{ "_about": "Fallback English for data/*.json texts the official EN tables lack (tools/build-i18n.mjs step 5). Taken from GitHub PR #70 (branch en-translation) by @YuriRestia, reused with credit (the owner's decision of 2026-10-05; NOTICE.md). Entries PR #70 took from ak-spa-database.pages.dev (no licence) are not included. Regenerate the list of untranslated texts with node tools/build-i18n.mjs (report: .cache/build-i18n-report.json `missing`).", "“新车和新生活”": "\"New Car, New Life\"", "“独属自己的一隅”": "\"A Corner of One's Own\"", "“老朋友”": "\"Old Friend\"", "【炎】6名成员激活时召唤的友方单位;开战时攻击力/生命值增加【炎】干员攻击力/生命值总和的30%(见 bonds.json yanShip)": "A friendly unit summoned when 6 members of [Yan] are active; at battle start, ATK/HP increased by 30% of the total ATK/HP of [Yan] Operators (see bonds.json yanShip)", "伤心": "Sad", "再见!": "Bye!", "剑舞": "Sword Dance", "博士士 1": "Doctor-tor 1", "博士士 2": "Doctor-tor 2", "博士士 3": "Doctor-tor 3", "博士士 4": "Doctor-tor 4", "博士士 5": "Doctor-tor 5", "博士士 6": "Doctor-tor 6", "合作愉快": "Nice teamwork", "合作愉快!": "Nice teamwork!", "在<@ba.kw>生息演算中,首次开启技能后,生命上限、攻击力、防御力提升至150%": "In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%", "在<@ba.kw>集成战略中,自身和<替身>造成的物理和法术伤害提升40%,受到的物理和法术伤害减少40%": "In <@ba.kw>Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%", "在生息演算中,首次开启技能后,生命上限、攻击力、防御力提升至150%": "In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%", "在集成战略中,自身和<替身>造成的物理和法术伤害提升40%,受到的物理和法术伤害减少40%": "In Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%", "害怕": "Scared", "对不起": "Sorry", "对不起!": "Sorry!", "对敌方领袖造成伤害最高(仅胜利时)": "Highest damage dealt to the Enemy Leader (victory only)", "开心": "Happy", "归溟幽灵鲨特限证章": "Skadi the Corrupting Heart Limited Badge", "很快就好!": "Almost done!", "快死了": "Dying", "思考": "Thinking", "战场#04 活性源石": "Battlefield #04 Active Originium", "战场#05(上半) 涨潮/特制水上平台": "Battlefield #05 (First Half) High Tide/Special Water Platform", "战场#07(下半) 排气格栅": "Battlefield #07 (Second Half) Exhaust Grille", "攻击力+8%,攻击被<$ba.tremble>战栗的目标时,无视目标33%的防御力,地面敌人首次进入自身攻击范围时,使其<$ba.tremble>战栗6秒": "ATK +8%; when attacking <$ba.tremble>Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts <$ba.tremble>Tremble on it for 6 seconds", "攻击力+8%,攻击被战栗的目标时,无视目标33%的防御力,地面敌人首次进入自身攻击范围时,使其战栗6秒": "ATK +8%; when attacking Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts Tremble on it for 6 seconds", "攻击命中生命值在80%以上的敌人时,3秒内异客对其造成的伤害提升20%;在<@ba.kw>生息演算中,每10秒选择场上5个目标进行雷击(密集的目标更易被选中),对范围内所有单位造成异客攻击力500%的法术伤害,并获得该范围内的视野12秒,使命中的友方单位获得2点技力": "When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in <@ba.kw>Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP", "攻击命中生命值在80%以上的敌人时,3秒内异客对其造成的伤害提升20%;在生息演算中,每10秒选择场上5个目标进行雷击(密集的目标更易被选中),对范围内所有单位造成异客攻击力500%的法术伤害,并获得该范围内的视野12秒,使命中的友方单位获得2点技力": "When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP", "攻击时有25%的几率使目标<$ba.root>束缚1.5秒,首次命中敌人时提升至100%且<$ba.root>束缚时间提升至3秒": "Attacks have a 25% chance to <$ba.root>Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the <$ba.root>Bind duration is increased to 3 seconds", "攻击时有25%的几率使目标束缚1.5秒,首次命中敌人时提升至100%且束缚时间提升至3秒": "Attacks have a 25% chance to Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the Bind duration is increased to 3 seconds", "攻击范围内存在已受伤的友方干员时,自身造成的伤害提升至110%": "When there is an injured allied Operator within Attack Range, damage dealt increases to 110%", "攻击范围内存在已受伤的友方干员时,自身造成的伤害提升至<@ba.kw>110%": "When there is an injured allied Operator within Attack Range, damage dealt increases to <@ba.kw>110%", "敬礼!": "Salute!", "新合同": "New Contract", "晋升精锐次数最多": "Most Elite promotions", "欢呼!": "Cheers!", "欲雪时": "When Snow Is Coming", "沟通小助手": "Little Communication Helper", "没问题!": "No problem!", "消耗资金最多": "Most Funds spent", "激活的盟约层数总和最高": "Highest total activated Alliance Stacks", "甄选干员": "Selected Operator", "百炼嘉维尔特限证章": "Gavial the Invincible Limited Badge", "目标生命值损失最少": "Least LP lost", "策略【不稳定要素】(昆图斯)": "Strategy [Unstable Element] (Quintus)", "米米子 1": "Mimiko 1", "米米子 2": "Mimiko 2", "米米子 3": "Mimiko 3", "米米子 4": "Mimiko 4", "米米子 5": "Mimiko 5", "米米子 6": "Mimiko 6", "维维美 1": "Wiwime 1", "维维美 2": "Wiwime 2", "维维美 3": "Wiwime 3", "维维美 4": "Wiwime 4", "维维美 5": "Wiwime 5", "维维美 6": "Wiwime 6", "表情套组:博士士": "Emote Set: Doctor-tor", "表情套组:米米子": "Emote Set: Mimiko", "表情套组:维维美": "Emote Set: Wiwime", "装备配发数量最多": "Most Equipment equipped", "谢谢": "Thanks", "谢谢!": "Thanks!", "造成伤害时有30%概率对敌人施加灼痕效果:攻击力-20%、38%的<$ba.magicfragile>【法术脆弱】,不可叠加持续8秒": "When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% <$ba.magicfragile>[Arts Fragility], non-stackable, lasts 8 seconds", "造成伤害时有30%概率对敌人施加灼痕效果:攻击力-20%、38%的【法术脆弱】,不可叠加持续8秒": "When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% [Arts Fragility], non-stackable, lasts 8 seconds", "酷!": "Cool!" }