身份已在其他页面登录": "This identity is signed in on another page", "客户端版本与服务器不一致,请刷新页面": "Client version does not match the server. Please refresh the page.", "队友": "Teammate", "该队友已被淘汰,无法查看": "This Teammate has been eliminated and cannot be viewed", "该队友当前没有战场": "This Teammate has no Battlefield right now", "队友与你在同一战场,使用 ‹ › 切换视角": "Your Teammate is on your Battlefield. Use ‹ › to switch views.", "无法查看另一组队友的战场": "Cannot view the other pair's Battlefield", "作战中无法查看队友,作战结束后可前往查看": "Cannot view Teammates during Battle. You can view them once your Battle ends.", "无人在家": "Nobody Home", "你自己": "You", "全景": "Overview", "未知错误": "Unknown error", "战场": "Battlefield", "本局禁用": "Disabled this match", "{skip};本局不限时": "{skip}; no time limit this match", "每位博士有 {0} 秒": "each Doctor has {0} s", "每位博士限时决策": "each Doctor has a time limit", "当前选中的": "the currently highlighted ", "已选择「{0}」{1}": "Selected \"{0}\"{1}", ",等待其他博士": ", waiting for other Doctors", "轮到你决策": "Your turn to decide", "{turnName} 决策中": "{turnName} is deciding", "等待轮到你": "Waiting for your turn", "华法琳": "Warfarin", "选择策略": "Choose Strategy", "查看禁用盟约与干员": "View disabled Alliances & Operators", "策略": "Strategy", "决策顺序": "Pick Order", "已选择": "Selected", "决策中": "Deciding", "等待中": "Waiting", "队友已选": "Taken by a Teammate", "初始生命值": "Initial LP", "选择一个策略查看详情": "Select a Strategy to view details", "队友已选,请选择其他策略": "Taken by a Teammate, please choose another Strategy", "{turnName} 正在决策…": "{turnName} is deciding...", "跳过本轮,稍后再选": "Skip this turn and pick later", "跳过次数已用完": "No skips left", "(已用)": " (used)", "确认选择": "Confirm", "战场随机(共{poolN}张)": "Random Battlefield ({poolN} total)", "确认本局信息": "Confirm Match Info", "ENEMY LEADER // 敌方领袖": "ENEMY LEADER // Enemy Leader", "第": "Round", "回合 · 最终攻势": "· Final Assault", "特训敌人": "Tactical Training Enemies", "未知领袖": "Unknown Leader", "本局没有特训敌人": "No Tactical Training Enemies this match", "本局模拟已结束": "This simulation has ended", "同盟已返回等待室": "The Alliance has returned to the waiting room", "返回同盟": "Back to Alliance", "暂停中": "Paused", "作战已暂停,计时与敌人行动均已停止": "Battle paused; the timer and enemy actions have stopped", "放弃模拟": "Abandon Simulation", "继续作战": "Resume Battle", "正在载入模拟数据…": "Loading simulation data...", "正在进入模拟…": "Entering simulation...", "当前设备无法启用 3D / WebGL 渲染,已切换为简化视图(功能不受影响)": "3D / WebGL rendering is unavailable on this device; switched to a simplified view (all features still work)", "已配发的装备无法销毁": "Equipped Equipment cannot be destroyed", "销毁道具": "Destroy Item", "道具无法出售。确定要销毁「{0}」吗?": "Items cannot be sold. Destroy \"{0}\"?", "道具": "Item", "销毁": "Destroy", "正在查看": "Viewing", "的阵地(只读)": "'s Field (read-only)", "返回自己": "Back to Mine", "你已被淘汰 · 可继续观战队友": "You have been eliminated · You can keep spectating your Teammates", "已调整": "Customized", "不装备模组": "No Module", "未知技能": "Unknown Skill", "默认": "Default", "已装备": "Equipped", "初始": "Initial", "消耗": "Cost", "持续": "Duration", "充能": "Charges", "不装备模组:精锐干员以基础属性、特性与天赋作战。": "No Module: the Elite Operator fights with its base stats, Trait and Talents.", "特性": "Trait", "属性": "Stats", "无属性加成": "No stat bonus", "天赋": "Talent", "局内数值": "In-Match Stats", "数值版本": "Stat Variant", "普通": "Normal", "精锐": "Elite", "不含技能发动、装备、盟约等局内加成": "excludes in-match bonuses such as skill activation, Equipment and Alliances", "数值含所选模组;": "Includes the chosen Module; ", "普通干员没有模组,所选模组在「精锐」中生效;": "Normal Operators have no Module; the chosen Module applies to the [Elite]; ", "没有符合条件的干员": "No Operators match the filters", "恢复默认": "Reset to Default", "技能": "Skill", "技能等级": "Skill Level", "选择技能": "Choose Skill", "默认配置": "Default Loadout", "模组": "Module", "仅精锐干员装备 · 模组等级": "Elite Operators only · Module Level", "选择模组": "Choose Module", "不装备": "None", "本局的调配已锁定,修改将在下一局生效": "Loadout is locked for this match; changes will apply next match", "阶级": "Tier", "全部": "All", "搜索干员 / 职业 / 盟约": "Search Operator / Class / Alliance", "职业": "Class", "按盟约筛选": "Filter by Alliance", "全部盟约": "All Alliances", "仅看已调整": "Customized Only", "{t}阶": "Tier {t}", "保存中…": "Saving…", "同步中…": "Syncing…", "已同步": "Synced", "本局已锁定 · 下一局生效": "Locked for this match · applies next match", "同步失败": "Sync failed", "全部恢复默认": "Reset All to Default", "已复制到剪贴板": "Copied to clipboard", "复制失败,请在文本框中手动全选复制": "Copy failed, please select all in the text box and copy manually", "文件过大,请选择「导出」下载的调配文件": "File too large. Please choose a loadout file downloaded via [Export]", "读取文件失败": "Failed to read the file", "干员数据仍在载入,请稍候再导入": "Operator data is still loading, please wait before importing", "导入失败:这份数据在当前版本没有可用的调配,未做任何改动": "Import failed: this data has no loadout usable in the current version. Nothing was changed", "确认本局信息阶段结束前可调整本局配置": "You can adjust this match's loadout until the match briefing ends", "开始模拟前可调整干员携带的技能与模组,干员等级不可调整": "Before the simulation starts you can change the Skills and Modules your Operators carry; Operator levels cannot be changed", "返回 (Esc)": "Back (Esc)", "导出当前调配(可复制或下载)": "Export the current loadout (copy or download)", "导出": "Export", "导入调配(粘贴或选择文件)": "Import a loadout (paste or choose a file)", "导入": "Import", "调配截止": "Loadout Deadline", "本局的调配已锁定(确认本局信息后无法修改),修改将在下一局生效": "Loadout is locked for this match (it cannot be changed after the briefing); changes will apply next match", "正在载入干员数据(打开页面后仅载入一次)…": "Loading Operator data (only once per page load)…", "干员列表": "Operator List", "导出干员调配": "Export Operator Loadout", "导入干员调配": "Import Operator Loadout", "关闭": "Close", "复制": "Copy", "下载文件": "Download File", "取消": "Cancel", "选择文件": "Choose File", "把导出的内容粘贴到下方,或点「选择文件」。": "Paste exported data below, or tap [Choose File]. ", "覆盖": "overwrite", "在此粘贴导出的调配内容…": "Paste the exported loadout here…", "调整干员携带的技能与模组": "Change the Skills and Modules your Operators carry", "造成伤害": "Damage Dealt", "击倒敌人": "Enemies Defeated", "领袖伤害": "Leader Damage", "盟约层数": "Alliance Stacks", "晋升次数": "Promotions", "配发装备": "Equipment Equipped", "消耗资金": "Funds Spent", "完美作战": "Perfect Battles", "刷新次数": "Refreshes", "未击倒": "Leaks", "损失生命": "LP Lost", "阵容已撤离": "Lineup withdrawn", "获得奖杯": "Trophies earned", "卫戍认证": "Stronghold Certification", "评语": "Title", "最终攻势起全队共享目标生命值": "From the Final Assault on, the whole team shares LP", "同盟剩余生命": "Alliance LP Left", "剩余生命": "LP Left", "通过回合": "Rounds Cleared", "同盟成员": "Alliance Members", "模拟完成": "Simulation Complete", "模拟失败": "Simulation Failed", "成功卫戍 · 敌方领袖已被击败": "Stronghold held · Enemy Leader defeated", "防线已被突破": "The defense line has been breached", "敌方领袖": "Enemy Leader", "隐秘核心": "Hidden Core", "本局耗时": "Match duration:", "分钟": "min", "返回大厅": "Back to Lobby", "暂无结算数据": "No results data", "服务器会话已重置,上一局模拟已结束": "Server session was reset. The previous simulation has ended.", "服务器会话已重置,已返回大厅": "Server session was reset. Returned to the lobby.", "正在查看 {owner} 的盟约": "Viewing {owner}'s Alliances", "{owner} 尚未激活盟约": "{owner} has no active Alliances yet", "部署干员以激活盟约": "Deploy Operators to activate Alliances", "{owner} 的盟约": "{owner}'s Alliances", "我的盟约": "My Alliances", "(含调和 +{harmony})": " (incl. Harmony +{harmony})", "层数叠加已禁用": "Stack accumulation disabled", "调和": "Harmony", "{0} 在场": "{0} on field", "{harmonyName}已激活": "{harmonyName} active", "层数": "Stacks", "盟约效果": "Alliance Effect", "成员": "Members", "{owner} 的盟约:{name}": "{owner}'s Alliance: {name}", "盟约:{name}": "Alliance: {name}", "CORE BOND // 核心盟约": "CORE BOND // Core Alliance", "ADD-ON BOND // 附加盟约": "ADD-ON BOND // Add-on Alliance", "的盟约": "'s Alliance", "在场": "On field", "(含整备区)": "(incl. Bench)", "(含{harmonyName} +{harmony})": "(incl. {harmonyName} +{harmony})", "已激活{0}": "Active{0}", " · {tier} 阶": " · Tier {tier}", "未激活": "Inactive", "本模式下该盟约不会激活(其干员仍可能因所属的其他盟约出现)": "This Alliance never activates in this mode (its Operators may still appear through their other Alliances)", "名及以下": " or fewer", "当前效果": "Current Effect", "({layers} 层)": "({layers} Stacks)", "(变形同构体:视为本盟约成员)": " (Isomorph: counts as a member of this Alliance)", "(本局禁用)": " (Disabled this match)", "(在场)": " (On field)", "(整备区)": " (Bench)", "同构": "Iso", "机变": "Improv", "机变阶段": "Improv Phase", "CONTINGENCY // 机变阶段": "CONTINGENCY // Improv Phase", "选择一项": "Choose one", "倒计时结束后仍未选定将自动分配": "If no choice is made before the countdown ends, one will be assigned automatically", "选择一项(无时间限制)": "Choose one (no time limit)", " · 点击卡牌选中,再次点击确认": " · Tap a card to select, tap again to confirm", "已完成选择": "Choice made", "当前轮到你决策": "Your turn to decide", "确认选择「{armedName}」(再次点击卡牌亦可)": "Confirm [{armedName}] (or tap the card again)", "{name},已选中,再次点击确认": "{name}, selected, tap again to confirm", "{name},{takerName}已选择": "{name}, selected by {takerName}", "全队获得": "Whole team", "赏金 {coin}": "Bounty {coin}", "{name} 已选择": "Selected by {name}", "再次点击": "Tap again", "选择中": "Selecting", "队友作战进度": "Teammate battle progress", "作战结束": "Battle over", "作战结束,等待队友完成作战": "Battle over. Waiting for teammates to finish", "你已被淘汰,正在观战": "You have been eliminated. Spectating", "上一个战场": "Previous battlefield", "下一个战场": "Next battlefield", "你已被淘汰,可点击队友头像前往查看": "You have been eliminated. Tap a teammate's avatar to watch", "返回战场": "Return to Battlefield", "左侧战场": "Left battlefield", "右侧战场": "Right battlefield", "禁用": "Disabled", "无倒计时": "No countdown", "剩余{remain}秒": "{remain}s remaining", "确认": "Confirm", "加载中": "Loading", "当前延迟 {ms}ms": "Current latency: {ms}ms", "未连接": "Not connected", "正在同步同盟状态…": "Syncing Alliance state…", "服务器已更新,本局结束后刷新": "The server was updated. The page will refresh after this match", "刷新页面": "Refresh Page", "与服务器的连接已中断,正在重连": "Connection to the server was lost. Reconnecting", "立即重连": "Reconnect Now", "在此页面继续": "Continue on This Page", "重新连接": "Reconnect", "重试": "Retry", "第 {attempt} 次 · {secs}s": "Attempt {attempt} · {secs}s", "先锋": "Vanguard", "近卫": "Guard", "重装": "Defender", "狙击": "Sniper", "术师": "Caster", "医疗": "Medic", "辅助": "Supporter", "特种": "Specialist", "召唤物": "Summon", "自动回复": "Auto Recovery", "攻击回复": "Offensive Recovery", "受击回复": "Defensive Recovery", "被动": "Passive", "自动触发": "Auto Trigger", "精英": "Elite", "领袖": "Leader", "物理": "Physical", "法术": "Arts", "治疗": "Healing", "真实": "True", "无": "None", "攻击范围": "Attack Range", "全场": "Whole field", "基础 {0}": "Base {0}", "当前作战中的实时数值(绿色为增益,红色为减益)": "Live values in the current battle (green: buffed, red: debuffed)", "下一场作战开始时的数值:已计入装备、盟约层数、特质、策略与机变效果(不含技能与作战中的临时效果)": "Values at the start of the next battle: Equipment, Alliance stacks, Attributes, Strategy and Improv effects included (skills and temporary in-battle effects excluded)", "实时": "Live", "开战时": "At battle start", "搭配以下装备时,携带者视为对应盟约的成员:": "When equipped with one of the following, the wearer counts as a member of that Alliance:", "变形同构体对应关系": "Damazti Isomorph pairings", "已搭配": "Paired", "生效中": "Active", "暂未生效:需与上表中的一件装备一同携带": "Not active yet: carry it together with one of the items above", "所属盟约": "Alliances", "(变形同构体)": " (Damazti Isomorph)", ",已激活 {tier} 阶": ", active at tier {tier}", ",未激活": ", inactive", "特质": "Attribute", "生命上限": "Max HP", "攻击": "ATK", "防御": "DEF", "法术抗性": "RES", "攻击间隔": "Attack Interval", "阻挡数": "Block", "部署费用": "DP Cost", "再部署": "Redeploy Time", "近战位": "Melee", "远程位": "Ranged", "技能 {skSlot}": "Skill {skSlot}", "干员调配中选择的技能": "Skill chosen in Operator Loadout", "已调配": "Customized", "技力": "SP", "· 消耗": "· Cost", "干员调配中选择的模组": "Module chosen in Operator Loadout", "装备": "Equipment", "拖拽装备至该干员以配发(最多 2 件)": "Drag Equipment onto this Operator to equip it (up to 2)", "出售": "Sell", "可晋升:{hint}": "Can promote: {hint}", "效果": "Effect", "进阶": "Elite", "奇术": "Arts", "将其拖拽至战场上的格子使用": "Drag it onto a tile of the battlefield to use it", ";2 件相同装备自动合成进阶装备": "; 2 identical pieces merge into Elite Equipment", "效果获得": "gained from effects", "晕眩": "Stun", "沉默": "Silence", "沉睡": "Sleep", "浮空": "Levitate", "移动速度": "Move Speed", "目标价值": "LP Damage", "空中": "Aerial", "地面": "Ground", "近战": "Melee", "能力": "Abilities", "说明": "Description", "作战开始时在摆放的位置部署": "Deploys on its placed tile when the battle starts", "作战开始时在摆放的位置部署一次,之后所属干员每次发动技能时再次出现(未摆放则不会出现)": "Deploys once on its placed tile when the battle starts, then reappears each time its Operator activates a skill (does not appear if not placed)", "所属干员发动技能时才在摆放的位置出现(未摆放则不会出现)": "Appears on its placed tile only when its Operator activates a skill (does not appear if not placed)", "出售精锐干员": "Sell Elite Operator", "确定要出售精锐干员「{0}」吗?出售后获得 {1} 资金。": "Sell the Elite Operator \"{0}\"? You will get {1} Funds.", "详情": "Details", "退出全屏": "Exit Fullscreen", "全屏": "Fullscreen", "团队增益": "Team Buff", "生效中的效果": "Active effects", "表情": "Emote", "交流": "Chat", "上一组表情": "Previous emotes", "下一组表情": "Next emotes", "表情主题": "Emote themes", "悬赏": "Bounty", "护卫": "Escort", "回合 · 即将迎击": "·", "名敌人": "incoming enemies", "暂无敌方情报": "No enemy intel yet", "本局禁用干员情况": "Banned Operators this match", "我的策略": "My Strategy", "战场:": "Battlefield:", "该盟约中被禁用的干员数": "Banned Operators in this Alliance", "本局没有禁用盟约": "No Alliances banned this match", "本局信息": "Match Info", "敌方情报": "Enemy Intel", "该干员": "This Operator", "将被销毁": "Will be destroyed", "替换装备": "Replace Equipment", "」的装备栏已满(2/2)。选择一件装备进行替换,": "]'s Equipment slots are full (2/2). Choose a piece of Equipment to replace.", "被替换的装备将被销毁": "The replaced Equipment will be destroyed", "新装备": "New Equipment", "选择被替换的装备": "Choose Equipment to replace", "将销毁「": "Destroy [", "」并配发「": "] and equip [", "点击选择要替换的装备": "Tap to choose the Equipment to replace", "上": "Up", "右": "Right", "下": "Down", "左": "Left", "选择{0}朝向": "Choose facing{0}", "「{name}」的": " for [{name}]", "点击取消": "Tap to cancel", "拖回中心区域取消": "Drag back to center to cancel", "朝向:{0}": "Facing: {0}", "干员": "Operator", "整备区": "Bench", "召唤": "Summon", "目标生命值": "LP", "结算时扣除 {p}": "-{p} at settlement", "已淘汰": "Eliminated", "已离开": "Left", "{name}:本局禁用(该盟约不会激活)": "{name}: Disabled this match (this Alliance will not activate)", "本局禁用{0}盟约,此策略效果可能无法发挥": "{0} Alliance disabled this match; this Strategy's effect may not work", "行动中": "Acting", "作战中": "In Combat", "联防中": "Uniting", "未装备模组": "No Module", "协议启动": "Protocol Start", "模拟即将开始": "The simulation is about to begin", "第 {r} 回合": "Round {r}", "资金已到账": "Funds received", "依次选择机变": "Choose Improv in turn", "休整期": "Rest Phase", "部署干员,准备迎敌": "Deploy Operators and prepare for the enemy", "作战开始": "Battle Start", "各自行动阶段": "Individual action phase", "联防阶段": "Unite Phase", "联防:{0}": "Unite: {0}", "完美作战的博士迎战突破防线的敌人": "Doctors with a flawless battle take on the enemies that broke through", "最终攻势": "Final Assault", "击败敌方领袖": "Defeat the Enemy Leader", "被源石侵蚀的假想敌": "An OpFor eroded by Originium", "回合开始": "Round Start", "回合结算": "Round Settlement", "休息一下": "Take a Break", "找不到该单位": "Unit not found", "无法放置在该位置": "Cannot place here", "位置未变化": "Position unchanged", "该道具需要放置在战场上使用": "This Item must be placed on the Battlefield to use", "交换后的单位无法部署在原位置": "The swapped unit cannot be deployed at the original position", "请将装备拖拽至干员身上": "Drag Equipment onto an Operator", "近战单位只能部署在地面": "Melee units can only be deployed on ground tiles", "只能部署在召唤者攻击范围内": "Can only be deployed within the summoner's Attack Range", "该位置已有单位": "This tile is already occupied", "召唤者尚未部署": "The summoner is not deployed yet", "装备只能配发给干员": "Equipment can only be equipped on Operators", "临时整备区无法放入单位": "Units cannot be placed on the Temporary Bench", "之后还有 {queued} 项": "{queued} more to come", "晋升奖励": "Promotion Reward", "免费选择 1 名": "Choose 1 Operator for free", "晋升奖励待选择": "Promotion Reward pending", "装备补给": "Equipment Supply", "特殊招募": "Special Recruit", "免费选择 1 件": "Choose 1 Item for free", "{title}待选择": "{title} pending", "尚未就绪": "Not ready yet", "临时整备区不为空,请先处理溢出的资源": "The Temporary Bench is not empty; deal with the overflow first", "当前无法选择": "Cannot choose right now", "已准备就绪,取消准备后才能操作": "You are Ready; cancel Ready to make changes", "该队友已被淘汰,无法查看其阵地": "This Teammate has been eliminated; their Field cannot be viewed", "自己": "Self", "联防(自己)": "Unite (Self)", "联防阵地": "Unite Field", "领袖战场": "Leader Battlefield", "基础规则": "Basic Rules", "卫戍协议已运行": "Stronghold Protocol Online", "攻防战": "Attack and Defense", "休整期 · 区域": "Rest Phase · Areas", "休整期 · 资金与调度": "Rest Phase · Funds and Dispatch", "限时战斗": "Timed Battle", "作战期": "Battle Phase", "协同战斗": "Co-op Battle", "调度手册": "Dispatch Handbook", "干员晋级": "Operator Promotion", "加成情况": "Bonuses", "卫戍能力": "Stronghold Abilities", "助战及自选编队": "Support and Custom Squads", "进阶图鉴": "Advanced Handbook", "敌人类型": "Enemy Types", "盟约激活与叠加": "Alliance Activation and Stacking", "追加盟约": "Add-on Alliances", "策略与轮选": "Strategies and Draft", "TIPS // 模拟要点": "TIPS // SIMULATION TIPS", "暂无说明内容": "No guide content available", "关闭 (Esc)": "Close (Esc)", "章节": "Chapters", "上一页": "Previous page", "下一页": "Next page", "页码": "Pages", "联防": "Unite", "{name} 漏过的敌人": "Enemies that got past {name}", "你漏过的敌人": "Enemies that got past you", "队友正在迎战": "teammates are engaging", "{who}已全部被击倒": "{who}: all defeated", "剩余敌人 {v}": "Enemies remaining: {v}", "剩余不足 {cap} 个后,队友每击倒一个少扣 1 点": "once fewer than {cap} remain, each one your teammates defeat costs 1 less", "队友每击倒一个就少扣 1 点": "each one your teammates defeat costs 1 less", "目标生命值 {lp}:联防中,你漏过的敌人还剩 {left} 个,{each};按现在结算扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}: Unite in progress, {left} enemies that got past you remain; {each}. Settling now would cost {pending} LP (max {cap} per round)", "目标生命值 {lp}:联防中,队友正在迎战你漏过的敌人,结算时按联防后剩余的敌人扣除(至多 {pending} 点)": "LP {lp}: Unite in progress, teammates are engaging the enemies that got past you; the loss at settlement depends on the enemies left after Unite (max {pending} LP)", "{cap} 个以上": "{cap}+", "{pending} 个": "{pending}", "放入整备区或战场、配发或使用后才能准备就绪;休整期结束时仍留在临时整备区的单位将被销毁": "Move them to the Bench or Battlefield, equip or use them before you can Ready; units still on the Temporary Bench when the Rest Phase ends will be destroyed", "临时整备区还有 {count} 个单位:{TEMP_RULE}": "{count} unit(s) still on the Temporary Bench: {TEMP_RULE}", "取消准备": "Cancel Ready", "临时整备区": "Temporary Bench:", "个单位待处理": "unit(s) pending", "本局信息(策略 / 禁用盟约 / 干员)": "Match Info (Strategies / Banned Alliances / Operators)", "查看即将迎击的敌方单位": "View the enemies you are about to face", "休整期可以查看即将迎击的敌方单位": "Upcoming enemies can be viewed during the Rest Phase", "秒后全队生命值开始流失": "s", "超时 · 生命值": "Overtime · LP", "/秒": "/s", "已流失": "Lost", "暂停": "Pause", "继续作战(Space)": "Resume Battle (Space)", "暂停作战(Space)": "Pause Battle (Space)", "离开 / 暂离": "Leave / Step Away", "部署费用(再部署消耗)": "DP Cost (spent on redeploy)", "攻击力": "ATK", "防御力": "DEF", "攻击速度": "ASPD", "再部署时间": "Redeploy Time", "秒": "s", "每秒回复": "HP Regen/s", "内容过长,无法导入": "Content too long to import", "没有可导入的内容": "Nothing to import", "无法识别的内容": "Unrecognized content", "无法识别的格式": "Unrecognized format", "这不是干员调配的数据": "This is not Operator Loadout data", "里面没有有效的调配条目": "It contains no valid loadout entries", "弹药": "Ammo", "{0}秒": "{0}s", "本局的干员调配已锁定,修改将在下一局生效": "Operator loadout is locked for this match; changes will apply next match", "独立模拟的休整期没有时间限制,你可以随时继续。": "The Rest Phase in Solo Simulation has no time limit. You can continue at any time.", "放弃模拟将立即结束本局并返回大厅,本局进度不会保留,也不会进行结算。": "Abandoning the simulation ends this match immediately and returns you to the lobby. Progress will not be kept and no results will be tallied.", "离开模拟": "Leave Simulation", "暂离(AI 托管)": "Step Away (AI Autopilot)", "暂离": "Step Away", ":由 AI 托管你的席位(自动部署、准备与选择),随时可以返回。": ": AI takes over your seat (auto deploy, ready-up and choices). You can return at any time.", ":离开后无法返回本局,你的干员将回到共享卡池。": ": You cannot return to this match after leaving, and your Operators go back to the shared pool.", "AI 托管中": "AI Autopilot active", "AUTOPILOT // AI 托管": "AUTOPILOT // AI AUTOPILOT", "AI 正在代为操作你的席位": "AI is playing your seat for you", "返回模拟": "Return to Simulation", "该盟约中无法出现的干员数": "Operators of this Alliance that cannot appear", ",或本模式禁用": ", or disabled in this mode", "本局禁用干员": "Banned Operators", "本局没有禁用干员": "No Operators are banned this match", "核心盟约": "Core Alliances", "附加盟约": "Add-on Alliances", "折扣价(原价 {basePrice})": "Discounted (was {basePrice})", "加价(原价 {basePrice})": "Marked up (was {basePrice})", "价格": "Price", "精锐干员将出现在作战区原位置": "The Elite Operator will take the original spot on the Battlefield", "精锐干员将进入整备区": "The Elite Operator will go to the Bench", "无法购买": "Cannot Buy", "确认购买": "Confirm Purchase", ",无法购买": ", cannot buy", ",再次点击确认": ", tap again to confirm", "已拥有 {copies}/{need}": "Owned {copies}/{need}", "可晋升": "Promotable", "技能{0}:{1}{2}{3}": "Skill{0}: {1}{2}{3}", "(已调配)": " (Assigned)", " · 模组:{name}": " · Module: {name}", " · 未装备模组": " · No Module equipped", "已购买": "Purchased", "已招募": "Recruited", "再次点击确认升级({price} 资金)": "Tap again to confirm upgrade ({price} Funds)", "升级调度中心({price} 资金) · D": "Upgrade Dispatch Center ({price} Funds) · D", "已满级": "Max Level", "确认升级": "Confirm Upgrade", "稍后选择(回合结束后消失)": "Pick later (expires at the end of the round)", "稍后": "Later", "展开商店": "Expand Shop", "调度中心": "Dispatch Center", "剩余可放置角色:": "Deployable units left:", "目前资金": "Current Funds", "收起": "Collapse", "解冻商店 · F": "Unfreeze Shop · F", "冻结商店(下回合保留) · F": "Freeze Shop (kept next round) · F", "解冻": "Unfreeze", "刷新商店 · R": "Refresh Shop · R", "免费 ×{free}": "Free ×{free}", "联防中,": "In Unite; ", "至多": "up to ", "查看 {name} 的战场": "View {name}'s Battlefield", "查看自己的阵地": "View your Field", "查看 {name} 的阵地": "View {name}'s Field", "连接已断开": "Disconnected", "前往查看": "Go View", "{0} 操作": "{0} actions", "单位": "Unit", "撤退": "Retreat", "撤退至整备区": "Retreat to Bench", "出售,获得 {sell} 资金": "Sell for {sell} Funds", "已准备就绪后进入的单位保留到下个休整期,届时仍在此处的将被销毁(取消准备则在本休整期结束时销毁)": "Units that arrived after Ready are kept until the next Rest Phase; anything still here then will be destroyed (cancel Ready and they are destroyed at the end of this Rest Phase)", "放入整备区或战场、配发或使用后才能准备;休整期结束时仍在此处的将被销毁": "Move to the Bench or Battlefield, equip or use them before you can Ready; anything still here at the end of the Rest Phase will be destroyed", "件道具": "item(s)", "个单位": "unit(s)", "{what}待处理": "{what} pending", "结算": "Settlement", "模拟结束": "Simulation Over", "表情套组:卫戍协议": "Emote Set: Stronghold Protocol", "开心": "Happy", "害怕": "Scared", "对不起": "Sorry", "谢谢": "Thanks", "思考": "Thinking", "合作愉快": "Nice teamwork", "表情套组:虫动": "Emote Set: Slug Moves", "合作愉快!": "Nice teamwork!", "谢谢!": "Thanks!", "对不起!": "Sorry!", "再见!": "Bye!", "很快就好!": "Almost done!", "没问题!": "No problem!", "敬礼!": "Salute!", "欢呼!": "Cheers!", "酷!": "Cool!", "伤心": "Sad", "快死了": "Dying", "表情套组:博士士": "Emote Set: Doctor-tor", "博士士 1": "Doctor-tor 1", "博士士 2": "Doctor-tor 2", "博士士 3": "Doctor-tor 3", "博士士 4": "Doctor-tor 4", "博士士 5": "Doctor-tor 5", "博士士 6": "Doctor-tor 6", "表情套组:米米子": "Emote Set: Mimiko", "米米子 1": "Mimiko 1", "米米子 2": "Mimiko 2", "米米子 3": "Mimiko 3", "米米子 4": "Mimiko 4", "米米子 5": "Mimiko 5", "米米子 6": "Mimiko 6", "表情套组:维维美": "Emote Set: Wiwime", "维维美 1": "Wiwime 1", "维维美 2": "Wiwime 2", "维维美 3": "Wiwime 3", "维维美 4": "Wiwime 4", "维维美 5": "Wiwime 5", "维维美 6": "Wiwime 6", "
\n{2}
\n{3}{2}
\n{3}