{ "meta": { "source": "Kengxxiao/ArknightsGameData zh_CN (activity_table act2autochess + autoChessData, character_table, skill_table, range_table, battle_equip_table, uniequip_table)", "season": "act2autochess 卫戍协议:盟约", "statFormula": "Linear interpolation of character_table.phases[evolvePhase].attributesKeyFrames between keyframe levels; hp/atk/def/cost/block/respawn rounded half-up to int; + module attributeBlackboard at equipLevel (golden only). Potential 0, trust 0 (favorPoint 0). Talent-based permanent stat boosts NOT folded in (listed in talents).", "rangeGridFormat": "[row, col] offsets, operator at [0,0], col>0 = facing direction (range_table direction=1 means facing right). Rotate for other facings.", "skillLevelNote": "skill level 4 for normal chess, 7 for golden (精锐) chess (no masteries)", "garrisonNote": "garrisons[0] is the displayed 特质 text; further entries are implementation components (apply all, display first). Markers like 【145】 in component text = internal reference to parent garrison id; ignore.", "skillTriggerNote": "Resolve order: charId+skillIndex row, then subProfessionId row, then profession row (skillIndex 0 in those rows treated as wildcard), else DEFAULT. Wiki rule: offensive skills fire when an enemy is in skill range; defensive (TANK/TAKE_DAMAGE) when receiving damage; heals when an ally in range is injured.", "hiddenNote": "isHidden chess are not in the current shop pool (上半期 leftovers / moved tiers); chess_char_1_15_a is granted by band effect aceffect_band_42.", "distribution": { "shopEntriesPerTier": { "1": 20, "2": 19, "3": 21, "4": 26, "5": 25, "6": 22 }, "visibleNonDiyPerTier": { "1": 16, "2": 17, "3": 19, "4": 22, "5": 19, "6": 19 }, "hiddenPerTier": { "1": 4, "2": 2, "3": 2, "4": 4, "5": 4, "6": 1 }, "diyPerTier": { "5": 2, "6": 2 }, "visiblePerProfession": { "SNIPER": 13, "TANK": 16, "CASTER": 18, "MEDIC": 12, "PIONEER": 9, "WARRIOR": 21, "SUPPORT": 12, "SPECIAL": 11 }, "visiblePerTierProfession": { "1": { "SNIPER": 3, "TANK": 4, "CASTER": 3, "MEDIC": 1, "PIONEER": 2, "WARRIOR": 2, "SUPPORT": 1 }, "2": { "SNIPER": 1, "MEDIC": 4, "SUPPORT": 1, "WARRIOR": 3, "TANK": 3, "CASTER": 1, "SPECIAL": 4 }, "3": { "SNIPER": 5, "WARRIOR": 3, "SPECIAL": 1, "TANK": 3, "CASTER": 3, "SUPPORT": 2, "PIONEER": 2 }, "4": { "TANK": 3, "CASTER": 4, "PIONEER": 3, "SNIPER": 2, "SPECIAL": 3, "SUPPORT": 3, "MEDIC": 2, "WARRIOR": 2 }, "5": { "CASTER": 4, "WARRIOR": 6, "MEDIC": 2, "TANK": 2, "SUPPORT": 2, "SPECIAL": 2, "PIONEER": 1 }, "6": { "SNIPER": 2, "CASTER": 3, "TANK": 1, "SUPPORT": 3, "WARRIOR": 5, "MEDIC": 3, "PIONEER": 1, "SPECIAL": 1 } }, "visiblePerRarity": { "5": 38, "4": 15, "6": 59 }, "visiblePerBond": { "yanShip": 10, "sargonShip": 10, "victoriaShip": 10, "kjeragShip": 10, "lateranoShip": 10, "egirShip": 9, "siracusaShip": 10, "kazimierzShip": 10, "preciShip": 12, "swiftShip": 12, "skillfulShip": 11, "arcaneShip": 9, "steadShip": 10, "deputShip": 8, "visiShip": 8, "miraShip": 8, "investShip": 4, "raidShip": 9, "indomShip": 7, "maniShip": 1, "emptyShip": 5, "soloShip": 6, "suntShip": 0 }, "allNonDiyPerBond": { "yanShip": 11, "sargonShip": 12, "victoriaShip": 10, "kjeragShip": 12, "lateranoShip": 11, "egirShip": 9, "siracusaShip": 11, "kazimierzShip": 10, "preciShip": 12, "swiftShip": 14, "skillfulShip": 12, "arcaneShip": 10, "steadShip": 10, "deputShip": 13, "visiShip": 9, "miraShip": 11, "investShip": 5, "raidShip": 9, "indomShip": 9, "maniShip": 2, "emptyShip": 8, "soloShip": 6, "suntShip": 0 }, "chessTypeCounts": { "PRESET": 74, "NORMAL": 55, "DIY": 4 }, "skillTriggerRuleCounts": { "DEFAULT": 97, "TAKE_DAMAGE": 15, "SEARCH": 4, "ALWAYS": 5, "CUSTOM_RANGE_SEARCH_ENEMY": 6, "GDGLOW_SKILL_2": 2 } } }, "tierStatus": { "1": { "normal": { "evolvePhase": "PHASE_1", "charLevel": 55, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "purchasePrice": 2, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_1" }, "golden": { "evolvePhase": "PHASE_2", "charLevel": 50, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "purchasePrice": 2, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2" } }, "2": { "normal": { "evolvePhase": "PHASE_1", "charLevel": 60, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_1" }, "golden": { "evolvePhase": "PHASE_2", "charLevel": 55, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2" } }, "3": { "normal": { "evolvePhase": "PHASE_2", "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2" }, "golden": { "evolvePhase": "PHASE_2", "charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2" } }, "4": { "normal": { "evolvePhase": "PHASE_2", "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2" }, "golden": { "evolvePhase": "PHASE_2", "charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2" } }, "5": { "normal": { "evolvePhase": "PHASE_2", "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2" }, "golden": { "evolvePhase": "PHASE_2", "charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2" } }, "6": { "normal": { "evolvePhase": "PHASE_2", "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2" }, "golden": { "evolvePhase": "PHASE_2", "charLevel": 60, "skillLevel": 7, "equipLevel": 3, "favorPoint": 0, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2" } } }, "constData": { "maxDeckChessCnt": 10, "maxBattleChessCnt": 8, "fallbackBondId": "emptyShip", "storeCntMax": 6, "borrowCount": 20, "shopRefreshPrice": 1 }, "bondNames": { "yanShip": "炎", "sargonShip": "萨尔贡", "victoriaShip": "维多利亚", "kjeragShip": "谢拉格", "lateranoShip": "拉特兰", "egirShip": "阿戈尔", "siracusaShip": "叙拉古", "kazimierzShip": "卡西米尔", "preciShip": "精准", "swiftShip": "迅捷", "skillfulShip": "灵巧", "arcaneShip": "奥术", "steadShip": "坚守", "deputShip": "助力", "visiShip": "远见", "miraShip": "奇迹", "investShip": "投资人", "raidShip": "突袭", "indomShip": "不屈", "maniShip": "调和", "emptyShip": "协防干员", "soloShip": "独行", "suntShip": "绝技" }, "diyChessDict": { "chess_char_5_diy1_a": "TIER_6", "chess_char_5_diy2_a": "TIER_6", "chess_char_6_diy1_a": "TIER_6", "chess_char_6_diy2_a": "TIER_6" }, "skillTriggerDataList": [ { "profession": "TANK", "subProfessionId": null, "charId": null, "skillIndex": 0, "skillTriggerType": "TAKE_DAMAGE" }, { "profession": "NONE", "subProfessionId": "bearer", "charId": null, "skillIndex": 0, "skillTriggerType": "ALWAYS" }, { "profession": "NONE", "subProfessionId": "tactician", "charId": null, "skillIndex": 0, "skillTriggerType": "ALWAYS" }, { "profession": "NONE", "subProfessionId": "bard", "charId": null, "skillIndex": 0, "skillTriggerType": "ALWAYS" }, { "profession": "NONE", "subProfessionId": "librator", "charId": null, "skillIndex": 0, "skillTriggerType": "SEARCH" }, { "profession": "NONE", "subProfessionId": "phalanx", "charId": null, "skillIndex": 0, "skillTriggerType": "SEARCH" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_291_aglina", "skillIndex": 1, "skillTriggerType": "SEARCH" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_291_aglina", "skillIndex": 2, "skillTriggerType": "SEARCH" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_249_mlyss", "skillIndex": -1, "skillTriggerType": "MLYSS_WTRMAN" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_4141_marcil", "skillIndex": 1, "skillTriggerType": "MARCILS2" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_377_gdglow", "skillIndex": 2, "skillTriggerType": "GDGLOW_SKILL_2" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_1038_whitw2", "skillIndex": 2, "skillTriggerType": "GDGLOW_SKILL_2" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_1016_agoat2", "skillIndex": 2, "skillTriggerType": "GDGLOW_SKILL_2" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_1035_wisdel", "skillIndex": 2, "skillTriggerType": "ALWAYS" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_4145_ulpia", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_1019_siege2", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_2026_yu", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_430_fartth", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_4037_demetr", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_4064_mlynar", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_1043_leizi2", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_1046_sbell2", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_4080_lin", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_1051_headb2", "skillIndex": 2, "skillTriggerType": "CUSTOM_RANGE_SEARCH_ENEMY" }, { "profession": "NONE", "subProfessionId": null, "charId": "char_2025_shu", "skillIndex": 2, "skillTriggerType": "TRY_SEARCH_ALLY_SKILL" } ], "skillRangeDict": { "skchr_ulpia_3": { "rangeId": "6-1", "grid": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ 0, 4 ], [ 0, 5 ], [ 0, 6 ] ] }, "skchr_siege2_3": { "rangeId": "x-4", "grid": [ [ 1, -1 ], [ 1, 0 ], [ 1, 1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ -1, -1 ], [ -1, 0 ], [ -1, 1 ] ] }, "skchr_yu_3": { "rangeId": "3-15", "grid": [ [ 2, 0 ], [ 2, 1 ], [ 2, 2 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 1, 3 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -1, 3 ], [ -2, 0 ], [ -2, 1 ], [ -2, 2 ] ] }, "skchr_fartth_3": { "rangeId": "6-1", "grid": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ 0, 4 ], [ 0, 5 ], [ 0, 6 ] ] }, "skchr_demetr_3": { "rangeId": "x-2", "grid": [ [ 2, -1 ], [ 2, 0 ], [ 2, 1 ], [ 1, -2 ], [ 1, -1 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 0, -2 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ -1, -2 ], [ -1, -1 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -2, -1 ], [ -2, 0 ], [ -2, 1 ] ] }, "skchr_mlynar_3": { "rangeId": "3-18", "grid": [ [ 2, 0 ], [ 2, 1 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -2, 0 ], [ -2, 1 ] ] }, "skchr_leizi2_3": { "rangeId": "2-1", "grid": [ [ 2, 0 ], [ 1, 0 ], [ 1, 1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ -1, 0 ], [ -1, 1 ], [ -2, 0 ] ] }, "skchr_sbell2_3": { "rangeId": "x-2", "grid": [ [ 2, -1 ], [ 2, 0 ], [ 2, 1 ], [ 1, -2 ], [ 1, -1 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 0, -2 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ -1, -2 ], [ -1, -1 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -2, -1 ], [ -2, 0 ], [ -2, 1 ] ] }, "skchr_lin_3": { "rangeId": "x-2", "grid": [ [ 2, -1 ], [ 2, 0 ], [ 2, 1 ], [ 1, -2 ], [ 1, -1 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 0, -2 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ -1, -2 ], [ -1, -1 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -2, -1 ], [ -2, 0 ], [ -2, 1 ] ] }, "skchr_headb2_3": { "rangeId": "2-4", "grid": [ [ 1, 1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ -1, 1 ] ] } }, "ownedOperatorBonus_prepareStateDict": { "aceffect_char_1": { "effectId": "aceffect_char_1", "buff": "char_attribute_mul", "blackBoard": [ { "key": "atk", "value": 1.05, "valueStr": null } ] }, "aceffect_char_2": { "effectId": "aceffect_char_2", "buff": "char_attribute_mul", "blackBoard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "def", "value": 1.05, "valueStr": null } ] }, "aceffect_char_3": { "effectId": "aceffect_char_3", "buff": "char_attribute_mul", "blackBoard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 1.05, "valueStr": null }, { "key": "max_hp", "value": 1.05, "valueStr": null } ] }, "aceffect_char_4": { "effectId": "aceffect_char_4", "buff": "char_attribute_mul", "blackBoard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "max_hp", "value": 1.1, "valueStr": null } ] }, "aceffect_char_cost": { "effectId": "aceffect_char_cost", "buff": null, "blackBoard": [] } }, "shopStateTokenDict": [ { "tokenId": "token_10000_silent_healrb", "displayType": "DEFAULT", "name": "医疗探机", "description": "不会受到攻击,恢复周围友方单位的生命", "usedByPoolChess": [ "chess_char_2_02" ] }, { "tokenId": "token_10001_deepcl_tentac", "displayType": "DEFAULT", "name": "触手", "description": "能够阻挡一个敌人", "usedByPoolChess": [] }, { "tokenId": "token_10002_kalts_mon3tr", "displayType": "DEFAULT", "name": "Mon3tr", "description": "能够阻挡三个敌人", "usedByPoolChess": [] }, { "tokenId": "token_10003_cgbird_bird", "displayType": "DEFAULT", "name": "幻影", "description": "不阻挡敌人", "usedByPoolChess": [] }, { "tokenId": "token_10004_otter_motter", "displayType": "DEFAULT", "name": "机械水獭", "description": "能够阻挡一个敌人", "usedByPoolChess": [] }, { "tokenId": "token_10036_lasher_mcbird", "displayType": "DEFAULT", "name": "发条羽兽", "description": "攻击造成法术伤害", "usedByPoolChess": [] }, { "tokenId": "token_10005_mgllan_drone1", "displayType": "DEFAULT", "name": "龙腾.F", "description": "不阻挡敌人", "usedByPoolChess": [] }, { "tokenId": "token_10005_mgllan_drone2", "displayType": "DEFAULT", "name": "龙腾.L", "description": "不阻挡敌人,攻击造成法术伤害", "usedByPoolChess": [] }, { "tokenId": "token_10005_mgllan_drone3", "displayType": "DEFAULT", "name": "龙腾.A", "description": "攻击造成群体物理伤害", "usedByPoolChess": [] }, { "tokenId": "token_10006_vodfox_doll", "displayType": "DEFAULT", "name": "诅咒娃娃", "description": "不会受到攻击", "usedByPoolChess": [ "chess_char_3_15" ] }, { "tokenId": "token_10007_phatom_twin", "displayType": "DEFAULT", "name": "镜中虚影", "description": "能够阻挡一个敌人", "usedByPoolChess": [] }, { "tokenId": "token_10008_cqbw_box", "displayType": "HIDDEN", "name": "此面向敌", "description": null, "usedByPoolChess": [] }, { "tokenId": "token_10009_weedy_cannon", "displayType": "DEFAULT", "name": "工程蓄水炮", "description": "不会受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10010_folivo_car", "displayType": "DEFAULT", "name": "移动摄影器", "description": "能够阻挡一个敌人", "usedByPoolChess": [] }, { "tokenId": "token_10011_beewax_oblisk", "displayType": "HIDDEN", "name": "沙之碑", "description": "能够阻挡三个敌人", "usedByPoolChess": [ "chess_char_4_05" ] }, { "tokenId": "token_10012_rosmon_shield", "displayType": "HIDDEN", "name": "迷迭香的战术装备", "description": "能够阻挡两个敌人,降低被阻挡单位的防御力", "usedByPoolChess": [ "chess_char_6_12" ] }, { "tokenId": "token_10013_robin_mine", "displayType": "DEFAULT", "name": "“夹子”", "description": "不会受到攻击,无法放置于敌人已在的格子中", "usedByPoolChess": [] }, { "tokenId": "token_10014_bstalk_crab", "displayType": "DEFAULT", "name": "磐蟹护卫队", "description": "能够阻挡一个敌人,只能部署在召唤者攻击范围内", "usedByPoolChess": [] }, { "tokenId": "token_10015_dusk_drgn", "displayType": "HIDDEN", "name": "“小自在”", "description": "攻击造成法术伤害", "usedByPoolChess": [ "chess_char_5_12" ] }, { "tokenId": "token_10016_rfrost_mine", "displayType": "DEFAULT", "name": "迎宾踏垫", "description": "不会受到攻击,无法放置于敌人已在的格子中", "usedByPoolChess": [] }, { "tokenId": "token_10017_skadi2_dedant", "displayType": "DEFAULT", "name": "斯卡蒂的海嗣", "description": "不会受到攻击", "usedByPoolChess": [ "chess_char_6_04" ] }, { "tokenId": "token_10018_robrta_mach", "displayType": "DEFAULT", "name": "全自动造型仪", "description": "不会受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10019_nearl2_sword", "displayType": "HIDDEN", "name": "“耀阳”", "description": "能够阻挡两个敌人", "usedByPoolChess": [ "chess_char_6_17" ] }, { "tokenId": "token_10020_ling_soul1", "displayType": "DEFAULT", "name": "“清平”", "description": "能够阻挡一个敌人", "usedByPoolChess": [] }, { "tokenId": "token_10020_ling_soul2", "displayType": "DEFAULT", "name": "“逍遥”", "description": "攻击造成法术伤害", "usedByPoolChess": [] }, { "tokenId": "token_10020_ling_soul3", "displayType": "DEFAULT", "name": "“弦惊”", "description": "攻击阻挡的所有敌人", "usedByPoolChess": [] }, { "tokenId": "token_10021_blkngt_hypnos", "displayType": "DEFAULT", "name": "眠兽", "description": "能够阻挡一个敌人,只能部署在召唤者攻击范围内", "usedByPoolChess": [] }, { "tokenId": "token_10022_kazema_shadow", "displayType": "HIDDEN", "name": "纸偶", "description": "不阻挡敌人", "usedByPoolChess": [ "chess_char_2_11" ] }, { "tokenId": "token_10023_windft_wrench", "displayType": "DEFAULT", "name": "可靠电池", "description": "不会受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10024_ebnhlz_rcube", "displayType": "HIDDEN", "name": "旧日残影", "description": null, "usedByPoolChess": [] }, { "tokenId": "token_10025_doroth_recttp", "displayType": "DEFAULT", "name": "共振装置", "description": "不会受到攻击,无法放置于敌人已在的格子中", "usedByPoolChess": [] }, { "tokenId": "token_10026_bgsnow_subbow", "displayType": "DEFAULT", "name": "“打字机”", "description": "不会受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10027_ironmn_pile1", "displayType": "DEFAULT", "name": "白铁™多功能平台", "description": "不会受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10027_ironmn_pile2", "displayType": "DEFAULT", "name": "白铁™多功能平台", "description": "不会受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10027_ironmn_pile3", "displayType": "DEFAULT", "name": "铁钳号·原型机", "description": "可被我方干员攻击但不受伤害,受到工匠干员攻击时回复生命", "usedByPoolChess": [] }, { "tokenId": "token_10028_vigil_wolf", "displayType": "DEFAULT", "name": "狼群", "description": "只能部署在召唤者攻击范围内", "usedByPoolChess": [ "chess_char_3_19" ] }, { "tokenId": "token_10029_slent2_protrb", "displayType": "DEFAULT", "name": "夜灯", "description": "不会受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10030_mlyss_wtrman", "displayType": "DEFAULT", "name": "流形", "description": "初始攻击造成法术伤害,只能部署在召唤者攻击范围内", "usedByPoolChess": [ "chess_char_6_11" ] }, { "tokenId": "token_10031_swire2_gdtrap", "displayType": "HIDDEN", "name": "香槟炸弹", "description": null, "usedByPoolChess": [ "chess_char_3_04" ] }, { "tokenId": "token_10032_jesca2_jckshd", "displayType": "DEFAULT", "name": "机动盾牌", "description": "更容易受到攻击", "usedByPoolChess": [] }, { "tokenId": "token_10034_ray_sndbst", "displayType": "DEFAULT", "name": "沙地兽", "description": "不会受到攻击,只能部署在召唤者攻击范围内", "usedByPoolChess": [] }, { "tokenId": "token_10033_ela_grzmot", "displayType": "DEFAULT", "name": "雷鸣地雷", "description": "不会受到攻击,无法放置于敌人已在的格子中", "usedByPoolChess": [] }, { "tokenId": "token_10035_wisdel_wward", "displayType": "HIDDEN", "name": "魂灵之影", "description": "可攻击维什戴尔攻击范围内的敌人", "usedByPoolChess": [] }, { "tokenId": "token_10039_ulpia_block", "displayType": "HIDDEN", "name": "从不混淆的方向", "description": "乌尔比安技能结束时返回该位置,并且其他干员不能部署", "usedByPoolChess": [ "chess_char_5_05" ] }, { "tokenId": "token_10037_mitm_trshrb", "displayType": "DEFAULT", "name": "樱桃三号", "description": "能够阻挡一个敌人,作为小车形态存在时只能部署在召唤者攻击范围内", "usedByPoolChess": [] }, { "tokenId": "token_10040_siege2_vlion", "displayType": "HIDDEN", "name": "黄金盟誓", "description": "能够阻挡一个敌人,攻击造成真实伤害", "usedByPoolChess": [ "chess_char_6_07" ] }, { "tokenId": "token_10042_tecno_puppet", "displayType": "HIDDEN", "name": "木偶舞者", "description": "能够阻挡一个敌人,攻击造成法术伤害", "usedByPoolChess": [] }, { "tokenId": "token_10043_necras_skeltn", "displayType": "HIDDEN", "name": "悲叹的仆役", "description": "能够阻挡一个敌人(阻挡数会根据等级改变),攻击造成法术伤害", "usedByPoolChess": [] }, { "tokenId": "token_10056_angel2_target", "displayType": "HIDDEN", "name": "投递坐标", "description": "不会受到攻击", "usedByPoolChess": [ "chess_char_6_13" ] }, { "tokenId": "token_10055_phatm2_mndclv", "displayType": "HIDDEN", "name": "迷狂牢笼", "description": "牢笼可以阻挡生成/刷新时本格所有敌人,没有阻挡目标或受到3次来自阻挡目标的攻击后消失,酒神技能结束后额外持续30秒", "usedByPoolChess": [] }, { "tokenId": "token_10058_sbell2_icetgt", "displayType": "HIDDEN", "name": "保护目标(冻结状态)", "description": "能够阻挡三个敌人", "usedByPoolChess": [ "chess_char_6_02" ] }, { "tokenId": "token_10057_svash2_eagle1", "displayType": "HIDDEN", "name": "风雪之眼", "description": "凛御银灰在场时添加至待部署区。部署费用随凛御银灰的技能而变化", "usedByPoolChess": [ "chess_char_5_14" ] }, { "tokenId": "token_10057_svash2_eagle2", "displayType": "HIDDEN", "name": "风雪之眼", "description": "凛御银灰在场时添加至待部署区。部署费用随凛御银灰的技能而变化", "usedByPoolChess": [ "chess_char_5_14" ] }, { "tokenId": "token_10057_svash2_eagle3", "displayType": "HIDDEN", "name": "风雪之眼", "description": "凛御银灰在场时添加至待部署区。部署费用随凛御银灰的技能而变化", "usedByPoolChess": [ "chess_char_5_14" ] }, { "tokenId": "token_10065_demetr_dmtpos", "displayType": "HIDDEN", "name": "牵绊", "description": "贝洛内技能结束时返回该位置,并且其他干员不能部署", "usedByPoolChess": [] } ], "tokensUsedByPool": { "token_10000_silent_healrb": { "tokenId": "token_10000_silent_healrb", "name": "医疗探机", "profession": "TOKEN", "description": "不会受到攻击,恢复周围友方单位的生命", "shopStateTokenDisplayType": "DEFAULT", "usedByChess": [ "chess_char_2_02_a", "chess_char_2_02_b" ] }, "token_10022_kazema_shadow": { "tokenId": "token_10022_kazema_shadow", "name": "纸偶", "profession": "TOKEN", "description": "不阻挡敌人", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_2_11_a", "chess_char_2_11_b" ] }, "token_10031_swire2_gdtrap": { "tokenId": "token_10031_swire2_gdtrap", "name": "香槟炸弹", "profession": "TOKEN", "description": null, "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_3_04_a", "chess_char_3_04_b" ] }, "token_10006_vodfox_doll": { "tokenId": "token_10006_vodfox_doll", "name": "诅咒娃娃", "profession": "TOKEN", "description": "不会受到攻击", "shopStateTokenDisplayType": "DEFAULT", "usedByChess": [ "chess_char_3_15_a", "chess_char_3_15_b" ] }, "token_10028_vigil_wolf": { "tokenId": "token_10028_vigil_wolf", "name": "狼群", "profession": "TOKEN", "description": "只能部署在召唤者攻击范围内", "shopStateTokenDisplayType": "DEFAULT", "usedByChess": [ "chess_char_3_19_a", "chess_char_3_19_b" ] }, "token_10011_beewax_oblisk": { "tokenId": "token_10011_beewax_oblisk", "name": "沙之碑", "profession": "TOKEN", "description": "能够阻挡三个敌人", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_4_05_a", "chess_char_4_05_b" ] }, "token_10041_cathy_catsld": { "tokenId": "token_10041_cathy_catsld", "name": "爬行号·防护单元", "profession": "TOKEN", "description": "不会受到攻击", "shopStateTokenDisplayType": null, "usedByChess": [ "chess_char_4_11_a", "chess_char_4_11_b" ] }, "token_10039_ulpia_block": { "tokenId": "token_10039_ulpia_block", "name": "从不混淆的方向", "profession": "TOKEN", "description": "乌尔比安技能结束时返回该位置,并且其他干员不能部署", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_5_05_a", "chess_char_5_05_b" ] }, "token_10015_dusk_drgn": { "tokenId": "token_10015_dusk_drgn", "name": "“小自在”", "profession": "TOKEN", "description": "攻击造成法术伤害", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_5_12_a", "chess_char_5_12_b" ] }, "token_10057_svash2_eagle1": { "tokenId": "token_10057_svash2_eagle1", "name": "风雪之眼", "profession": "TOKEN", "description": "凛御银灰在场时添加至待部署区。部署费用随凛御银灰的技能而变化", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_5_14_a", "chess_char_5_14_b" ] }, "token_10057_svash2_eagle2": { "tokenId": "token_10057_svash2_eagle2", "name": "风雪之眼", "profession": "TOKEN", "description": "凛御银灰在场时添加至待部署区。部署费用随凛御银灰的技能而变化", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_5_14_a", "chess_char_5_14_b" ] }, "token_10057_svash2_eagle3": { "tokenId": "token_10057_svash2_eagle3", "name": "风雪之眼", "profession": "TOKEN", "description": "凛御银灰在场时添加至待部署区。部署费用随凛御银灰的技能而变化", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_5_14_a", "chess_char_5_14_b" ] }, "token_10057_svash2_eagle": { "tokenId": "token_10057_svash2_eagle", "name": null, "profession": null, "description": null, "shopStateTokenDisplayType": null, "usedByChess": [ "chess_char_5_14_a", "chess_char_5_14_b" ] }, "token_10058_sbell2_icetgt": { "tokenId": "token_10058_sbell2_icetgt", "name": "保护目标(冻结状态)", "profession": "TOKEN", "description": "能够阻挡三个敌人", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_6_02_a", "chess_char_6_02_b" ] }, "token_10017_skadi2_dedant": { "tokenId": "token_10017_skadi2_dedant", "name": "斯卡蒂的海嗣", "profession": "TOKEN", "description": "不会受到攻击", "shopStateTokenDisplayType": "DEFAULT", "usedByChess": [ "chess_char_6_04_a", "chess_char_6_04_b" ] }, "token_10040_siege2_vlion": { "tokenId": "token_10040_siege2_vlion", "name": "黄金盟誓", "profession": "TOKEN", "description": "能够阻挡一个敌人,攻击造成真实伤害", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_6_07_a", "chess_char_6_07_b" ] }, "token_10030_mlyss_wtrman": { "tokenId": "token_10030_mlyss_wtrman", "name": "流形", "profession": "TOKEN", "description": "初始攻击造成法术伤害,只能部署在召唤者攻击范围内", "shopStateTokenDisplayType": "DEFAULT", "usedByChess": [ "chess_char_6_11_a", "chess_char_6_11_b" ] }, "token_10012_rosmon_shield": { "tokenId": "token_10012_rosmon_shield", "name": "迷迭香的战术装备", "profession": "TOKEN", "description": "能够阻挡两个敌人,降低被阻挡单位的防御力", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_6_12_a", "chess_char_6_12_b" ] }, "token_10056_angel2_target": { "tokenId": "token_10056_angel2_target", "name": "投递坐标", "profession": "TOKEN", "description": "不会受到攻击", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_6_13_a", "chess_char_6_13_b" ] }, "token_10019_nearl2_sword": { "tokenId": "token_10019_nearl2_sword", "name": "“耀阳”", "profession": "TOKEN", "description": "能够阻挡两个敌人", "shopStateTokenDisplayType": "HIDDEN", "usedByChess": [ "chess_char_6_17_a", "chess_char_6_17_b" ] } }, "chess": [ { "chessId": "chess_char_1_01_a", "baseChessId": "chess_char_1_01_a", "goldenChessId": "chess_char_1_01_b", "isGolden": false, "identifier": 0, "tier": 1, "shopLevelSortId": 1, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_1_01_b", "upgradeNum": 3, "purchasePrice": 2, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_1", "status": { "evolvePhase": 1, "charLevel": 55, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "lateranoShip", "swiftShip" ], "bondNames": [ "拉特兰", "迅捷" ], "garrisons": [ { "garrisonId": "garrison_16_a", "desc": "【拉特兰】每叠加5层,本干员攻击速度+1", "descRaw": "【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+1", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "GAIN_BUFF", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_eff_attrByBond" }, { "key": "divide_num", "value": 5.0 }, { "key": "bond_id", "value": 0.0, "valueStr": "lateranoShip" }, { "key": "attack_speed", "value": 1.0 } ] } ], "garrisonDisplay": "【拉特兰】每叠加5层,本干员攻击速度+1", "backup": null, "charId": "char_498_inside", "name": "隐现", "appellation": "Insider", "rarity": 5, "profession": "SNIPER", "subProfessionId": "fastshot", "subProfessionName": "速射手", "position": "RANGED", "nationId": "laterano", "groupId": null, "tagList": [ "输出" ], "stats": { "maxHp": 1123, "atk": 399, "def": 140, "magicResistance": 0.0, "cost": 15, "blockCnt": 1, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 80, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": null, "rangeId": "3-3", "rangeGrid": [ [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 1, 3 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -1, 3 ] ], "trait": "优先攻击空中单位", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_inside", "name": "“最初的惊喜”", "type": "MAR-X", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "火力支援", "description": "在场停留20秒后,自身弹药类技能弹药上限+2", "blackboard": [ { "key": "self_ammo", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_inside_2", "name": "“解决麻烦”", "level": 4, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "AMMO", "duration": 0.0, "spType": "INCREASE_WITH_TIME", "spCost": 24, "initSp": 8, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "攻击力+80%,攻击间隔略微缩短,优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药,打完后结束(可随时停止技能)", "descriptionRaw": "攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "blackboard": [ { "key": "atk", "value": 0.8 }, { "key": "base_attack_time", "value": -0.3 }, { "key": "attack@trigger_time", "value": 14.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_inside_1", "name": "“不惹麻烦”", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_inside_2", "name": "“解决麻烦”", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_1_01_b", "baseChessId": "chess_char_1_01_a", "goldenChessId": "chess_char_1_01_b", "isGolden": true, "identifier": 133, "tier": 1, "shopLevelSortId": 1, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 2, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 50, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "lateranoShip", "swiftShip" ], "bondNames": [ "拉特兰", "迅捷" ], "garrisons": [ { "garrisonId": "garrison_16_b", "desc": "【拉特兰】每叠加5层,本干员攻击速度+2", "descRaw": "【拉特兰】每叠加5层,本干员攻击速度<@ba.vup>+2", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "GAIN_BUFF", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_eff_attrByBond" }, { "key": "divide_num", "value": 5.0 }, { "key": "bond_id", "value": 0.0, "valueStr": "lateranoShip" }, { "key": "attack_speed", "value": 2.0 } ] } ], "garrisonDisplay": "【拉特兰】每叠加5层,本干员攻击速度+2", "backup": null, "charId": "char_498_inside", "name": "隐现", "appellation": "Insider", "rarity": 5, "profession": "SNIPER", "subProfessionId": "fastshot", "subProfessionName": "速射手", "position": "RANGED", "nationId": "laterano", "groupId": null, "tagList": [ "输出" ], "stats": { "maxHp": 1421, "atk": 508, "def": 167, "magicResistance": 0.0, "cost": 15, "blockCnt": 1, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 80, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 80.0, "atk": 22.0 }, "rangeId": "3-3", "rangeGrid": [ [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 1, 3 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -1, 3 ] ], "trait": "优先攻击空中单位", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_inside", "name": "“最初的惊喜”", "type": "MAR-X", "equipLevel": 1, "active": true, "traitEffect": "ADD: 攻击空中单位时攻击力提升至110%", "traitBlackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null } ], "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "火力支援", "description": "在场停留20秒后,自身弹药类技能弹药上限+3,其他随机一名【拉特兰】干员的弹药类技能弹药上限+1", "blackboard": [ { "key": "self_ammo", "value": 3.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null }, { "key": "ally_ammo", "value": 1.0, "valueStr": null } ], "rangeId": 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"act1autochess_gar_eff_attack_enemy" }, { "key": "check_tag", "value": 0.0, "valueStr": "seamonster" }, { "key": "atk", "value": 1.5 } ] } ], "garrisonDisplay": "攻击海怪敌人时攻击力提升至150%", "backup": null, "charId": "char_4137_udflow", "name": "深巡", "appellation": "Underflow", "rarity": 5, "profession": "TANK", "subProfessionId": "shotprotector", "subProfessionName": "哨戒铁卫", "position": "MELEE", "nationId": "egir", "groupId": null, "tagList": [ "防护", "输出", "减速" ], "stats": { "maxHp": 2207, "atk": 348, "def": 479, "magicResistance": 0.0, "cost": 22, "blockCnt": 3, "baseAttackTime": 1.2, "attackSpeed": 100.0, "respawnTime": 80, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": null, "rangeId": "2-2", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ], "trait": "能够阻挡三个敌人,可以进行远程攻击", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_udflow", "name": "基于咖啡的神经活性剂", "type": "SPT-X", "equipLevel": 0, "active": false, 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"攻击距离<@ba.vup>加长,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},攻击变为向正前方发射的毒性鳍刺,能穿过<@ba.vup>{attack@max_target}个目标且造成<@ba.vup>{attack@sluggish}秒<$ba.sluggish>停顿。", "blackboard": [ { "key": "atk", "value": 0.3 }, { "key": "mode", "value": 1.0 }, { "key": "attack@sluggish", "value": 1.0 }, { "key": "attack_speed", "value": 25.0 }, { "key": "attack@max_target", "value": 3.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "TAKE_DAMAGE", "matchedBy": "profession(TANK)" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_udflow_1", "name": "侵袭破坏应对", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_udflow_2", "name": "行动能力剥夺", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_1_04_b", "baseChessId": "chess_char_1_04_a", "goldenChessId": "chess_char_1_04_b", "isGolden": true, "identifier": 136, "tier": 1, "shopLevelSortId": 4, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 2, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 50, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "egirShip" ], "bondNames": [ "阿戈尔" ], "garrisons": [ { "garrisonId": "garrison_18_b", "desc": "攻击海怪敌人时攻击力提升至200%", "descRaw": "攻击海怪敌人时攻击力提升至<@ba.vup>200%", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "GAIN_BUFF", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_eff_attack_enemy" }, { "key": "check_tag", "value": 0.0, "valueStr": "seamonster" }, { "key": "atk", "value": 2.0 } ] } ], "garrisonDisplay": "攻击海怪敌人时攻击力提升至200%", "backup": null, "charId": "char_4137_udflow", "name": "深巡", "appellation": "Underflow", "rarity": 5, "profession": "TANK", "subProfessionId": "shotprotector", "subProfessionName": "哨戒铁卫", "position": "MELEE", "nationId": "egir", "groupId": null, "tagList": [ "防护", "输出", "减速" ], "stats": { "maxHp": 2904, "atk": 449, "def": 655, "magicResistance": 0.0, "cost": 24, "blockCnt": 3, "baseAttackTime": 1.2, "attackSpeed": 100.0, "respawnTime": 80, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "atk": 38.0, "def": 30.0 }, "rangeId": "2-2", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ], "trait": "能够阻挡三个敌人,可以进行远程攻击", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_udflow", "name": "基于咖啡的神经活性剂", "type": "SPT-X", "equipLevel": 1, "active": true, "traitEffect": "ADD: 攻击范围内敌人的隐匿效果失效", "traitBlackboard": [], "hiddenTalentEffects": [ { "target": "TALENT", "blackboard": [] } ] }, "talents": [ { "index": 0, "name": "细胞活性抑制剂", "description": "攻击使目标在3秒内每秒受到80点法术伤害(对【海怪】敌人伤害加倍)", "blackboard": [ { "key": "duration", "value": 3.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "damage", "value": 80.0, "valueStr": null }, { "key": "damage_seamonster", "value": 160.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_udflow_2", "name": "行动能力剥夺", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 15.0, "spType": "INCREASE_WITH_TIME", "spCost": 36, "initSp": 22, "maxChargeTime": 1, "increment": 1.0, "rangeId": "3-2", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ] ], "description": "攻击距离加长,攻击力+40%,攻击速度+30,攻击变为向正前方发射的毒性鳍刺,能穿过3个目标且造成1秒停顿。", "descriptionRaw": "攻击距离<@ba.vup>加长,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},攻击变为向正前方发射的毒性鳍刺,能穿过<@ba.vup>{attack@max_target}个目标且造成<@ba.vup>{attack@sluggish}秒<$ba.sluggish>停顿。", "blackboard": [ { "key": "atk", "value": 0.4 }, { "key": "mode", "value": 1.0 }, { "key": "attack@sluggish", "value": 1.0 }, { "key": "attack_speed", "value": 30.0 }, { "key": "attack@max_target", "value": 3.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "TAKE_DAMAGE", "matchedBy": "profession(TANK)" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_udflow_1", "name": "侵袭破坏应对", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_udflow_2", "name": "行动能力剥夺", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_1_05_a", "baseChessId": "chess_char_1_05_a", "goldenChessId": "chess_char_1_05_b", "isGolden": false, "identifier": 4, "tier": 1, "shopLevelSortId": 5, "chessType": "PRESET", "isHidden": true, "diyRarityRequirement": null, "upgradeChessId": "chess_char_1_05_b", "upgradeNum": 3, "purchasePrice": 2, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_1", "status": { "evolvePhase": 1, "charLevel": 55, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "indomShip" ], "bondNames": [ "不屈" ], "garrisons": [ { "garrisonId": "garrison_04_a", "desc": "购买价格为1", "descRaw": "购买价格为<@ba.vup>1", "eventType": "SERVER_PRICE", "eventTypeDesc": "整备能力", "effectType": "SERVER_CHESS_PRICE", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "price", "value": 1.0 } ] } ], "garrisonDisplay": "购买价格为1", "backup": null, "charId": "char_290_vigna", "name": "红豆", "appellation": "Vigna", "rarity": 4, "profession": "PIONEER", "subProfessionId": "charger", "subProfessionName": "冲锋手", "position": "MELEE", "nationId": "columbia", "groupId": null, "tagList": [ "输出", "费用回复" ], "stats": { "maxHp": 1267, "atk": 458, "def": 281, "magicResistance": 0.0, "cost": 11, "blockCnt": 1, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": null, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "击杀敌人后获得1点部署费用,撤退时返还初始部署费用", "traitBlackboard": [ { "key": "cost", "value": 1.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_vigna", "name": "伟大的摇滚", "type": "CHG-Y", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "蛮力穿刺", "description": "攻击时,10%几率当次攻击的攻击力+50%。技能中这个几率提高到30%", "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "prob1", "value": 0.1, "valueStr": null }, { "key": "prob2", "value": 0.3, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_vigna_2", "name": "槌音", "level": 4, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 22.0, "spType": "INCREASE_WITH_TIME", "spCost": 32, "initSp": 0, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "攻击间隔略微增大,攻击力+120%", "descriptionRaw": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%}", "blackboard": [ { "key": "atk", "value": 1.2 }, { "key": "base_attack_time", "value": 0.5 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_vigna_1", "name": "攻击力强化·β型", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_vigna_2", "name": "槌音", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_1_05_b", "baseChessId": "chess_char_1_05_a", "goldenChessId": "chess_char_1_05_b", "isGolden": true, "identifier": 137, "tier": 1, "shopLevelSortId": 5, "chessType": "PRESET", "isHidden": true, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 2, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 50, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "indomShip" ], "bondNames": [ "不屈" ], "garrisons": [ { "garrisonId": "garrison_04_b", "desc": "购买价格为1", "descRaw": "购买价格为<@ba.vup>1", "eventType": "SERVER_PRICE", "eventTypeDesc": "整备能力", "effectType": "SERVER_CHESS_PRICE", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "price", "value": 1.0 } ] } ], "garrisonDisplay": "购买价格为1", "backup": null, "charId": "char_290_vigna", "name": "红豆", "appellation": "Vigna", "rarity": 4, "profession": "PIONEER", "subProfessionId": "charger", "subProfessionName": "冲锋手", "position": "MELEE", "nationId": "columbia", "groupId": null, "tagList": [ "输出", "费用回复" ], "stats": { "maxHp": 1764, "atk": 572, "def": 332, "magicResistance": 0.0, "cost": 11, "blockCnt": 1, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 80.0, "atk": 40.0 }, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "击杀敌人后获得1点部署费用,撤退时返还初始部署费用", "traitBlackboard": [ { "key": "cost", "value": 1.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_vigna", "name": "伟大的摇滚", "type": "CHG-Y", "equipLevel": 1, "active": true, "traitEffect": "ADD: 攻击生命值低于40%的敌人时攻击力提升至115%", "traitBlackboard": [ { "key": "hp_ratio", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.15, "valueStr": null } ], "hiddenTalentEffects": [ { "target": "TALENT", "blackboard": [ { "key": "hp_ratio", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.15, "valueStr": null } ] } ] }, "talents": [ { "index": 0, "name": "蛮力穿刺", "description": "攻击时,10%几率当次攻击的攻击力+100%。技能中这个几率提高到30%", "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "prob1", "value": 0.1, "valueStr": null }, { "key": "prob2", "value": 0.3, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_vigna_2", "name": "槌音", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 25.0, "spType": "INCREASE_WITH_TIME", "spCost": 28, "initSp": 5, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "攻击间隔略微增大,攻击力+150%", "descriptionRaw": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%}", "blackboard": [ { "key": "atk", "value": 1.5 }, { "key": "base_attack_time", "value": 0.5 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_vigna_1", "name": "攻击力强化·β型", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_vigna_2", "name": "槌音", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_1_06_a", "baseChessId": "chess_char_1_06_a", "goldenChessId": "chess_char_1_06_b", "isGolden": false, "identifier": 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"unlockPhase": 0 }, { "index": 1, "skillId": "skchr_rockr_2", "name": "自负此轭", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_2_10_b", "baseChessId": "chess_char_2_10_a", "goldenChessId": "chess_char_2_10_b", "isGolden": true, "identifier": 162, "tier": 2, "shopLevelSortId": 10, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 55, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "victoriaShip", "arcaneShip" ], "bondNames": [ "维多利亚", "奥术" ], "garrisons": [ { "garrisonId": "garrison_91_b", "desc": "<获得时>随机制造2件洛洛的定制品", "descRaw": "<获得时>随机制造2件洛洛的定制品", "eventType": "SERVER_GAIN", "eventTypeDesc": "整备能力", "effectType": "SERVER_POOL_EQUIP", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "pool", "value": 0.0, "valueStr": "pool_equip_rockr" }, { "key": "count", "value": 2.0 } ] } ], "garrisonDisplay": "<获得时>随机制造2件洛洛的定制品", "backup": null, "charId": "char_4040_rockr", "name": "洛洛", "appellation": "Rockrock", "rarity": 5, "profession": "CASTER", "subProfessionId": "funnel", "subProfessionName": "驭械术师", "position": "RANGED", "nationId": "victoria", "groupId": null, "tagList": [ "输出" ], "stats": { "maxHp": 1406, "atk": 317, "def": 128, "magicResistance": 20.0, "cost": 21, "blockCnt": 1, "baseAttackTime": 1.3, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 50.0, "atk": 13.0, "def": 11.0 }, "rangeId": "3-1", "rangeGrid": [ [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ] ], "trait": "操作浮游单元造成法术伤害\n单元攻击同一敌人伤害提升(最高造成干员110%攻击力的伤害)", "traitBlackboard": [ { "key": "init_atk_scale", "value": 0.2, "valueStr": null }, { "key": "delta_atk_scale", "value": 0.15, "valueStr": null }, { "key": "max_atk_scale", "value": 1.1, "valueStr": null }, { "key": "max_stack_cnt", "value": 6.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_rockr", "name": "未命名的无人机", "type": "FUN-X", "equipLevel": 1, "active": true, "traitEffect": "OVERRIDE: 操作浮游单元造成法术伤害\n单元攻击同一敌人伤害提升(单元初始伤害提高,最高造成干员110%攻击力的伤害)", "traitBlackboard": [ { "key": "init_atk_scale", "value": 0.35, "valueStr": null }, { "key": "delta_atk_scale", "value": 0.15, "valueStr": null }, { "key": "max_atk_scale", "value": 1.1, "valueStr": null }, { "key": "max_stack_cnt", "value": 5.0, "valueStr": null } ], "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "立于磐石", "description": "每在场上停留15秒,攻击力+4%,最多可以叠加4次", "blackboard": [ { "key": "atk", "value": 0.04, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 15.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_rockr_2", "name": "自负此轭", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 40.0, "spType": "INCREASE_WITH_TIME", "spCost": 40, "initSp": 20, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "攻击速度+60,释放浮游单元锁定敌人攻击\n过载:特性浮游单元伤害上限提升至1.7倍,攻击力+50%,技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边,可随时主动关闭技能", "descriptionRaw": "攻击速度<@ba.vup>+{attack_speed},释放浮游单元锁定敌人攻击\\n<$ba.overdrive>过载:特性浮游单元伤害上限提升至<@ba.vup>{scale}倍,攻击力<@ba.vup>+{atk:0%},技能结束后<$ba.stun>晕眩过载持续时间的等长时间\\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边,可随时主动关闭技能", "blackboard": [ { "key": "atk", "value": 0.5 }, { "key": "attack_speed", "value": 60.0 }, { "key": "attack@cnt", "value": 0.0 }, { "key": "scale", "value": 1.7 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skcom_magic_rage[3]", "name": "战术咏唱·γ型", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_rockr_2", "name": "自负此轭", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_2_11_a", "baseChessId": "chess_char_2_11_a", "goldenChessId": "chess_char_2_11_b", "isGolden": false, "identifier": 30, "tier": 2, "shopLevelSortId": 11, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_2_11_b", "upgradeNum": 2, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_1", "status": { "evolvePhase": 1, "charLevel": 60, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "miraShip" ], "bondNames": [ "奇迹" ], "garrisons": [ { "garrisonId": "garrison_93_a", "desc": "只需2个相同的本干员即可合成精锐", "descRaw": "只需2个相同的本干员即可合成精锐", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "NONE", "battleRuneKey": null, "charLevel": 0, "blackboard": [] } ], "garrisonDisplay": "只需2个相同的本干员即可合成精锐", "backup": null, "charId": "char_4016_kazema", "name": "风丸", "appellation": "Kazemaru", "rarity": 5, "profession": "SPECIAL", "subProfessionId": "dollkeeper", "subProfessionName": "傀儡师", "position": "MELEE", "nationId": "higashi", "groupId": null, "tagList": [ "输出", "快速复活" ], "stats": { "maxHp": 1816, "atk": 547, "def": 254, "magicResistance": 0.0, "cost": 15, "blockCnt": 2, "baseAttackTime": 1.2, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": null, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0),持续20秒后自身再次替换<替身>", "traitBlackboard": [ { "key": "duration", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null }, { "key": "max_hp", "value": 0.0, "valueStr": null }, { "key": "talent_override_rangeid_flag", "value": 1.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_kazema", "name": "旧物", "type": "PUM-X", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "折纸生花", "description": "<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力225%的法术伤害", "blackboard": [ { "key": "damage_scale", "value": 2.25, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_kazema_2", "name": "纸艺·双影", "level": 4, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 20.0, "spType": "INCREASE_WITH_TIME", "spCost": 25, "initSp": 5, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "立即流失50%当前生命,攻击力+70%,并在周围的近战部署位召唤<替身>协助作战", "descriptionRaw": 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0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleTokenAttrAdd": null, "skills": [] } ] }, { "chessId": "chess_char_2_11_b", "baseChessId": "chess_char_2_11_a", "goldenChessId": "chess_char_2_11_b", "isGolden": true, "identifier": 163, "tier": 2, "shopLevelSortId": 11, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 55, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "miraShip" ], "bondNames": [ "奇迹" ], "garrisons": [ { "garrisonId": "garrison_93_b", "desc": "只需2个相同的本干员即可合成精锐", "descRaw": "只需2个相同的本干员即可合成精锐", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "NONE", "battleRuneKey": null, "charLevel": 0, "blackboard": [] } ], "garrisonDisplay": "只需2个相同的本干员即可合成精锐", "backup": null, "charId": "char_4016_kazema", "name": "风丸", "appellation": "Kazemaru", "rarity": 5, "profession": "SPECIAL", "subProfessionId": "dollkeeper", "subProfessionName": "傀儡师", "position": "MELEE", "nationId": "higashi", "groupId": null, "tagList": [ "输出", "快速复活" ], "stats": { "maxHp": 2214, "atk": 697, "def": 326, "magicResistance": 0.0, "cost": 15, "blockCnt": 2, "baseAttackTime": 1.2, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "atk": 45.0, "def": 25.0 }, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0),持续20秒后自身再次替换<替身>", "traitBlackboard": [ { "key": "duration", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null }, { "key": "max_hp", "value": 0.0, "valueStr": null }, { "key": "talent_override_rangeid_flag", "value": 1.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_kazema", "name": "旧物", "type": "PUM-X", "equipLevel": 1, "active": true, "traitEffect": "OVERRIDE: 受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但攻击力提升),持续20秒后自身再次替换<替身>", "traitBlackboard": [ { "key": "duration", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "talent_override_rangeid_flag", "value": 1.0, "valueStr": null } ], "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "折纸生花", "description": "<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力270%的法术伤害", "blackboard": [ { "key": "damage_scale", "value": 2.7, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_kazema_2", "name": "纸艺·双影", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 20.0, "spType": "INCREASE_WITH_TIME", "spCost": 20, "initSp": 10, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "立即流失50%当前生命,攻击力+90%,并在周围的近战部署位召唤<替身>协助作战", "descriptionRaw": "立即流失<@ba.vdown>{hp_ratio:0%}当前生命,攻击力<@ba.vup>+{atk:0%},并在周围的近战部署位召唤<替身>协助作战", "blackboard": [ { "key": "atk", "value": 0.9 }, { "key": "hp_ratio", "value": 0.5 } ], "overrideTokenKey": "token_10022_kazema_shadow" }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_kazema_1", "name": "纸艺·迅击", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_kazema_2", "name": "纸艺·双影", "unlockPhase": 1 } ], "tokens": [ { "tokenId": "token_10022_kazema_shadow", "name": "纸偶", "profession": "TOKEN", "position": "MELEE", "description": "不阻挡敌人", "shopStateTokenDisplayType": "HIDDEN", "inShopStateTokenDict": true, "evolvePhase": 2, "level": 55, "rangeId": "x-4", "stats": { "maxHp": 2214, "atk": 728, "def": 301, "magicResistance": 0.0, "cost": 0, "blockCnt": 0, "baseAttackTime": 1.2, "attackSpeed": 100.0, "respawnTime": 20, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleTokenAttrAdd": null, "skills": [] } ] }, { "chessId": "chess_char_2_12_a", "baseChessId": "chess_char_2_12_a", "goldenChessId": "chess_char_2_12_b", "isGolden": false, "identifier": 31, "tier": 2, "shopLevelSortId": 12, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_2_12_b", "upgradeNum": 3, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_1", "status": { "evolvePhase": 1, "charLevel": 60, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "kazimierzShip", "indomShip" ], "bondNames": [ "卡西米尔", "不屈" ], "garrisons": [ { "garrisonId": "garrison_75_a", "desc": "<部署时>使已激活的【卡西米尔】层数+1\n<被击倒时>使已激活的【不屈】层数+2", "descRaw": "<部署时>使已激活的【卡西米尔】层数<@ba.vup>+1\n<被击倒时>使已激活的【不屈】层数<@ba.vup>+2", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_event_selfdead" }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "indomShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 2.0 } ] }, { "garrisonId": "garrison_143_a", "desc": "<部署时>使已激活的【卡西米尔】层数+1", "descRaw": "<部署时>使已激活的【卡西米尔】层数<@ba.vup>+1", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act2autochess_gar_event_onstart" }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "kazimierzShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 1.0 } ] } ], "garrisonDisplay": "<部署时>使已激活的【卡西米尔】层数+1\n<被击倒时>使已激活的【不屈】层数+2", "backup": null, "charId": "char_237_gravel", "name": "砾", "appellation": "Gravel", "rarity": 4, "profession": "SPECIAL", "subProfessionId": "executor", "subProfessionName": "处决者", "position": "MELEE", "nationId": "kazimierz", "groupId": null, "tagList": [ "快速复活", "防护" ], "stats": { "maxHp": 1107, "atk": 352, "def": 281, "magicResistance": 0.0, "cost": 8, "blockCnt": 1, "baseAttackTime": 0.93, "attackSpeed": 100.0, "respawnTime": 18, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": null, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "再部署时间大幅度减少", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_gravel", "name": "隐秘行动工具包", "type": "EXE-X", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "快速部署", "description": "自身部署费用-1", "blackboard": [ { "key": "cost", "value": -1.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_gravel_2", "name": "鼠群", "level": 4, "unlockedAtStatus": true, "skillType": "PASSIVE", "durationType": "NONE", "duration": -1.0, "spType": 8, "spCost": 0, "initSp": 0, "maxChargeTime": 0, "increment": 0.0, "rangeId": null, "rangeGrid": null, "description": "部署后获得可吸收相当于自己最大生命140%的屏障,该屏障会在10秒内持续衰减", "descriptionRaw": "部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}的<$ba.barrier>屏障,该屏障会在<@ba.vup>{duration}秒内持续衰减", "blackboard": [ { "key": "hp_ratio", "value": 1.4 }, { "key": "duration", "value": 10.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_gravel_1", "name": "影袭", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_gravel_2", "name": "鼠群", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_2_12_b", "baseChessId": "chess_char_2_12_a", "goldenChessId": "chess_char_2_12_b", "isGolden": true, "identifier": 164, "tier": 2, "shopLevelSortId": 12, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 55, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "kazimierzShip", "indomShip" ], "bondNames": [ "卡西米尔", "不屈" ], "garrisons": [ { "garrisonId": "garrison_75_b", "desc": "<部署时>使已激活的【卡西米尔】层数+2\n<被击倒时>使已激活的【不屈】层数+4", "descRaw": "<部署时>使已激活的【卡西米尔】层数<@ba.vup>+2\n<被击倒时>使已激活的【不屈】层数<@ba.vup>+4", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_event_selfdead" }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "indomShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 4.0 } ] }, { "garrisonId": "garrison_143_b", "desc": "<部署时>使已激活的【卡西米尔】层数+2", "descRaw": "<部署时>使已激活的【卡西米尔】层数<@ba.vup>+2", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act2autochess_gar_event_onstart" }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "kazimierzShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 2.0 } ] } ], "garrisonDisplay": "<部署时>使已激活的【卡西米尔】层数+2\n<被击倒时>使已激活的【不屈】层数+4", "backup": null, "charId": "char_237_gravel", "name": "砾", "appellation": "Gravel", "rarity": 4, "profession": "SPECIAL", "subProfessionId": "executor", "subProfessionName": "处决者", "position": "MELEE", "nationId": "kazimierz", "groupId": null, "tagList": [ "快速复活", "防护" ], "stats": { "maxHp": 1452, "atk": 430, "def": 363, "magicResistance": 0.0, "cost": 8, "blockCnt": 1, "baseAttackTime": 0.93, "attackSpeed": 100.0, "respawnTime": 18, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 100.0, "def": 40.0 }, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "再部署时间大幅度减少", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_gravel", "name": "隐秘行动工具包", "type": "EXE-X", "equipLevel": 1, "active": true, "traitEffect": "ADD: 撤退时返还大量该次部署费用", "traitBlackboard": [ { "key": "withdraw_cost_recover_ratio", "value": 0.8, "valueStr": null } ], "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "小个子支援", "description": "自身部署费用-1,所有初始部署费用不超过10的单位防御力提升6%", "blackboard": [ { "key": "cost", "value": -1.0, "valueStr": null }, { "key": "def", "value": 0.06, "valueStr": null }, { "key": "cond.cost", "value": 10.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_gravel_2", "name": "鼠群", "level": 7, "unlockedAtStatus": true, "skillType": "PASSIVE", "durationType": "NONE", "duration": -1.0, "spType": 8, "spCost": 0, "initSp": 0, "maxChargeTime": 0, "increment": 0.0, "rangeId": null, "rangeGrid": null, "description": "部署后获得可吸收相当于自己最大生命180%的屏障,该屏障会在10秒内持续衰减", "descriptionRaw": "部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}的<$ba.barrier>屏障,该屏障会在<@ba.vup>{duration}秒内持续衰减", "blackboard": [ { "key": "hp_ratio", "value": 1.8 }, { "key": "duration", "value": 10.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_gravel_1", "name": "影袭", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_gravel_2", "name": "鼠群", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_2_13_a", "baseChessId": "chess_char_2_13_a", "goldenChessId": "chess_char_2_13_b", "isGolden": false, "identifier": 32, "tier": 2, "shopLevelSortId": 13, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_2_13_b", "upgradeNum": 3, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_1", "status": { "evolvePhase": 1, "charLevel": 60, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "swiftShip", "skillfulShip" ], "bondNames": [ "迅捷", "灵巧" ], "garrisons": [ { "garrisonId": "garrison_80_a", "desc": "<进入休整期时>使自身已激活的盟约层数+2", "descRaw": "<进入休整期时>使自身已激活的盟约层数<@ba.vup>+2", "eventType": "SERVER_PREP_START", "eventTypeDesc": "持续叠加", "effectType": "SERVER_ADD_BOND_CHESS_ALL", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "count", "value": 2.0 }, { "key": "conditionkey", "value": 0.0, "valueStr": "character_target_inboard" } ] } ], "garrisonDisplay": "<进入休整期时>使自身已激活的盟约层数+2", "backup": null, "charId": "char_4191_tippi", "name": "蒂比", "appellation": "Tippi", "rarity": 5, "profession": "SPECIAL", "subProfessionId": "skywalker", "subProfessionName": "巡空者", "position": "MELEE", "nationId": "columbia", "groupId": null, "tagList": [ "高空", "生存" ], "stats": { "maxHp": 1805, "atk": 567, "def": 297, "magicResistance": 0.0, "cost": 17, "blockCnt": 2, "baseAttackTime": 1.5, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": null, "rangeId": "2-2", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ], "trait": "起飞后能够阻挡2个飞行敌人", "traitBlackboard": null, "module": null, "talents": [ { "index": 0, "name": "片场工作指南", "description": "若最近13秒内未受攻击,闪避下一次物理或法术攻击", "blackboard": [ { "key": "stack_time", "value": 13.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_tippi_2", "name": "紧急赶场通知", "level": 4, "unlockedAtStatus": true, "skillType": "AUTO", "durationType": "NONE", "duration": 15.0, "spType": "INCREASE_WITH_TIME", "spCost": 16, "initSp": 1, "maxChargeTime": 1, "increment": 1.0, "rangeId": "y-1", "rangeGrid": [ [ 1, -1 ], [ 1, 0 ], [ 1, 1 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ -1, -1 ], [ -1, 0 ], [ -1, 1 ] ], "description": "立刻起飞,攻击范围扩大,攻击力+20%,攻击变为3连射\n受到攻击后触发,并闪避本次物理或法术伤害", "descriptionRaw": "立刻<$ba.liftoff>起飞,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射\\n<@ba.rem>受到攻击后触发,并闪避本次物理或法术伤害", 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"unlockPhase": 0 }, { "index": 1, "skillId": "skchr_swire_2", "name": "协同作战", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_3_03_b", "baseChessId": "chess_char_3_03_a", "goldenChessId": "chess_char_3_03_b", "isGolden": true, "identifier": 174, "tier": 3, "shopLevelSortId": 3, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "yanShip", "visiShip" ], "bondNames": [ "炎", "远见" ], "garrisons": [ { "garrisonId": "garrison_133_b", "desc": "<获得时>获得2个“盟约之币”", "descRaw": "<获得时>获得2个“盟约之币”", "eventType": "SERVER_GAIN", "eventTypeDesc": "整备能力", "effectType": "SERVER_GAIN_EQUIP", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "chess", "value": 0.0, "valueStr": "chess_item_1_03_e_a" }, { "key": "count", "value": 2.0 } ] } ], "garrisonDisplay": "<获得时>获得2个“盟约之币”", "backup": null, "charId": "char_308_swire", "name": "诗怀雅", "appellation": "Swire", "rarity": 5, "profession": "WARRIOR", "subProfessionId": "instructor", "subProfessionName": "教官", "position": "MELEE", "nationId": "lungmen", "groupId": "lgd", "tagList": [ "输出", "支援" ], "stats": { "maxHp": 1898, "atk": 679, "def": 396, "magicResistance": 0.0, "cost": 16, "blockCnt": 2, "baseAttackTime": 1.05, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 120.0, "atk": 50.0 }, "rangeId": "2-2", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ], [ 0, 2 ] ], "trait": "可以攻击到较远敌人,攻击自身未阻挡的敌人时攻击力提升至120%", "traitBlackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_swire", "name": "防身口红", "type": "INS-X", "equipLevel": 1, "active": true, "traitEffect": 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"DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_swire_1", "name": "指挥调度", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_swire_2", "name": "协同作战", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_3_04_a", "baseChessId": "chess_char_3_04_a", "goldenChessId": "chess_char_3_04_b", "isGolden": false, "identifier": 42, "tier": 3, "shopLevelSortId": 4, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_3_04_b", "upgradeNum": 3, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2", "status": { "evolvePhase": 2, "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "yanShip", "investShip" ], "bondNames": [ "炎", "投资人" ], "garrisons": [ { "garrisonId": "garrison_98_a", "desc": "<休整期结束时>使下个休整期额外获得1资金(若已激活【炎】/【投资人】此特质在整备区也有效)", "descRaw": "<休整期结束时>使下个休整期额外获得<@ba.vup>1资金(若已激活【炎】/【投资人】此特质在整备区也有效)", "eventType": "SERVER_PREP_FIN", "eventTypeDesc": "整备能力", "effectType": "SERVER_ONCE_GOLD_WITH_BOND_CONDITION", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "bond", "value": 0.0, "valueStr": "yanShip,investShip" }, { "key": "count", "value": 1.0 } ] } ], "garrisonDisplay": "<休整期结束时>使下个休整期额外获得1资金(若已激活【炎】/【投资人】此特质在整备区也有效)", "backup": { "charId": "char_605_cmedic", "name": "预备干员-医疗", "skillIndex": 2, "uniEquipId": null, "potRank": 0 }, "charId": "char_1033_swire2", "name": "琳琅诗怀雅", "appellation": "Swire the Elegant Wit", "rarity": 6, "profession": "SPECIAL", "subProfessionId": "merchant", "subProfessionName": "行商", "position": "MELEE", "nationId": "lungmen", "groupId": null, "tagList": [ "快速复活", "爆发" ], "stats": { "maxHp": 1864, "atk": 672, "def": 388, "magicResistance": 0.0, "cost": 9, "blockCnt": 1, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 25, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleAttrAdd": null, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "再部署时间减少,撤退时不返还部署费用,在场时每3秒消耗3点部署费用(不足时自动撤退)", "traitBlackboard": [ { "key": "interval", "value": 3.0, "valueStr": null }, { "key": "cost", "value": -3.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_swire2", "name": "“金币辉煌”", "type": "MER-X", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "大买家", "description": "开启技能时获得1枚金币(可用于技能消耗),技能期间每次特性消耗费用时获得1枚金币,并提升自身4%的攻击力(最多叠加8次)", "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "trait_sp", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.04, "valueStr": null }, { "key": "max_stack_cnt", "value": 8.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "破财消灾", "description": "受到致命伤害时,若费用足够则消耗5点部署费用使生命恢复到70%,每次触发该天赋时消耗的费用翻倍", "blackboard": [ { "key": "cost", "value": -5.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.7, "valueStr": null }, { "key": "cost_multi", "value": 2.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_swire2_2", "name": "“见面礼”", "level": 4, "unlockedAtStatus": true, "skillType": "PASSIVE", "durationType": "NONE", "duration": -1.0, "spType": 8, "spCost": 0, "initSp": 0, "maxChargeTime": 1, "increment": 0.0, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "description": "消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力155%的物理伤害,并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "descriptionRaw": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "blackboard": [ { "key": "sp", "value": 3.0 }, { "key": "atk_scale", "value": 1.55 }, { "key": "sluggish", "value": 2.0 }, { "key": "attack@sp", "value": -1.0 } ], "overrideTokenKey": "token_10031_swire2_gdtrap" }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_swire2_1", "name": "仗义疏财", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_swire2_2", "name": "“见面礼”", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_swire2_3", "name": "千金一掷", "unlockPhase": 2 } ], "tokens": [ { "tokenId": "token_10031_swire2_gdtrap", "name": "香槟炸弹", "profession": "TOKEN", "position": "MELEE", "description": null, "shopStateTokenDisplayType": "HIDDEN", "inShopStateTokenDict": true, "evolvePhase": 2, "level": 1, "rangeId": "0-1", "stats": { "maxHp": 1000, "atk": 100, "def": 0, "magicResistance": 0.0, "cost": 0, "blockCnt": 0, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 0, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleTokenAttrAdd": null, "skills": [ { "skillId": "sktok_swire2_gdtrap", "name": "“见面礼”" } ] } ] }, { "chessId": "chess_char_3_04_b", "baseChessId": "chess_char_3_04_a", "goldenChessId": "chess_char_3_04_b", "isGolden": true, "identifier": 175, "tier": 3, "shopLevelSortId": 4, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "yanShip", "investShip" ], "bondNames": [ "炎", "投资人" ], "garrisons": [ { "garrisonId": "garrison_98_b", "desc": "<休整期结束时>使下个休整期额外获得2资金(若已激活【炎】/【投资人】此特质在整备区也有效)", "descRaw": "<休整期结束时>使下个休整期额外获得<@ba.vup>2资金(若已激活【炎】/【投资人】此特质在整备区也有效)", "eventType": "SERVER_PREP_FIN", "eventTypeDesc": "整备能力", "effectType": "SERVER_ONCE_GOLD_WITH_BOND_CONDITION", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "bond", "value": 0.0, "valueStr": "yanShip,investShip" }, { "key": "count", "value": 2.0 } ] } ], "garrisonDisplay": "<休整期结束时>使下个休整期额外获得2资金(若已激活【炎】/【投资人】此特质在整备区也有效)", "backup": { "charId": "char_605_cmedic", "name": "预备干员-医疗", "skillIndex": 2, "uniEquipId": null, "potRank": 0 }, "charId": "char_1033_swire2", "name": "琳琅诗怀雅", "appellation": "Swire the Elegant Wit", "rarity": 6, "profession": "SPECIAL", "subProfessionId": "merchant", "subProfessionName": "行商", "position": "MELEE", "nationId": "lungmen", "groupId": null, "tagList": [ "快速复活", "爆发" ], "stats": { "maxHp": 2323, "atk": 788, "def": 469, "magicResistance": 0.0, "cost": 9, "blockCnt": 1, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 25, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 130.0, "atk": 25.0, "def": 35.0 }, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "再部署时间减少,撤退时不返还部署费用,在场时每3秒消耗3点部署费用(不足时自动撤退)", "traitBlackboard": [ { "key": "interval", "value": 3.0, "valueStr": null }, { "key": "cost", "value": -3.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_swire2", "name": "“金币辉煌”", "type": "MER-X", "equipLevel": 1, "active": true, "traitEffect": "OVERRIDE: 再部署时间减少,撤退时不返还部署费用,在场时每3秒消耗2点部署费用(不足时自动撤退)", "traitBlackboard": [ { "key": "interval", "value": 3.0, "valueStr": null }, { "key": "cost", "value": -2.0, "valueStr": null } ], "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "大买家", "description": "开启技能时获得1枚金币(可用于技能消耗),技能期间每次特性消耗费用时获得1枚金币,并提升自身4%的攻击力(最多叠加8次)", "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "trait_sp", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.04, "valueStr": null }, { "key": "max_stack_cnt", "value": 8.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "破财消灾", "description": "受到致命伤害时,若费用足够则消耗5点部署费用使生命恢复到70%,每次触发该天赋时消耗的费用翻倍", "blackboard": [ { "key": "cost", "value": -5.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.7, "valueStr": null }, { "key": "cost_multi", "value": 2.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, "skill": { "skillIndex": 1, "skillId": "skchr_swire2_2", "name": "“见面礼”", "level": 7, "unlockedAtStatus": true, "skillType": "PASSIVE", "durationType": "NONE", "duration": -1.0, "spType": 8, "spCost": 0, "initSp": 0, "maxChargeTime": 1, "increment": 0.0, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "description": "消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力170%的物理伤害,并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为4", "descriptionRaw": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为4", "blackboard": [ { "key": "sp", "value": 4.0 }, { "key": "atk_scale", "value": 1.7 }, { "key": "sluggish", "value": 2.0 }, { "key": "attack@sp", "value": -1.0 } ], "overrideTokenKey": "token_10031_swire2_gdtrap" }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_swire2_1", "name": "仗义疏财", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_swire2_2", "name": "“见面礼”", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_swire2_3", "name": "千金一掷", "unlockPhase": 2 } ], "tokens": [ { "tokenId": "token_10031_swire2_gdtrap", "name": "香槟炸弹", "profession": "TOKEN", "position": "MELEE", "description": null, "shopStateTokenDisplayType": "HIDDEN", "inShopStateTokenDict": true, "evolvePhase": 2, "level": 60, "rangeId": "0-1", "stats": { "maxHp": 1000, "atk": 100, "def": 0, "magicResistance": 0.0, "cost": 0, "blockCnt": 0, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 0, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleTokenAttrAdd": null, "skills": [ { "skillId": "sktok_swire2_gdtrap", "name": "“见面礼”" } ] } ] }, { "chessId": "chess_char_3_05_a", "baseChessId": "chess_char_3_05_a", "goldenChessId": "chess_char_3_05_b", "isGolden": false, "identifier": 43, "tier": 3, "shopLevelSortId": 5, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_3_05_b", "upgradeNum": 3, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2", "status": { "evolvePhase": 2, "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "egirShip", "steadShip", "raidShip" ], "bondNames": [ "阿戈尔", "坚守", "突袭" ], "garrisons": [ { "garrisonId": "garrison_38_a", "desc": "<战斗中>每击倒2名单位时,使已激活的【阿戈尔】【坚守】【突袭】层数+1", "descRaw": "<战斗中>每击倒2名单位时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+1", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_event_selfkillenemy" }, { "key": "check_cnt", "value": 2.0 }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "egirShip,steadShip,raidShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 1.0 } ] } ], "garrisonDisplay": "<战斗中>每击倒2名单位时,使已激活的【阿戈尔】【坚守】【突袭】层数+1", "backup": { "charId": "char_601_cguard", "name": "预备干员-近卫", "skillIndex": 2, "uniEquipId": null, "potRank": 0 }, "charId": "char_263_skadi", "name": "斯卡蒂", "appellation": "Skadi", "rarity": 6, "profession": "WARRIOR", "subProfessionId": "fearless", "subProfessionName": "无畏者", "position": "MELEE", "nationId": "egir", "groupId": "abyssal", "tagList": [ "输出", "生存" ], "stats": { "maxHp": 2938, "atk": 842, "def": 220, "magicResistance": 0.0, "cost": 19, "blockCnt": 1, "baseAttackTime": 1.5, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleAttrAdd": null, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "能够阻挡一个敌人", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_skadi", "name": "潮湿的剑袋", "type": "DRE-Y", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "深海掠食者", "description": "编入队伍时,所有【深海猎人】干员的攻击力+14%", "blackboard": [ { "key": "atk", "value": 0.14, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "迅捷出击", "description": "自身再部署时间-10秒", "blackboard": [ { "key": "respawn_time", "value": -10.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 2, "skill": { "skillIndex": 2, "skillId": "skchr_skadi_3", "name": "涌潮悲歌", "level": 4, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 38.0, "spType": "INCREASE_WITH_TIME", "spCost": 90, "initSp": 55, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "攻击力、防御力和生命上限各+85%", "descriptionRaw": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}", "blackboard": [ { "key": "atk", "value": 0.85 }, { "key": "def", "value": 0.85 }, { "key": "max_hp", "value": 0.85 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skcom_quickattack[3]", "name": "迅捷打击·γ型", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_skadi_2", "name": "跃浪击", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_skadi_3", "name": "涌潮悲歌", "unlockPhase": 2 } ], "tokens": [] }, { "chessId": "chess_char_3_05_b", "baseChessId": "chess_char_3_05_a", "goldenChessId": "chess_char_3_05_b", "isGolden": true, "identifier": 176, "tier": 3, "shopLevelSortId": 5, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "egirShip", "steadShip", "raidShip" ], "bondNames": [ "阿戈尔", "坚守", "突袭" ], "garrisons": [ { "garrisonId": "garrison_38_b", "desc": "<战斗中>每击倒2名敌人时,使已激活的【阿戈尔】【坚守】【突袭】层数+2", "descRaw": "<战斗中>每击倒2名敌人时,使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+2", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_event_selfkillenemy" }, { "key": "check_cnt", "value": 2.0 }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "egirShip,steadShip,raidShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 2.0 } ] } ], "garrisonDisplay": "<战斗中>每击倒2名敌人时,使已激活的【阿戈尔】【坚守】【突袭】层数+2", "backup": { "charId": "char_601_cguard", "name": "预备干员-近卫", "skillIndex": 2, "uniEquipId": null, "potRank": 0 }, "charId": "char_263_skadi", "name": "斯卡蒂", "appellation": "Skadi", "rarity": 6, "profession": "WARRIOR", "subProfessionId": "fearless", "subProfessionName": "无畏者", "position": "MELEE", 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"description": "编入队伍时,所有【深海猎人】干员的攻击力+14%", "blackboard": [ { "key": "atk", "value": 0.14, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "迅捷出击", "description": "自身再部署时间-10秒", "blackboard": [ { "key": "respawn_time", "value": -10.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 2, "skill": { "skillIndex": 2, "skillId": "skchr_skadi_3", "name": "涌潮悲歌", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 41.0, "spType": "INCREASE_WITH_TIME", "spCost": 90, "initSp": 60, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "攻击力、防御力和生命上限各+100%", "descriptionRaw": "攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}", "blackboard": [ { "key": "atk", "value": 1.0 }, { "key": "def", "value": 1.0 }, { "key": "max_hp", "value": 1.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skcom_quickattack[3]", "name": "迅捷打击·γ型", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_skadi_2", "name": "跃浪击", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_skadi_3", "name": "涌潮悲歌", "unlockPhase": 2 } ], "tokens": [] }, { "chessId": "chess_char_3_06_a", "baseChessId": "chess_char_3_06_a", "goldenChessId": "chess_char_3_06_b", "isGolden": false, "identifier": 44, "tier": 3, "shopLevelSortId": 6, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_3_06_b", "upgradeNum": 3, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2", "status": { "evolvePhase": 2, "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "sargonShip" ], "bondNames": [ "萨尔贡" ], "garrisons": [ { 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"spType": "INCREASE_WITH_TIME", "spCost": 55, "initSp": 13, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "停止攻击,生命上限+40%,受到攻击时对周围的地面敌人造成攻击力110%的法术伤害并附带25%攻击力的凋亡损伤(每2秒最多触发一次);若技能期间受到元素损伤则攻击力+70%至技能结束", "descriptionRaw": "停止攻击,生命上限<@ba.vup>+{max_hp:0%},受到攻击时对周围的地面敌人造成攻击力<@ba.vup>{atk_scale:0%}的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}攻击力的<$ba.dt.apoptosis2>凋亡损伤(每<@ba.vup>{aoe_cd}秒最多触发一次);若技能期间受到<$ba.dt.element>元素损伤则攻击力<@ba.vup>+{atk:0%}至技能结束", "blackboard": [ { "key": "atk_scale", "value": 1.1 }, { "key": "ep_damage_ratio", "value": 0.25 }, { "key": "atk", "value": 0.7 }, { "key": "aoe_cd", "value": 2.0 }, { "key": "max_hp", "value": 0.4 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "TAKE_DAMAGE", "matchedBy": "profession(TANK)" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_philae_1", "name": "灵河护佑", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_philae_2", "name": "冥河诅咒", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_3_06_b", "baseChessId": "chess_char_3_06_a", "goldenChessId": "chess_char_3_06_b", "isGolden": true, "identifier": 177, "tier": 3, "shopLevelSortId": 6, "chessType": "PRESET", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 3, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "sargonShip" ], "bondNames": [ "萨尔贡" ], "garrisons": [ { "garrisonId": "garrison_43_b", "desc": "<战斗中>开启技能时,使已激活的【萨尔贡】层数+12", "descRaw": "<战斗中>开启技能时,使已激活的【萨尔贡】层数<@ba.vup>+12", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_event_useskill" }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "sargonShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 12.0 } ] } ], "garrisonDisplay": "<战斗中>开启技能时,使已激活的【萨尔贡】层数+12", "backup": null, "charId": "char_4148_philae", "name": "菲莱", "appellation": "Philae", "rarity": 5, "profession": "TANK", "subProfessionId": "primprotector", "subProfessionName": "本源铁卫", "position": "MELEE", "nationId": "sargon", "groupId": null, "tagList": [ "元素", "防护" ], "stats": { "maxHp": 3148, "atk": 617, "def": 516, "magicResistance": 10.0, "cost": 25, "blockCnt": 3, "baseAttackTime": 1.6, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 150.0, "atk": 45.0 }, "rangeId": "0-1", "rangeGrid": [ [ 0, 0 ] ], "trait": "能够阻挡三个敌人,可以造成元素损伤", "traitBlackboard": null, "module": { 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"MANUAL", "durationType": "NONE", "duration": 20.0, "spType": "INCREASE_WITH_TIME", "spCost": 33, "initSp": 10, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "每次攻击把目标小力地拖拽至面前,并造成相当于攻击力110%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力210%的法术伤害", "descriptionRaw": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "blackboard": [ { "key": "attack@atk_scale", "value": 1.1 }, { "key": "atk_scale", "value": 2.1 }, { "key": "attack@force", "value": 0.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "SEARCH", "matchedBy": "subProfessionId(phalanx)" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_mint_1", "name": "风语", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_mint_2", "name": "聚能涡旋", "unlockPhase": 1 } ], "tokens": [] }, { "chessId": "chess_char_3_08_b", "baseChessId": "chess_char_3_08_a", 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"charLevel": 60, "skillLevel": 7, "equipLevel": 1, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "yanShip", "arcaneShip" ], "bondNames": [ "炎", "奥术" ], "garrisons": [ { "garrisonId": "garrison_119_b", "desc": "<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【奥术】层数+4", "descRaw": "<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【奥术】层数<@ba.vup>+4", "eventType": "SERVER_PREP_FIN", "eventTypeDesc": "持续叠加", "effectType": "SERVER_ADD_BOND_METHOD", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "add_method", "value": 0.0, "valueStr": "round_gain_char" }, { "key": "bond", "value": 0.0, "valueStr": "yanShip,arcaneShip" }, { "key": "multi", "value": 4.0 }, { "key": "conditionkey", "value": 0.0, "valueStr": "character_target_inboard" } ] } ], "garrisonDisplay": "<休整期结束时>当前休整期每获得过一名干员,使已激活的【炎】【奥术】层数+4", "backup": { "charId": "char_614_acsupo", "name": "Raidian", "skillIndex": 2, "uniEquipId": "uniequip_002_acsupo", "potRank": 0 }, "charId": "char_2015_dusk", "name": "夕", "appellation": "Dusk", 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"garrison_40_b", "desc": "<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数+10、【不屈】层数+10", "descRaw": "<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数<@ba.vup>+10、【不屈】层数<@ba.vup>+10", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_event_selfdead" }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_id", "value": 0.0, "valueStr": "egirShip,indomShip" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 10.0 } ] } ], "garrisonDisplay": "<战斗中>自身被击倒或替身与本体进行切换时,使已激活的【阿戈尔】层数+10、【不屈】层数+10", "backup": { "charId": "char_609_acguad", "name": "Sharp", "skillIndex": 2, "uniEquipId": "uniequip_002_acguad", "potRank": 0 }, "charId": "char_1023_ghost2", "name": "归溟幽灵鲨", "appellation": "Specter the Unchained", "rarity": 6, "profession": "SPECIAL", "subProfessionId": "dollkeeper", "subProfessionName": "傀儡师", "position": "MELEE", "nationId": "egir", "groupId": "abyssal", "tagList": [ "输出", "快速复活" ], "stats": { "maxHp": 2804, "atk": 742, "def": 303, "magicResistance": 0.0, "cost": 16, "blockCnt": 2, "baseAttackTime": 1.2, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 200.0, "atk": 50.0 }, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0),持续20秒后自身再次替换<替身>", "traitBlackboard": [ { "key": "duration", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null }, { "key": "max_hp", "value": 0.0, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_ghost2", "name": "“唱片”收藏箱", "type": "PUM-X", "equipLevel": 1, "active": true, "traitEffect": "OVERRIDE: 受到致命伤时不撤退,切换成<替身>作战(替身阻挡数为0但攻击力提升),持续20秒后自身再次替换<替身>", "traitBlackboard": [ { "key": "duration", "value": 20.0, 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"key": "multi", "value": 2.0 }, { "key": "conditionkey", "value": 0.0, "valueStr": "character_target_inboard" } ] } ], "garrisonDisplay": "<休整期结束时>本回合每获得过1名干员,使已激活的【投资人】层数+2", "backup": { "charId": "char_615_acspec", "name": "Misery", "skillIndex": 2, "uniEquipId": "uniequip_002_acspec", "potRank": 0 }, "charId": "char_264_f12yin", "name": "山", "appellation": "Mountain", "rarity": 6, "profession": "WARRIOR", "subProfessionId": "fighter", "subProfessionName": "斗士", "position": "MELEE", "nationId": "columbia", "groupId": null, "tagList": [ "输出", "生存" ], "stats": { "maxHp": 2738, "atk": 584, "def": 352, "magicResistance": 0.0, "cost": 11, "blockCnt": 1, "baseAttackTime": 0.78, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleAttrAdd": { "maxHp": 160.0, "atk": 35.0, "def": 15.0 }, "rangeId": "1-1", "rangeGrid": [ [ 0, 0 ], [ 0, 1 ] ], "trait": "能够阻挡一个敌人", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_f12yin", "name": "“自由的代价”", "type": "FGT-Y", "equipLevel": 1, "active": true, "traitEffect": "OVERRIDE: 能够阻挡一个敌人,生命值高于50%时攻击速度+10", "traitBlackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null } ], "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "巨力重拳", "description": "攻击时有20%的几率攻击力提升至160%,并在3秒内使目标攻击力降低15%(不可叠加)", "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "atk", "value": -0.15, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "强壮肉体", "description": "防御力+10%,获得15%的物理闪避", "blackboard": [ { "key": "def", "value": 0.1, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 1, 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"subProfessionName": "神射手", "position": "RANGED", "nationId": "laterano", "groupId": null, "tagList": [ "输出", "爆发" ], "stats": { "maxHp": 1158, "atk": 984, "def": 143, "magicResistance": 0.0, "cost": 22, "blockCnt": 1, "baseAttackTime": 2.7, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleAttrAdd": null, "rangeId": "3-9", "rangeGrid": [ [ 2, 0 ], [ 2, 1 ], [ 2, 2 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 1, 3 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ 0, 4 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -1, 3 ], [ -2, 0 ], [ -2, 1 ], [ -2, 2 ] ], "trait": "优先攻击攻击范围内防御力最低的敌方单位", "traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_lemuen", "name": "“弹匣与花窗”", "type": "DEA-Y", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "跨境追缉许可", "description": 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"descRaw": "<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数<@ba.vup>+4", "eventType": "IN_BATTLE", "eventTypeDesc": "持续叠加", "effectType": "ADD_BOND", "battleRuneKey": "char_dynamic_ability_new", "charLevel": 0, "blackboard": [ { "key": "at_root", "value": 1.0 }, { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_event_consume_ammo" }, { "key": "range_id", "value": 0.0, "valueStr": "0-1" }, { "key": "consume_count", "value": 10.0 }, { "key": "bond_id", "value": 0.0, "valueStr": "lateranoShip,preciShip" }, { "key": "bond_type", "value": 0.0, "valueStr": "bond_by_id" }, { "key": "bond_add_type", "value": 0.0, "valueStr": "by_count" }, { "key": "bond_add_count", "value": 4.0 }, { "key": "conditionkey", "value": 0.0, "valueStr": "character_same_row" }, { "key": "check_count", "value": 3.0 } ] } ], "garrisonDisplay": "<战斗中>自身每消耗10发子弹,若同一行有3名干员,使已激活的【拉特兰】【精准】层数+4", "backup": { "charId": "char_611_acnipe", "name": "Stormeye", "skillIndex": 2, "uniEquipId": "uniequip_002_acnipe", 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true, "traitEffect": "ADD: 攻击的敌人未被击倒时自身额外获得1点技力", "traitBlackboard": [ { "key": "sp", "value": 1.0, "valueStr": null } ], "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "跨境追缉许可", "description": "精英或领袖敌人在拉特兰干员的攻击范围内停留超过8秒后被通缉,受到拉特兰干员的攻击时伤害提升15%,蕾缪安可以攻击到所有被通缉的目标", "blackboard": [ { "key": "interval", "value": 8.0, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "逃犯引渡手续", "description": "在场15秒后,攻击力+18%,自身弹药类技能弹药上限+2,其他拉特兰干员弹药类技能弹药上限+1", "blackboard": [ { "key": "interval", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.18, "valueStr": null }, { "key": "add_count", "value": 2.0, "valueStr": null }, { "key": "ex_add_count", "value": 1.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": true, "moduleTarget": "TALENT_DATA_ONLY", "isToken": false } ], "defaultSkillIndex": 2, "skill": { "skillIndex": 2, "skillId": "skchr_lemuen_3", "name": "礼炮·强制追思", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "AMMO", "duration": -1.0, "spType": "INCREASE_WITH_TIME", "spCost": 42, "initSp": 29, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "停止攻击,每0.5秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力270%的范围物理伤害(中心伤害提升至攻击力的390%)\n攻击装有5发弹药,打完后结束(可随时停止技能)", "descriptionRaw": "停止攻击,每<@ba.vup>{attack@aim_interval}秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}的范围物理伤害(中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%})\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "blackboard": [ { "key": "attack@trigger_time", "value": 5.0 }, { "key": "attack@projectile_range", "value": 1.5 }, { "key": "attack@aim_interval", "value": 0.5 }, { "key": "attack@emit_offset", "value": 0.2 }, { "key": "attack@proj_atk_scale_1", "value": 3.9 }, { "key": "attack@dist_1", "value": 0.8 }, { "key": "attack@proj_atk_scale_2", "value": 2.7 }, { "key": "attack@dist_2", "value": 1.5 }, { "key": "attack@limited_hit_time", "value": 1.0 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "DEFAULT", "matchedBy": "none [ASSUMED default]" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_lemuen_1", "name": "重逢问候", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_lemuen_2", "name": "归乡邀约", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_lemuen_3", "name": "礼炮·强制追思", "unlockPhase": 2 } ], "tokens": [] }, { "chessId": "chess_char_6_02_a", "baseChessId": "chess_char_6_02_a", "goldenChessId": "chess_char_6_02_b", "isGolden": false, "identifier": 110, "tier": 6, "shopLevelSortId": 2, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_6_02_b", "upgradeNum": 3, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2", "status": { 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"traitBlackboard": null, "module": { "uniEquipId": "uniequip_002_yu", "name": "人间百味", "type": "PRP-X", "equipLevel": 3, "active": true, "traitEffect": "ADD: 阻挡敌人时,自身造成的元素损伤提升15%", "traitBlackboard": [ { "key": "ep_damage_scale", "value": 1.15, "valueStr": null } ], "hiddenTalentEffects": [ { "target": "TALENT", "blackboard": [ { "key": "cnt", "value": 4.0, "valueStr": null }, { "key": "damage_scale", "value": 1.14, "valueStr": null } ] }, { "target": "TALENT", "blackboard": [ { "key": "cnt", "value": 4.0, "valueStr": null }, { "key": "damage_scale", "value": 1.14, "valueStr": null } ] } ] }, "talents": [ { "index": 0, "name": "礼尚往来", "description": "阻挡敌人时自身获得25%的庇护,并使阻挡的目标每秒受到相当于攻击力40%的法术伤害和相当于攻击力12%的灼燃损伤", "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "yu_t_1[enemy].atk_scale", "value": 0.4, "valueStr": null }, { "key": "yu_t_1[enemy].ep_damage_ratio", "value": 0.12, "valueStr": null }, { "key": "yu_t_1[enemy].interval", "value": 1.0, 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"生命上限+80%,攻击力+80%,防御力+80%,将第二天赋效果赋予全场所有干员;生成一面跨越整个战场的火墙,其他友方穿过火墙造成法术伤害时附带相当于余攻击力7%的灼燃损伤,敌方子弹穿过火墙时有15%几率被清除", "descriptionRaw": "生命上限<@ba.vup>+{max_hp:0%},攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},将第二天赋效果赋予全场所有干员;生成一面跨越整个战场的火墙,其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>{ep_damage_ratio:0%}的<$ba.dt.burning2>灼燃损伤,敌方子弹穿过火墙时有<@ba.vup>{prob:0%}几率被清除", "blackboard": [ { "key": "max_hp", "value": 0.8 }, { "key": "atk", "value": 0.8 }, { "key": "def", "value": 0.8 }, { "key": "ep_damage_ratio", "value": 0.07 }, { "key": "prob", "value": 0.15 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "CUSTOM_RANGE_SEARCH_ENEMY", "matchedBy": "charId+skillIndex" }, "skillTriggerCustomRangeId": "3-15", "skillTriggerCustomRangeGrid": [ [ 2, 0 ], [ 2, 1 ], [ 2, 2 ], [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 1, 3 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -1, 3 ], [ -2, 0 ], [ -2, 1 ], [ -2, 2 ] ], "allSkills": [ { "index": 0, "skillId": "skchr_yu_1", "name": "今日做东", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_yu_2", "name": "厚礼上宾", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_yu_3", "name": "灶里乾坤", "unlockPhase": 2 } ], "tokens": [] }, { "chessId": "chess_char_6_04_a", "baseChessId": "chess_char_6_04_a", "goldenChessId": "chess_char_6_04_b", "isGolden": false, "identifier": 112, "tier": 6, "shopLevelSortId": 4, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": "chess_char_6_04_b", "upgradeNum": 3, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2", "status": { "evolvePhase": 2, "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "egirShip" ], "bondNames": [ "阿戈尔" ], "garrisons": [ { "garrisonId": "garrison_84_a", "desc": "【阿戈尔】每叠加10层,本干员每秒回复50生命,自然技力回复速度+0.15/秒", "descRaw": "【阿戈尔】每叠加10层,本干员每秒回复50生命,自然技力回复速度+0.15/秒", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "GAIN_BUFF", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_eff_attrByBond" }, { "key": "divide_num", "value": 10.0 }, { "key": "bond_id", "value": 0.0, "valueStr": "egirShip" }, { "key": "hp_recovery_per_sec", "value": 50.0 }, { "key": "sp_recovery_per_sec", "value": 0.15 } ] } ], "garrisonDisplay": "【阿戈尔】每叠加10层,本干员每秒回复50生命,自然技力回复速度+0.15/秒", "backup": { "charId": "char_614_acsupo", "name": "Raidian", "skillIndex": 2, "uniEquipId": "uniequip_002_acsupo", "potRank": 0 }, "charId": "char_1012_skadi2", "name": "浊心斯卡蒂", "appellation": "Skadi the Corrupting Heart", "rarity": 6, "profession": "SUPPORT", "subProfessionId": "bard", "subProfessionName": "吟游者", "position": "RANGED", "nationId": "egir", "groupId": null, "tagList": [ "支援", "生存", "输出" ], "stats": { "maxHp": 1202, "atk": 305, "def": 186, "magicResistance": 0.0, "cost": 8, "blockCnt": 1, "baseAttackTime": 1.3, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleAttrAdd": null, "rangeId": "x-1", "rangeGrid": [ [ 2, 0 ], [ 1, -1 ], [ 1, 0 ], [ 1, 1 ], [ 0, -2 ], [ 0, -1 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ -1, -1 ], [ -1, 0 ], [ -1, 1 ], [ -2, 0 ] ], "trait": "不攻击,持续恢复范围内所有友军生命(每秒相当于自身攻击力10%的生命),自身不受鼓舞影响", "traitBlackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.1, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_skadi2", "name": "蜕化的残迹", "type": "BAR-X", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "远古血亲", "description": "可以使用一个持续25秒的海嗣,海嗣的攻击范围视为自身攻击范围的延伸", "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null } ], "rangeId": null, "tokenKey": "token_10017_skadi2_dedant", "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "捕食习性", "description": "自身或海嗣攻击范围内存在我方干员时,自身攻击力+6%;存在【深海猎人】干员时改为攻击力+15%", "blackboard": [ { "key": "skadi2_t_2[atk][1].atk", "value": 0.06, "valueStr": null }, { "key": "skadi2_t_2[atk][2].atk", "value": 0.15, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 2, "skill": { "skillIndex": 2, "skillId": "skchr_skadi2_3", "name": "\"潮涌,潮枯\"", "level": 4, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 20.0, "spType": "INCREASE_WITH_TIME", "spCost": 39, "initSp": 15, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "特性变为自身每秒流失5%生命,使范围内所有敌人每秒受到40%攻击力的真实伤害(自身与海嗣造成的伤害可叠加),范围内所有友方单位获得相当于浊心斯卡蒂65%攻击力的鼓舞效果", "descriptionRaw": "特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}生命,使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害(自身与海嗣造成的伤害可叠加),范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}攻击力的<$ba.inspire>鼓舞效果", "blackboard": [ { "key": "atk_scale", "value": 0.4 }, { "key": "atk", "value": 0.65 }, { "key": "hp_ratio", "value": 0.05 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "ALWAYS", "matchedBy": "subProfessionId(bard)" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_skadi2_1", "name": "同归殊途之吟", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_skadi2_2", "name": "同葬无光之愿", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_skadi2_3", "name": "\"潮涌,潮枯\"", "unlockPhase": 2 } ], "tokens": [ { "tokenId": "token_10017_skadi2_dedant", "name": "斯卡蒂的海嗣", "profession": "TOKEN", "position": "ALL", "description": "不会受到攻击", "shopStateTokenDisplayType": "DEFAULT", "inShopStateTokenDict": true, "evolvePhase": 2, "level": 1, "rangeId": "x-4", "stats": { "maxHp": 100, "atk": 100, "def": 0, "magicResistance": 0.0, "cost": 5, "blockCnt": 0, "baseAttackTime": 1.0, "attackSpeed": 100.0, "respawnTime": 30, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleTokenAttrAdd": null, "skills": [ { "skillId": "sktok_skadi2_1", "name": "共鸣" }, { "skillId": "sktok_skadi2_2", "name": "共鸣" }, { "skillId": "sktok_skadi2_3", "name": "共鸣" } ] } ] }, { "chessId": "chess_char_6_04_b", "baseChessId": "chess_char_6_04_a", "goldenChessId": "chess_char_6_04_b", "isGolden": true, "identifier": 245, "tier": 6, "shopLevelSortId": 4, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 60, "skillLevel": 7, "equipLevel": 3, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "egirShip" ], "bondNames": [ "阿戈尔" ], "garrisons": [ { "garrisonId": "garrison_84_b", "desc": "【阿戈尔】每叠加10层,本干员每秒回复100生命,自然技力回复速度+0.3/秒", "descRaw": "【阿戈尔】每叠加10层,本干员每秒回复100生命,自然技力回复速度+0.3/秒", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "GAIN_BUFF", "battleRuneKey": "env_gbuff_new_with_verify", "charLevel": 0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "act1autochess_gar_eff_attrByBond" }, { "key": "divide_num", "value": 10.0 }, { "key": "bond_id", "value": 0.0, "valueStr": "egirShip" }, { "key": "hp_recovery_per_sec", "value": 100.0 }, { "key": "sp_recovery_per_sec", "value": 0.3 } ] } ], "garrisonDisplay": "【阿戈尔】每叠加10层,本干员每秒回复100生命,自然技力回复速度+0.3/秒", "backup": { "charId": "char_614_acsupo", "name": "Raidian", "skillIndex": 2, "uniEquipId": "uniequip_002_acsupo", "potRank": 0 }, "charId": "char_1012_skadi2", "name": "浊心斯卡蒂", "appellation": "Skadi the Corrupting Heart", "rarity": 6, "profession": "SUPPORT", "subProfessionId": "bard", "subProfessionName": "吟游者", "position": "RANGED", "nationId": "egir", "groupId": null, "tagList": [ "支援", "生存", "输出" ], "stats": { "maxHp": 1598, "atk": 382, "def": 234, "magicResistance": 0.0, "cost": 8, "blockCnt": 1, "baseAttackTime": 1.3, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, 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false, "fromModule": true, "moduleTarget": "TALENT_DATA_ONLY", "isToken": false }, { "index": 1, "name": "捕食习性", "description": "自身或海嗣攻击范围内存在我方干员时,自身攻击力+6%;存在【深海猎人】干员时改为攻击力+15%", "blackboard": [ { "key": "skadi2_t_2[atk][1].atk", "value": 0.06, "valueStr": null }, { "key": "skadi2_t_2[atk][2].atk", "value": 0.15, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false } ], "defaultSkillIndex": 2, "skill": { "skillIndex": 2, "skillId": "skchr_skadi2_3", "name": "\"潮涌,潮枯\"", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 20.0, "spType": "INCREASE_WITH_TIME", "spCost": 38, "initSp": 15, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "特性变为自身每秒流失5%生命,使范围内所有敌人每秒受到55%攻击力的真实伤害(自身与海嗣造成的伤害可叠加),范围内所有友方单位获得相当于浊心斯卡蒂80%攻击力的鼓舞效果", "descriptionRaw": 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"increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "立即获得13点费用,自身与流形攻击力+22%,若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩,若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚", "descriptionRaw": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "blackboard": [ { "key": "cost", "value": 13.0 }, { "key": "atk", "value": 0.22 }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0 }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5 } ], "overrideTokenKey": null }, "skillTrigger": { "rule": "ALWAYS", "matchedBy": "subProfessionId(tactician)" }, "skillTriggerCustomRangeId": null, "skillTriggerCustomRangeGrid": null, "allSkills": [ { "index": 0, "skillId": "skchr_mlyss_1", "name": "渐进性润化", "unlockPhase": 0 }, { "index": 1, "skillId": "skchr_mlyss_2", "name": "生态耦合", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_mlyss_3", "name": "浅层非熵适应", "unlockPhase": 2 } ], "tokens": [ { "tokenId": "token_10030_mlyss_wtrman", "name": "流形", "profession": "TOKEN", "position": "ALL", "description": "初始攻击造成法术伤害,只能部署在召唤者攻击范围内", "shopStateTokenDisplayType": "DEFAULT", "inShopStateTokenDict": true, "evolvePhase": 2, "level": 1, "rangeId": "0-1", "stats": { "maxHp": 1600, "atk": 247, "def": 210, "magicResistance": 0.0, "cost": 0, "blockCnt": 0, "baseAttackTime": 1.5, "attackSpeed": 100.0, "respawnTime": 10, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleTokenAttrAdd": null, "skills": [ { "skillId": "sktok_mlyss_wtrman_1", "name": "流形" }, { "skillId": "sktok_mlyss_wtrman_2", "name": "流形" }, { "skillId": "sktok_mlyss_wtrman_3", "name": "流形" } ] } ] }, { "chessId": "chess_char_6_11_b", "baseChessId": "chess_char_6_11_a", "goldenChessId": "chess_char_6_11_b", "isGolden": true, "identifier": 252, "tier": 6, "shopLevelSortId": 11, "chessType": "NORMAL", "isHidden": false, "diyRarityRequirement": null, "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 60, "skillLevel": 7, "equipLevel": 3, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [ "maniShip" ], "bondNames": [ "调和" ], "garrisons": [ { "garrisonId": "garrison_76_b", "desc": "<获得时>获得2个“变形同构体”", "descRaw": "<获得时>获得2个“变形同构体”", "eventType": "SERVER_GAIN", "eventTypeDesc": "整备能力", "effectType": "SERVER_GAIN_EQUIP", "battleRuneKey": null, "charLevel": 0, "blackboard": [ { "key": "chess", "value": 0.0, "valueStr": "chess_item_6_09_e_a" }, { "key": "count", "value": 2.0 } ] } ], "garrisonDisplay": "<获得时>获得2个“变形同构体”", "backup": { "charId": "char_608_acpion", "name": "郁金香", "skillIndex": 2, "uniEquipId": "uniequip_002_acpion", "potRank": 0 }, "charId": "char_249_mlyss", "name": "缪尔赛思", "appellation": "Muelsyse", "rarity": 6, "profession": 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}, { "index": 1, "skillId": "skchr_mlyss_2", "name": "生态耦合", "unlockPhase": 1 }, { "index": 2, "skillId": "skchr_mlyss_3", "name": "浅层非熵适应", "unlockPhase": 2 } ], "tokens": [ { "tokenId": "token_10030_mlyss_wtrman", "name": "流形", "profession": "TOKEN", "position": "ALL", "description": "初始攻击造成法术伤害,只能部署在召唤者攻击范围内", "shopStateTokenDisplayType": "DEFAULT", "inShopStateTokenDict": true, "evolvePhase": 2, "level": 60, "rangeId": "0-1", "stats": { "maxHp": 1865, "atk": 283, "def": 241, "magicResistance": 0.0, "cost": 0, "blockCnt": 0, "baseAttackTime": 1.5, "attackSpeed": 100.0, "respawnTime": 10, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0.0, "massLevel": 0.0 }, "moduleTokenAttrAdd": null, "skills": [ { "skillId": "sktok_mlyss_wtrman_1", "name": "流形" }, { "skillId": "sktok_mlyss_wtrman_2", "name": "流形" }, { "skillId": "sktok_mlyss_wtrman_3", "name": "流形" } ] } ] }, { "chessId": "chess_char_6_12_a", "baseChessId": "chess_char_6_12_a", "goldenChessId": 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"valueStr": "yanShip,kjeragShip,sargonShip,lateranoShip,victoriaShip,egirShip,kazimierzShip,siracusaShip" }, { "key": "atk", "value": 0.01 }, { "key": "max_hp", "value": 0.01 } ] }, { "garrisonId": "garrison_03_a", "desc": "攻击力和生命值+20%", "descRaw": "攻击力和生命值+<@ba.vup>20%", "eventType": "IN_BATTLE", "eventTypeDesc": "作战能力", "effectType": "GAIN_BUFF", "battleRuneKey": "char_attribute_mul", "charLevel": 0, "blackboard": [ { "key": "atk", "value": 1.2 }, { "key": "max_hp", "value": 1.2 } ] } ], "garrisonDisplay": "攻击力和生命值+20%;核心盟约每叠加3层,本干员攻击力和生命值+1%", "backup": { "charId": "char_612_accast", "name": "Pith", "skillIndex": 2, "uniEquipId": "uniequip_002_accast", "potRank": 0 }, "charId": "char_391_rosmon", "name": "迷迭香", "appellation": "Rosmontis", "rarity": 6, "profession": "SNIPER", "subProfessionId": "bombarder", "subProfessionName": "投掷手", "position": "RANGED", "nationId": "rhodes", "groupId": "elite", "tagList": [ "输出" ], "stats": { "maxHp": 1477, "atk": 584, "def": 200, 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"怪杰", "position": "RANGED", "nationId": "lungmen", "groupId": "penguin", "tagList": [ "输出", "支援" ], "stats": { "maxHp": 1720, "atk": 587, "def": 120, "magicResistance": 10.0, "cost": 13, "blockCnt": 1, "baseAttackTime": 1.3, "attackSpeed": 100.0, "respawnTime": 70, "moveSpeed": 1.0, "hpRecoveryPerSec": 0.0, "spRecoveryPerSec": 1.0, "tauntLevel": 0, "massLevel": 0 }, "moduleAttrAdd": null, "rangeId": "3-3", "rangeGrid": [ [ 1, 0 ], [ 1, 1 ], [ 1, 2 ], [ 1, 3 ], [ 0, 0 ], [ 0, 1 ], [ 0, 2 ], [ 0, 3 ], [ -1, 0 ], [ -1, 1 ], [ -1, 2 ], [ -1, 3 ] ], "trait": "自身生命会不断流失", "traitBlackboard": [ { "key": "hp_ratio", "value": 0.01, "valueStr": null } ], "module": { "uniEquipId": "uniequip_002_angel2", "name": "新朋友圣城生活套组", "type": "GEE-X", "equipLevel": 0, "active": false, "traitEffect": null, "traitBlackboard": null, "hiddenTalentEffects": null }, "talents": [ { "index": 0, "name": "火力电台", "description": "在场时,每当有友方干员的弹药被消耗就会回复自身6%生命值,并有25%概率立即对该干员攻击范围的敌人召唤一次轰炸,造成相当于自身攻击力150%的物理溅射伤害", 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"开火成瘾症", "level": 4, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "AMMO", "duration": -1.0, "spType": "INCREASE_WITH_TIME", "spCost": 30, "initSp": 22, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "立即偷取攻击范围内1名友方干员70点攻击速度(持续至技能结束或新约能天使离场),自身与其获得最大生命值180%的屏障,该屏障会持续衰减,攻击间隔降低,每次攻击造成攻击力230%的物理伤害\n攻击装有35发弹药,打完后结束(可随时停止技能),如果成功偷取攻击速度则额外获得5发弹药", "descriptionRaw": "立即<$ba.steal>偷取攻击范围内<@ba.vup>1名友方干员<@ba.vup>{steal}点攻击速度(持续至技能结束或新约能天使离场),自身与其获得最大生命值<@ba.vup>{shield_max_hp_ratio:0%}的<$ba.barrier>屏障,该<$ba.barrier>屏障会持续衰减,攻击间隔降低,每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能),如果成功<$ba.steal>偷取攻击速度则额外获得5发弹药", "blackboard": [ { "key": "attack@atk_scale", "value": 2.3 }, { "key": "attack@trigger_time", "value": 35.0 }, { "key": "addtional_ammo_each", "value": 5.0 }, { "key": "max_target", "value": 1.0 }, { "key": "recover_each_cnt", "value": 5.0 }, { "key": "shield_max_hp_ratio", 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0.1, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 3.0, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": false }, { "index": 1, "name": "火山灰疗愈", "description": "攻击范围内的友方单位生命上限+8%,且受到的元素损伤降低14%", "blackboard": [ { "key": "max_hp", "value": 0.08, "valueStr": null }, { "key": "ep_damage_resistance", "value": 0.14, "valueStr": null } ], "rangeId": null, "tokenKey": null, "isHideTalent": false, "fromModule": true, "moduleTarget": "TALENT_DATA_ONLY", "isToken": false } ], "defaultSkillIndex": 2, "skill": { "skillIndex": 2, "skillId": "skchr_agoat2_3", "name": "火山回响", "level": 7, "unlockedAtStatus": true, "skillType": "MANUAL", "durationType": "NONE", "duration": 50.0, "spType": "INCREASE_WITH_TIME", "spCost": 70, "initSp": 40, "maxChargeTime": 1, "increment": 1.0, "rangeId": null, "rangeGrid": null, "description": "攻击范围扩大至整个战场,治疗变为45%治疗量和元素损伤回复量的5连发,优先治疗不同的目标,第二天赋的效果提升至3.8倍", 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"trustPct": 0 }, "bondIds": [], "bondNames": [], "garrisons": [], "garrisonDisplay": null, "backup": null, "charId": null, "note": "DIY slot (甄选): player-chosen 6-star operator not already in the pool; no bond -> fallback bond emptyShip (协防干员); no garrison." }, { "chessId": "chess_char_6_diy2_a", "baseChessId": "chess_char_6_diy2_a", "goldenChessId": "chess_char_6_diy2_b", "isGolden": false, "identifier": 132, "tier": 6, "shopLevelSortId": 22, "chessType": "DIY", "isHidden": false, "diyRarityRequirement": "TIER_6", "upgradeChessId": "chess_char_6_diy2_b", "upgradeNum": 3, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_base_2", "status": { "evolvePhase": 2, "charLevel": 1, "skillLevel": 4, "equipLevel": 0, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [], "bondNames": [], "garrisons": [], "garrisonDisplay": null, "backup": null, "charId": null, "note": "DIY slot (甄选): player-chosen 6-star operator not already in the pool; no bond -> fallback bond emptyShip (协防干员); no garrison." }, { "chessId": "chess_char_6_diy2_b", "baseChessId": "chess_char_6_diy2_a", "goldenChessId": "chess_char_6_diy2_b", "isGolden": true, "identifier": 265, "tier": 6, "shopLevelSortId": 22, "chessType": "DIY", "isHidden": false, "diyRarityRequirement": "TIER_6", "upgradeChessId": null, "upgradeNum": 0, "purchasePrice": 4, "chessSoldPrice": 1, "eliteIconId": "char_elite_gold_2", "status": { "evolvePhase": 2, "charLevel": 60, "skillLevel": 7, "equipLevel": 3, "favorPoint": 0, "potentialRank": 0, "trustPct": 0 }, "bondIds": [], "bondNames": [], "garrisons": [], "garrisonDisplay": null, "backup": null, "charId": null, "note": "DIY slot (甄选): player-chosen 6-star operator not already in the pool; no bond -> fallback bond emptyShip (协防干员); no garrison." } ], "buildWarnings": [] }