// Community report after 0.1.0 (batch 5, E1): "干员烛煌开启3技能时候攻击范围不会变". The sim attacked with S3's 4-11 // (test/sim/feedback1e-skillrange.test.js); the battle detail card did not — its 攻击范围 mini-map kept the base 3-1 grid // while the live stats beside it showed S3's ATK and interval. The card now draws the live entry's `range` // (shared/protocol.js unitStatsEntry: the grid the unit attacks with now) — in battle from the browser's own sim, in prep // from the start-of-battle preview — and names a whole-field range instead of drawing it. import { test } from 'node:test'; import assert from 'node:assert/strict'; import { readFileSync } from 'node:fs'; import path from 'node:path'; import { fileURLToPath } from 'node:url'; import { makeBattle, enemyRec } from '../helpers/battleHarness.js'; import { unitStatsEntry } from '../../shared/protocol.js'; const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..'); // the browser data store reads the real data files from disk (the card renders below) globalThis.fetch = async (url) => { const name = String(url).split('/').pop(); try { const body = readFileSync(path.join(ROOT, 'data', name), 'utf8'); return { ok: true, status: 200, json: async () => JSON.parse(body) }; } catch { return { ok: false, status: 404, json: async () => ({}) }; } }; const { ChessDetail, RangeGrid, cardRangeGrid, FIELD_WIDE_CELLS } = await import('../../public/js/ui/detailPanel.js'); const { data } = await import('../../public/js/data.js'); function* walk(v) { if (Array.isArray(v)) { for (const x of v) yield* walk(x); return; } if (!v || typeof v !== 'object') return; yield v; if (typeof v.type === 'function' && v.type.name === 'RangeGrid') { yield* walk(v.type(v.props)); return; } yield* walk(v.props?.children); } const hasClass = (v, c) => typeof v?.props?.class === 'string' && v.props.class.split(/\s+/).includes(c); const onCells = (tree) => [...walk(tree)].filter((n) => n.type === 'i' && hasClass(n, 'on')).length; const BLAZE = 'chess_char_5_03_a'; /** 烛煌's live entry from a real battle: before / during her S3. */ function blazeLive() { const h = makeBattle({ defs: { enemies: { enemy_a: enemyRec({ key: 'enemy_a', hp: 1e7, speed: 0 }) } }, units: [{ chessId: BLAZE, row: 10, col: 3, dir: 'RIGHT', skillIndex: 2 }], enemies: [{ key: 'enemy_a', pos: [10, 4] }], autoFinish: false, timeLimit: 60, }); const u = h.unit(BLAZE); h.step(); const before = { ...unitStatsEntry(u, u._s), src: 'battle' }; u.skill.gainSp(1000); h.runUntil(() => u.skill.active, 5); const during = { ...unitStatsEntry(u, u._s), src: 'battle' }; return { before, during }; } test('the battle card\'s 攻击范围 follows 烛煌 S3: 10 tiles (3-1) before, 13 (4-11) while it runs', async () => { await data.loadAll('chess', 'garrisons', 'assets', 'bonds', 'items'); const c = data.lookup('chess', BLAZE); const { before, during } = blazeLive(); assert.equal(before.range.length, 10); assert.equal(during.range.length, 13); const stats = (live) => ChessDetail({ chess: c, piece: null, editable: false, bonds: [], loadout: null, live }).find((b) => b.key === 'stats'); assert.equal(onCells(stats(before)), 10, 'the base range'); assert.equal(onCells(stats(during)), 13, 'the S3 range on the card'); assert.equal(onCells(stats(null)), 10, 'no live entry: the record\'s attack range'); }); test('cardRangeGrid: the live range first, else the loadout record\'s attack range; a whole-field range is named, not drawn', async () => { await data.loadAll('chess'); const c = data.lookup('chess', BLAZE); assert.deepEqual(cardRangeGrid({ range: [[0, 0], [0, 1]] }, c, c), [[0, 0], [0, 1]]); assert.equal(cardRangeGrid({ range: [] }, c, c), c.rangeGrid, 'an empty live range is ignored'); assert.equal(cardRangeGrid(null, c, c), c.rangeGrid); assert.equal(cardRangeGrid({ atk: 1 }, null, c), c.rangeGrid, 'an entry without range (an older server): the record'); const whole = []; for (let dr = -18; dr <= 18; dr++) for (let dc = -20; dc <= 20; dc++) whole.push([dr, dc]); assert.ok(whole.length >= FIELD_WIDE_CELLS); const v = RangeGrid({ grid: whole }); assert.ok(hasClass(v, 'rgrid-all')); assert.equal(v.props.children, '全场'); assert.ok(!hasClass(RangeGrid({ grid: c.rangeGrid }), 'rgrid-all')); }); test('a whole-field skill (纯烬艾雅法拉 S3 "攻击范围扩大至整个战场") reaches the card as such', async () => { await data.loadAll('chess', 'garrisons', 'assets', 'bonds', 'items'); const id = 'chess_char_6_20_a'; const h = makeBattle({ units: [{ chessId: id, row: 10, col: 5, dir: 'RIGHT', skillIndex: 2 }], autoFinish: false, timeLimit: 30 }); const u = h.unit(id); h.step(); assert.ok(u.skill.activate('test', { free: true })); h.step(); const live = { ...unitStatsEntry(u, u._s), src: 'battle' }; assert.ok(live.range.length >= FIELD_WIDE_CELLS); const stats = ChessDetail({ chess: data.lookup('chess', id), piece: null, editable: false, bonds: [], loadout: null, live }).find((b) => b.key === 'stats'); assert.ok([...walk(stats)].some((n) => hasClass(n, 'rgrid-all')), '全场'); }); test('the game screen hands the card the live entry it already reads (battle runner / m.unitStats)', () => { const src = readFileSync(path.join(ROOT, 'public/js/ui/detailPanel.js'), 'utf8'); assert.match(src, /grid=\$\{cardRangeGrid\(live, fr, c\)\}/); const game = readFileSync(path.join(ROOT, 'public/js/screens/game.js'), 'utf8'); assert.match(game, /battleRunner\.unitStats\(uid, fid\)/); });