# DESIGN §28 — 0.2.3 Part of [DESIGN.md](../DESIGN.md) (the index; section numbers are global). ## 28. New content and community fixes This chapter describes the development version, not a published release. Numerical content is rebuilt from CN client 2.7.81, ArknightsGameData commit `17759cc8cdf37388414145d16262a3a06f3ab25e` (2026-10-08), with mechanism notes from PRTS checked on 2026-10-09. Launch-day descriptions may receive corrections. ### 28.1 克莱门莎 — `sim/content/kits/ops/op-clemnt.js` - **Source:** [PRTS 克莱门莎](https://prts.wiki/w/克莱门莎) and the official character, skill and range tables. The non-collaboration 6★ roster gains Clementia (`char_4231_clemnt`), a 本源近卫: 72 DIY operators, 89 backup units including stand-ins, 259 selectable forms. All three skills are selectable in the existing tier-5 / tier-6 DIY slots at their existing skill-rank rules; potential and cultivation follow the player's settings. She has no launch module. Her bonds follow the existing faction mapping, including 阿戈尔. - **Talents:** each physical hit independently rolls 生死定夺's pre-DEF ATK multiplier; an enemy with current DEF below its initial DEF uses the higher probability. 习得性防御 reduces physical / Arts damage from the forward half-plane (including its boundary) or an enemy she blocks; 海怪 uses its separate reduction. Both talents take their potential-sensitive values from the generated data. - **S1:** the charged attack applies its ATK scale and inflicts 侵蚀损伤 proportional to actual HP damage. **S2:** the cabin travels forwards at 2 tiles/s, up to 3 tiles, carrying up to 15 ground enemies with a total weight of 8. Its collision square is 1.1 × 1.1. Impassable terrain stops it; self-bound / teleport-immune units cannot ride. Its actual stopping position becomes a radius-1.5 vortex that can affect air, slows by 70%, and each second deals 200 erosion damage plus the skill's physical damage. Erosion follows the engine's normal resistance, burst cooldown and mode-leader immunity rules. Ordinary skill attacks hit their main ground target and up to four neighbours. - **S3:** attacks select up to three ground enemies and add erosion based on actual HP damage without spending ammunition. A selectable ground enemy's erosion burst anywhere in the current battle marks it for 1 s. The closest mark consumes one of 10 bombardments: three physical + elemental hits in the target tile's five-tile cross. A tile with an outstanding projectile cannot be selected again for 5 s. Values are taken from the skill rank, not inferred from the final rank's description. - **[ASSUMED], pending PRTS confirmation:** S2 ordinary splash radius 1.5 and stable spawn-order tie breaks; 放逐 presently prevents walking, attacking and blocking while keeping the passenger damageable; cabin movement updates every sim tick, stops 0.4 tiles before an impassable edge, and the vortex ends with S2. S3's first impact is 0.5 s after launch, the others 1 s apart; launched projectiles finish after skill end. These are local kit assumptions, not changes to displacement or targeting rules for other operators. - **Tests:** `test/content/op_clemnt.test.js` covers available forms, potential, crit probabilities, directional defence, S1 cadence, S2 capacity / immunity / terrain / air vortex / target cap, and S3 ammo / global marks / mixed damage. Golden changes and the final integration verification are recorded below once complete. ### 28.2 New modules — 黍「好时节」and 乌尔比安「前路」 - **Sources:** [PRTS 黍](https://prts.wiki/w/黍), [PRTS 乌尔比安](https://prts.wiki/w/乌尔比安), official `uniequip_table` and `battle_equip_table` from the same CN revision. Regenerating data adds GUA-Y (`uniequip_003_shu`) and CRU-Y (`uniequip_003_ulpia`) to their existing forms, including the anchor's module lookup. The day's new 5★ operators stay outside the established non-collaboration 6★ DIY pool. - **黍:** GUA-Y's trait gives 15% damage reduction. The upgraded 天有四时 takes the improved HP / ASPD / four-Sui squad bonuses from the module blackboard. Satisfying at least two of the three conditions grants the separate additional ATK bonus (3% / 5% at module levels 2 / 3); it expires when the conditions stop holding. - **乌尔比安:** CRU-Y increases damage to an enemy blocked by any ally by 10%. Its upgraded talent also counts another 深海猎人's credited kills (including delayed hits after that hunter leaves) while 乌尔比安 is deployed, shares the module's specified HP / ATK proportion, and adds one block at 9 stacks. Potential's extra maximum stack is retained. The mode's tier-5 elite form still uses module level 1; support for upgraded talent blackboards does not change that established rule. - **Tests:** `test/content/new-modules-023.test.js`, plus existing 黍 and tier-5 kit cases. The level-3 talent fixture is sourced from the official module blackboard; it is not exposed as a new tier-5 loadout. ### Content verification checkpoint The new content's targeted tests passed 16/16; existing Shu / tier-5 coverage passed 120/120. An independent interaction pass checked retreat cleanup, sleeping passengers, a real rebirth enemy, hit-count life, post-retreat bombardments and delayed hunter kill credit. It found and corrected vortex-position rounding, an unsupported elemental-resistance bypass and an unnecessary on-field check on the credited hunter. All 285 golden scenarios were regenerated: only `roster` and `diy` changed, (`roster-019`, `roster-038`, `diy-059`–`diy-140`), because the added module expands loadout coverage and the added DIY operator / Shu module expand and regroup the DIY scenarios. `bonds`, `fields`, `matches` and `standins` remained byte-identical. Full integration and browser checks follow separately. ### 28.3 Clipboard export inside dialogs — #433 Reported by @RushFTK: exporting settings over an insecure/LAN connection focused the language selector and reported success without copying the export. The fallback textarea was appended outside the active dialog, whose focus trap redirected selection before `execCommand('copy')`. `ui/clipboard.js` now selects its temporary textarea inside the active dialog/guide, validates focus and the whole selection before copying, and always removes it and restores focus, including after exceptions. The secure Clipboard API remains first choice; a failed fallback returns false for the existing manual-copy UI. Shared invite/loadout copying uses the same helper. Device tests passed 16/16; independent interaction probes passed 12/12. The real nested-dialog regression is included in `test/ui/modal.e2e.test.js` for integration testing. ### 28.5 远牙's granted trait on substitute switches — #415 / PR #429 Ported from [PR #429](https://github.com/sganggs/Stronghold-Protocol/pull/429) by @CXUtk; reported and original-mode interaction confirmed by @rosexxxp. The official activity table supplies the amounts: `garrison_148_a/b` grants `garrison_108_a/b`, +4/+8 to active 卡西米尔 and 精准, capped at 24/48 per battle. Only that granted trait additionally listens to `dollSwap`, in both directions, through the existing gain function. Deployment and switches share the original cap, active-bond checks and grant deduplication. Other deployment traits keep their existing triggers. The 7 regression cases cover both real dollkeepers, natural and S2 returns, shared caps, duplicate grant holders, inactive bonds and unrelated timed windows. ### 28.6 Asset download visibility — PR #421 Ported from [PR #421](https://github.com/sganggs/Stronghold-Protocol/pull/421) by @LimitlessHPPK. The asset resolver records every planned leaf with no alternative on disk as `droppedLeaves` in its report; the terminal prints a bounded summary. `--strict` / `SP_ASSETS_STRICT=1` returns exit 1 for those omissions. The default remains a warning, and the existing manifest shrink guard remains in force. Strict mode changes the outcome code; it is not a transaction and does not roll back a manifest already written. Temporary test assets are cleaned up after each case. This is an opt-in tool check, not an added packaging requirement.