// test/content/op_thorns.test.js — the 自选 operator kit of 棘刺 (char_293_thorns, 6★ 领主; kit // server/sim/content/kits/ops/op-thorns.js), fielded the production way (a DIY slot + its `diy` pick, simdata getDiy) in // every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module, LOR-X // “盐与沙” or LOR-Δ “沙蚀” at stage 1 (tier 5) / 3 (tier 6). Every number is read back from data/backups.json (the form of // that slot status); the fidelity checklist of kits/README.md item by item. // Run: node --test test/content/op_thorns.test.js import { test } from 'node:test'; import assert from 'node:assert/strict'; import { readFileSync } from 'node:fs'; import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js'; import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js'; import { diyPool, validateDiyPicks } from '../../shared/diy.js'; const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8')); const CHESS = load('chess'); const BACKUPS = load('backups'); const THORNS = 'char_293_thorns'; const FORMS = BACKUPS.units[THORNS].forms; const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' }; const LORX = 'uniequip_002_thorns', LORD = 'uniequip_003_thorns'; const S1 = 'skcom_atk_up[3]', S2 = 'skchr_thorns_2', S3 = 'skchr_thorns_3'; const formOf = (tier, elite) => FORMS[elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0']; const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id); const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null); /** Talent 0's blackboard of a form with its module (the module talent change merged over the base). */ const t0Of = (tier, elite, mod) => { const base = formOf(tier, elite).talents.find((t) => t.index === 0).bb; const ch = elite && mod ? modOf(tier, mod).talentChanges.find((t) => t.talentIndex === 0) : null; return { ...base, ...(ch?.bb ?? {}) }; }; const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`); const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o }); const ENEMIES = { enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }), enemy_ranged: dummy('enemy_ranged', { applyWay: 'RANGED' }), enemy_both: dummy('enemy_both', { applyWay: 'ALL' }), // a stationary ranged attacker: 100 ATK every second on whoever stands within 2.5 enemy_shooter: dummy('enemy_shooter', { atk: 100, range: 2.5, bat: 1 }), }; const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, LORX, LORD].map((m) => [t, true, m]))]; /** A battle with 棘刺 as uid 1 at (row, col) facing RIGHT. */ function field({ tier = 5, elite = false, mod = null, skill = 0, row = 10, col = 5, seed = 5, others = [] } = {}) { const h = makeBattle({ defs: { enemies: ENEMIES }, timeLimit: 600, autoFinish: false, seed, flags: { dpPerSec: 0, dpMax: 999 }, hooks: ['damaged', 'skillStart', 'skillEnd', 'attack'], captureNoisy: true, units: [{ uid: 1, diy: { slot: SLOT[tier], charId: THORNS, skillIndex: skill, uniEquipId: mod }, elite, row, col }, ...others], }); h.step(); return { h, u: h.unit(1) }; } const from = (h, u, pred = () => true) => h.hooksOf('damaged').filter((c) => c.source === u && pred(c)); const tagged = (c, t) => (c.dmg?.tags || []).includes(t); function done(h) { checkInvariants(h.b); assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0])); } const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`; test('棘刺 in every 自选 form: his operator kit (all three skills authored), the form\'s stats + module attributes, 3-12, blocks 2, a 领主 hitting air, physical, no 特质, ground enemies can target him', () => { assert.equal(OPERATOR_KITS[THORNS], KITS[THORNS]); for (const f of FORMS_ALL) { const [tier, elite, mod] = f; for (const skill of [0, 1, 2]) { const { h, u } = field({ tier, elite, mod, skill }); const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null; assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [THORNS, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f)); assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def, u.base.aspd], [form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def, 100 + (m?.attr.aspd ?? 0)], `${label(f)}: stats`); assert.deepEqual([u.s.blockCnt, u.profile.sub, u.profile.attack, u.profile.canHitFly, u.profile.dmgType, u.base.bat, u.profile.rangedScale], [2, 'lord', 'ranged', true, 'phys', 1.3, 0.8], `${label(f)}: 领主`); assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-12`); assert.deepEqual([form.tokens, form.displayTokens, u.def.raw.tokens], [[], [], []], `${label(f)}: no summons`); assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['emptyShip'], []], `${label(f)}: bonds / 特质`); assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target him`); done(h); } } // the numbers of the forms (zh_CN): E2 Lv1 2063 / 601 / 333, E2 Lv60 2427 / 691 / 379; LOR-X +160 / +39 / +5 → +260 / +55 / +7, // LOR-Δ +80 / +60 / +5 → +150 / +75 / +7 (HP / ATK / ASPD) assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.maxHp, FORMS['2/60/7/1'].stats.atk], [2063, 601, 2427, 691]); assert.deepEqual([modOf(5, LORX).attr, modOf(6, LORX).attr, modOf(5, LORD).attr, modOf(6, LORD).attr], [{ maxHp: 160, atk: 39, aspd: 5 }, { maxHp: 260, atk: 55, aspd: 7 }, { maxHp: 80, atk: 60, aspd: 5 }, { maxHp: 150, atk: 75, aspd: 7 }]); }); test('a 自选 pick: 棘刺 is offered at tiers 5 and 6 (he has a kit) and a roster with him passes validateDiyPicks', () => { const data = { chess: CHESS, backups: BACKUPS }; assert.ok(KITTED_CHARS.includes(THORNS)); for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(THORNS), `tier ${t}`); assert.deepEqual(validateDiyPicks({ [SLOT[6]]: { charId: THORNS, skillIndex: 2, uniEquipId: LORD } }, { data, kitted: KITTED_CHARS }), { ok: true, picks: { [SLOT[6]]: { charId: THORNS, skillIndex: 2, uniEquipId: LORD } } }); }); test('trait 领主: a ranged attack on an enemy two tiles ahead deals 80 % ATK, one on the tile in front 100 %; he hits a flyer', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const { h, u } = field({ tier, elite, skill: 0 }); u.skill.sp = 0; // keep S1 off const far = h.spawn('enemy_dummy', { pos: [10, 7] }); h.runUntil(() => from(h, u, (c) => c.dmg.isAttack && c.target === far).length > 0, 5); approx(from(h, u, (c) => c.dmg.isAttack && c.target === far)[0].amount, u.s.atk * 0.8, `T${tier}: two tiles ahead`); h.b.kill(far, null); const near = h.spawn('enemy_dummy', { pos: [10, 6] }); h.runUntil(() => from(h, u, (c) => c.dmg.isAttack && c.target === near).length > 0, 5); approx(from(h, u, (c) => c.dmg.isAttack && c.target === near)[0].amount, u.s.atk, `T${tier}: the tile in front`); h.b.kill(near, null); const fly = h.spawn('enemy_fly', { pos: [11, 6] }); assert.ok(h.runUntil(() => from(h, u, (c) => c.dmg.isAttack && c.target === fly).length > 0, 5), `T${tier}: a flyer`); done(h); } }); test('S1 攻击力强化·γ型 (MANUAL, data DEFAULT): ATK +45 % / +60 % for 30 s with an enemy in range', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const sk = skillOf(tier, elite, S1); const { h, u } = field({ tier, elite, skill: 0 }); assert.deepEqual([u.skill.rule, sk.duration, sk.bb.atk, u.skill.spCost, sk.initSp], ['DEFAULT', 30, elite ? 0.6 : 0.45, elite ? 35 : 37, elite ? 10 : 5], `T${tier}`); u.skill.gainSp(999); h.run(2); assert.equal(u.skill.activations, 0, `T${tier}: no enemy, no cast`); h.spawn('enemy_dummy', { pos: [10, 7] }); assert.ok(h.runUntil(() => u.skill.active, 3), `T${tier}: cast`); approx(u.s.atk, u.base.atk * (1 + sk.bb.atk), `T${tier}: ATK`); approx(u.skill.timeLeft, 30, `T${tier}: 30 s`, 0.01); h.runUntil(() => !u.skill.active, 31); approx(u.s.atk, u.base.atk, `T${tier}: back`); done(h); } }); test('S2 护身尖刺 (MANUAL, 技能范围 3-1, data SKILL_RANGE): no attack, ATK / DEF up; an enemy\'s 普通伤害 sets off up to 4 spikes 0.5 s later on the 3-1 (air too) for 80 % ATK physical, at most every 0.8 / 0.75 s; his range stays 3-12', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const sk = skillOf(tier, elite, S2); const { h, u } = field({ tier, elite, skill: 1 }); assert.deepEqual([u.skill.rule, sk.rangeId, sk.duration, sk.bb.atk, sk.bb.def, sk.bb.cooldown, sk.bb.max_target], ['SKILL_RANGE', '3-1', elite ? 36 : 33, elite ? 0.4 : 0.3, elite ? 0.7 : 0.55, elite ? 0.75 : 0.8, 4], `T${tier}`); u.skill.gainSp(999); h.run(1); assert.equal(u.skill.activations, 0, `T${tier}: nobody on the 3-1`); // targets on the 3-1: (9,7) (11,7) (10,8) a flyer at (11,6); one outside it at (10,9) const shooter = h.spawn('enemy_shooter', { pos: [10, 7] }); const a = h.spawn('enemy_dummy', { pos: [9, 7] }), b = h.spawn('enemy_dummy', { pos: [11, 7] }); const fly = h.spawn('enemy_fly', { pos: [11, 6] }), out = h.spawn('enemy_dummy', { pos: [10, 9] }); assert.ok(h.runUntil(() => u.skill.active, 2), `T${tier}: cast with an enemy on the 3-1`); approx(u.s.atk, u.base.atk * (1 + sk.bb.atk), `T${tier}: ATK`); approx(u.s.def, u.base.def * (1 + sk.bb.def), `T${tier}: DEF`); assert.deepEqual(u.liveRangeGrid, formOf(tier, elite).rangeGrid, `T${tier}: the card keeps his 3-12`); const n0 = from(h, u).length, cast = h.b.time; h.run(6); assert.equal(from(h, u, (c) => c.dmg.isAttack && c.t >= cast).length, 0, `T${tier}: 停止攻击`); const hurt = h.hooksOf('damaged').filter((c) => c.target === u && c.source === shooter); const spikes = from(h, u, (c) => tagged(c, 'thorns:spike')).filter((c) => from(h, u).indexOf(c) >= n0); assert.ok(hurt.length >= 4, `T${tier}: ${hurt.length} hits from the shooter`); // each shooter hit (1 s apart, cooldown < 1 s) ⇒ one volley of 4 spikes on the four nearest 3-1 enemies, 0.5 s later const volleys = new Map(); for (const c of spikes) volleys.set(c.t, [...(volleys.get(c.t) ?? []), c]); assert.ok(volleys.size >= hurt.length - 1, `T${tier}: ${volleys.size} volleys for ${hurt.length} hits`); for (const [t, v] of volleys) { assert.equal(v.length, 4, `T${tier}: 4 spikes at ${t}`); assert.ok(v.every((c) => c.target !== out), `T${tier}: (10,9) is off the 3-1`); for (const c of v) { approx(c.amount, u.s.atk * 0.8, `T${tier}: 80 % ATK`); assert.deepEqual([c.type, c.dmg.isSkill, !!c.dmg.isAttack], ['phys', true, false]); } assert.ok(hurt.some((x) => Math.abs(x.t + 0.5 - t) < 0.05), `T${tier}: a hit 0.5 s before ${t}`); } assert.ok(spikes.some((c) => c.target === fly) && spikes.some((c) => c.target === a) && spikes.some((c) => c.target === b), `T${tier}: the flyer and the dummies`); done(h); } }); test('S2: the cooldown (0.8 s) holds a second hit back; 持续 / 溅射 / element / 流失 / 无来源 damage and an ally\'s set nothing off; a stunned 棘刺 casts none', () => { const { h, u } = field({ tier: 5, skill: 1 }); const e = h.spawn('enemy_dummy', { pos: [10, 6] }); u.skill.gainSp(999); assert.ok(h.runUntil(() => u.skill.active, 2)); const spikes = () => from(h, u, (c) => tagged(c, 'thorns:spike')).length; const hit = (o) => h.b.dealDamage(e, u, { amount: 1, type: 'phys', ...o }); hit({ tags: ['dot'] }); hit({ tags: ['periodic'] }); hit({ isSplash: true }); hit({ sourceless: true }); h.b.dealDamage(e, u, { type: 'element', element: 'burn', amount: 10 }); h.b.loseHp(u, 1, { source: e }); h.b.dealDamage(u, u, { amount: 1, type: 'phys' }); h.run(1); assert.equal(spikes(), 0, 'none of those is an enemy\'s 普通伤害'); hit({}); h.run(0.3); hit({}); h.run(1); assert.equal(spikes(), 1, 'the second hit fell inside the 0.8 s cooldown'); hit({}); h.b.applyStatus(u, 'stun', { duration: 1, source: e }); h.run(0.8); assert.equal(spikes(), 1, 'stunned before the spikes landed: none'); h.run(1); hit({}); h.run(0.6); assert.equal(spikes(), 2, 'after the stun: a volley again'); done(h); }); test('S3 至高之术 (MANUAL, attack SP, data ACTIVE_RANGE on 3-3): 30 s of range 3-3, ATK +33 % / +40 %, ASPD +14 / +16, no 80 % on ranged attacks; the second use of a deployment doubles both and never ends; a redeploy starts the count again', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const sk = skillOf(tier, elite, S3); const { h, u } = field({ tier, elite, skill: 2 }); assert.deepEqual([u.skill.rule, sk.rangeId, sk.spType, sk.spCost, sk.duration, sk.bb.atk, sk.bb.attack_speed, sk.bb['thorns_s_3[b].atk'], sk.bb['thorns_s_3[b].attack_speed'], sk.bb['thorns_s_3[b].duration']], ['ACTIVE_RANGE', '3-3', 'INCREASE_WHEN_ATTACK', 15, 30, elite ? 0.4 : 0.33, elite ? 16 : 14, elite ? 0.8 : 0.66, elite ? 32 : 28, -1], `T${tier}`); u.skill.gainSp(999); const e = h.spawn('enemy_dummy', { pos: [11, 8] }); // on the 3-3, off the 3-12 assert.ok(h.runUntil(() => u.skill.active, 2), `T${tier}: an enemy on the 3-3 casts it`); assert.deepEqual(u.liveRangeGrid, sk.rangeGrid, `T${tier}: range 3-3`); approx(u.s.atk, u.base.atk * (1 + sk.bb.atk), `T${tier}: ATK`); assert.equal(u.s.aspd, u.base.aspd + sk.bb.attack_speed, `T${tier}: ASPD`); approx(u.skill.timeLeft, 30, `T${tier}: 30 s`, 0.01); h.runUntil(() => from(h, u, (c) => c.dmg.isAttack && c.target === e).length > 0, 3); approx(from(h, u, (c) => c.dmg.isAttack && c.target === e)[0].amount, u.s.atk, `T${tier}: full ATK at range`); h.runUntil(() => !u.skill.active, 31); assert.deepEqual([u.liveRangeGrid, u.s.aspd], [formOf(tier, elite).rangeGrid, u.base.aspd], `T${tier}: back after 30 s`); u.skill.gainSp(999); assert.ok(h.runUntil(() => u.skill.active, 4), `T${tier}: the second use`); approx(u.s.atk, u.base.atk * (1 + sk.bb['thorns_s_3[b].atk']), `T${tier}: ATK ×2`); assert.equal(u.s.aspd, u.base.aspd + sk.bb['thorns_s_3[b].attack_speed'], `T${tier}: ASPD ×2`); h.run(120); assert.ok(u.skill.active, `T${tier}: 持续时间无限`); // knocked out and back: the count restarts h.b.kill(u, null); h.step(); assert.ok(h.b.redeploy(u) && u.alive && u.deployed, `T${tier}: redeployed`); u.skill.gainSp(999); assert.ok(h.runUntil(() => u.skill.active, 4), `T${tier}: cast again`); approx(u.s.atk, u.base.atk * (1 + sk.bb.atk), `T${tier}: the first-use numbers again`); approx(u.skill.timeLeft, 30, `T${tier}: 30 s again`, 0.05); done(h); } }); test('T1 神经腐蚀: an attack poisons its target — 3 ticks of 140 arts (280 on an enemy that attacks at range: RANGED / ALL), the first a second in, 持续伤害; a new hit refreshes it without a second instance', () => { for (const [tier, elite] of [[5, false], [6, true]]) { const t0 = t0Of(tier, elite, null); assert.deepEqual([t0['damage[normal]'], t0['damage[ranged]'], t0.duration], [140, 280, 3]); for (const [key, dmg] of [['enemy_dummy', 140], ['enemy_ranged', 280], ['enemy_both', 280]]) { const { h, u } = field({ tier, elite, skill: 0 }); u.skill.sp = 0; const e = h.spawn(key, { pos: [10, 6] }); h.runUntil(() => from(h, u, (c) => c.dmg.isAttack).length > 0, 3); const hitT = h.b.time; u.atkCd = 99; // no further attack h.run(4); const ticks = from(h, u, (c) => tagged(c, 'thorns:poison')); assert.equal(ticks.length, 3, `T${tier} ${key}: 3 ticks`); approx(ticks[0].t - hitT, 1, `T${tier} ${key}: the first a second in`, 0.05); for (const c of ticks) { approx(c.amount, dmg, `T${tier} ${key}: ${dmg} arts`); assert.deepEqual([c.type, c.dmg.canDodge, tagged(c, 'dot'), c.target], ['arts', false, true, e]); } done(h); } // refreshed by every hit: one poison per 棘刺, ticking once a second while he keeps attacking const { h, u } = field({ tier, elite, skill: 0 }); u.skill.sp = 0; const e = h.spawn('enemy_dummy', { pos: [10, 6] }); h.run(10.05); assert.equal(e.buffs.filter((b) => b.key === `thorns:poison:${u.id}`).length, 1, `T${tier}: one instance`); const ticks = from(h, u, (c) => tagged(c, 'thorns:poison')); assert.ok(ticks.length >= 8 && ticks.length <= 10, `T${tier}: ${ticks.length} ticks in 10 s`); assert.ok(ticks.every((c) => Math.abs(c.amount - 140) < 1e-6), `T${tier}: the value never changes`); done(h); } }); test('T1 + LOR-X stage 3 "可叠加4次": the tick is 150 × the hits so far (≤ 4), 300 on a ranged enemy; stage 1 leaves the talent (140, one layer); a dodged hit poisons nothing', () => { const t03 = t0Of(6, true, LORX), t01 = t0Of(5, true, LORX); assert.deepEqual([t03['damage[normal]'], t03['damage[ranged]'], t03.max_cnt, t01['damage[normal]'], t01.max_cnt], [150, 300, 4, 140, undefined]); for (const [tier, per, cap] of [[6, 150, 4], [5, 140, 1]]) { const { h, u } = field({ tier, elite: true, mod: LORX, skill: 0 }); u.skill.sp = 0; h.spawn('enemy_dummy', { pos: [10, 6] }); h.run(12); const amounts = from(h, u, (c) => tagged(c, 'thorns:poison')).map((c) => c.amount); assert.ok(amounts.length >= 9, `T${tier}: ${amounts.length} ticks`); assert.equal(Math.max(...amounts), per * cap, `T${tier}: up to ${cap} layers`); assert.ok(amounts.every((a) => a % per === 0 && a <= per * cap), `T${tier}: multiples of ${per}`); // a hit every 1.3 × 100 / 107 s, a tick every second: one layer more per tick until the cap if (cap > 1) assert.deepEqual(amounts.slice(0, 4), [per, per * 2, per * 3, per * 4], `T${tier}: growing`); done(h); } // a dodged attack: no poison const { h, u } = field({ tier: 5, skill: 0 }); u.skill.sp = 0; const e = h.spawn('enemy_dummy', { pos: [10, 6] }); h.b.addBuff(e, { key: 'test:dodge', mods: { dodgePhys: 1 } }); h.run(5); assert.ok(h.hooksOf('attack').some((c) => c.attacker === u), 'he attacked'); assert.equal(e.findBuff(`thorns:poison:${u.id}`), null, 'nothing hit, nothing poisoned'); done(h); }); test('LOR-X “盐与沙” (stages 1 / 3): every attack hit adds 10 % ATK arts (附加伤害); none without it', () => { for (const f of FORMS_ALL) { const [tier, elite, mod] = f; const { h, u } = field({ tier, elite, mod, skill: 0 }); u.skill.sp = 0; h.spawn('enemy_dummy', { pos: [10, 6] }); h.run(4); const atks = from(h, u, (c) => c.dmg.isAttack), adds = from(h, u, (c) => tagged(c, 'thorns:lorx')); const on = elite && mod === LORX; assert.equal(adds.length, on ? atks.length : 0, `${label(f)}: ${adds.length} additions for ${atks.length} hits`); if (on) { assert.deepEqual(u.def.raw.trait.bb, { atk_scale: 0.8, atk_scale_m: 0.1 }, label(f)); for (const c of adds) { approx(c.amount, u.s.atk * 0.1, `${label(f)}: 10 % ATK`); assert.deepEqual([c.type, tagged(c, 'addition')], ['arts', true]); } } done(h); } }); test('LOR-Δ “沙蚀” (stages 1 / 3): every damage instance he deals carries 10 % of it as 神经损伤; stage 3 poison: ×2.5 元素伤害 in a 神经 burst, and S2\'s spikes poison no more (stage 1 still does)', () => { for (const [tier] of [[5], [6]]) { const { h, u } = field({ tier, elite: true, mod: LORD, skill: 0 }); assert.deepEqual(u.def.raw.trait.bb, { atk_scale: 0.8, ep_damage_ratio: 0.1 }, `T${tier}`); u.skill.sp = 0; h.spawn('enemy_dummy', { pos: [10, 6] }); h.run(6); const dealt = from(h, u, (c) => c.type !== 'element' && c.amount > 0); const fills = from(h, u, (c) => c.type === 'element' && c.dmg.element === 'neural'); assert.ok(dealt.length > 3 && fills.length === dealt.length, `T${tier}: one fill per damage instance (${fills.length} / ${dealt.length})`); for (let i = 0; i < 3; i++) approx(fills[i].dmg.amount, dealt[i].amount * 0.1, `T${tier}: 10 %`); done(h); } // stage 3: the poison on an enemy in its 神经 burst const t03 = t0Of(6, true, LORD); assert.deepEqual([t03['damage[normal]'], t03['damage[ranged]'], t03.ep_break_multi], [315, 630, 2.5]); { const { h, u } = field({ tier: 6, elite: true, mod: LORD, skill: 0 }); u.skill.sp = 0; const e = h.spawn('enemy_dummy', { pos: [10, 6] }); h.b.addBuff(e, { key: 'neuralBurst', duration: 30, flags: { burstLock: true } }); h.run(4); const ticks = from(h, u, (c) => tagged(c, 'thorns:poison')); assert.ok(ticks.length >= 2, 'ticks'); for (const c of ticks) { approx(c.amount, 315 * 2.5, '×2.5'); assert.deepEqual([c.type, c.dmg.element], ['elemental', 'neural']); } // thorns_e_003_t has no independentCharacterSource: one poison per enemy, not one per 棘刺 assert.deepEqual([!!e.findBuff('thorns:poison'), !!e.findBuff(`thorns:poison:${u.id}`)], [true, false], 'the shared poison'); done(h); } // stage 1 has no burst multiplier: plain arts ticks { const { h, u } = field({ tier: 5, elite: true, mod: LORD, skill: 0 }); u.skill.sp = 0; const e = h.spawn('enemy_dummy', { pos: [10, 6] }); h.b.addBuff(e, { key: 'neuralBurst', duration: 30, flags: { burstLock: true } }); h.run(4); for (const c of from(h, u, (x) => tagged(x, 'thorns:poison'))) { approx(c.amount, 140, 'stage 1: 140'); assert.equal(c.type, 'arts'); } done(h); } // S2 spikes: they poison at stage 1 and without a module, never at LOR-Δ stage 3 for (const [tier, mod, poisons] of [[6, LORD, false], [5, LORD, true], [6, LORX, true], [6, null, true]]) { const { h, u } = field({ tier, elite: true, mod, skill: 1 }); const shooter = h.spawn('enemy_shooter', { pos: [10, 7] }); u.skill.gainSp(999); h.run(4); assert.ok(from(h, u, (c) => tagged(c, 'thorns:spike')).length > 0, `T${tier} ${mod}: spikes`); assert.equal(!!(shooter.findBuff(`thorns:poison:${u.id}`) || shooter.findBuff('thorns:poison')), poisons, `T${tier} ${mod}: spikes poison`); done(h); } }); test('T2 故土潮声: 生命回复速度 +4 % max HP/s (an hpRegenRatio buff, no 治疗: 禁疗 does not stop it) once his last attack is 2 s old — off while he attacks; S2\'s spikes are no 主动攻击', () => { for (const f of [[5, false, null], [6, true, LORX]]) { const [tier, elite, mod] = f; const { h, u } = field({ tier, elite, mod, skill: 0 }); const r = formOf(tier, elite).talents.find((t) => t.index === 1).bb; assert.deepEqual([r.delay, r.hp_recovery_per_sec_by_max_hp_ratio], [2, 0.04]); assert.deepEqual(u.findBuff('talent:thorns:tide')?.mods, { hpRegenRatio: 0.04 }, `${label(f)}: on from the deployment`); approx(u.s.hpRegen, u.s.maxHp * 0.04, `${label(f)}: 4 % max HP / s`); u.skill.sp = 0; const e = h.spawn('enemy_dummy', { pos: [10, 6] }); h.runUntil(() => h.hooksOf('attack').some((c) => c.attacker === u), 3); h.step(); assert.equal(u.findBuff('talent:thorns:tide'), null, `${label(f)}: off while attacking`); h.b.kill(e, null); h.run(1.9); assert.equal(u.findBuff('talent:thorns:tide'), null, `${label(f)}: not yet`); h.run(0.2); assert.ok(u.findBuff('talent:thorns:tide'), `${label(f)}: 2 s after his last attack`); // 禁疗 (flag healFree) keeps heals off, not the regeneration attribute h.b.addBuff(u, { key: 'test:healFree', flags: { healFree: true, noHeal: true } }); u.hp = u.s.maxHp * 0.5; h.run(1); approx(u.hp, u.s.maxHp * (0.5 + 0.04), `${label(f)}: +4 % in a second under 禁疗`, 0.01); done(h); } // S2: the spikes keep the regeneration on const { h, u } = field({ tier: 5, skill: 1 }); h.spawn('enemy_shooter', { pos: [10, 7] }); u.skill.gainSp(999); h.run(5); assert.ok(from(h, u, (c) => tagged(c, 'thorns:spike')).length > 0, 'spikes'); assert.ok(u.findBuff('talent:thorns:tide'), 'still on'); done(h); });