// Balance: NO custom balance any more (research 08 §6: the official numbers only; data/tuning.json keeps result titles) // and the competent-board model of tools/balance.mjs, which now only MEASURES difficulty (docs/BALANCE.md). import { test } from 'node:test'; import assert from 'node:assert/strict'; import { GameData } from '../../server/match/gamedata.js'; import { buildNormalWave, setupMatchWaves } from '../../server/match/waves.js'; import { computeBonds } from '../../server/match/bondsMeta.js'; import { createRng } from '../../server/sim/rng.js'; import { DATA } from './harness.js'; import { CURVES, planBoard, applyBoard, makeMatch, runNormal, runBoss, withoutTuning, waveNeeds, summarizeNormal, } from '../../tools/balance.mjs'; const RAW = withoutTuning(DATA); test('no custom balance: legacy tuning multipliers are ignored; enemy scale = the PRTS table; leader pool = bloodPoint × alive players', () => { const tuning = { modes: { '*': { enemyHpMul: 0.5, enemyAtkMul: 0.9 }, mode_multi_hard: { enemyHpMul: { 3: 0.8, '*': 0.7 }, enemySpeedMul: 1.1, bossHpMul: { boss_1: 0.5, hidden: 0.25, '*': 0.9 }, flyPlaceholders: 'drop' }, }, }; const hard = new GameData({ ...RAW, tuning }, 'mode_multi_hard'); const base = new GameData(RAW, 'mode_multi_hard'); for (const r of [1, 3, 9, 13]) { assert.deepEqual(hard.enemyScale(r), base.enemyScale(r)); const e = DATA.config.modes.mode_multi_hard.enemyScale[r]; assert.deepEqual(hard.enemyScale(r), { hpMul: e.hp, atkMul: e.atk, speedMul: e.speed }, `R${r}: the config (PRTS) table`); } assert.equal(hard.bossHpMul('boss_1'), 1); // co-op: one pool = bloodPoint[difficulty] × the players alive at the fight's start; solo × 1 (DESIGN §25.13.4, the // owner's decision of 2026-10-06 adopting PR #209 — it replaces the fixed pool of DESIGN §20.10) for (const [modeId, key] of [['mode_multi_funny', 'FUNNY'], ['mode_multi_normal', 'NORMAL'], ['mode_multi_hard', 'HARD'], ['mode_multi_abyss', 'ABYSS']]) { const gd = new GameData(RAW, modeId); for (const b of ['boss_1', 'boss_5', 'boss_8']) { assert.equal(gd.bossPoolHp(b), DATA.bosses[b].bloodPoint[key] * 4, `${modeId} ${b}: no count, a full team`); assert.equal(gd.bossPoolHp(b, 4), DATA.bosses[b].bloodPoint[key] * 4, `${modeId} ${b} four alive`); assert.equal(gd.bossPoolHp(b, 2), DATA.bosses[b].bloodPoint[key] * 2, `${modeId} ${b} two alive: twice the data value`); } } assert.equal(DATA.config.bossHpScale.perPlayer, true); assert.equal(DATA.config.bossHpScale.aliveScaling, false, 'the fixed pool\'s optional scaling stays off'); const solo = new GameData(RAW, 'mode_single_hard'); assert.equal(solo.bossPoolHp('boss_2'), DATA.bosses.boss_2.bloodPoint.HARD); assert.equal(DATA.config.bossHpScale.solo, 1); // the waves carry exactly the table const setup = setupMatchWaves(hard, createRng(3)); const w = buildNormalWave(hard, createRng(3), setup.factions, 3); for (const s of w.spawns) assert.equal(s.mods.hpMul, base.baseEnemyScale(3).hpMul); }); test('data/tuning.json holds only title rules (the enemy / leader multipliers were removed)', () => { const t = DATA.tuning; assert.ok(t && typeof t === 'object', 'data/tuning.json is loaded as data.tuning'); assert.deepEqual(Object.keys(t).filter((k) => !k.startsWith('_')).sort(), ['titles', 'version']); for (const [id, o] of Object.entries(t.titles || {})) { assert.ok(DATA.config.titles.some((x) => x.id === id), id); assert.ok(['max', 'min'].includes(o.rule)); } }); test('competent board model: curves (level, units, elites, items), a core bond active with its layers, wave-aware roles', () => { const m = makeMatch({ data: RAW, mode: 'coop', difficulty: 'NORMAL', seed: 5, players: 1, rehearsal: 0 }); for (const r of [3, 8, 12]) { m.round = r; m.wave = buildNormalWave(m.gd, m.rngWaves, m.factions, r); const rng = createRng(100 + r); const plan = planBoard(m, r, rng); assert.equal(plan.level, CURVES.level[r]); assert.equal(plan.units.length, CURVES.units[r]); assert.equal(new Set(plan.units).size, plan.units.length, 'distinct chess'); for (const id of plan.units) { assert.ok(m.pool.has(id), `${id} not banned this match`); assert.ok(m.gd.tierOf(id) <= plan.level, `${id} tier ≤ shop level`); } assert.ok(plan.elites.size >= Math.floor(CURVES.elites[r]) && plan.elites.size <= Math.ceil(CURVES.elites[r])); const ps = m.order[0]; applyBoard(m, ps, plan, r, rng); assert.equal(ps.deployCount, plan.units.length, 'every unit deployed'); const bonds = computeBonds(m.gd, ps); assert.ok(plan.core && bonds[plan.core].active, `R${r}: core bond ${plan.core} active`); const L = ps.layers[plan.core]; assert.ok(L >= CURVES.coreLayers[r] * 0.8 - 1 && L <= CURVES.coreLayers[r] * 1.2 + 1, `R${r}: core layers ${L}`); const flyers = waveNeeds(m.gd, m.wave.spawns).flyShare; const aa = [...ps.board.values()].filter((p) => p.kind === 'chess' && m.gd.chess(p.id).canHitFly && m.gd.chess(p.id).attackKind !== 'heal').length; if (flyers > 0.2) assert.ok(aa >= 2, `R${r}: anti-air for a flying wave (${aa})`); } m.dispose(); }); test('runNormal / runBoss return consistent samples (real sim, full content)', () => { const a = runNormal({ data: RAW, mode: 'coop', difficulty: 'FUNNY', round: 1, seed: 7, rehearsal: 0 }); assert.equal(a.round, 1); assert.ok(a.killed + a.leaks <= a.total); assert.ok(a.goalLeaks <= a.leaks); assert.equal(a.timeLimit, 90, 'R1: 45 real seconds of the 2× battle'); assert.ok(a.time > 0 && a.time <= a.timeLimit + 1e-6); const again = runNormal({ data: RAW, mode: 'coop', difficulty: 'FUNNY', round: 1, seed: 7, rehearsal: 0 }); assert.deepEqual(again, a, 'deterministic per seed'); const s = summarizeNormal([a, again]); assert.equal(s.leaksAvg, a.leaks); const b = runBoss({ data: RAW, mode: 'solo', difficulty: 'FUNNY', round: 9, seed: 3, tMax: 30 }); assert.equal(b.players, 1); assert.ok(b.pool > 0 && b.dmg150 >= 0 && b.dmg150 <= b.pool); assert.ok(b.ratio150 >= 0 && b.ratio150 <= 1); assert.equal(b.teamLp0, 15); });