import { test } from 'node:test'; import assert from 'node:assert/strict'; import { GameData } from '../../server/match/gamedata.js'; import { DATA, makeMatch, give, checkInvariants } from './harness.js'; import { PHASE } from '../../shared/constants.js'; import { cardPickable } from '../../public/js/ui/choiceOverlay.js'; const PACK = 'chess_item_5_07_e_a'; const byName = name => Object.values(DATA.chess).find(c => !c.isGolden && c.name === name).chessId; test('a duplicate draft card becomes unavailable when the preceding player exhausts equipment stock', () => { const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep(); const m = h.m, a = h.ps('p_0'), b = h.ps('p_1'); a.acquireItem(PACK); m.phase = PHASE.SP_DRAFT; m.sp = { cards: [PACK, PACK, 'chess_item_1_01_e_a'].map((id, idx) => ({ idx, id, kind: 'item' })), order: ['p_0', 'p_1'], idx: 0, picks: {}, taken: {}, untimed: true }; assert.ok(m.pickCard(a, 0).ok); assert.equal(m.spTurn(), 'p_1'); assert.equal(m.pickCard(b, 1).error, 'SOLD_OUT'); assert.equal(m.sp.picks.p_1, undefined); const card = m.publicView().sp.cards[1]; assert.equal(card.soldOut, true); assert.equal(cardPickable({ turnPid: 'p_1', pickOf: new Map() }, card, { myId: 'p_1', solo: false }), false); assert.ok(m.pickCard(b, 2).ok); m.dispose(); }); test('measured operator capacities and exceptions: co-op doubles shared stock, never private DIY stock', () => { const solo = new GameData(DATA, 'mode_single_normal'), coop = new GameData(DATA, 'mode_multi_normal'); for (const [name, n] of [['普罗旺斯', 10], ['跃跃', 10], ['风丸', 8], ['蒂比', 12], ['哈洛德', 14], ['缪尔赛思', 5]]) { assert.equal(solo.poolCopies(byName(name)), n, name); assert.equal(coop.poolCopies(byName(name)), 2 * n, name); } assert.equal(coop.poolCopies('chess_char_6_diy1_a'), solo.poolCopies('chess_char_6_diy1_a')); assert.equal(solo.itemPoolCopies(PACK), 2); assert.equal(coop.itemPoolCopies(PACK), 2); }); test('shared equipment occupancy includes hand/equipped/elite, never displayed offers; destroying frees stock', () => { const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep(); const m = h.m, a = h.ps('p_0'), b = h.ps('p_1'); assert.equal(m.itemPool.left(PACK), 2); a.funds = 10; const slot = a.shop.slots.findIndex(s => s?.kind === 'item'); assert.ok(slot >= 0); a.shop.slots[slot] = { kind: 'item', id: PACK, basePrice: 1, sold: false, frozen: true }; a.pushItemOffer([PACK]); assert.equal(m.itemPool.left(PACK), 2, 'display reserves nothing'); const x = a.acquireItem(PACK), y = b.acquireItem(PACK); assert.ok(x && y); assert.equal(m.itemPool.left(PACK), 0); const money = a.funds; assert.equal(a.buy(slot).error, 'SOLD_OUT'); assert.equal(a.funds, money); assert.equal(a.shop.slots[slot].sold, false); assert.equal(a.pickReward(0).error, 'SOLD_OUT'); assert.equal(a.offers.length, 1); const id = [...m.pool.entries.keys()].find(id => m.gd.tierOf(id) === 1), owner = give(m, a, id); assert.ok(a.equip(x.uid, owner.uid).ok); assert.equal(m.itemPool.held(PACK), 2); assert.ok(a.sell(owner.uid).ok); assert.equal(m.itemPool.held(PACK), 2, 'selling returns equipment to hand, not to stock'); assert.ok(a.destroy(x.uid).ok); assert.equal(m.itemPool.left(PACK), 1); assert.ok(a.buy(slot).ok, 'a third purchase is legal after one of the two owned copies was destroyed'); assert.equal(m.itemPool.left(PACK), 0); b.eliminate(1); assert.equal(m.itemPool.left(PACK), 1); const gold = a.acquireItem(PACK); assert.ok(gold && m.gd.isGolden(gold.id)); assert.equal(m.itemPool.held(PACK), 2, 'one upgraded item occupies two normal copies'); assert.ok(a.destroy(gold.uid).ok); assert.equal(m.itemPool.left(PACK), 2); checkInvariants(m); m.dispose(); }); test('整备 does not upgrade a purchase that would exceed the shared item cap', () => { const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep(); const m = h.m, a = h.ps('p_0'), b = h.ps('p_1'); const KEY = 'effect:builtin_next_buy_golden_item'; assert.ok(b.acquireItem(PACK)); assert.equal(m.itemPool.left(PACK), 1); a.effects.push({ id: 'zb', key: KEY, name: '整备', counter: 1, battle: false }); a.funds = 50; const slot = a.shop.slots.findIndex((s) => s?.kind === 'item'); assert.ok(slot >= 0); a.shop.slots[slot] = { kind: 'item', id: PACK, basePrice: 1, sold: false, frozen: true }; assert.ok(a.buy(slot).ok); const piece = [...a.hand, ...a.temp].find((p) => p && m.gd.baseIdOf(p.id) === PACK); assert.ok(piece); assert.equal(m.gd.isGolden(piece.id), false, 'the last copy stays normal'); assert.equal(a.effects.find((e) => e.key === KEY).counter, 1, 'the charge is kept'); assert.equal(m.itemPool.held(PACK), m.itemPool.cap(PACK)); checkInvariants(m); const owned = [...b.hand, ...b.temp].find((p) => p && m.gd.baseIdOf(p.id) === PACK); assert.ok(b.destroy(owned.uid).ok); assert.equal(m.itemPool.left(PACK), 1, 'the freed copy is available again'); checkInvariants(m); m.dispose(); }); test('整备 upgrades when the extra golden copy fits, including an uncapped item', () => { const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep(); const m = h.m, a = h.ps('p_0'); const KEY = 'effect:builtin_next_buy_golden_item'; const uncapped = 'chess_item_2_03_e_a'; assert.equal(m.itemPool.cap(uncapped), null); assert.equal(m.itemPool.left(PACK), 2); a.effects.push({ id: 'zb', key: KEY, name: '整备', counter: 1, battle: false }); a.funds = 50; const slot = a.shop.slots.findIndex((s) => s?.kind === 'item'); assert.ok(slot >= 0); a.shop.slots[slot] = { kind: 'item', id: PACK, basePrice: 1, sold: false, frozen: true }; assert.ok(a.buy(slot).ok); const piece = [...a.hand, ...a.temp].find((p) => p && m.gd.baseIdOf(p.id) === PACK); assert.ok(piece && m.gd.isGolden(piece.id)); assert.equal(m.itemPool.held(PACK), 2); assert.equal(a.effects.some((e) => e.key === KEY), false, 'the charge is spent'); a.effects.push({ id: 'zb2', key: KEY, name: '整备', counter: 1, battle: false }); const slot2 = slot === 0 ? 1 : 0; assert.ok(a.shop.slots.length > slot2); a.shop.slots[slot2] = { kind: 'item', id: uncapped, basePrice: 1, sold: false, frozen: true }; assert.ok(a.buy(slot2).ok); const free = [...a.hand, ...a.temp].find((p) => p && m.gd.baseIdOf(p.id) === uncapped); assert.ok(free && m.gd.isGolden(free.id), 'an uncapped item may still become golden'); checkInvariants(m); m.dispose(); }); test('consumed equipment releases its stock; effect-only items have no shared shop cap', () => { const h = makeMatch({ mode: 'solo', seed: 11, fake: true }).start().toPrep(); const m = h.m, p = h.ps('p_0'), id = [...m.pool.entries.keys()][0], owner = give(m, p, id); const item = 'chess_item_1_04_e_a', before = m.itemPool.left(item); const piece = p.acquireItem(item); assert.ok(piece); assert.equal(m.itemPool.left(item), before - 1); assert.ok(p.equip(piece.uid, owner.uid).ok); assert.equal(p.find(piece.uid), null); assert.equal(m.itemPool.left(item), before); assert.equal(m.itemPool.cap('chess_item_2_03_e_a'), null); checkInvariants(m); m.dispose(); }); test('Mimic can exceed the pool; excess copies keep stock empty until enough ownership leaves', () => { const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', seed: 11, fake: true }).start().toPrep(); const m = h.m, p = h.ps('p_0'); const id = [...m.pool.entries.keys()].find(id => m.gd.tierOf(id) === 6); assert.equal(m.pool.cap(id), 5); for (let i = 0; i < 5; i++) p.acquireChess(id); const target = p.allChess().find(c => c.id === id); assert.ok(target); assert.equal(m.pool.left(id), 0); const mimic = p.acquireItem('chess_item_5_05_e_a'); assert.ok(mimic); assert.ok(p.equip(mimic.uid, target.uid).ok); assert.equal(p.allChess().filter(c => m.gd.baseIdOf(c.id) === id).length, 2); assert.equal(m.pool.entries.get(id).left, -1); assert.equal(m.pool.left(id), 0); checkInvariants(m); const elite = p.allChess().find(c => m.gd.baseIdOf(c.id) === id); assert.ok(p.sell(elite.uid).ok); assert.equal(m.pool.left(id), 2); checkInvariants(m); m.dispose(); });