// server/sim/content/kits/ops/chess_char_5_11-demkni.js — 塞雷娅 (char_202_demkni) kit, tier 5. // Conventions of the tier-5 kits: ../shared/tier5.js; kit contract and rules: ../README.md. import { COLS } from '../../../constants.js'; import { absoluteRangeKeys } from '../../../targeting.js'; import { HALF_HP, NEVER, AURA_IV, AURA_DUR, num, on, talent, traitBb, skillGrid, mods, selectedId, lazySkills, instantKind, whileOn, lowHpHealUp, permBuff, } from '../shared/tier5.js'; /** * Activate the unit's skill whenever it is ready and `cond()` holds (NEVER-trigger skills). Consecutive casts of a * multi-charge skill are spaced by at least one attack interval (like the attack-driven DEFAULT rule). */ function autoCast(battle, unit, cond) { battle.on('tick', () => { const sk = unit.skill; if (!sk || sk.noSkill || !on(unit) || !unit.canAct || !sk.ready || unit.s.flags.silence) return; if (sk.active && sk.isTimed) return; if (battle.time - sk.lastStart < unit.s.interval - 1e-9) return; if (cond()) sk.activate('DEFAULT'); }, { owner: unit }); } export default { // --------------------------------------------------------------------------------------------------------------- // 塞雷娅 — S2 药物配置 (instant, time SP): heals every ally in the skill range for heal_scale × ATK (cast when one is // injured). T1 莱茵充能护服: every 20 s on the field ATK +5 % / DEF +4 % (×5). T2 精神回复: +1 SP to every ally she heals. // Module (elite): heals on allies below 50 % ×1.15. // S1 急救 (instant / 2 charges elite, 自动触发: cast at her attack interval when an ally of the skill area 周围 is at ≤ half HP): // that attack is instead a heal of the lowest such ally for heal_scale × ATK. // S3 钙质化 (duration; the 重装 strategy TAKE_DAMAGE): allies in the skill area heal // attack@heal_scale × ATK per second; enemies there take arts ×demkni_s_3.damage_scale and move −60 %. // Module GUA-Y (elite): damage taken −15 %. chess_char_5_11_a: (bb, chess, def) => { const t0 = talent(chess, 0), t1 = talent(chess, 1), tb = traitBb(chess); const sid = selectedId(chess, def); const grid = skillGrid(chess, def) ?? [[0, 0]]; const zone = (battle, unit) => { const at = unit.tileR * COLS + unit.tileC; if (unit.mem.sariaAt !== at) { unit.mem.sariaAt = at; unit.mem.sariaKeys = new Set(absoluteRangeKeys(grid, unit.tileR, unit.tileC, unit.dir, 0)); } const keys = unit.mem.sariaKeys; return battle.allies().filter((a) => keys.has(a.tileR * COLS + a.tileC) && (a === unit || !(a.s.flags.noHeal || a.profile?.noHeal))); }; const healable = (a, unit) => a.kind !== 'device' && (a === unit || !(a.s.flags.noHeal || a.profile?.noHeal)); return { skills: lazySkills({ skchr_demkni_1: () => ({ // AUTO: PRTS limits this charged heal to a healable ally at ≤ half HP; it replaces that attack. // It uses her attack interval even without an enemy. If the patient recovers before the attack, // the engine withdraws the cast and refunds its charge. kind: instantKind(chess, def), trigger: { rule: 'DEFAULT', grid, allies: true, hpAtMost: HALF_HP }, targeting: { rangeGrid: grid }, attack: { dmgType: 'heal', heal: { mode: 'single', hpAtMost: HALF_HP }, healScale: num(bb.heal_scale, 1), projectile: 'none' }, onHit({ battle, target }) { if (target) battle.fx('healAoe', { x: target.x, y: target.y, id: target.id, r: 0.5 }); }, }), skchr_demkni_3: () => ({ kind: 'duration', onStart({ unit }) { unit.mem.calcAcc = 0; unit.mem.calcAura = AURA_IV; }, onTick({ battle, unit, dt }) { unit.mem.calcAura += dt; if (unit.mem.calcAura >= AURA_IV - 1e-9) { unit.mem.calcAura = 0; const m = { artsTakenMul: num(bb['demkni_s_3.damage_scale'], 1), moveMul: Math.max(0, 1 + num(bb['demkni_s_3.move_speed'])) }; for (const e of battle.unitsInGrid(unit, grid, { side: 'enemy' })) battle.addBuff(e, { key: 'saria:calcify', duration: AURA_DUR, visible: true, mods: m }); } unit.mem.calcAcc += dt; if (unit.mem.calcAcc < 1 - 1e-9) return; unit.mem.calcAcc -= 1; const amt = unit.s.atk * num(bb['attack@heal_scale']); if (amt > 0) for (const a of battle.unitsInGrid(unit, grid, { side: 'ally' })) if (healable(a, unit) && a.hp < a.s.maxHp - 1e-6) battle.heal(unit, a, amt); }, }), }), skill: { kind: 'instant', heal: true, trigger: NEVER, onStart({ battle, unit }) { const amt = unit.s.atk * num(bb.heal_scale, 1); for (const a of zone(battle, unit)) if (a.hp < a.s.maxHp - 1e-6) battle.heal(unit, a, amt); battle.fx('healAoe', { x: unit.x, y: unit.y, id: unit.id, r: 2.5 }); }, }, talents: [ { install(battle, unit) { // 莱茵充能护服 const iv = Math.max(1, num(t0.interval, 20)), max = Math.max(1, num(t0.max_stack_cnt, 5)); whileOn(battle, unit, 1, () => { const n = Math.min(max, Math.floor((battle.time - unit.deployedAt + 1e-6) / iv)); const cur = unit.findBuff('saria:suit'); if (n > 0 && (!cur || cur.stacks !== n)) battle.addBuff(unit, { key: 'saria:suit', stacks: n, maxStacks: max, mods: mods({ atkPct: num(t0.atk), defPct: num(t0.def) }) }); }); } }, { install(battle, unit) { // 精神回复 const sp = num(t1.sp); if (!(sp > 0)) return; battle.on('heal', (c) => { if (c.source !== unit || c.opts?.regen || !(c.amount > 0) || !c.target.skill) return; c.target.skill.gainSp(sp, 'talent'); }, { owner: unit, priority: -10 }); } }, ], install(battle, unit) { // S2 only: the NEVER-trigger skill casts itself when an ally in its area is injured if (!sid || sid === 'skchr_demkni_2') autoCast(battle, unit, () => zone(battle, unit).some((a) => a.hp < a.s.maxHp - 1e-6)); lowHpHealUp(battle, unit, tb); // GUA-X: set_heal_scale_by_hpratio filters LT (strictly below) if (num(tb.damage_resistance) > 0) permBuff(battle, unit, 'saria:moduleY', { dmgTakenMul: 1 - num(tb.damage_resistance) }); }, }; }, };