{ "_meta": { "source": "ArknightsGameData zh_CN (activity_table autoChessData + act2autochess, enemy_database level 0, enemy_handbook_table, levels/*). Stats are RAW level-0 database values; see generation.scaling for mode multipliers.", "fields": "name, index(handbook code), rank NORMAL/ELITE/BOSS, hp, atk, def, res(magic resistance %), spd(moveSpeed tiles/s, x0.5 moveMultiplier in these levels), aspd(attackSpeed, 100=normal), bat(baseAttackTime s), range(rangeRadius tiles; -1/0 = melee/none), mass(massLevel = weight), lpr(lifePointReduce = LP lost when it reaches the objective), motion WALK/FLY, applyWay MELEE/RANGED/ALL/NONE, dmg(damage types from handbook), immune[], extra{hpRecoveryPerSec,epDamageResistance,epResistance,damageHitrate*,tauntLevel,...}, tags, abilities(handbook text, rich tags stripped), talent{blackboard}, skills[[prefabKey,cooldown,initCooldown,{blackboard}]], otherLevels{level:{changed stats}}, autochessOverride (official override from level_autochess_enemy_data), be = (hp*enemyMaxHpFactor1 + atk*enemyAtkFactor5 + def*enemyDefFactor3 + res*enemyMagicResistanceFactor3) / enemyBattleEffectivenessFactor [ASSUMED reconstruction; factor<1 marks enemies stronger than raw stats, e.g. 需要多次攻击/护盾/召唤], ac = autochess roles.", "acRoles": "template: placeholder slot N/E/S (ground normal/elite/special), NF/EF/SF (fly), T/TF (token); special: this key is a 特训敌人 (special enemy) entry {type,w=randomWeight,firstHalf=isInFirstHalf,N=attachedNormalEnemyKeys,E=attachedEliteEnemyKeys}; attachedTo: [[slot, specialKey]]; typePool: enemyInfoDict type lists containing it; boss: bossIds; bounty: ENEMY_GAIN effectIds that add it; inactiveIn: modes whose inactiveEnemyKey bans it; rand: randomEnemyAttributeDict {factor=enemyBattleEffectivenessFactor, fly, extraId, spawns=extraEnemyKeyList}; legacyOnly: only in randomEnemyAttributeDict (season-1 leftovers / summons), not used by act2 pools." }, "generation": { "constData": { "templateEnemyNormal": "enemy_1422_lrsldr", "templateEnemyElite": "enemy_1427_lrnazg", "templateEnemySpecial": "enemy_1425_lrcmra", "templateEnemyNormalFly": "enemy_1005_yokai", "templateEnemyEliteFly": "enemy_1042_frostd", "templateEnemySpecialFly": "enemy_1040_bombd", "templateEnemyToken": "enemy_1000_gopro_2", "templateEnemyTokenFly": "enemy_1041_lazerd", "minReplacedEnemyCount": 1, "maxReplacedEnemyCount": 5, "maxLevelCnt": 15, "specialEnemyNum": 3, "enemyTypeIdentifierToFillRandom": 1, "enemyMaxHpFactor": 1.0, "enemyAtkFactor": 5.0, "enemyDefFactor": 3.0, "enemyMagicResistanceFactor": 3.0, "bossTrailerStartRound": 3, "specialPhaseStayTime": 1, "singleReconnectTime": 86400, "enemyDataLevelId": "Activities/ACT1AUTOCHESS/level_autochess_enemy_data" }, "seasonConst": { "costPlayerHpLimit": 10, "maxBattleChessCnt": 8, "maxDeckChessCnt": 10, "trSpecialEnemyTypes": [ "FLY", "TIMES", "ELEMENT" ], "escapedBattleTemplateMapSinglePlayer": "Activities/ACT1AUTOCHESS/level_act1autochess_escaped_single", "escapedBattleTemplateMapMultiPlayer": "Activities/ACT1AUTOCHESS/level_act1autochess_escaped_multi", "trstageBossId": "boss_7" }, "specialEnemyRandomTypeDict": { "SPECIAL": { "count": -1, "weight": -1 }, "FLY": { "count": 3, "weight": 3 }, "TIMES": { "count": 3, "weight": 3 }, "ELEMENT": { "count": 3, "weight": 3 }, "DOT": { "count": 3, "weight": 3 }, "INVISIBLE": { "count": 3, "weight": 3 }, "REFLECTION": { "count": 3, "weight": 3 } }, "enemyTypeDatas": { "SPECIAL": { "name": "特训敌人·特异", "desc": "此类敌人拥有优秀的造成伤害和承受伤害能力", "id": 1, "involveRandom": false }, "FLY": { "name": "特训敌人·飞行", "desc": "此类敌人包含大量空中单位", "id": 2, "involveRandom": true }, "TIMES": { "name": "特训敌人·频次", "desc": "此类敌人需要一定攻击次数击破", "id": 3, "involveRandom": true }, "ELEMENT": { "name": "特训敌人·元素", "desc": "此类敌人拥有造成元素损伤的能力", "id": 4, "involveRandom": true }, "DOT": { "name": "特训敌人·持续", "desc": "此类敌人擅长造成持续性伤害", "id": 5, "involveRandom": true }, "INVISIBLE": { "name": "特训敌人·隐匿", "desc": "此类敌人拥有隐匿", "id": 6, "involveRandom": true }, "REFLECTION": { "name": "特训敌人·折射", "desc": "此类敌人拥有折射", "id": 7, "involveRandom": true } }, "modeFactorInfo": { "SINGLE": 1.25, "MULTI": 1.25 }, "difficultyFactorInfo": { "FUNNY": 1.0, "NORMAL": 1.6, "HARD": 1.7, "ABYSS": 1.7 }, "enemyStatEffects": { "aceffect_enemy_1": { "name": "急行军", "desc": "所有敌人移动速度+15%", "buffs": [ [ "env_gbuff_new", { "key": "enemy_move_speed_mul", "move_speed": 0.15, "enemy_exclude": "enemy_9012_acloon" } ] ] }, "aceffect_enemy_2": { "name": "补给线", "desc": "所有敌人最大生命值+8%", "buffs": [ [ "enemy_attribute_mul", { "max_hp": 1.08, "enemy_exclude": "enemy_9012_acloon|enemy_1196_msfyin|enemy_1196_msfyin_2|enemy_1198_msfshu|enemy_1198_msfshu_2|enemy_1200_msfjin|enemy_1200_msfjin_2|enemy_1202_msfzhi|enemy_1202_msfzhi_2|enemy_1204_msfhu|enemy_1204_msfhu_2|enemy_1208_msfji|enemy_1208_msfji_2|enemy_1210_msfden|enemy_1210_msfden_2" } ] ] }, "aceffect_enemy_2_2": { "name": "补给线II", "desc": "所有敌人最大生命值+20%", "buffs": [ [ "enemy_attribute_mul", { "max_hp": 1.2, "enemy_exclude": "enemy_9012_acloon|enemy_1196_msfyin|enemy_1196_msfyin_2|enemy_1198_msfshu|enemy_1198_msfshu_2|enemy_1200_msfjin|enemy_1200_msfjin_2|enemy_1202_msfzhi|enemy_1202_msfzhi_2|enemy_1204_msfhu|enemy_1204_msfhu_2|enemy_1208_msfji|enemy_1208_msfji_2|enemy_1210_msfden|enemy_1210_msfden_2" } ] ] }, "aceffect_enemy_3": { "name": "攻坚装备", "desc": "所有敌人攻击力+10%,最大生命值+20%", "buffs": [ [ "enemy_attribute_mul", { "atk": 1.1, "max_hp": 1.2, "enemy_exclude": "enemy_9012_acloon" } ] ] }, "aceffect_enemy_4": { "name": "攻坚装备II", "desc": "所有敌人攻击力-20%,最大生命值-20%", "buffs": [ [ "enemy_attribute_mul", { "atk": 0.8, "max_hp": 0.8, "enemy_exclude": "enemy_9012_acloon" } ] ] }, "aceffect_enemy_5": { "name": "攻坚装备III", "desc": "所有敌人攻击力-30%,最大生命值-25%", "buffs": [ [ "enemy_attribute_mul", { "atk": 0.7, "max_hp": 0.75, "enemy_exclude": "enemy_9012_acloon" } ] ] } }, "recommendedAlgorithm": { "status": "Official data gives the ingredients (templates, special entries, weights, halves, factors, min/max replaced count); the exact server algorithm is not public. Steps marked [ASSUMED] are a reconstruction consistent with every field.", "1_matchSetup": "Pick stage map by stageDatasDict weight for the mode (05-maps.json stageSelection). Pick specialEnemyNum=3 distinct factions from FLY/TIMES/ELEMENT/DOT/INVISIBLE/REFLECTION with weight 3 each (training: constData.trSpecialEnemyTypes = FLY,TIMES,ELEMENT). SPECIAL (count -1) is always in the pool. Drop entries listed in modeDataDict[mode].inactiveEnemyKey. Pick the boss for round 14 among battleDataDict candidates by bossInfoDict.weight (boss_5 weight 10, others 5-6); round 15 (hidden core) among boss_8/9/10 (weights 50/40/40).", "2_perRoundEntry": "[ASSUMED] For each non-boss round r: half = firstHalf if r<=7 (templates 01-07) else secondHalf (h01-h06). Ground entry G = weighted pick (randomWeight) among specialEntries whose type is a chosen non-FLY faction or SPECIAL and whose firstHalf matches. Fly entry F = weighted pick among FLY entries of that half if FLY was chosen, else none.", "3_replace": "Template keys in the round level are placeholders: enemy_1425_lrcmra(S)->G.key, enemy_1422_lrsldr(N)->random of G.N, enemy_1427_lrnazg(E)->random of G.E; if F: enemy_1040_bombd(SF)->F.key, enemy_1005_yokai(NF)->random F.N, enemy_1042_frostd(EF)->random F.E, else fly slots keep yokai/frostd/bombd. Literal keys (enemy_1007_slime in round 1, boss-level extras) are kept. [ASSUMED] each replaced template enemy becomes k copies, k=clamp(round(be(template)/be(new)),1,5) (precomputed in specialEntries rows); spawn interval unchanged, extra copies spawn together with ~0.5s stagger.", "4_bounties": "Rest phase of spPrepare rounds (3,6,9,11 depending on mode; see schedule) offers 机变阶段 choices: BOUNTY_HUNT (悬赏决策) adds bountyEffects enemies to the chooser's next battle(s); kill_gain_coin pays the killer, selfbattle_win_gain_coin pays if the chooser's own combat phase is perfect. 战术特训 bounty enemies have HP/ATK/DEF x0.7 in single mode (patch note).", "5_statScaling": "Raw level-0 stats are used (randomEnemyAttributeDict level 0). Difficulty is driven by template counts (2 enemies R1 -> ~70 R12-13), second-half upgraded entries and inactiveEnemyKey. Season enemy stat effects exist (enemyStatEffects: aceffect_enemy_1..5) but are applied server-side with no public mapping. [ASSUMED proposal] FUNNY: aceffect_enemy_5 (ATK x0.7, HP x0.75); NORMAL: aceffect_enemy_4 (ATK x0.8, HP x0.8); HARD: x1.0; ABYSS: aceffect_enemy_3 (ATK x1.1, HP x1.2) + aceffect_enemy_1 (move +15%). Rounds 8-13 add aceffect_enemy_2 (HP x1.08), rounds 11-13 use aceffect_enemy_2_2 (HP x1.2) instead. 9012_acloon (炎佑) and 召唤物 are always excluded (enemy_exclude lists).", "6_bossRound": "Round 14 (FUNNY: 9) uses rows 1-5 of the stage; boss level *_s for single, non-_s for multi (2 players per boss battlefield; 4-player lobby = 2 battlefields). Boss HP = bosses[id].bloodPoint[difficulty] (FUNNY/NORMAL/HARD/ABYSS) as ONE pool shared by every player/battlefield (\"所有人将一起对敌方领袖造成伤害\"; boss_battle_multi_player branch spawns a mirrored copy sharing HP). [ASSUMED] single mode uses the same pool value. Combat lasts until boss dies or LP hits 0; after bossTurnHpReduceTime=150s each second costs 1 LP.", "7_hiddenCore": "Round 15 only in NORMAL/HARD/ABYSS: single requires total activated bond layers >300 and LP >1; multi requires all players' activated bond layers sum >1000 and combined LP >1 (PRTS). Bosses boss_8/9/10 (假想敌:胄/铳/管 2nd forms, isHidingBoss)." }, "lifePointRules": { "startLP": "band (strategy) totalHp: 20-45, most 22-30 (see 04/bands research).", "normalRound": "Combat phase ends when every enemy is dead or battleTime (template maxPlayTime) expires; enemies still alive at timeout count as leaked. Perfect clear = 0 leaked. Single: LP -= min(costPlayerHpLimit=10, leakedCount). Official help: \"根据未击倒敌人的数量,扣除其所属玩家的目标生命值(每回合最多扣除10点)\". [ASSUMED] leakedCount counts each unkilled enemy as 1 (lifePointReduce is NOT used in normal rounds, since several regular faction enemies have lpr 0) excluding notCountInTotal units and boss-part summons.", "multiUnitePhase": "Team mode: leaked enemies do not cost LP immediately. If >=1 player leaked and >=1 player cleared perfectly, 联防阶段: up to 2 perfect-clear players fight the union of all leaked enemies with their current board (template level_act1autochess_escaped_multi: 8 routes, one SPAWN slot per template category N,E,S,NF,EF,SF,T,TF, up to 5 each, entering from the partner side (9,18)/(12,18) and crossing to (9,2)). Enemies that also survive the unite phase cost their original owners LP (cap 10 per player per round). If nobody cleared perfectly, leaks cost LP instantly. Bonds do not stack during 联防.", "bossRound": "Round 14/15: all players' LP merge into one pool, no 10-LP cap. After 150s overtime, -1 LP per second. [ASSUMED] each enemy reaching an end costs its lifePointReduce (bosses 2, 卢西恩 30, most others 1).", "loss": "LP <= 0 -> eliminated (single: run over; multi: shared pool in boss round -> team loss). [ASSUMED for normal rounds in multi: a player at 0 LP is out.]" } }, "specialEntries": { "note": "k* = copies spawned per template enemy replaced = clamp(round(be(template)/be(replacement)), minReplacedEnemyCount 1, maxReplacedEnemyCount 5) [ASSUMED reconstruction]. N/E rows: [enemyKey, name, k].", "rows": [ { "key": "enemy_1041_lazerd", "name": "法术大师A1", "type": "FLY", "w": 10, "firstHalf": true, "slots": "SF/NF/EF", "kS": 2, "N": [ [ "enemy_10083_hlbird", "“萨科塔之翼”", 1 ] ], "E": [ [ "enemy_1005_yokai_2", "妖怪MKII", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1355_mrfly", "name": "护障", "type": "FLY", "w": 10, "firstHalf": true, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_1005_yokai", "妖怪", 1 ] ], "E": [ [ "enemy_1005_yokai_2", "妖怪MKII", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1017_defdrn", "name": "御4", "type": "FLY", "w": 10, "firstHalf": true, "slots": "SF/NF/EF", "kS": 2, "N": [ [ "enemy_1005_yokai", "妖怪", 1 ] ], "E": [ [ "enemy_1005_yokai_2", "妖怪MKII", 2 ] ], "inactiveIn": [] }, { "key": "enemy_10084_hlegle", "name": "“萨科塔之眼”", "type": "FLY", "w": 10, "firstHalf": true, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_10083_hlbird", "“萨科塔之翼”", 1 ] ], "E": [ [ "enemy_1005_yokai_2", "妖怪MKII", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1407_hummbd", "name": "远眺", "type": "FLY", "w": 10, "firstHalf": true, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_1005_yokai", "妖怪", 1 ] ], "E": [ [ "enemy_1005_yokai_2", "妖怪MKII", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1005_yokai_3", "name": "威龙", "type": "FLY", "w": 10, "firstHalf": false, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_1005_yokai", "妖怪", 1 ] ], "E": [ [ "enemy_1005_yokai_2", "妖怪MKII", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1112_emppnt", "name": "帝国炮火先兆者", "type": "FLY", "w": 10, "firstHalf": false, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_1005_yokai", "妖怪", 1 ] ], "E": [ [ "enemy_1005_yokai_2", "妖怪MKII", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1041_lazerd_2", "name": "法术大师A2", "type": "FLY", "w": 10, "firstHalf": false, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_1005_yokai_2", "妖怪MKII", 1 ] ], "E": [ [ "enemy_1042_frostd", "寒霜", 1 ] ], "inactiveIn": [] }, { "key": "enemy_9009_acfort", "name": "假想敌:黑云", "type": "FLY", "w": 10, "firstHalf": false, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_1005_yokai_2", "妖怪MKII", 1 ] ], "E": [ [ "enemy_1005_yokai_3", "威龙", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1195_sfyin_2", "name": "明鉴", "type": "TIMES", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_1195_sfyin", "磨砻", 1 ] ], "E": [ [ "enemy_1197_sfshu", "俗心", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1288_duskls_2", "name": "深池逐火精锐战士", "type": "TIMES", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 3, "N": [ [ "enemy_1288_duskls", "深池逐火战士", 1 ] ], "E": [ [ "enemy_1288_duskls", "深池逐火战士", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1197_sfshu", "name": "俗心", "type": "TIMES", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_1195_sfyin", "磨砻", 1 ] ], "E": [ [ "enemy_1197_sfshu", "俗心", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1292_duskld", "name": "深池逐火护卫", "type": "TIMES", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1288_duskls", "深池逐火战士", 1 ] ], "E": [ [ "enemy_1288_duskls_2", "深池逐火精锐战士", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1207_sfji", "name": "沉沙", "type": "TIMES", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1195_sfyin", "磨砻", 1 ] ], "E": [ [ "enemy_1197_sfshu", "俗心", 1 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1199_sfjin", "name": "身观", "type": "TIMES", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1195_sfyin", "磨砻", 1 ] ], "E": [ [ "enemy_1197_sfshu", "俗心", 1 ] ], "inactiveIn": [] }, { "key": "enemy_9010_acpupp", "name": "假想敌:再生", "type": "TIMES", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1197_sfshu", "俗心", 1 ] ], "E": [ [ "enemy_1197_sfshu_2", "雅气", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1161_tidmag", "name": "控潮术师", "type": "ELEMENT", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1158_divman", "潜水员", 1 ] ], "E": [ [ "enemy_1160_hvyslr", "码头水手", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1305_mhslim_2", "name": "炽焰源石虫", "type": "ELEMENT", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 5, "N": [ [ "enemy_1305_mhslim", "灼热源石虫", 5 ] ], "E": [ [ "enemy_1305_mhslim_2", "炽焰源石虫", 5 ] ], "inactiveIn": [] }, { "key": "enemy_2025_syufo", "name": "掠海漂移体", "type": "ELEMENT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_2021_syfish", "骨海漂流体", 1 ] ], "E": [ [ "enemy_2021_syfish", "骨海漂流体", 4 ] ], "inactiveIn": [] }, { "key": "enemy_1161_tidmag_2", "name": "领潮员", "type": "ELEMENT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1158_divman", "潜水员", 1 ] ], "E": [ [ "enemy_1160_hvyslr_2", "码头水手长", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1439_dslntf", "name": "元核孽生者", "type": "ELEMENT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1148_dssbr", "底海滑动者", 1 ] ], "E": [ [ "enemy_1148_dssbr_2", "富营养的滑动者", 4 ] ], "inactiveIn": [] }, { "key": "enemy_1275_dwlock_2", "name": "萨卡兹王庭军精锐术师", "type": "ELEMENT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1229_darmy", "萨卡兹王庭军战士", 1 ] ], "E": [ [ "enemy_1229_darmy_2", "萨卡兹王庭军精锐战士", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_9007_acelem", "name": "假想敌:淤困", "type": "ELEMENT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1229_darmy", "萨卡兹王庭军战士", 1 ] ], "E": [ [ "enemy_1229_darmy_2", "萨卡兹王庭军精锐战士", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1234_dsubrl", "name": "深溟巢涌者", "type": "DOT", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1433_dsbasi", "单核掠食者", 1 ] ], "E": [ [ "enemy_1433_dsbasi_2", "异光体掠食者", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1272_nhtank", "name": "萨卡兹枯朽战车", "type": "DOT", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1267_nhpbr", "萨卡兹枯朽战士", 1 ] ], "E": [ [ "enemy_1267_nhpbr_2", "萨卡兹枯朽战士组长", 3 ] ], "inactiveIn": [] }, { "key": "enemy_1270_nhstlk", "name": "逐腐兽", "type": "DOT", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_1267_nhpbr", "萨卡兹枯朽战士", 1 ] ], "E": [ [ "enemy_1267_nhpbr_2", "萨卡兹枯朽战士组长", 3 ] ], "inactiveIn": [] }, { "key": "enemy_1234_dsubrl_2", "name": "富营养的巢涌者", "type": "DOT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1433_dsbasi_2", "异光体掠食者", 1 ] ], "E": [ [ "enemy_1433_dsbasi_2", "异光体掠食者", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_10122_uacann_2", "name": "集团军重型火炮", "type": "DOT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1267_nhpbr_2", "萨卡兹枯朽战士组长", 1 ] ], "E": [ [ "enemy_1267_nhpbr_2", "萨卡兹枯朽战士组长", 3 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1272_nhtank_2", "name": "尖端萨卡兹枯朽战车", "type": "DOT", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1267_nhpbr_2", "萨卡兹枯朽战士组长", 1 ] ], "E": [ [ "enemy_1270_nhstlk_2", "疯狂的逐腐兽", 1 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_9006_actoxi", "name": "假想敌:蚀裂", "type": "DOT", "w": 15, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1267_nhpbr_2", "萨卡兹枯朽战士组长", 1 ] ], "E": [ [ "enemy_1270_nhstlk_2", "疯狂的逐腐兽", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1299_ymkilr", "name": "山海众头目", "type": "INVISIBLE", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1043_zomsbr", "宿主士兵", 2 ] ], "E": [ [ "enemy_1019_jshoot", "隐形弩手", 3 ] ], "inactiveIn": [] }, { "key": "enemy_10034_cnvsax", "name": "节日爵士乐手", "type": "INVISIBLE", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_1043_zomsbr", "宿主士兵", 2 ] ], "E": [ [ "enemy_1019_jshoot", "隐形弩手", 3 ] ], "inactiveIn": [] }, { "key": "enemy_10042_prtrop_2", "name": "扶桥老手", "type": "INVISIBLE", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_10043_sailor", "寻险水手", 1 ] ], "E": [ [ "enemy_10042_prtrop", "架桥船工", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1389_winbab_2", "name": "访问团强攻冠军", "type": "INVISIBLE", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1381_winman", "访问团新兵", 1 ] ], "E": [ [ "enemy_1019_jshoot_2", "隐形弩手组长", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1299_ymkilr_2", "name": "山海众秘使", "type": "INVISIBLE", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1422_lrsldr_2", "萨卡兹枯朽辟路前锋", 1 ] ], "E": [ [ "enemy_1019_jshoot_2", "隐形弩手组长", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1404_msnip", "name": "重弩突袭者", "type": "INVISIBLE", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1009_lurker", "潜伏者", 2 ] ], "E": [ [ "enemy_1019_jshoot_2", "隐形弩手组长", 2 ] ], "inactiveIn": [] }, { "key": "enemy_9008_acbunn", "name": "假想敌:骨刺", "type": "INVISIBLE", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_10031_cnvsld", "业余竞演者", 1 ] ], "E": [ [ "enemy_1019_jshoot_2", "隐形弩手组长", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1174_duholy", "name": "深池伙友卫队", "type": "REFLECTION", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1166_dusbr", "深池侦察兵", 1 ] ], "E": [ [ "enemy_1170_dushld", "深池重甲卫士", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1168_dumage", "name": "深池暗影术师", "type": "REFLECTION", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 4, "N": [ [ "enemy_1165_duhond", "深池侦察犬", 1 ] ], "E": [ [ "enemy_1169_duphlx", "深池方阵战士", 3 ] ], "inactiveIn": [] }, { "key": "enemy_1170_dushld", "name": "深池重甲卫士", "type": "REFLECTION", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_1166_dusbr", "深池侦察兵", 1 ] ], "E": [ [ "enemy_1169_duphlx", "深池方阵战士", 3 ] ], "inactiveIn": [] }, { "key": "enemy_1174_duholy_2", "name": "深池伙友卫队精英", "type": "REFLECTION", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1166_dusbr_2", "深池侦察队长", 1 ] ], "E": [ [ "enemy_1170_dushld_2", "深池重甲卫士队长", 1 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1170_dushld_2", "name": "深池重甲卫士队长", "type": "REFLECTION", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1166_dusbr_2", "深池侦察队长", 1 ] ], "E": [ [ "enemy_1169_duphlx_2", "深池方阵指挥官", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1172_dugago", "name": "守墓石像", "type": "REFLECTION", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1166_dusbr_2", "深池侦察队长", 1 ] ], "E": [ [ "enemy_1169_duphlx_2", "深池方阵指挥官", 2 ] ], "inactiveIn": [] }, { "key": "enemy_9011_acrefr", "name": "假想敌:镜膜", "type": "REFLECTION", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1166_dusbr_2", "深池侦察队长", 1 ] ], "E": [ [ "enemy_1170_dushld_2", "深池重甲卫士队长", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1010_demon_2", "name": "萨卡兹大剑组长", "type": "SPECIAL", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1071_dftman", "萨卡兹刀兵", 1 ] ], "E": [ [ "enemy_1010_demon", "萨卡兹大剑手", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1045_hammer", "name": "粉碎攻坚手", "type": "SPECIAL", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1043_zomsbr", "宿主士兵", 2 ] ], "E": [ [ "enemy_1046_agent", "步兵", 5 ] ], "inactiveIn": [] }, { "key": "enemy_1118_lidbox_2", "name": "拳师囚犯", "type": "SPECIAL", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_1116_liprr", "普通囚犯", 1 ] ], "E": [ [ "enemy_1116_liprr_2", "老练囚犯", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1325_cbgpro_2", "name": "高级军用猎狗", "type": "SPECIAL", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 3, "N": [ [ "enemy_1000_gopro_2", "猎狗pro", 2 ] ], "E": [ [ "enemy_1325_cbgpro", "军用猎狗", 3 ] ], "inactiveIn": [] }, { "key": "enemy_1121_lifbos", "name": "重犯", "type": "SPECIAL", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1116_liprr", "普通囚犯", 1 ] ], "E": [ [ "enemy_1116_liprr_2", "老练囚犯", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1006_shield_3", "name": "重装五十夫长", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1043_zomsbr", "宿主士兵", 2 ] ], "E": [ [ "enemy_1402_tgshd_2", "重装侦察兵", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1329_cbshld", "name": "弧光镜卫", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1251_lysyta", "Dor-1号失败品", 1 ] ], "E": [ [ "enemy_1249_lysdb_2", "莱茵生命防卫科高级成员", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1045_hammer_2", "name": "粉碎攻坚组长", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1061_zomshd", "宿主重装士兵", 1 ] ], "E": [ [ "enemy_1061_zomshd", "宿主重装士兵", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1387_winshd", "name": "访问团持盾者", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1381_winman", "访问团新兵", 1 ] ], "E": [ [ "enemy_1381_winman_2", "访问团老兵", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1121_lifbos_2", "name": "传奇重犯", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1116_liprr_2", "老练囚犯", 1 ] ], "E": [ [ "enemy_1119_vofsd", "强壮囚犯", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1320_wdrrl_2", "name": "萨卡兹悖谬暴虐兵长", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1422_lrsldr_2", "萨卡兹枯朽辟路前锋", 1 ] ], "E": [ [ "enemy_1010_demon", "萨卡兹大剑手", 2 ] ], "inactiveIn": [] }, { "key": "enemy_10124_uashld_2", "name": "集团军中坚盾卫", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1043_zomsbr", "宿主士兵", 2 ] ], "E": [ [ "enemy_1061_zomshd", "宿主重装士兵", 1 ] ], "inactiveIn": [] }, { "key": "enemy_1328_cbjedi", "name": "弧光锋卫", "type": "SPECIAL", "w": 10, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1251_lysyta", "Dor-1号失败品", 1 ] ], "E": [ [ "enemy_1249_lysdb_2", "莱茵生命防卫科高级成员", 2 ] ], "inactiveIn": [] }, { "key": "enemy_1355_mrfly_2", "name": "护障·P", "type": "FLY", "w": 8, "firstHalf": true, "slots": "SF/NF/EF", "kS": 1, "N": [ [ "enemy_1005_yokai", "妖怪", 1 ] ], "E": [ [ "enemy_1017_defdrn", "御4", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1197_sfshu_2", "name": "雅气", "type": "TIMES", "w": 8, "firstHalf": true, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1195_sfyin", "磨砻", 1 ] ], "E": [ [ "enemy_1197_sfshu_2", "雅气", 1 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_10067_ftsjc", "name": "灼藤", "type": "ELEMENT", "w": 8, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_10065_ftzlc", "卷心籽", 1 ] ], "E": [ [ "enemy_10067_ftsjc", "灼藤", 1 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1270_nhstlk_2", "name": "疯狂的逐腐兽", "type": "DOT", "w": 8, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1267_nhpbr", "萨卡兹枯朽战士", 1 ] ], "E": [ [ "enemy_1267_nhpbr_2", "萨卡兹枯朽战士组长", 3 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1283_sgkill", "name": "家族灭迹人", "type": "INVISIBLE", "w": 8, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_10031_cnvsld", "业余竞演者", 1 ] ], "E": [ [ "enemy_1019_jshoot_2", "隐形弩手组长", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1175_dushdo_2", "name": "深池伙友影刃精英", "type": "REFLECTION", "w": 8, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1165_duhond", "深池侦察犬", 1 ] ], "E": [ [ "enemy_1174_duholy_2", "深池伙友卫队精英", 1 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1254_lypa_2", "name": "测试用动力装甲", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 2, "N": [ [ "enemy_1251_lysyta", "Dor-1号失败品", 1 ] ], "E": [ [ "enemy_1249_lysdb_2", "莱茵生命防卫科高级成员", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1425_lrcmra_2", "name": "渎罪奇美拉", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1422_lrsldr_2", "萨卡兹枯朽辟路前锋", 1 ] ], "E": [ [ "enemy_1010_demon", "萨卡兹大剑手", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1329_cbshld_2", "name": "弧光镜卫长", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 1, "N": [ [ "enemy_1251_lysyta_2", "Dor-α号失败品", 1 ] ], "E": [ [ "enemy_1252_lysytb_2", "Dor-β号复制体", 2 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] }, { "key": "enemy_1072_dlancer", "name": "萨卡兹穿刺手", "type": "SPECIAL", "w": 10, "firstHalf": false, "slots": "S/N/E", "kS": 3, "N": [ [ "enemy_1071_dftman", "萨卡兹刀兵", 1 ] ], "E": [ [ "enemy_1010_demon_2", "萨卡兹大剑组长", 1 ] ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ] } ] }, "typePools": { "FLY": [ "enemy_1041_lazerd", "enemy_10083_hlbird", "enemy_1005_yokai_2", "enemy_1355_mrfly", "enemy_1005_yokai", "enemy_1017_defdrn", "enemy_10084_hlegle", "enemy_1407_hummbd", "enemy_1005_yokai_3", "enemy_1112_emppnt", "enemy_1041_lazerd_2", "enemy_1042_frostd", "enemy_9009_acfort", "enemy_1355_mrfly_2" ], "TIMES": [ "enemy_1195_sfyin_2", "enemy_1195_sfyin", "enemy_1197_sfshu", "enemy_1288_duskls_2", "enemy_1288_duskls", "enemy_1292_duskld", "enemy_1207_sfji", "enemy_1199_sfjin", "enemy_9010_acpupp", "enemy_1197_sfshu_2" ], "ELEMENT": [ "enemy_1161_tidmag", "enemy_1158_divman", "enemy_1160_hvyslr", "enemy_1305_mhslim_2", "enemy_1305_mhslim", "enemy_2025_syufo", "enemy_2021_syfish", "enemy_1161_tidmag_2", "enemy_1160_hvyslr_2", "enemy_1439_dslntf", "enemy_1148_dssbr", "enemy_1148_dssbr_2", "enemy_1275_dwlock_2", "enemy_1229_darmy", "enemy_1229_darmy_2", "enemy_9007_acelem", "enemy_10067_ftsjc", "enemy_10065_ftzlc" ], "DOT": [ "enemy_1234_dsubrl", "enemy_1433_dsbasi", "enemy_1433_dsbasi_2", "enemy_1272_nhtank", "enemy_1267_nhpbr", "enemy_1267_nhpbr_2", "enemy_1270_nhstlk", "enemy_1234_dsubrl_2", "enemy_10122_uacann_2", "enemy_1272_nhtank_2", "enemy_1270_nhstlk_2", "enemy_9006_actoxi" ], "INVISIBLE": [ "enemy_1299_ymkilr", "enemy_1043_zomsbr", "enemy_1019_jshoot", "enemy_10034_cnvsax", "enemy_10042_prtrop_2", "enemy_10043_sailor", "enemy_10042_prtrop", "enemy_1389_winbab_2", "enemy_1381_winman", "enemy_1019_jshoot_2", "enemy_1299_ymkilr_2", "enemy_1422_lrsldr_2", "enemy_1404_msnip", "enemy_1009_lurker", "enemy_9008_acbunn", "enemy_10031_cnvsld", "enemy_1283_sgkill" ], "REFLECTION": [ "enemy_1174_duholy", "enemy_1166_dusbr", "enemy_1170_dushld", "enemy_1168_dumage", "enemy_1165_duhond", "enemy_1169_duphlx", "enemy_1174_duholy_2", "enemy_1166_dusbr_2", "enemy_1170_dushld_2", "enemy_1169_duphlx_2", "enemy_1172_dugago", "enemy_9011_acrefr", "enemy_1175_dushdo_2" ], "SPECIAL": [ "enemy_1010_demon_2", "enemy_1071_dftman", "enemy_1010_demon", "enemy_1045_hammer", "enemy_1043_zomsbr", "enemy_1046_agent", "enemy_1118_lidbox_2", "enemy_1116_liprr", "enemy_1116_liprr_2", "enemy_1325_cbgpro_2", "enemy_1000_gopro_2", "enemy_1325_cbgpro", "enemy_1121_lifbos", "enemy_1006_shield_3", "enemy_1402_tgshd_2", "enemy_1329_cbshld", "enemy_1251_lysyta", "enemy_1249_lysdb_2", "enemy_1045_hammer_2", "enemy_1061_zomshd", "enemy_1387_winshd", "enemy_1381_winman", "enemy_1381_winman_2", "enemy_1121_lifbos_2", "enemy_1119_vofsd", "enemy_1320_wdrrl_2", "enemy_1422_lrsldr_2", "enemy_10124_uashld_2", "enemy_1328_cbjedi", "enemy_1254_lypa_2", "enemy_1425_lrcmra_2", "enemy_1329_cbshld_2", "enemy_1251_lysyta_2", "enemy_1252_lysytb_2", "enemy_1072_dlancer" ] }, "schedule": { "mode_training_1": { "name": "入门协议", "type": "LOCAL", "difficulty": "TRAINING", "specialPhaseTime": 150, "rounds": { "1": { "restTime": 999, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_tr01", "battleTime": 40.0, "spawns": { "enemy_1007_slime": 2 } }, "2": { "restTime": 999, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_tr02", "battleTime": 45.0, "spawns": { "enemy_1007_slime": 6, "enemy_1026_aghost": 4 } }, "3": { "restTime": 999, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_tr02", "battleTime": 45.0, "spawns": { "enemy_1007_slime": 6, "enemy_1026_aghost": 4 } }, "4": { "restTime": 999, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_7", "w": 5, "level": "act1autochess_tr04", "battleTime": 180.0, "spawns": { "enemy_1005_yokai_2": 1, "enemy_1007_slime": 1, "enemy_9033_acdeer": 1 } } ] } } }, "mode_single_funny": { "name": "标准模拟", "type": "SINGLE", "difficulty": "FUNNY", "specialPhaseTime": 150, "rounds": { "1": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 300, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 9, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 5, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05_s", "battleTime": 120.0, "spawns": { "E": 1, "EF": 2, "enemy_2009_csaudc": 2, "enemy_2010_csdcr": 1, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 5, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] } } }, "mode_single_normal": { "name": "险境模拟", "type": "SINGLE", "difficulty": "NORMAL", "specialPhaseTime": 150, "rounds": { "1": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h02", "battleTime": 95.0, "spawns": { "E": 3, "EF": 5, "N": 15, "NF": 8, "S": 2, "SF": 4 } }, "10": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h03", "battleTime": 95.0, "spawns": { "E": 4, "EF": 5, "N": 15, "NF": 9, "S": 4, "SF": 4 } }, "11": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h04", "battleTime": 115.0, "spawns": { "E": 4, "EF": 6, "N": 13, "NF": 11, "S": 7, "SF": 5 } }, "12": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h05", "battleTime": 115.0, "spawns": { "E": 9, "EF": 10, "N": 15, "NF": 17, "S": 10, "SF": 9 } }, "13": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h06", "battleTime": 115.0, "spawns": { "E": 12, "EF": 10, "N": 13, "NF": 11, "S": 13, "SF": 10 } }, "14": { "restTime": 300, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 9, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 5, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05_s", "battleTime": 120.0, "spawns": { "E": 1, "EF": 2, "enemy_2009_csaudc": 2, "enemy_2010_csdcr": 1, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 5, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] }, "15": { "restTime": 300, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_8", "w": 50, "level": "act1autochess_h08_01_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_10027_vtsk": 3, "enemy_9013_acstmk_2": 1, "enemy_9014_acstma": 1, "enemy_9015_acstmb": 1 } }, { "bossId": "boss_9", "w": 40, "level": "act1autochess_h08_02_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_9007_acelem": 2, "enemy_9017_achunt_2": 1, "enemy_9018_actrpa": 1, "enemy_9019_actrpb": 1, "enemy_9020_actrpc": 1 } }, { "bossId": "boss_10", "w": 40, "level": "act1autochess_h08_03_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9010_acpupp": 2, "enemy_9021_acduml_2": 1, "enemy_9022_acdumm": 1, "enemy_9023_acdums": 2 } } ] } } }, "mode_single_hard": { "name": "绝境模拟", "type": "SINGLE", "difficulty": "HARD", "specialPhaseTime": 150, "rounds": { "1": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h02", "battleTime": 95.0, "spawns": { "E": 3, "EF": 5, "N": 15, "NF": 8, "S": 2, "SF": 4 } }, "10": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h03", "battleTime": 95.0, "spawns": { "E": 4, "EF": 5, "N": 15, "NF": 9, "S": 4, "SF": 4 } }, "11": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h04", "battleTime": 115.0, "spawns": { "E": 4, "EF": 6, "N": 13, "NF": 11, "S": 7, "SF": 5 } }, "12": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h05", "battleTime": 115.0, "spawns": { "E": 9, "EF": 10, "N": 15, "NF": 17, "S": 10, "SF": 9 } }, "13": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h06", "battleTime": 115.0, "spawns": { "E": 12, "EF": 10, "N": 13, "NF": 11, "S": 13, "SF": 10 } }, "14": { "restTime": 300, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 9, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 5, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05_s", "battleTime": 120.0, "spawns": { "E": 1, "EF": 2, "enemy_2009_csaudc": 2, "enemy_2010_csdcr": 1, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 5, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] }, "15": { "restTime": 300, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_8", "w": 50, "level": "act1autochess_h08_01_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_10027_vtsk": 3, "enemy_9013_acstmk_2": 1, "enemy_9014_acstma": 1, "enemy_9015_acstmb": 1 } }, { "bossId": "boss_9", "w": 40, "level": "act1autochess_h08_02_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_9007_acelem": 2, "enemy_9017_achunt_2": 1, "enemy_9018_actrpa": 1, "enemy_9019_actrpb": 1, "enemy_9020_actrpc": 1 } }, { "bossId": "boss_10", "w": 40, "level": "act1autochess_h08_03_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9010_acpupp": 2, "enemy_9021_acduml_2": 1, "enemy_9022_acdumm": 1, "enemy_9023_acdums": 2 } } ] } } }, "mode_single_abyss": { "name": "终极模拟", "type": "SINGLE", "difficulty": "ABYSS", "specialPhaseTime": 150, "rounds": { "1": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h02", "battleTime": 95.0, "spawns": { "E": 3, "EF": 5, "N": 15, "NF": 8, "S": 2, "SF": 4 } }, "10": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h03", "battleTime": 95.0, "spawns": { "E": 4, "EF": 5, "N": 15, "NF": 9, "S": 4, "SF": 4 } }, "11": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h04", "battleTime": 115.0, "spawns": { "E": 4, "EF": 6, "N": 13, "NF": 11, "S": 7, "SF": 5 } }, "12": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h05", "battleTime": 115.0, "spawns": { "E": 9, "EF": 10, "N": 15, "NF": 17, "S": 10, "SF": 9 } }, "13": { "restTime": 300, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h06", "battleTime": 115.0, "spawns": { "E": 12, "EF": 10, "N": 13, "NF": 11, "S": 13, "SF": 10 } }, "14": { "restTime": 300, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 9, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 5, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05_s", "battleTime": 120.0, "spawns": { "E": 1, "EF": 2, "enemy_2009_csaudc": 2, "enemy_2010_csdcr": 1, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 5, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] }, "15": { "restTime": 300, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_8", "w": 50, "level": "act1autochess_h08_01_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_10027_vtsk": 3, "enemy_9013_acstmk_2": 1, "enemy_9014_acstma": 1, "enemy_9015_acstmb": 1 } }, { "bossId": "boss_9", "w": 40, "level": "act1autochess_h08_02_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_9007_acelem": 2, "enemy_9017_achunt_2": 1, "enemy_9018_actrpa": 1, "enemy_9019_actrpb": 1, "enemy_9020_actrpc": 1 } }, { "bossId": "boss_10", "w": 40, "level": "act1autochess_h08_03_s", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9010_acpupp": 2, "enemy_9021_acduml_2": 1, "enemy_9022_acdumm": 1, "enemy_9023_acdums": 2 } } ] } } }, "mode_multi_funny": { "name": "标准模拟", "type": "MULTI", "difficulty": "FUNNY", "specialPhaseTime": 16, "rounds": { "1": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 100, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h02", "battleTime": 95.0, "spawns": { "E": 3, "EF": 5, "N": 15, "NF": 8, "S": 2, "SF": 4 } }, "10": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h03", "battleTime": 95.0, "spawns": { "E": 4, "EF": 5, "N": 15, "NF": 9, "S": 4, "SF": 4 } }, "11": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h04", "battleTime": 115.0, "spawns": { "E": 4, "EF": 6, "N": 13, "NF": 11, "S": 7, "SF": 5 } }, "12": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h05", "battleTime": 115.0, "spawns": { "E": 9, "EF": 10, "N": 15, "NF": 17, "S": 10, "SF": 9 } }, "13": { "restTime": 150, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h06", "battleTime": 115.0, "spawns": { "E": 12, "EF": 10, "N": 13, "NF": 11, "S": 13, "SF": 10 } }, "14": { "restTime": 195, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 14, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 10, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_2009_csaudc": 4, "enemy_2010_csdcr": 2, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 8, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] } } }, "mode_multi_normal": { "name": "险境模拟", "type": "MULTI", "difficulty": "NORMAL", "specialPhaseTime": 16, "rounds": { "1": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 100, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h02", "battleTime": 95.0, "spawns": { "E": 3, "EF": 5, "N": 15, "NF": 8, "S": 2, "SF": 4 } }, "10": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h03", "battleTime": 95.0, "spawns": { "E": 4, "EF": 5, "N": 15, "NF": 9, "S": 4, "SF": 4 } }, "11": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h04", "battleTime": 115.0, "spawns": { "E": 4, "EF": 6, "N": 13, "NF": 11, "S": 7, "SF": 5 } }, "12": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h05", "battleTime": 115.0, "spawns": { "E": 9, "EF": 10, "N": 15, "NF": 17, "S": 10, "SF": 9 } }, "13": { "restTime": 150, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h06", "battleTime": 115.0, "spawns": { "E": 12, "EF": 10, "N": 13, "NF": 11, "S": 13, "SF": 10 } }, "14": { "restTime": 195, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 14, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 10, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_2009_csaudc": 4, "enemy_2010_csdcr": 2, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 8, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] }, "15": { "restTime": 195, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_8", "w": 50, "level": "act1autochess_h08_01", "battleTime": 120.0, "spawns": { "E": 4, "EF": 4, "enemy_10027_vtsk": 6, "enemy_9013_acstmk_2": 1, "enemy_9014_acstma": 1, "enemy_9015_acstmb": 1 } }, { "bossId": "boss_9", "w": 40, "level": "act1autochess_h08_02", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9007_acelem": 2, "enemy_9017_achunt_2": 1, "enemy_9018_actrpa": 1, "enemy_9019_actrpb": 1, "enemy_9020_actrpc": 1 } }, { "bossId": "boss_10", "w": 40, "level": "act1autochess_h08_03", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9010_acpupp": 2, "enemy_9021_acduml_2": 1, "enemy_9022_acdumm": 1, "enemy_9023_acdums": 4 } } ] } } }, "mode_multi_hard": { "name": "绝境模拟", "type": "MULTI", "difficulty": "HARD", "specialPhaseTime": 16, "rounds": { "1": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 100, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h02", "battleTime": 95.0, "spawns": { "E": 3, "EF": 5, "N": 15, "NF": 8, "S": 2, "SF": 4 } }, "10": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h03", "battleTime": 95.0, "spawns": { "E": 4, "EF": 5, "N": 15, "NF": 9, "S": 4, "SF": 4 } }, "11": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h04", "battleTime": 115.0, "spawns": { "E": 4, "EF": 6, "N": 13, "NF": 11, "S": 7, "SF": 5 } }, "12": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h05", "battleTime": 115.0, "spawns": { "E": 9, "EF": 10, "N": 15, "NF": 17, "S": 10, "SF": 9 } }, "13": { "restTime": 150, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h06", "battleTime": 115.0, "spawns": { "E": 12, "EF": 10, "N": 13, "NF": 11, "S": 13, "SF": 10 } }, "14": { "restTime": 195, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 14, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 10, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_2009_csaudc": 4, "enemy_2010_csdcr": 2, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 8, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] }, "15": { "restTime": 215, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_8", "w": 50, "level": "act1autochess_h08_01", "battleTime": 120.0, "spawns": { "E": 4, "EF": 4, "enemy_10027_vtsk": 6, "enemy_9013_acstmk_2": 1, "enemy_9014_acstma": 1, "enemy_9015_acstmb": 1 } }, { "bossId": "boss_9", "w": 40, "level": "act1autochess_h08_02", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9007_acelem": 2, "enemy_9017_achunt_2": 1, "enemy_9018_actrpa": 1, "enemy_9019_actrpb": 1, "enemy_9020_actrpc": 1 } }, { "bossId": "boss_10", "w": 40, "level": "act1autochess_h08_03", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9010_acpupp": 2, "enemy_9021_acduml_2": 1, "enemy_9022_acdumm": 1, "enemy_9023_acdums": 4 } } ] } } }, "mode_multi_abyss": { "name": "终极模拟", "type": "MULTI", "difficulty": "ABYSS", "specialPhaseTime": 16, "rounds": { "1": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_01", "battleTime": 45.0, "spawns": { "N": 2, "NF": 2, "enemy_1007_slime": 2 } }, "2": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_02", "battleTime": 45.0, "spawns": { "N": 6, "NF": 9 } }, "3": { "restTime": 65, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_03", "battleTime": 55.0, "spawns": { "E": 1, "EF": 2, "N": 10, "NF": 9 } }, "4": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_04", "battleTime": 55.0, "spawns": { "E": 1, "EF": 3, "N": 4, "NF": 8, "S": 1, "SF": 2 } }, "5": { "restTime": 95, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_05", "battleTime": 55.0, "spawns": { "E": 2, "EF": 3, "N": 11, "NF": 13, "S": 1, "SF": 2 } }, "6": { "restTime": 100, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_06", "battleTime": 70.0, "spawns": { "E": 2, "EF": 3, "N": 13, "NF": 16, "S": 2, "SF": 3 } }, "7": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_07", "battleTime": 85.0, "spawns": { "E": 4, "EF": 5, "N": 14, "NF": 15, "S": 3, "SF": 2 } }, "8": { "restTime": 105, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h01", "battleTime": 85.0, "spawns": { "E": 3, "EF": 5, "N": 11, "NF": 8, "S": 4, "SF": 4 } }, "9": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h02", "battleTime": 95.0, "spawns": { "E": 3, "EF": 5, "N": 15, "NF": 8, "S": 2, "SF": 4 } }, "10": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h03", "battleTime": 95.0, "spawns": { "E": 4, "EF": 5, "N": 15, "NF": 9, "S": 4, "SF": 4 } }, "11": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": true, "level": "act1autochess_h04", "battleTime": 115.0, "spawns": { "E": 4, "EF": 6, "N": 13, "NF": 11, "S": 7, "SF": 5 } }, "12": { "restTime": 125, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h05", "battleTime": 115.0, "spawns": { "E": 9, "EF": 10, "N": 15, "NF": 17, "S": 10, "SF": 9 } }, "13": { "restTime": 150, "isBoss": false, "bossOvertimeAfter": null, "spPrepare": false, "level": "act1autochess_h06", "battleTime": 115.0, "spawns": { "E": 12, "EF": 10, "N": 13, "NF": 11, "S": 13, "SF": 10 } }, "14": { "restTime": 195, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_1", "w": 6, "level": "act1autochess_h07_01", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1006_shield_2": 14, "enemy_9013_acstmk": 1 } }, { "bossId": "boss_2", "w": 6, "level": "act1autochess_h07_02", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1430_lrrook": 2, "enemy_9017_achunt": 1 } }, { "bossId": "boss_3", "w": 6, "level": "act1autochess_h07_03", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_1209_sfden_2": 2, "enemy_9021_acduml": 1, "enemy_9023_acdums": 2 } }, { "bossId": "boss_4", "w": 5, "level": "act1autochess_h07_04", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1438_dspred": 10, "enemy_1521_dslily": 1 } }, { "bossId": "boss_5", "w": 10, "level": "act2autochess_h07_05", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_2009_csaudc": 4, "enemy_2010_csdcr": 2, "enemy_2016_csphtm": 1 } }, { "bossId": "boss_6", "w": 5, "level": "act1autochess_h07_06", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_10085_hllevi_2": 2, "enemy_9032_aclionk": 1 } }, { "bossId": "boss_7", "w": 5, "level": "act1autochess_h07_07", "battleTime": 120.0, "spawns": { "E": 2, "EF": 3, "enemy_1067_snslime": 8, "enemy_1081_sotisd": 4, "enemy_9033_acdeer": 1 } } ] }, "15": { "restTime": 215, "isBoss": true, "bossOvertimeAfter": 150, "spPrepare": false, "bossCandidates": [ { "bossId": "boss_8", "w": 50, "level": "act1autochess_h08_01", "battleTime": 120.0, "spawns": { "E": 4, "EF": 4, "enemy_10027_vtsk": 6, "enemy_9013_acstmk_2": 1, "enemy_9014_acstma": 1, "enemy_9015_acstmb": 1 } }, { "bossId": "boss_9", "w": 40, "level": "act1autochess_h08_02", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9007_acelem": 2, "enemy_9017_achunt_2": 1, "enemy_9018_actrpa": 1, "enemy_9019_actrpb": 1, "enemy_9020_actrpc": 1 } }, { "bossId": "boss_10", "w": 40, "level": "act1autochess_h08_03", "battleTime": 120.0, "spawns": { "E": 2, "EF": 4, "enemy_9010_acpupp": 2, "enemy_9021_acduml_2": 1, "enemy_9022_acdumm": 1, "enemy_9023_acdums": 4 } } ] } } } }, "bosses": { "boss_1": { "enemyId": "enemy_9013_acstmk", "handbookId": "enemy_9013_acstmk", "name": "假想敌:胄", "weight": 6, "hidden": false, "bloodPoint": { "FUNNY": 247500, "NORMAL": 675000, "HARD": 1800000, "ABYSS": 3600000 }, "dbHp": 600000, "atk": 650, "def": 1000, "res": 25.0, "lpr": 2, "spawns": [ "enemy_9016_acstmr" ] }, "boss_2": { "enemyId": "enemy_9017_achunt", "handbookId": "enemy_9017_achunt", "name": "假想敌:铳", "weight": 6, "hidden": false, "bloodPoint": { "FUNNY": 225000, "NORMAL": 400000, "HARD": 800000, "ABYSS": 3000000 }, "dbHp": 120000, "atk": 750, "def": 1100, "res": 60.0, "lpr": 2, "spawns": null }, "boss_3": { "enemyId": "enemy_9021_acduml", "handbookId": "enemy_9021_acduml", "name": "假想敌:管", "weight": 6, "hidden": false, "bloodPoint": { "FUNNY": 285000, "NORMAL": 708750, "HARD": 2000000, "ABYSS": 4000000 }, "dbHp": 85000, "atk": 300, "def": 700, "res": 50.0, "lpr": 2, "spawns": [ "enemy_9023_acdums" ] }, "boss_4": { "enemyId": "enemy_1521_dslily", "handbookId": "enemy_1521_dslily", "name": "盐风主教昆图斯", "weight": 5, "hidden": false, "bloodPoint": { "FUNNY": 307500, "NORMAL": 708750, "HARD": 2100000, "ABYSS": 4200000 }, "dbHp": 100000, "atk": 380, "def": 500, "res": 50.0, "lpr": 1, "spawns": null }, "boss_5": { "enemyId": "enemy_2016_csphtm", "handbookId": "enemy_2016_csphtm", "name": "卢西恩,“猩红血钻”", "weight": 10, "hidden": false, "bloodPoint": { "FUNNY": 200000, "NORMAL": 390000, "HARD": 780000, "ABYSS": 3000000 }, "dbHp": 80000, "atk": 1500, "def": 600, "res": 40.0, "lpr": 30, "spawns": null }, "boss_6": { "enemyId": "enemy_9032_aclionk", "handbookId": "enemy_1559_vtlionk", "name": "阿利斯泰尔,帝国余晖", "weight": 5, "hidden": false, "bloodPoint": { "FUNNY": 285000, "NORMAL": 705000, "HARD": 1990000, "ABYSS": 3980000 }, "dbHp": 81000, "atk": 820, "def": 1030, "res": 20.0, "lpr": 2, "spawns": [ "enemy_10028_vtswd", "enemy_10029_vtshld", "enemy_10030_vtwand" ] }, "boss_7": { "enemyId": "enemy_9033_acdeer", "handbookId": "enemy_2054_smdeer", "name": "“萨米的意志”", "weight": 5, "hidden": false, "bloodPoint": { "FUNNY": 277500, "NORMAL": 787500, "HARD": 2000000, "ABYSS": 4000000 }, "dbHp": 240000, "atk": 800, "def": 800, "res": 40.0, "lpr": 2, "spawns": null }, "boss_8": { "enemyId": "enemy_9013_acstmk_2", "handbookId": "enemy_9013_acstmk_2", "name": "假想敌:胄", "weight": 50, "hidden": true, "bloodPoint": { "FUNNY": 750000, "NORMAL": 937500, "HARD": 3600000, "ABYSS": 7200000 }, "dbHp": 1200000, "atk": 750, "def": 1200, "res": 30.0, "lpr": 2, "spawns": [ "enemy_9016_acstmr" ] }, "boss_9": { "enemyId": "enemy_9017_achunt_2", "handbookId": "enemy_9017_achunt_2", "name": "假想敌:铳", "weight": 40, "hidden": true, "bloodPoint": { "FUNNY": 675000, "NORMAL": 900000, "HARD": 2800000, "ABYSS": 3950000 }, "dbHp": 120000, "atk": 750, "def": 1100, "res": 60.0, "lpr": 2, "spawns": null }, "boss_10": { "enemyId": "enemy_9021_acduml_2", "handbookId": "enemy_9021_acduml_2", "name": "假想敌:管", "weight": 40, "hidden": true, "bloodPoint": { "FUNNY": 825000, "NORMAL": 1012500, "HARD": 3800000, "ABYSS": 7600000 }, "dbHp": 85000, "atk": 300, "def": 700, "res": 50.0, "lpr": 2, "spawns": [ "enemy_9023_acdums" ] } }, "bountyEffects": { "columns": [ "effectId", "name", "enemyPrice", "kind(kill_gain_coin=bounty paid to killer / selfbattle_win_gain_coin=coin if own board perfect)", "enemyId", "count", "coin", "rounds(99=rest of match)" ], "rows": [ [ "enemyeffect_1", "无人机护障·P·战术特训", 2, "next_battle_win_gain_coin", "enemy_1355_mrfly_2", 4, 2, null ], [ "enemyeffect_1", "无人机护障·P·战术特训", 2, "selfbattle_win_gain_coin", "enemy_1355_mrfly_2", 3, 2, 1 ], [ "enemyeffect_2", "法术大师A2·多轮战术特训", 2, "selfbattle_win_gain_coin", "enemy_1041_lazerd_2", 2, 2, 99 ], [ "enemyeffect_3_2", "法术大师A2·悬赏", 2, "kill_gain_coin", "enemy_1041_lazerd_2", 1, 2, 1 ], [ "enemyeffect_3_3", "元核孽生者·悬赏", 3, "kill_gain_coin", "enemy_1439_dslntf", 1, 3, 1 ], [ "enemyeffect_3_4", "山海众头目·悬赏", 2, "kill_gain_coin", "enemy_1299_ymkilr", 1, 2, 1 ], [ "enemyeffect_3_2_e", "“萨科塔之眼”·悬赏", 2, "kill_gain_coin", "enemy_10084_hlegle", 1, 2, 1 ], [ "enemyeffect_3_3_e", "幽灵组长·悬赏", 1, "kill_gain_coin", "enemy_1026_aghost", 1, 1, 1 ], [ "enemyeffect_3_4_e", "重装防御者·悬赏", 1, "kill_gain_coin", "enemy_1006_shield", 1, 1, 1 ], [ "enemyeffect_3_5_e", "重弩突袭者·悬赏", 2, "kill_gain_coin", "enemy_1404_msnip", 1, 2, 1 ], [ "enemyeffect_4", "山海众头目·多轮悬赏", 1, "kill_gain_coin", "enemy_1299_ymkilr", 1, 1, 99 ], [ "enemyeffect_5_1", "源石虫·特训", 0, "kill_gain_coin", "enemy_1007_slime", 1, 0, 1 ], [ "enemyeffect_5", "鸭爵·悬赏", 3, "kill_gain_coin", "enemy_2001_duckmi", 1, 3, 1 ], [ "enemyeffect_6", "高普尼克·悬赏", 3, "kill_gain_coin", "enemy_2002_bearmi", 1, 3, 1 ], [ "enemyeffect_7", "流泪小子·悬赏", 3, "kill_gain_coin", "enemy_2034_sythef", 1, 3, 1 ], [ "enemyeffect_8", "圆仔·悬赏", 3, "kill_gain_coin", "enemy_2085_skzjxd", 1, 3, 1 ], [ "enemyeffect_b_1", "碎骨·悬赏", 1, "kill_gain_coin", "enemy_1500_skulsr", 1, 1, 1 ], [ "enemyeffect_b_2", "萨卡兹百夫长·悬赏", 2, "kill_gain_coin", "enemy_1501_demonk", 1, 2, 1 ], [ "enemyeffect_b_3", "弑君者·悬赏", 1, "kill_gain_coin", "enemy_1502_crowns", 1, 1, 1 ], [ "enemyeffect_b_4", "泥岩·悬赏", 4, "kill_gain_coin", "enemy_1511_mdrock", 1, 4, 1 ], [ "enemyeffect_b_5", "腐败骑士·悬赏", 3, "kill_gain_coin", "enemy_1513_dekght", 1, 3, 1 ], [ "enemyeffect_b_6", "凋零骑士·悬赏", 3, "kill_gain_coin", "enemy_1513_dekght_2", 1, 3, 1 ], [ "enemyeffect_b_7", "“遗弃者”·悬赏", 4, "kill_gain_coin", "enemy_2005_axetro", 1, 4, 1 ], [ "enemyeffect_b_8", "喷气人·悬赏", 3, "kill_gain_coin", "enemy_2004_balloon", 1, 3, 1 ], [ "enemyeffect_b_9", "杰斯顿·威廉姆斯·悬赏", 4, "kill_gain_coin", "enemy_1516_jakill", 1, 4, 1 ], [ "enemyeffect_b_10", "W·悬赏", 1, "kill_gain_coin", "enemy_1504_cqbw", 1, 1, 1 ], [ "enemyeffect_b_11", "“鼠王”·悬赏", 2, "kill_gain_coin", "enemy_1509_mousek", 1, 2, 1 ], [ "enemyeffect_b_12", "“庞贝”·悬赏", 2, "kill_gain_coin", "enemy_1050_lslime", 1, 2, 1 ], [ "enemyeffect_b_13", "大鲍勃·悬赏", 2, "kill_gain_coin", "enemy_1001_bigbo", 1, 2, 1 ], [ "enemyeffect_b_14", "“自在”·悬赏", 4, "kill_gain_coin", "enemy_1517_xi", 1, 4, 1 ], [ "enemyeffect_b_15", "锏·悬赏", 5, "kill_gain_coin", "enemy_1525_blkswb", 1, 5, 1 ], [ "enemyeffect_b_16", "扎罗,“狼之主”·悬赏", 5, "kill_gain_coin", "enemy_1535_wlfmster", 1, 5, 1 ], [ "enemyeffect_b_17", "“墓碑”·悬赏", 4, "kill_gain_coin", "enemy_2008_flking", 1, 4, 1 ], [ "enemyeffect_b_18", "迷路的巨像·悬赏", 5, "kill_gain_coin", "enemy_2003_rockman", 1, 5, 1 ], [ "enemyeffect_b_19", "澪·悬赏", 3, "kill_gain_coin", "enemy_10118_ymgprc", 1, 3, 1 ], [ "enemyeffect_b_20", "“巨大的丑东西”·悬赏", 5, "kill_gain_coin", "enemy_1512_mcmstr", 1, 5, 1 ], [ "enemyeffect_b_21", "“复仇者”·悬赏", 6, "kill_gain_coin", "enemy_1539_reid", 1, 6, 1 ], [ "enemyeffect_b_22", "“邪魔的利刃”·悬赏", 3, "kill_gain_coin", "enemy_2048_smgrd", 1, 3, 1 ], [ "enemyeffect_b_23", "陷落雪祀·悬赏", 3, "kill_gain_coin", "enemy_2050_smsha", 1, 3, 1 ], [ "enemyeffect_b_24", "纠缠藤蔓·悬赏", 3, "kill_gain_coin", "enemy_2052_smgia", 1, 3, 1 ], [ "enemyInitial_1", "多轮悬赏 · 假想敌:蚀裂", 1, "kill_gain_coin", "enemy_9006_actoxi", 1, 1, 99 ], [ "enemyInitial_2", "多轮悬赏 · 假想敌:淤困", 1, "kill_gain_coin", "enemy_9007_acelem", 1, 1, 99 ], [ "enemyInitial_3", "多轮悬赏 · 假想敌:骨刺", 1, "kill_gain_coin", "enemy_9008_acbunn", 1, 1, 99 ], [ "enemyInitial_4", "多轮悬赏 · 假想敌:黑云", 1, "kill_gain_coin", "enemy_9009_acfort", 1, 1, 99 ], [ "enemyInitial_5", "多轮悬赏 · 假想敌:再生", 1, "kill_gain_coin", "enemy_9010_acpupp", 1, 1, 99 ], [ "enemyInitial_6", "多轮悬赏 · 假想敌:镜膜", 1, "kill_gain_coin", "enemy_9011_acrefr", 1, 1, 99 ], [ "enemyeffect_10_1", "战术特训·飞行I", 1, "selfbattle_win_gain_coin", "enemy_1005_yokai", 1, 1, 1 ], [ "enemyeffect_10_2", "战术特训·飞行II", 2, "selfbattle_win_gain_coin", "enemy_1040_bombd", 1, 2, 1 ], [ "enemyeffect_10_3", "战术特训·飞行III", 3, "selfbattle_win_gain_coin", "enemy_1112_emppnt_2", 1, 3, 1 ], [ "enemyeffect_10_4", "悬赏·飞行I", 1, "kill_gain_coin", "enemy_1005_yokai", 1, 1, 2 ], [ "enemyeffect_10_5", "悬赏·飞行II", 2, "kill_gain_coin", "enemy_1040_bombd", 1, 2, 2 ], [ "enemyeffect_10_6", "悬赏·飞行III", 3, "kill_gain_coin", "enemy_1041_lazerd", 1, 3, 2 ], [ "enemyeffect_11_1", "战术特训·频次I", 1, "selfbattle_win_gain_coin", "enemy_1195_sfyin", 1, 1, 1 ], [ "enemyeffect_11_2", "战术特训·频次II", 2, "selfbattle_win_gain_coin", "enemy_1203_sfhu", 1, 2, 1 ], [ "enemyeffect_11_3", "战术特训·频次III", 3, "selfbattle_win_gain_coin", "enemy_1207_sfji_2", 1, 3, 1 ], [ "enemyeffect_11_4", "悬赏·频次I", 1, "kill_gain_coin", "enemy_1195_sfyin", 1, 1, 2 ], [ "enemyeffect_11_5", "悬赏·频次II", 2, "kill_gain_coin", "enemy_1203_sfhu", 1, 2, 2 ], [ "enemyeffect_11_6", "悬赏·频次III", 3, "kill_gain_coin", "enemy_1209_sfden", 1, 3, 2 ], [ "enemyeffect_12_1", "战术特训·损伤I", 1, "selfbattle_win_gain_coin", "enemy_1148_dssbr", 1, 1, 1 ], [ "enemyeffect_12_2", "战术特训·损伤II", 2, "selfbattle_win_gain_coin", "enemy_1305_mhslim_2", 1, 2, 1 ], [ "enemyeffect_12_3", "战术特训·损伤III", 3, "selfbattle_win_gain_coin", "enemy_10067_ftsjc", 1, 3, 1 ], [ "enemyeffect_12_4", "悬赏·损伤I", 1, "kill_gain_coin", "enemy_1148_dssbr", 1, 1, 2 ], [ "enemyeffect_12_5", "悬赏·损伤II", 2, "kill_gain_coin", "enemy_1161_tidmag", 1, 2, 2 ], [ "enemyeffect_12_6", "悬赏·损伤III", 3, "kill_gain_coin", "enemy_1162_magmot", 1, 3, 2 ], [ "enemyeffect_13_1", "战术特训·持续I", 1, "selfbattle_win_gain_coin", "enemy_1270_nhstlk", 1, 1, 1 ], [ "enemyeffect_13_2", "战术特训·持续II", 2, "selfbattle_win_gain_coin", "enemy_1267_nhpbr_2", 1, 2, 1 ], [ "enemyeffect_13_3", "战术特训·持续III", 3, "selfbattle_win_gain_coin", "enemy_1272_nhtank_2", 1, 3, 1 ], [ "enemyeffect_13_4", "悬赏·持续I", 1, "kill_gain_coin", "enemy_1267_nhpbr_2", 1, 1, 2 ], [ "enemyeffect_13_5", "悬赏·持续II", 2, "kill_gain_coin", "enemy_1270_nhstlk", 1, 2, 2 ], [ "enemyeffect_13_6", "悬赏·持续III", 3, "kill_gain_coin", "enemy_1272_nhtank", 1, 3, 2 ], [ "enemyeffect_14_1", "战术特训·隐匿I", 1, "selfbattle_win_gain_coin", "enemy_1019_jshoot", 1, 1, 1 ], [ "enemyeffect_14_2", "战术特训·隐匿II", 2, "selfbattle_win_gain_coin", "enemy_10034_cnvsax", 1, 2, 1 ], [ "enemyeffect_14_3", "战术特训·隐匿III", 3, "selfbattle_win_gain_coin", "enemy_1283_sgkill", 1, 3, 1 ], [ "enemyeffect_14_4", "悬赏·隐匿I", 1, "kill_gain_coin", "enemy_1019_jshoot", 1, 1, 2 ], [ "enemyeffect_14_5", "悬赏·隐匿II", 2, "kill_gain_coin", "enemy_1023_jmage", 1, 2, 2 ], [ "enemyeffect_14_6", "悬赏·隐匿III", 3, "kill_gain_coin", "enemy_1299_ymkilr", 1, 3, 2 ], [ "enemyeffect_15_1", "战术特训·折射I", 1, "selfbattle_win_gain_coin", "enemy_1169_duphlx", 1, 1, 1 ], [ "enemyeffect_15_2", "战术特训·折射II", 2, "selfbattle_win_gain_coin", "enemy_1168_dumage_2", 1, 2, 1 ], [ "enemyeffect_15_3", "战术特训·折射III", 3, "selfbattle_win_gain_coin", "enemy_1174_duholy_2", 1, 3, 1 ], [ "enemyeffect_15_4", "悬赏·折射I", 1, "kill_gain_coin", "enemy_1169_duphlx", 1, 1, 2 ], [ "enemyeffect_15_5", "悬赏·折射II", 2, "kill_gain_coin", "enemy_1168_dumage", 1, 2, 2 ], [ "enemyeffect_15_6", "悬赏·折射III", 3, "kill_gain_coin", "enemy_1174_duholy", 1, 3, 2 ], [ "enemyeffect_16_1", "悬赏·特异III", 3, "kill_gain_coin", "enemy_1092_mdgint", 1, 3, 1 ], [ "enemyeffect_16_2", "悬赏·特异III", 3, "kill_gain_coin", "enemy_1302_ymtro_2", 1, 3, 1 ], [ "enemyeffect_16_3", "悬赏·特异III", 3, "kill_gain_coin", "enemy_1062_rager_2", 1, 3, 1 ], [ "enemyeffect_16_4", "悬赏·特异III", 3, "kill_gain_coin", "enemy_1415_mmkabi_2", 1, 3, 1 ], [ "enemyeffect_16_5", "悬赏·特异III", 3, "kill_gain_coin", "enemy_1364_spnaxe_2", 1, 3, 1 ], [ "enemyeffect_16_6", "悬赏·特异III", 3, "kill_gain_coin", "enemy_1273_stmgun_2", 1, 3, 1 ], [ "enemyeffect_16_7", "悬赏·特异III", 3, "kill_gain_coin", "enemy_10144_xdelk_2", 1, 3, 1 ], [ "enemyeffect_16_8", "悬赏·特异III", 3, "kill_gain_coin", "enemy_10159_mntrjn", 1, 3, 1 ], [ "enemyeffect_16_9", "悬赏·特异II", 2, "kill_gain_coin", "enemy_10141_xdpeng_2", 1, 2, 1 ], [ "enemyeffect_16_10", "悬赏·特异II", 2, "kill_gain_coin", "enemy_10127_rkmbst_2", 1, 2, 1 ], [ "enemyeffect_16_11", "悬赏·损伤I", 1, "kill_gain_coin", "enemy_10097_crshd", 1, 1, 1 ], [ "enemyeffect_16_12", "悬赏·特异I", 1, "kill_gain_coin", "enemy_10081_mpplai", 1, 1, 1 ], [ "enemyeffect_10_7", "悬赏·飞行I", 1, "kill_gain_coin", "enemy_1041_lazerd_2", 1, 1, 1 ], [ "enemyeffect_10_8", "悬赏·飞行II", 2, "kill_gain_coin", "enemy_1321_wdarft", 1, 2, 1 ], [ "enemyeffect_11_7", "悬赏·频次I", 1, "kill_gain_coin", "enemy_1203_sfhu_2", 1, 1, 1 ], [ "enemyeffect_11_8", "悬赏·频次II", 2, "kill_gain_coin", "enemy_1207_sfji_2", 1, 2, 1 ], [ "enemyeffect_12_7", "悬赏·损伤II", 2, "kill_gain_coin", "enemy_10067_ftsjc", 1, 2, 1 ], [ "enemyeffect_12_8", "悬赏·损伤II", 2, "kill_gain_coin", "enemy_1439_dslntf_2", 1, 2, 1 ], [ "enemyeffect_13_7", "悬赏·持续I", 1, "kill_gain_coin", "enemy_9006_actoxi", 1, 1, 1 ], [ "enemyeffect_13_8", "悬赏·持续II", 2, "kill_gain_coin", "enemy_1272_nhtank_2", 1, 2, 1 ], [ "enemyeffect_14_7", "悬赏·隐匿I", 1, "kill_gain_coin", "enemy_1404_msnip", 1, 1, 1 ], [ "enemyeffect_14_8", "悬赏·隐匿II", 2, "kill_gain_coin", "enemy_1283_sgkill_2", 1, 2, 1 ], [ "enemyeffect_15_7", "悬赏·折射II", 2, "kill_gain_coin", "enemy_1170_dushld_2", 1, 2, 1 ], [ "enemyeffect_15_8", "悬赏·折射II", 2, "kill_gain_coin", "enemy_1172_dugago_2", 1, 2, 1 ], [ "enemyeffect_17_1", "悬赏·特异I", 1, "kill_gain_coin", "enemy_10138_xdsnow", 1, 1, 2 ], [ "enemyeffect_17_2", "悬赏·特异I", 1, "kill_gain_coin", "enemy_10156_mncrer", 1, 1, 2 ], [ "enemyeffect_17_3", "悬赏·特异I", 1, "kill_gain_coin", "enemy_10112_ymgds", 1, 1, 2 ], [ "enemyeffect_17_4", "悬赏·特异II", 2, "kill_gain_coin", "enemy_2009_csaudc", 1, 2, 2 ], [ "enemyeffect_17_5", "悬赏·特异II", 2, "kill_gain_coin", "enemy_10116_ymgtop", 1, 2, 2 ], [ "enemyeffect_17_6", "悬赏·特异III", 3, "kill_gain_coin", "enemy_10162_mnctpt", 1, 3, 2 ], [ "enemyeffect_18_1", "悬赏·损伤I", 1, "kill_gain_coin", "enemy_10094_crstf", 1, 1, 2 ], [ "enemyeffect_18_2", "悬赏·特异I", 1, "kill_gain_coin", "enemy_10073_mpcar", 1, 1, 2 ], [ "enemyeffect_18_3", "悬赏·特异I", 1, "kill_gain_coin", "enemy_1021_bslime", 1, 1, 2 ], [ "enemyeffect_18_4", "悬赏·特异II", 2, "kill_gain_coin", "enemy_10087_hlchgr", 1, 2, 2 ], [ "enemyeffect_18_5", "悬赏·特异II", 2, "kill_gain_coin", "enemy_1025_reveng", 1, 2, 2 ], [ "enemyeffect_18_6", "悬赏·损伤III", 3, "kill_gain_coin", "enemy_10098_crhro", 1, 3, 2 ], [ "enemyeffect_19_1", "悬赏·特异I", 1, "kill_gain_coin", "enemy_10040_cnvbln", 1, 1, 2 ], [ "enemyeffect_19_2", "悬赏·特异I", 1, "kill_gain_coin", "enemy_10001_trslim", 1, 1, 2 ], [ "enemyeffect_19_3", "悬赏·折射I", 1, "kill_gain_coin", "enemy_1165_duhond_2", 1, 1, 2 ], [ "enemyeffect_19_4", "悬赏·飞行II", 2, "kill_gain_coin", "enemy_10045_parrot", 1, 2, 2 ], [ "enemyeffect_19_5", "悬赏·特异II", 2, "kill_gain_coin", "enemy_10044_wintun", 1, 2, 2 ], [ "enemyeffect_19_6", "悬赏·损伤III", 3, "kill_gain_coin", "enemy_10099_crvln", 1, 3, 2 ], [ "enemyeffect_20_1", "悬赏·持续I", 1, "kill_gain_coin", "enemy_1267_nhpbr", 1, 1, 2 ], [ "enemyeffect_20_2", "悬赏·频次I", 1, "kill_gain_coin", "enemy_1197_sfshu", 1, 1, 2 ], [ "enemyeffect_20_3", "悬赏·特异I", 1, "kill_gain_coin", "enemy_1009_lurker", 1, 1, 2 ], [ "enemyeffect_20_4", "悬赏·特异II", 2, "kill_gain_coin", "enemy_10018_sgrobh", 1, 2, 2 ], [ "enemyeffect_20_5", "悬赏·损伤II", 2, "kill_gain_coin", "enemy_1183_mlasrt", 1, 2, 2 ], [ "enemyeffect_20_6", "悬赏·损伤III", 3, "kill_gain_coin", "enemy_10054_cjhot", 1, 3, 2 ] ] }, "enemies": { "enemy_10001_trslim": { "name": "简饲源石虫", "index": "DT1", "rank": "NORMAL", "hp": 4500, "atk": 200, "def": 50, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 1.7, "range": -1.0, "mass": 1, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "abilities": [ "生命值降至一半以下时,伸出脚逃跑!移动速度提升且不可阻挡一段时间" ], "skills": [ [ "StartRun", 10.0, 0.0, { "move_speed": 1.5, "block_free_time": 3 } ] ], "be": 5650, "ac": { "bounty": [ "enemyeffect_19_2" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1000_gopro_2": { "name": "猎狗pro", "index": "O2", "rank": "NORMAL", "hp": 1700, "atk": 260, "def": 0, "res": 20.0, "spd": 1.9, "aspd": 100.0, "bat": 1.4, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "otherLevels": { "1": { "hp": 2900, "atk": 460, "def": 210, "res": 35.0 } }, "be": 3060, "ac": { "template": "T", "attachedTo": [ [ "N", "enemy_1325_cbgpro_2" ] ], "typePool": [ "SPECIAL" ], "inLevels": [ "act1autochess_escaped_multi", "act1autochess_escaped_single" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10018_sgrobh": { "name": "“独轮车玩具”", "index": "GS17", "rank": "ELITE", "hp": 7500, "atk": 450, "def": 280, "res": 50.0, "spd": 0.7, "aspd": 100.0, "bat": 4.5, "range": 1.4, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "同时攻击两个目标", "初始攻击范围较小,位于结晶上时进行超远距离攻击" ], "be": 10740, "ac": { "bounty": [ "enemyeffect_20_4" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1001_bigbo": { "name": "大鲍勃", "index": "11", "rank": "BOSS", "hp": 22000, "atk": 1900, "def": 800, "res": 30.0, "spd": 0.5, "aspd": 100.0, "bat": 6.0, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "be": 33990, "ac": { "bounty": [ "enemyeffect_b_13" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10026_vtzepl": { "name": "物资运输艇", "index": "LUD24", "rank": "ELITE", "hp": 36000, "atk": 800, "def": 150, "res": 20.0, "spd": 0.2, "aspd": 100.0, "bat": 5.5, "range": 2.5, "mass": 4, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "攻击为三连击", "被击倒时坠落,对周围一定范围内的所有单位造成一次高额物理伤害,并掉落随机装备" ], "talent": { "boom.atk_scale": 2, "boom.projectile_range": 1.4, "equip.range_id": "x-5" }, "be": 135033, "ac": { "rand": { "factor": 0.3, "fly": true, "spawns": [ "enemy_10028_vtswd", "enemy_10029_vtshld", "enemy_10030_vtwand" ] }, "legacyOnly": true } }, "enemy_10026_vtzepl_2": { "name": "大容量物资运输艇", "index": "LUD25", "rank": "ELITE", "hp": 44000, "atk": 950, "def": 150, "res": 20.0, "spd": 0.2, "aspd": 100.0, "bat": 5.5, "range": 2.5, "mass": 4, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "攻击为三连击", "被击倒时坠落,对周围一定范围内的所有单位造成一次高额物理伤害,并掉落随机装备" ], "talent": { "boom.atk_scale": 2, "boom.projectile_range": 1.4, "equip.range_id": "x-5" }, "be": 164200, "ac": { "rand": { "factor": 0.3, "fly": true, "spawns": [ "enemy_10028_vtswd", "enemy_10029_vtshld", "enemy_10030_vtwand" ] }, "legacyOnly": true } }, "enemy_10027_vtsk": { "name": "“帝国的甲胄”", "index": "VSK1", "rank": "ELITE", "hp": 30000, "atk": 1020, "def": 1800, "res": 5.0, "spd": 0.5, "aspd": 100.0, "bat": 5.0, "range": 1.5, "mass": 6, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "出场时锁定我方当前生命值最高的单位,对其周围当前生命值最高的单位造成多次物理伤害", "可以进行远程攻击", "攻击数次后,进行一次蓄力攻击,造成更高的三次伤害" ], "talent": { "range.attack@atk_scale_range": 0.8 }, "skills": [ [ "Appear", 0.0, 0.0, { "times": 8 } ], [ "MultiCombat", 15.0, 10.0, { "times": 3 } ] ], "be": 40515, "ac": { "inLevels": [ "act1autochess_h08_01", "act1autochess_h08_01_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10028_vtswd": { "name": "未装配刀片", "index": "LUD26", "rank": "NORMAL", "hp": 100, "atk": 100, "def": 0, "res": 0.0, "spd": 0.0, "aspd": 100.0, "bat": 10.0, "range": -1.0, "mass": 0, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "notCountInTotal": true, "hideInStage": true, "abilities": [ "我方干员持有时", "持有装备的干员攻击力提升", "敌方持有时", "持有装备的单位攻击力提升", "获得一定量的屏障", "屏障被击破后装备消失" ], "talent": { "1.atk": 0.75, "1.dynamic": 2000, "2.atk": 0.3, "2.vtswd.atk": 0.75, "2.vtswd.dynamic": 2000, "1.damage_scale": 1.2, "2.vtswd.damage_scale": 1.2 }, "be": 600, "ac": { "inLevels": [ "act1autochess_h07_06", "act1autochess_h07_06_s" ], "rand": { "factor": 1.0, "fly": true, "extraId": 1 } } }, "enemy_10029_vtshld": { "name": "防护背心", "index": "LUD27", "rank": "NORMAL", "hp": 100, "atk": 100, "def": 0, "res": 0.0, "spd": 0.0, "aspd": 100.0, "bat": 10.0, "range": -1.0, "mass": 0, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "notCountInTotal": true, "hideInStage": true, "abilities": [ "我方干员持有时", "持有装备的干员防御力提升", "敌方持有时", "持有装备的单位获得指定方向的受到的伤害降低", "获得一定量的屏障", "屏障被击破后装备消失" ], "talent": { "1.damage_resistance": 0.8, "1.dynamic": 5000, "2.def": 0.3, "2.vtshld.damage_resistance": 0.8, "2.vtshld.dynamic": 5000, "1.damage_scale": 1.2, "2.vtshld.damage_scale": 1.2 }, "be": 600, "ac": { "inLevels": [ "act1autochess_h07_06", "act1autochess_h07_06_s" ], "rand": { "factor": 1.0, "fly": true, "extraId": 2 } } }, "enemy_1002_nsabr": { "name": "士兵", "index": "1", "rank": "NORMAL", "hp": 1650, "atk": 200, "def": 100, "res": 0.0, "spd": 1.1, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "otherLevels": { "1": { "hp": 2750, "atk": 300, "def": 130 } }, "be": 2950, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_10030_vtwand": { "name": "冲击式施术单元", "index": "LUD28", "rank": "NORMAL", "hp": 100, "atk": 100, "def": 0, "res": 0.0, "spd": 0.0, "aspd": 100.0, "bat": 10.0, "range": -1.0, "mass": 0, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "notCountInTotal": true, "hideInStage": true, "abilities": [ "我方干员持有时", "持有装备的干员开启技能后一小段时间内的伤害使敌人战栗一定时间,并造成额外法术伤害。", "敌方持有时", "持有装备的单位攻击变为法术伤害,且拾取装备后的首次攻击使目标无法攻击或治疗一段时间", "获得一定量的屏障", "屏障被击破后装备消失" ], "talent": { "1.dynamic": 2000, "1.disarmed_duration": 3, "2.not_combat": 10, "2.value": 800, "2.vtwand.dynamic": 2000, "2.vtwand.disarmed_duration": 3, "1.damage_scale": 1.2, "2.vtwand.damage_scale": 1.2, "2.work_time": 0.1 }, "be": 600, "ac": { "inLevels": [ "act1autochess_h07_06", "act1autochess_h07_06_s" ], "rand": { "factor": 1.0, "fly": true, "extraId": 3 } } }, "enemy_10031_cnvsld": { "name": "业余竞演者", "index": "CNV1", "rank": "NORMAL", "hp": 4000, "atk": 300, "def": 100, "res": 0.0, "spd": 1.5, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "狂欢时刻失去隐匿" ], "be": 6444, "ac": { "attachedTo": [ [ "N", "enemy_9008_acbunn" ], [ "N", "enemy_1283_sgkill" ] ], "typePool": [ "INVISIBLE" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_10031_cnvsld_2": { "name": "专业竞演者", "index": "CNV2", "rank": "NORMAL", "hp": 4500, "atk": 350, "def": 150, "res": 0.0, "spd": 1.5, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "狂欢时刻失去隐匿" ], "be": 7444, "ac": { "rand": { "factor": 0.9, "fly": false }, "legacyOnly": true } }, "enemy_10034_cnvsax": { "name": "节日爵士乐手", "index": "CNV7", "rank": "ELITE", "hp": 10000, "atk": 650, "def": 300, "res": 10.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": 2.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC", "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿,平时不攻击,失去隐匿时反击", "技能期间持续造成法术伤害和灼燃损伤", "狂欢时刻失去隐匿" ], "skills": [ [ "fire", 10.0, 3.0, { "atk_scale": 0.2, "enemy_cnvsax[cd].duration": 10.6, "enemy_cnvsax[cd].cooldown": 10, "ep_damage_ratio": 0.1, "hit_interval": 0.5, "enemy_cnvsax[cd].interval": 6 } ] ], "be": 15756, "ac": { "special": { "type": "INVISIBLE", "w": 10, "firstHalf": true, "N": [ "enemy_1043_zomsbr" ], "E": [ "enemy_1019_jshoot" ] }, "typePool": [ "INVISIBLE" ], "bounty": [ "enemyeffect_14_2" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_10034_cnvsax_2": { "name": "巡游爵士乐手", "index": "CNV8", "rank": "ELITE", "hp": 12000, "atk": 750, "def": 350, "res": 10.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": 2.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC", "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿,平时不攻击,失去隐匿时反击", "技能期间持续造成法术伤害和灼燃损伤", "狂欢时刻失去隐匿" ], "skills": [ [ "fire", 10.0, 3.0, { "atk_scale": 0.2, "enemy_cnvsax[cd].duration": 10.6, "enemy_cnvsax[cd].cooldown": 10, "ep_damage_ratio": 0.1, "hit_interval": 0.5, "enemy_cnvsax[cd].interval": 6 } ] ], "be": 18700, "ac": { "rand": { "factor": 0.9, "fly": false }, "legacyOnly": true } }, "enemy_10035_cnvdnc": { "name": "热烈舞团独舞者", "index": "CNV9", "rank": "NORMAL", "hp": 12000, "atk": 100, "def": 300, "res": 10.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿", "持续对周围造成法术伤害和灼燃损伤,失去隐匿时攻击范围扩大", "狂欢时刻失去隐匿" ], "talent": { "aura.range_radius": 1.5, "aura.atk_scale": 1, "aura.ep_damage_ratio": 0.5, "aura2.range_radius": 2, "aura2.atk_scale": 1, "aura2.ep_damage_ratio": 0.5 }, "be": 14922, "ac": { "rand": { "factor": 0.9, "fly": false }, "legacyOnly": true } }, "enemy_10035_cnvdnc_2": { "name": "热烈舞团领舞者", "index": "CNV10", "rank": "NORMAL", "hp": 14000, "atk": 120, "def": 350, "res": 10.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿", "持续对周围造成法术伤害和灼燃损伤,失去隐匿时攻击范围扩大", "狂欢时刻失去隐匿" ], "talent": { "aura.range_radius": 1.5, "aura.atk_scale": 1, "aura.ep_damage_ratio": 0.5, "aura2.range_radius": 2, "aura2.atk_scale": 1, "aura2.ep_damage_ratio": 0.5 }, "be": 17422, "ac": { "rand": { "factor": 0.9, "fly": false }, "legacyOnly": true } }, "enemy_10040_cnvbln": { "name": "节日气球", "index": "CNV19", "rank": "NORMAL", "hp": 2000, "atk": 0, "def": 0, "res": 0.0, "spd": 1.0, "aspd": 0.0, "bat": 1.0, "range": -1.0, "mass": 0, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "notCountInTotal": true, "hideInStage": true, "abilities": [ "飞行单位", "不计入歼灭数", "狂欢时刻被击破可为“烟花发射器”回复一定生命值" ], "talent": { "heal.hp_ratio": 0.03 }, "autochessOverride": { "notCountInTotal": false }, "be": 2000, "ac": { "bounty": [ "enemyeffect_19_1" ], "rand": { "factor": 1.0, "fly": true } } }, "enemy_10042_prtrop": { "name": "架桥船工", "index": "PI1", "rank": "NORMAL", "hp": 6000, "atk": 600, "def": 150, "res": 30.0, "spd": 0.65, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "可以架设可通行的悬索桥" ], "skills": [ [ "BuildBridge", 0.0, 0.0, { "bridge_duration": 150, "loop_duration": 5, "time_each_tile": 2, "interval": 2, "extra_skill_time": 1 } ] ], "be": 9540, "ac": { "attachedTo": [ [ "E", "enemy_10042_prtrop_2" ] ], "typePool": [ "INVISIBLE" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10042_prtrop_2": { "name": "扶桥老手", "index": "PI2", "rank": "NORMAL", "hp": 8000, "atk": 720, "def": 300, "res": 30.0, "spd": 0.65, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "可以架设可通行的悬索桥" ], "skills": [ [ "BuildBridge", 0.0, 0.0, { "bridge_duration": 150, "loop_duration": 5, "time_each_tile": 2, "interval": 2, "extra_skill_time": 1 } ] ], "be": 12590, "ac": { "special": { "type": "INVISIBLE", "w": 10, "firstHalf": true, "N": [ "enemy_10043_sailor" ], "E": [ "enemy_10042_prtrop" ] }, "typePool": [ "INVISIBLE" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10043_sailor": { "name": "寻险水手", "index": "PI3", "rank": "NORMAL", "hp": 5500, "atk": 350, "def": 50, "res": 10.0, "spd": 0.9, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升" ], "talent": { "1.attack@ep_damage_ratio": 0.3, "MoveSpeedUp.move_speed": 2, "MoveSpeedUp.speed_up_duration": 1 }, "be": 7430, "ac": { "attachedTo": [ [ "N", "enemy_10042_prtrop_2" ] ], "typePool": [ "INVISIBLE" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10044_wintun": { "name": "咸鳞汁推荐者", "index": "PI5", "rank": "NORMAL", "hp": 9000, "atk": 850, "def": 500, "res": 20.0, "spd": 0.5, "aspd": 100.0, "bat": 3.0, "range": -1.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "携带酒桶时移动速度提升", "首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避" ], "talent": { "1.move_speed": 3 }, "skills": [ [ "BlockedBoom", 0.0, 0.0, { "attack_speed": 100, "prob": 0.8, "fixed_duration": 30, "blockee_atk_scale": 2.8 } ] ], "be": 14810, "ac": { "bounty": [ "enemyeffect_19_5" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10045_parrot": { "name": "吉兆飞鳞", "index": "PI7", "rank": "NORMAL", "hp": 10000, "atk": 100, "def": 0, "res": 10.0, "spd": 0.6, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "hideInStage": true, "abilities": [ "近地悬浮,失去近地悬浮后晕眩一定时间重新起飞", "首次受到伤害后移动速度短暂提升,有时会携带<寻险水手>" ], "talent": { "M0SpeedUp.duration": 5, "M0SpeedUp.move_speed": 3, "ThrowEnemy.checkpoint": 0, "M1SpeedUp.duration": 5, "M1SpeedUp.move_speed": 3, "Stun.duration": 8, "Mode.mode": 0, "StateController.enemy_key": "enemy_10043_sailor", "StateController.cnt": 1, "StateController.delay": 1 }, "skills": [ [ "ThrowEnemy", 0.0, 0.0, { "enemy_key": "enemy_10043_sailor", "cnt": 1, "delay": 0.5, "mode": 2 } ] ], "be": 10530, "ac": { "bounty": [ "enemyeffect_19_4" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10054_cjhot": { "name": "鼎沸", "index": "OR9", "rank": "ELITE", "hp": 15000, "atk": 140, "def": 250, "res": 60.0, "spd": 0.8, "aspd": 100.0, "bat": 1.0, "range": 1.6, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "MAGIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "持续对周围造成法术伤害和灼燃损伤", "免疫停顿" ], "talent": { "aoe.atk_scale": 1, "aoe.ep_damage_ratio": 0.4 }, "be": 16630, "ac": { "bounty": [ "enemyeffect_20_6" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1005_yokai": { "name": "妖怪", "index": "D1", "rank": "NORMAL", "hp": 800, "atk": 0, "def": 50, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 2.3, "range": 0.0, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位" ], "otherLevels": { "1": { "hp": 1870 } }, "be": 950, "ac": { "template": "NF", "attachedTo": [ [ "N", "enemy_1355_mrfly" ], [ "N", "enemy_1017_defdrn" ], [ "N", "enemy_1407_hummbd" ], [ "N", "enemy_1005_yokai_3" ], [ "N", "enemy_1112_emppnt" ], [ "N", "enemy_1355_mrfly_2" ] ], "typePool": [ "FLY" ], "bounty": [ "enemyeffect_10_1", "enemyeffect_10_4" ], "inLevels": [ "act1autochess_01", "act1autochess_02", "act1autochess_03", "act1autochess_04", "act1autochess_05", "act1autochess_06", "act1autochess_07", "act1autochess_escaped_multi", "act1autochess_escaped_single", "act1autochess_h01", "act1autochess_h02", "act1autochess_h03" ], "rand": { "factor": 1.0, "fly": true, "extraId": 4 } } }, "enemy_1005_yokai_2": { "name": "妖怪MKII", "index": "D2", "rank": "NORMAL", "hp": 1550, "atk": 220, "def": 50, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 3.0, "range": 2.0, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位" ], "otherLevels": { "1": { "hp": 2500, "atk": 330, "def": 125 } }, "be": 4000, "ac": { "attachedTo": [ [ "E", "enemy_1041_lazerd" ], [ "E", "enemy_1355_mrfly" ], [ "E", "enemy_1017_defdrn" ], [ "E", "enemy_10084_hlegle" ], [ "E", "enemy_1407_hummbd" ], [ "E", "enemy_1005_yokai_3" ], [ "E", "enemy_1112_emppnt" ], [ "N", "enemy_1041_lazerd_2" ], [ "N", "enemy_9009_acfort" ] ], "typePool": [ "FLY" ], "inLevels": [ "act1autochess_tr04" ], "rand": { "factor": 0.7, "fly": true } } }, "enemy_1005_yokai_3": { "name": "威龙", "index": "D3", "rank": "ELITE", "hp": 30000, "atk": 660, "def": 170, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 3.8, "range": 2.0, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位" ], "be": 48300, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": false, "N": [ "enemy_1005_yokai" ], "E": [ "enemy_1005_yokai_2" ] }, "attachedTo": [ [ "E", "enemy_9009_acfort" ] ], "typePool": [ "FLY" ], "rand": { "factor": 0.7, "fly": true } } }, "enemy_10065_ftzlc": { "name": "卷心籽", "index": "EA3", "rank": "NORMAL", "hp": 3800, "atk": 240, "def": 0, "res": 5.0, "spd": 1.0, "aspd": 100.0, "bat": 1.7, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "可以被<灼藤>或<灼芯>点燃", "点燃状态下死亡后对周围造成大量法术伤害" ], "talent": { "boom.atk_scale": 2 }, "skills": [ [ "onfire", 0.0, 0.0 ] ], "be": 5015, "ac": { "attachedTo": [ [ "N", "enemy_10067_ftsjc" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10067_ftsjc": { "name": "灼藤", "index": "EA7", "rank": "ELITE", "hp": 13000, "atk": 400, "def": 250, "res": 65.0, "spd": 0.85, "aspd": 100.0, "bat": 3.5, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "攻击额外造成灼燃损伤", "首次攻击前,攻击力不断提升且首次攻击对目标和周围造成法术伤害和灼燃损伤" ], "talent": { "pow.add_max_atk": 2, "pow.time": 50, "pow.attack@ep_damage_ratio": 0.25, "pow.attack@ep_damage_ratio_normal": 0.2, "pow.attack@range_id": "x-4" }, "autochessOverride": { "attributes": { "atk": 400 } }, "atk_db": 800, "be": 39862, "ac": { "special": { "type": "ELEMENT", "w": 8, "firstHalf": false, "N": [ "enemy_10065_ftzlc" ], "E": [ "enemy_10067_ftsjc" ] }, "attachedTo": [ [ "E", "enemy_10067_ftsjc" ] ], "typePool": [ "ELEMENT" ], "bounty": [ "enemyeffect_12_3", "enemyeffect_12_7" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.4, "fly": false } } }, "enemy_10067_ftsjc_2": { "name": "灼芯", "index": "EA8", "rank": "ELITE", "hp": 15500, "atk": 1000, "def": 350, "res": 65.0, "spd": 0.85, "aspd": 100.0, "bat": 3.5, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "攻击额外造成灼燃损伤", "首次攻击前,攻击力不断提升且首次攻击对目标和周围造成法术伤害和灼燃损伤" ], "talent": { "pow.add_max_atk": 2, "pow.time": 50, "pow.attack@ep_damage_ratio": 0.25, "pow.attack@ep_damage_ratio_normal": 0.2, "pow.attack@range_id": "x-4" }, "be": 54362, "ac": { "rand": { "factor": 0.4, "fly": false }, "legacyOnly": true } }, "enemy_1006_shield": { "name": "重装防御者", "index": "8", "rank": "ELITE", "hp": 6000, "atk": 600, "def": 800, "res": 0.0, "spd": 0.75, "aspd": 100.0, "bat": 2.6, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "otherLevels": { "1": { "hp": 8000, "atk": 600, "def": 850 } }, "be": 11400, "ac": { "bounty": [ "enemyeffect_3_4_e" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1006_shield_2": { "name": "重装防御组长", "index": "9", "rank": "ELITE", "hp": 10000, "atk": 600, "def": 1000, "res": 0.0, "spd": 0.75, "aspd": 100.0, "bat": 2.6, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "otherLevels": { "1": { "hp": 15000, "atk": 700, "def": 850 } }, "be": 16000, "ac": { "inLevels": [ "act1autochess_h07_01", "act1autochess_h07_01_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1006_shield_3": { "name": "重装五十夫长", "index": "10", "rank": "ELITE", "hp": 40000, "atk": 1000, "def": 1200, "res": 0.0, "spd": 0.75, "aspd": 100.0, "bat": 2.6, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "otherLevels": { "1": { "hp": 33000, "atk": 2500, "def": 1500 } }, "be": 54000, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1043_zomsbr" ], "E": [ "enemy_1402_tgshd_2" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_10070_ftkbtt": { "name": "灰烬造物", "index": "EA13", "rank": "ELITE", "hp": 10000, "atk": 650, "def": 250, "res": 50.0, "spd": 0.8, "aspd": 100.0, "bat": 2.5, "range": 2.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "不可阻挡,同时攻击两个目标", "在我方单位攻击范围时,显露出原本的样子" ], "be": 14150, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_10073_mpcar": { "name": "迷茫的修理小助手", "index": "OG1", "rank": "NORMAL", "hp": 2000, "atk": 300, "def": 200, "res": 25.0, "spd": 1.9, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "origen" ], "hideInStage": true, "be": 4175, "ac": { "bounty": [ "enemyeffect_18_2" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10078_mprein": { "name": "固化源石巨像", "index": "OG11", "rank": "ELITE", "hp": 15000, "atk": 1500, "def": 2500, "res": 80.0, "spd": 0.3, "aspd": 100.0, "bat": 7.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "epResistance": 10.0 }, "tags": [ "origen" ], "hideInStage": true, "abilities": [ "攻击造成溅射伤害" ], "be": 60480, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_10078_mprein_2": { "name": "活性源石巨像", "index": "OG12", "rank": "ELITE", "hp": 16000, "atk": 1500, "def": 3000, "res": 80.0, "spd": 0.3, "aspd": 100.0, "bat": 7.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "epResistance": 10.0 }, "tags": [ "origen" ], "hideInStage": true, "abilities": [ "攻击造成溅射伤害" ], "be": 65480, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_1007_slime": { "name": "源石虫", "index": "B1", "rank": "NORMAL", "hp": 550, "atk": 130, "def": 0, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 1.7, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "otherLevels": { "1": { "hp": 2050, "atk": 300 } }, "be": 1200, "ac": { "bounty": [ "enemyeffect_5_1" ], "inLevels": [ "act1autochess_01", "act1autochess_tr01", "act1autochess_tr02", "act1autochess_tr04" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10081_mpplai": { "name": "转译基底·α", "index": "OG17", "rank": "ELITE", "hp": 2500, "atk": 100, "def": 450, "res": 40.0, "spd": 1.0, "aspd": 100.0, "bat": 1.0, "range": 2.4, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "extra": { "epResistance": 10.0 }, "tags": [ "origen" ], "hideInStage": true, "abilities": [ "初始不进行攻击,满足特定条件时会变化形态", "累计受到4次物理攻击后、累计受到4次法术攻击后,或在被阻挡时,会分别变化为不同的形态" ], "talent": { "Passive.phy_max_count": 4, "Passive.magic_max_count": 4, "Mode_Fuchou_Anger.atk": 1, "Mode_Fuchou_Passive.max_hp": 4000, "Mode_Fuchou_Passive.atk": 500, "Mode_Fuchou_Passive.def": 250, "Mode_Fuchou_Passive.magic_resistance": 20, "Mode_Fuchou_Passive.move_speed": -0.55, "Mode_Fuchou_Passive.base_attack_time": 1.3, "Mode_Fuchou_Passive.mass_level": 1, "Mode_Youling_Passive.max_hp": 0, "Mode_Youling_Passive.atk": 0, "Mode_Youling_Passive.def": 0, "Mode_Youling_Passive.magic_resistance": 0, "Mode_Youling_Passive.move_speed": 0, "Mode_Youling_Passive.base_attack_time": 0, "Mode_Youling_Passive.mass_level": 0, "Mode_Shushi_Passive.max_hp": 2000, "Mode_Shushi_Passive.atk": 300, "Mode_Shushi_Passive.def": 200, "Mode_Shushi_Passive.magic_resistance": 30, "Mode_Shushi_Passive.move_speed": -0.4, "Mode_Shushi_Passive.base_attack_time": 3, "Mode_Shushi_Passive.mass_level": 1 }, "skills": [ [ "ChangeToB", 0.0, 0.0 ], [ "ChangeToC", 0.0, 0.0 ], [ "ChangeToD", 0.0, 0.0 ] ], "be": 4470, "ac": { "bounty": [ "enemyeffect_16_12" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10083_hlbird": { "name": "“萨科塔之翼”", "index": "MT1", "rank": "NORMAL", "hp": 1500, "atk": 0, "def": 0, "res": 30.0, "spd": 0.9, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 0, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "hideInStage": true, "abilities": [ "飞行单位", "生命值首次降至一半以下时,在数秒内陷入恐惧" ], "talent": { "SelfFear.fear": 5, "SelfFear.speed_duration": 5, "SelfFear.move_speed": 1.5 }, "be": 1325, "ac": { "attachedTo": [ [ "N", "enemy_1041_lazerd" ], [ "N", "enemy_10084_hlegle" ] ], "typePool": [ "FLY" ], "rand": { "factor": 1.2, "fly": true } } }, "enemy_10084_hlegle": { "name": "“萨科塔之眼”", "index": "MT3", "rank": "NORMAL", "hp": 5500, "atk": 1000, "def": 150, "res": 30.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 1.3, "mass": 1, "lpr": 0, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "飞行单位", "生命值首次降至一半以下时,在数秒内陷入恐惧", "攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害" ], "talent": { "SelfFear.fear": 5, "SelfFear.speed_duration": 5, "SelfFear.move_speed": 1.5, "DamageOrBullet.attack@minus_bullet": 1 }, "be": 15771, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": true, "N": [ "enemy_10083_hlbird" ], "E": [ "enemy_1005_yokai_2" ] }, "typePool": [ "FLY" ], "bounty": [ "enemyeffect_3_2_e" ], "rand": { "factor": 0.7, "fly": true } } }, "enemy_10084_hlegle_2": { "name": "“萨科塔见证”", "index": "MT4", "rank": "NORMAL", "hp": 7200, "atk": 1500, "def": 150, "res": 30.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 1.3, "mass": 1, "lpr": 0, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "飞行单位", "生命值首次降至一半以下时,在数秒内陷入恐惧", "攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害" ], "talent": { "SelfFear.fear": 5, "SelfFear.speed_duration": 5, "SelfFear.move_speed": 1.5, "DamageOrBullet.attack@minus_bullet": 1 }, "be": 30480, "ac": { "rand": { "factor": 0.5, "fly": true }, "legacyOnly": true } }, "enemy_10085_hllevi": { "name": "“萨科塔之鳍”", "index": "MT5", "rank": "ELITE", "hp": 60000, "atk": 0, "def": 50, "res": 30.0, "spd": 0.4, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 5, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "hideInStage": true, "abilities": [ "飞行单位", "生命值首次降至一半以下时,在数秒内陷入恐惧", "【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间" ], "talent": { "SelfFear.fear": 5, "SelfFear.speed_duration": 5, "SelfFear.move_speed": 1.5 }, "skills": [ [ "Roar", 40.0, 20.0, { "duration": 15, "attack_speed": -30 } ] ], "be": 120480, "ac": { "rand": { "factor": 0.5, "fly": true }, "legacyOnly": true } }, "enemy_10085_hllevi_2": { "name": "“萨科塔昂首”", "index": "MT6", "rank": "ELITE", "hp": 80000, "atk": 0, "def": 50, "res": 30.0, "spd": 0.4, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 5, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "hideInStage": true, "abilities": [ "飞行单位", "生命值首次降至一半以下时,在数秒内陷入恐惧", "【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间" ], "talent": { "SelfFear.fear": 5, "SelfFear.speed_duration": 5, "SelfFear.move_speed": 1.5 }, "skills": [ [ "Roar", 40.0, 20.0, { "duration": 15, "attack_speed": -30 } ] ], "be": 160480, "ac": { "inLevels": [ "act1autochess_h07_06", "act1autochess_h07_06_s" ], "rand": { "factor": 0.5, "fly": true } } }, "enemy_10087_hlchgr": { "name": "圣堂剑士", "index": "MT9", "rank": "NORMAL", "hp": 6000, "atk": 400, "def": 350, "res": 0.0, "spd": 1.2, "aspd": 100.0, "bat": 1.3, "range": -1.0, "mass": 1, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:5" ], "talent": { "AttributeStorage.move_speed": 1, "AttributeStorage.atk": 0, "SkillTrigger.interval": 6, "SkillTrigger.max_stack_cnt": 10 }, "skills": [ [ "ForeverEnhance", 0.0, 0.0, { "move_speed_add": 0.2, "atk_add": 0.2, "_spCost": 1 } ] ], "be": 9050, "ac": { "bounty": [ "enemyeffect_18_4" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1008_ghost": { "name": "幽灵", "index": "13", "rank": "NORMAL", "hp": 2300, "atk": 100, "def": 120, "res": 35.0, "spd": 1.2, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "hideInStage": true, "abilities": [ "无法被阻挡" ], "be": 3265, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_10094_crstf": { "name": "临时收音师", "index": "WW01", "rank": "NORMAL", "hp": 4000, "atk": 350, "def": 150, "res": 15.0, "spd": 0.9, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "处于摄影区域外时,攻击附带神经损伤" ], "talent": { "ep.ep_damage_ratio": 0.2 }, "be": 6245, "ac": { "bounty": [ "enemyeffect_18_1" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10094_crstf_2": { "name": "执拗的收音师", "index": "WW02", "rank": "NORMAL", "hp": 5000, "atk": 400, "def": 150, "res": 15.0, "spd": 0.9, "aspd": 100.0, "bat": 2.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "处于摄影区域外时,攻击附带神经损伤" ], "talent": { "ep.ep_damage_ratio": 0.2 }, "be": 7495, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_10097_crshd": { "name": "心虚设计师", "index": "WW07", "rank": "ELITE", "hp": 10000, "atk": 400, "def": 450, "res": 30.0, "spd": 0.5, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "silence" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "减少来自正面的物理/法术伤害", "不敢面对镜头。在摄影区域内时,如果面对摄影机则会转身", "对阻挡自己的单位持续造成神经损伤" ], "talent": { "weakness.damage_resistance": 0.8, "block.ep_damage_ratio": 0.15 }, "be": 13440, "ac": { "bounty": [ "enemyeffect_16_11" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10098_crhro": { "name": "主角阵营角色", "index": "WW09", "rank": "ELITE", "hp": 15000, "atk": 720, "def": 600, "res": 20.0, "spd": 0.65, "aspd": 100.0, "bat": 5.0, "range": 1.5, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "攻击附带神经损伤", "处于摄影区域内攻击范围扩大,且优先攻击<反派阵营角色>和<命定的反派>", "重生" ], "talent": { "inside.atk_scale_normal": 1, "inside.atk_scale_crvln": 5, "inside.ability_range_forward_extend": 2, "inside.attack@ep_damage_ratio": 0.15, "reborn.duration": 3, "reborn.invincible": 0 }, "skills": [ [ "read", 0.0, 0.0, { "duration": 2 } ] ], "be": 20460, "ac": { "bounty": [ "enemyeffect_18_6" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10099_crvln": { "name": "反派阵营角色", "index": "WW11", "rank": "ELITE", "hp": 15000, "atk": 480, "def": 450, "res": 60.0, "spd": 0.65, "aspd": 100.0, "bat": 5.0, "range": 3.5, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "攻击附带神经损伤", "处于摄影区域内攻击变为二连击,且优先攻击<主角阵营角色>和<命定的主角>" ], "talent": { "inside.atk_scale_normal": 1, "inside.atk_scale_crhro": 5, "inside.attack_speed": 1, "inside.attack@ep_damage_ratio": 0.15 }, "skills": [ [ "read", 0.0, 0.0, { "duration": 2 } ] ], "be": 37860, "ac": { "bounty": [ "enemyeffect_19_6" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_10099_crvln_2": { "name": "命定的反派", "index": "WW12", "rank": "ELITE", "hp": 17000, "atk": 640, "def": 650, "res": 60.0, "spd": 0.65, "aspd": 100.0, "bat": 5.0, "range": 3.5, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "攻击附带神经损伤", "处于摄影区域内攻击变为二连击,且优先攻击<主角阵营角色>和<命定的主角>" ], "talent": { "inside.atk_scale_normal": 1, "inside.atk_scale_crhro": 5, "inside.attack_speed": 1, "inside.attack@ep_damage_ratio": 0.15 }, "skills": [ [ "read", 0.0, 0.0, { "duration": 2 } ] ], "be": 44660, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_1009_lurker": { "name": "潜伏者", "index": "C0", "rank": "NORMAL", "hp": 2200, "atk": 300, "def": 90, "res": 20.0, "spd": 1.0, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿" ], "otherLevels": { "1": { "hp": 3400, "atk": 400, "def": 130 } }, "be": 4030, "ac": { "attachedTo": [ [ "N", "enemy_1404_msnip" ] ], "typePool": [ "INVISIBLE" ], "bounty": [ "enemyeffect_20_3" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1010_demon": { "name": "萨卡兹大剑手", "index": "S1", "rank": "ELITE", "hp": 7500, "atk": 600, "def": 230, "res": 50.0, "spd": 0.85, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "otherLevels": { "1": { "hp": 10000, "atk": 900, "def": 350 } }, "be": 12600, "ac": { "attachedTo": [ [ "E", "enemy_1010_demon_2" ], [ "E", "enemy_1320_wdrrl_2" ], [ "E", "enemy_1425_lrcmra_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1010_demon_2": { "name": "萨卡兹大剑组长", "index": "S2", "rank": "ELITE", "hp": 15000, "atk": 750, "def": 250, "res": 50.0, "spd": 0.85, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "be": 19650, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": true, "N": [ "enemy_1071_dftman" ], "E": [ "enemy_1010_demon" ] }, "attachedTo": [ [ "E", "enemy_1072_dlancer" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10112_ymgds": { "name": "冒失的小弟", "index": "HI03", "rank": "NORMAL", "hp": 5000, "atk": 500, "def": 80, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "失衡移动后晕眩一段时间" ], "talent": { "StunAfterUnbalance.stun": 3 }, "be": 7740, "ac": { "bounty": [ "enemyeffect_17_3" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10116_ymgtop": { "name": "水遁忍者", "index": "HI11", "rank": "ELITE", "hp": 10000, "atk": 600, "def": 500, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 1.5, "range": -1.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "旋转时持续对周围造成物理伤害,失衡移动后停止旋转", "弹开<“某种天命”>" ], "talent": { "ProtectionTime.protection_duration": 1, "EndRotate.rotate_duration": 60, "RotateDamage.attack@atk_scale": 1.2, "RotateDamage.attack@range_radius": 1, "RotateDamage.interval": 1 }, "skills": [ [ "SwitchModeTrigger", 60.0, 10.0 ], [ "EndAnim", 0.0, 0.0 ], [ "BeginAnim", 0.0, 0.0 ] ], "be": 14560, "ac": { "bounty": [ "enemyeffect_17_5" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10118_ymgprc": { "name": "澪", "index": "MI01", "rank": "ELITE", "hp": 50000, "atk": 777, "def": 900, "res": 50.0, "spd": 0.6, "aspd": 100.0, "bat": 3.0, "range": -1.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "攻击变为二连击", "【寒晖】数次攻击后下次攻击造成更高伤害的二连击", "弹开<“某种天命”>" ], "skills": [ [ "PowerAttack", 0.0, 0.0, { "atk_scale": 1.5, "_spCost": 3 } ] ], "be": 56735, "ac": { "bounty": [ "enemyeffect_b_19" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10122_uacann": { "name": "集团军轻型火炮", "index": "JTJ05", "rank": "NORMAL", "hp": 8000, "atk": 350, "def": 350, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 5.0, "range": 10.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "攻击会留下燃烧区域", "受到指挥官指令时优先攻击<矿工游击队>" ], "talent": { "ProjectileBoomRange.attack@projectile_range": 1, "ProjectileBoomRange.attack@projectile_life_time": 3, "ProjectileBoomRange.attack@value": 100 }, "be": 21600, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_10122_uacann_2": { "name": "集团军重型火炮", "index": "JTJ06", "rank": "NORMAL", "hp": 10000, "atk": 500, "def": 350, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 5.0, "range": 10.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "攻击会留下燃烧区域", "受到指挥官指令时优先攻击<矿工游击队>" ], "talent": { "ProjectileBoomRange.attack@projectile_range": 1, "ProjectileBoomRange.attack@projectile_life_time": 3, "ProjectileBoomRange.attack@value": 150 }, "be": 27100, "ac": { "special": { "type": "DOT", "w": 10, "firstHalf": false, "N": [ "enemy_1267_nhpbr_2" ], "E": [ "enemy_1267_nhpbr_2" ] }, "typePool": [ "DOT" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_10124_uashld": { "name": "集团军盾卫", "index": "JTJ09", "rank": "ELITE", "hp": 15000, "atk": 800, "def": 1500, "res": 60.0, "spd": 0.7, "aspd": 100.0, "bat": 3.8, "range": 1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "tauntLevel": 1 }, "hideInStage": true, "abilities": [ "容易受到我方单位的攻击,能和3名<矿工游击队>交战", "受到指挥官指令时受到伤害降低" ], "talent": { "BlockMcreep.range_radius": 0.9, "BlockMcreep.block_mcreep_cnt": 3, "BlockMcreep.range_radius_add": 0.1, "ExtraPower.damage_resistance": 0.4 }, "be": 47360, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_10124_uashld_2": { "name": "集团军中坚盾卫", "index": "JTJ10", "rank": "ELITE", "hp": 25000, "atk": 950, "def": 1800, "res": 60.0, "spd": 0.7, "aspd": 100.0, "bat": 3.8, "range": 1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "tauntLevel": 1 }, "hideInStage": true, "abilities": [ "容易受到我方单位的攻击,能和3名<矿工游击队>交战", "受到指挥官指令时受到伤害降低" ], "talent": { "BlockMcreep.range_radius": 0.9, "BlockMcreep.block_mcreep_cnt": 3, "BlockMcreep.range_radius_add": 0.1, "ExtraPower.damage_resistance": 0.4 }, "be": 70660, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1043_zomsbr" ], "E": [ "enemy_1061_zomshd" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_10127_rkmbst_2": { "name": "异质裂兽·α", "index": "KD04", "rank": "ELITE", "hp": 27500, "atk": 1250, "def": 100, "res": 20.0, "spd": 0.5, "aspd": 100.0, "bat": 3.0, "range": 1.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "abilities": [ "更容易受到我方的攻击,受到伤害降低,攻击速度提升", "被<矿工游击队>攻击数次后失去能力" ], "talent": { "M0Shield.init_shield_hp_ratio": 0.05, "M0Shield.damage_resistance": 0.5, "M0Shield.attack_speed": 100, "BlockMcreep.range_radius": 0.9, "BlockMcreep.block_mcreep_cnt": 3, "BlockMcreep.range_radius_add": 0.1 }, "skills": [ [ "M1Start", 0.0, 0.0 ] ], "be": 34110, "ac": { "bounty": [ "enemyeffect_16_10" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10138_xdsnow": { "name": "雪孩子", "index": "KL01", "rank": "NORMAL", "hp": 5500, "atk": 200, "def": 200, "res": 10.0, "spd": 0.6, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "撞上高台时受到额外伤害" ], "talent": { "hitWall.value": 5000 }, "be": 7130, "ac": { "bounty": [ "enemyeffect_17_1" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10141_xdpeng_2": { "name": "拥霜羽兽\n", "index": "KL08", "rank": "NORMAL", "hp": 10000, "atk": 400, "def": 200, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.5, "range": 1.5, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "失衡移动后失去蛋,移动速度提升并变为不可阻挡" ], "talent": { "speed.move_speed": 2 }, "skills": [ [ "switch", 0.0, 0.0 ] ], "be": 12660, "ac": { "bounty": [ "enemyeffect_16_9" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10144_xdelk_2": { "name": "乌顶巨角卢鲁", "index": "KL14", "rank": "ELITE", "hp": 20000, "atk": 1000, "def": 800, "res": 30.0, "spd": 0.7, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "feared", "attract" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "【角力对决】可以发动蓄力攻击尝试推动阻挡自身的单位", "蓄力完成时对目标造成伤害并向后推动一格,若无法推动则造成更多伤害并晕眩数秒", "蓄力可被失衡、晕眩等异常状态打断" ], "talent": { "data.attack@fail_duration": 5, "data.attack@fail_duration2": 4 }, "skills": [ [ "skill", 20.0, 0.0, { "duration": 8, "atk_scale_s": 1 } ] ], "be": 27490, "ac": { "bounty": [ "enemyeffect_16_7" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10151_nspace_2": { "name": "行天救护车", "index": "AS12", "rank": "ELITE", "hp": 18000, "atk": 900, "def": 1200, "res": 0.0, "spd": 0.3, "aspd": 100.0, "bat": 4.0, "range": -1.0, "mass": 3, "lpr": 1, "motion": "FLY", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "首次被击倒时坠落为一块防御力极高的残骸,若处于“可浮空区块”,抵消1层浮力" ], "talent": { "Dead.def": 1 }, "be": 26100, "ac": { "rand": { "factor": 1.0, "fly": true }, "legacyOnly": true } }, "enemy_10156_mncrer": { "name": "新手祭司学徒", "index": "MIN04", "rank": "NORMAL", "hp": 4000, "atk": 300, "def": 100, "res": 20.0, "spd": 0.5, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "倒下后为附近的一个喷泉水池补充水量,并治疗周围敌人" ], "talent": { "Boom.projectile_range": 1.2, "Boom.heal_scale": 5, "FillWater.projectile_range": 1.2, "FillWater.dynamic": 3000 }, "be": 5860, "ac": { "bounty": [ "enemyeffect_17_2" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10159_mntrjn": { "name": "伊利昂的木驮兽", "index": "MIN10", "rank": "ELITE", "hp": 28000, "atk": 100, "def": 600, "res": 10.0, "spd": 1.0, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 6, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "tags": [ "machine" ], "hideInStage": true, "abilities": [ "无法被阻挡", "可以装载最多5名乘客", "每载有一名乘客,移动速度下降一定比例" ], "talent": { "bus.max_cnt": 5, "bus.move_speed": -0.2, "bus.half_cnt": 2 }, "be": 30330, "ac": { "bounty": [ "enemyeffect_16_8" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_10162_mnctpt": { "name": "自制投石机", "index": "MIN16", "rank": "ELITE", "hp": 16000, "atk": 750, "def": 800, "res": 0.0, "spd": 0.6, "aspd": 100.0, "bat": 7.0, "range": 4.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "extra": { "damageHitratePhysical": 1.0, "damageHitrateMagical": 1.0 }, "hideInStage": true, "abilities": [ "攻击为三连击,造成物理溅射伤害", "入戏状态下攻击发生大幅随机偏移" ], "talent": { "Attack.attack@times": 3, "Attack.attack@projectile_range": 0.5, "Attack.attack@offset_bound": 3, "Attack.attack@hit_interval": 0.3 }, "be": 22150, "ac": { "bounty": [ "enemyeffect_17_6" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1017_defdrn": { "name": "御4", "index": "D4", "rank": "NORMAL", "hp": 4000, "atk": 0, "def": 150, "res": 20.0, "spd": 0.8, "aspd": 100.0, "bat": 2.0, "range": 2.5, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "为周围敌军持续提供防御力加成" ], "talent": { "defup.def": 300, "defup.range_radius": 2.5 }, "otherLevels": { "1": { "hp": 8000, "def": 200 } }, "be": 5011, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": true, "N": [ "enemy_1005_yokai" ], "E": [ "enemy_1005_yokai_2" ] }, "attachedTo": [ [ "E", "enemy_1355_mrfly_2" ] ], "typePool": [ "FLY" ], "rand": { "factor": 0.9, "fly": true } } }, "enemy_1019_jshoot": { "name": "隐形弩手", "index": "C1", "rank": "NORMAL", "hp": 1800, "atk": 260, "def": 100, "res": 20.0, "spd": 0.9, "aspd": 100.0, "bat": 2.7, "range": 2.2, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿" ], "be": 6920, "ac": { "attachedTo": [ [ "E", "enemy_1299_ymkilr" ], [ "E", "enemy_10034_cnvsax" ] ], "typePool": [ "INVISIBLE" ], "bounty": [ "enemyeffect_14_1", "enemyeffect_14_4" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1019_jshoot_2": { "name": "隐形弩手组长", "index": "C2", "rank": "NORMAL", "hp": 2700, "atk": 310, "def": 130, "res": 20.0, "spd": 0.9, "aspd": 100.0, "bat": 2.7, "range": 2.2, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿" ], "be": 9400, "ac": { "attachedTo": [ [ "E", "enemy_1389_winbab_2" ], [ "E", "enemy_1299_ymkilr_2" ], [ "E", "enemy_1404_msnip" ], [ "E", "enemy_9008_acbunn" ], [ "E", "enemy_1283_sgkill" ] ], "typePool": [ "INVISIBLE" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1021_bslime": { "name": "高能源石虫", "index": "B6", "rank": "NORMAL", "hp": 2460, "atk": 260, "def": 0, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 1.7, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "abilities": [ "死亡后对周围造成大量物理伤害" ], "talent": { "boom.atk_scale": 4 }, "be": 3760, "ac": { "bounty": [ "enemyeffect_18_3" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1023_jmage": { "name": "隐形术师", "index": "C3", "rank": "NORMAL", "hp": 2200, "atk": 350, "def": 80, "res": 50.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": 2.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿" ], "be": 8680, "ac": { "bounty": [ "enemyeffect_14_5" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1025_reveng": { "name": "寻仇者", "index": "14", "rank": "ELITE", "hp": 5000, "atk": 300, "def": 200, "res": 50.0, "spd": 0.65, "aspd": 100.0, "bat": 2.3, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "生命值降至一半以下时攻击力大幅度提升" ], "talent": { "atkup.atk": 1 }, "otherLevels": { "1": { "hp": 15000, "atk": 650, "def": 250 } }, "be": 7250, "ac": { "bounty": [ "enemyeffect_18_5" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1025_reveng_2": { "name": "复仇者", "index": "15", "rank": "ELITE", "hp": 18000, "atk": 480, "def": 230, "res": 50.0, "spd": 0.65, "aspd": 100.0, "bat": 2.3, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "生命值降至一半以下时攻击力大幅度提升" ], "talent": { "atkup.atk": 1.8 }, "otherLevels": { "1": { "hp": 30000, "atk": 850, "def": 250 } }, "be": 21240, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1026_aghost": { "name": "幽灵组长", "index": "16", "rank": "NORMAL", "hp": 3800, "atk": 100, "def": 350, "res": 35.0, "spd": 1.2, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "hideInStage": true, "abilities": [ "无法被阻挡" ], "be": 5455, "ac": { "bounty": [ "enemyeffect_3_3_e" ], "inLevels": [ "act1autochess_tr02" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1040_bombd": { "name": "暴鸰", "index": "D5", "rank": "ELITE", "hp": 4000, "atk": 800, "def": 150, "res": 30.0, "spd": 0.6, "aspd": 100.0, "bat": 5.0, "range": 2.0, "mass": 1, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "可以投掷炸弹造成群体物理伤害", "投掷之后移动速度大幅度提升" ], "skills": [ [ "boomb", 1.0, 1.0, { "move_speed": 2 } ] ], "be": 8540, "ac": { "template": "SF", "bounty": [ "enemyeffect_10_2", "enemyeffect_10_5" ], "inLevels": [ "act1autochess_04", "act1autochess_05", "act1autochess_06", "act1autochess_07", "act1autochess_escaped_multi", "act1autochess_escaped_single", "act1autochess_h01", "act1autochess_h02", "act1autochess_h03", "act1autochess_h04", "act1autochess_h05", "act1autochess_h06" ], "rand": { "factor": 1.0, "fly": true } } }, "enemy_1041_lazerd": { "name": "法术大师A1", "index": "D7", "rank": "NORMAL", "hp": 2700, "atk": 220, "def": 100, "res": 65.0, "spd": 1.5, "aspd": 100.0, "bat": 2.15, "range": 1.8, "mass": 1, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位" ], "be": 4772, "ac": { "template": "TF", "special": { "type": "FLY", "w": 10, "firstHalf": true, "N": [ "enemy_10083_hlbird" ], "E": [ "enemy_1005_yokai_2" ] }, "typePool": [ "FLY" ], "bounty": [ "enemyeffect_10_6" ], "inLevels": [ "act1autochess_escaped_multi", "act1autochess_escaped_single" ], "rand": { "factor": 0.9, "fly": true } } }, "enemy_1041_lazerd_2": { "name": "法术大师A2", "index": "D8", "rank": "ELITE", "hp": 6000, "atk": 600, "def": 140, "res": 65.0, "spd": 0.8, "aspd": 100.0, "bat": 3.5, "range": 3.0, "mass": 1, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位" ], "be": 10683, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": false, "N": [ "enemy_1005_yokai_2" ], "E": [ "enemy_1042_frostd" ] }, "typePool": [ "FLY" ], "bounty": [ "enemyeffect_2", "enemyeffect_3_2", "enemyeffect_10_7" ], "rand": { "factor": 0.9, "fly": true } } }, "enemy_1042_frostd": { "name": "寒霜", "index": "D9", "rank": "ELITE", "hp": 6500, "atk": 100, "def": 600, "res": 30.0, "spd": 0.9, "aspd": 100.0, "bat": 1.0, "range": 2.5, "mass": 1, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "周围的我方单位的攻击速度大幅度降低" ], "talent": { "atkSpeedDown.attack_speed": -0.5, "defup.range_radius": 2.5 }, "be": 8890, "ac": { "template": "EF", "attachedTo": [ [ "E", "enemy_1041_lazerd_2" ] ], "typePool": [ "FLY" ], "inLevels": [ "act1autochess_03", "act1autochess_04", "act1autochess_05", "act1autochess_06", "act1autochess_07", "act1autochess_escaped_multi", "act1autochess_escaped_single", "act1autochess_h01", "act1autochess_h02", "act1autochess_h03", "act1autochess_h04", "act1autochess_h05" ], "rand": { "factor": 1.0, "fly": true } } }, "enemy_1043_zomsbr": { "name": "宿主士兵", "index": "P1", "rank": "NORMAL", "hp": 2500, "atk": 250, "def": 100, "res": 30.0, "spd": 0.9, "aspd": 100.0, "bat": 1.8, "range": 2.5, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "hpRecoveryPerSec": 80.0 }, "tags": [ "mutant" ], "hideInStage": true, "abilities": [ "能够自然回复生命" ], "be": 4140, "ac": { "attachedTo": [ [ "N", "enemy_1299_ymkilr" ], [ "N", "enemy_10034_cnvsax" ], [ "N", "enemy_1045_hammer" ], [ "N", "enemy_1006_shield_3" ], [ "N", "enemy_10124_uashld_2" ] ], "typePool": [ "INVISIBLE", "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1045_hammer": { "name": "粉碎攻坚手", "index": "36", "rank": "ELITE", "hp": 10000, "atk": 1000, "def": 1000, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 3.5, "range": 2.5, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "攻击2次后,下一次攻击会晕眩目标" ], "skills": [ [ "stuncombat", 1.0, 1.0, { "stun": 7, "_spCost": 2 } ] ], "be": 36000, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": true, "N": [ "enemy_1043_zomsbr" ], "E": [ "enemy_1046_agent" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1045_hammer_2": { "name": "粉碎攻坚组长", "index": "37", "rank": "ELITE", "hp": 20000, "atk": 1500, "def": 2000, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 3.5, "range": 2.5, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "攻击2次后,下一次攻击会晕眩目标" ], "skills": [ [ "stuncombat", 1.0, 1.0, { "stun": 7, "_spCost": 2 } ] ], "be": 67000, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1061_zomshd" ], "E": [ "enemy_1061_zomshd" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1046_agent": { "name": "步兵", "index": "P01", "rank": "NORMAL", "hp": 2500, "atk": 280, "def": 85, "res": 40.0, "spd": 1.1, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "be": 4275, "ac": { "attachedTo": [ [ "E", "enemy_1045_hammer" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1050_lslime": { "name": "“庞贝”", "index": "UM1", "rank": "BOSS", "hp": 40000, "atk": 230, "def": 220, "res": 70.0, "spd": 0.65, "aspd": 100.0, "bat": 3.5, "range": 3.5, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "tags": [ "infection" ], "hideInStage": true, "abilities": [ "最多同时攻击四个目标,击中目标时会造成灼烧,持续损失生命值", "被阻挡时会进行自爆造成高额伤害", "生命值降至一半时攻击速度大幅提升" ], "talent": { "selfbuff.attack_speed": 40, "selfbuff.hp_ratio": 0.5, "dot.duration": 10, "dot.damage": 20, "dot.interval": 0.33, "rangedamage.interval": 10, "rangedamage.attack@damage": 1000 }, "otherLevels": { "1": { "hp": 50000, "atk": 350, "def": 270, "res": 70.0 } }, "be": 42020, "ac": { "bounty": [ "enemyeffect_b_12" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1061_zomshd": { "name": "宿主重装士兵", "index": "P5", "rank": "ELITE", "hp": 10000, "atk": 600, "def": 800, "res": 0.0, "spd": 0.75, "aspd": 100.0, "bat": 2.6, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "hpRecoveryPerSec": 200.0 }, "tags": [ "mutant" ], "hideInStage": true, "abilities": [ "能够自然回复生命" ], "be": 17111, "ac": { "attachedTo": [ [ "N", "enemy_1045_hammer_2" ], [ "E", "enemy_1045_hammer_2" ], [ "E", "enemy_10124_uashld_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1062_rager_2": { "name": "狂暴宿主组长", "index": "P8", "rank": "ELITE", "hp": 30000, "atk": 1750, "def": 230, "res": 30.0, "spd": 1.2, "aspd": 100.0, "bat": 1.3, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "mutant" ], "hideInStage": true, "abilities": [ "会逐渐损失生命" ], "talent": { "periodic_damage.damage": 500 }, "be": 131767, "ac": { "bounty": [ "enemyeffect_16_3" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1067_snslime": { "name": "冰爆源石虫", "index": "B9", "rank": "NORMAL", "hp": 3250, "atk": 300, "def": 0, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 1.7, "range": 1.75, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "abilities": [ "死亡时对周围我方单位造成物理伤害,并施加寒冷效果" ], "talent": { "boom.atk_scale": 2, "boom.freeze": 10 }, "be": 4750, "ac": { "inLevels": [ "act1autochess_h07_07", "act1autochess_h07_07_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1069_icebrk": { "name": "雪怪小队凿冰人", "index": "Y6", "rank": "ELITE", "hp": 16000, "atk": 830, "def": 500, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 1.9, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "攻击被冻结的目标时攻击力大幅度提升" ], "talent": { "atkup.atk_scale": 2.5 }, "be": 21710, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1069_icebrk_2": { "name": "雪怪小队破冰者", "index": "Y7", "rank": "ELITE", "hp": 25000, "atk": 1100, "def": 600, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 1.9, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "攻击被冻结的目标时攻击力大幅度提升" ], "talent": { "atkup.atk_scale": 3 }, "be": 32360, "ac": { "inLevels": [ "act1autochess_h07_07" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1071_dftman": { "name": "萨卡兹刀兵", "index": "S7", "rank": "NORMAL", "hp": 2800, "atk": 300, "def": 70, "res": 50.0, "spd": 1.0, "aspd": 100.0, "bat": 2.5, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "be": 4660, "ac": { "attachedTo": [ [ "N", "enemy_1010_demon_2" ], [ "N", "enemy_1072_dlancer" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1071_dftman_2": { "name": "萨卡兹刀术师", "index": "S8", "rank": "NORMAL", "hp": 4000, "atk": 370, "def": 100, "res": 50.0, "spd": 1.0, "aspd": 100.0, "bat": 2.5, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "be": 6300, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1072_dlancer": { "name": "萨卡兹穿刺手", "index": "S9", "rank": "ELITE", "hp": 6000, "atk": 450, "def": 150, "res": 40.0, "spd": 0.25, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "移动时逐渐加速,被阻挡后的首次攻击造成基于移动速度的额外伤害。" ], "talent": { "rush.dlancer_t[trigger].move_speed": 0.5, "rush.dlancer_t[trigger].interval": 0.5, "rush.dlancer_t[trigger].trig_cnt": 25, "firstattack.atk_scale": 600 }, "be": 8820, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1071_dftman" ], "E": [ "enemy_1010_demon_2" ] }, "typePool": [ "SPECIAL" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1081_sotisd": { "name": "游击队盾卫", "index": "SP0", "rank": "ELITE", "hp": 15000, "atk": 700, "def": 1300, "res": 60.0, "spd": 0.7, "aspd": 100.0, "bat": 3.8, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "使自身容易受到敌人的攻击" ], "talent": { "taunt.taunt_level": 1 }, "be": 22580, "ac": { "inLevels": [ "act1autochess_h07_07", "act1autochess_h07_07_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1092_mdgint": { "name": "泥岩巨像", "index": "L13", "rank": "ELITE", "hp": 100000, "atk": 3000, "def": 700, "res": 30.0, "spd": 0.4, "aspd": 100.0, "bat": 7.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "originiumartscraft" ], "hideInStage": true, "be": 130211, "ac": { "bounty": [ "enemyeffect_16_1" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1092_mdgint_2": { "name": "巫术巨像", "index": "L14", "rank": "ELITE", "hp": 150000, "atk": 3600, "def": 800, "res": 40.0, "spd": 0.4, "aspd": 100.0, "bat": 7.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "originiumartscraft" ], "hideInStage": true, "be": 189467, "ac": { "rand": { "factor": 0.9, "fly": false }, "legacyOnly": true } }, "enemy_1093_ccsbr": { "name": "提亚卡乌战士", "index": "T1", "rank": "NORMAL", "hp": 2600, "atk": 290, "def": 60, "res": 10.0, "spd": 0.8, "aspd": 100.0, "bat": 1.8, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "被阻挡时防御提升" ], "talent": { "Def.def": 130 }, "be": 4260, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1093_ccsbr_2": { "name": "提亚卡乌卫士", "index": "T2", "rank": "NORMAL", "hp": 3600, "atk": 380, "def": 110, "res": 10.0, "spd": 0.9, "aspd": 100.0, "bat": 1.8, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "被阻挡时防御提升" ], "talent": { "Def.def": 180 }, "be": 5860, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1098_cchmpn": { "name": "提亚卡乌勇士", "index": "T11", "rank": "ELITE", "hp": 12000, "atk": 700, "def": 950, "res": 10.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "被阻挡时只会受到来自阻挡目标的伤害,且自身与目标防御下降" ], "talent": { "duel.cchmpn_t_buff_self.def": -0.7, "duel.cchmpn_t_buff_self.taunt_level": -1, "duel.cchmpn_t_buff_self.damage_scale": 0, "duel.cchmpn_t_buff_blocker.def": -0.7 }, "be": 18380, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1098_cchmpn_2": { "name": "提亚卡乌冠军", "index": "T12", "rank": "ELITE", "hp": 16000, "atk": 1000, "def": 1100, "res": 10.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "被阻挡时只会受到来自阻挡目标的伤害,且自身与目标防御下降" ], "talent": { "duel.cchmpn_t_buff_self.def": -0.7, "duel.cchmpn_t_buff_self.taunt_level": -1, "duel.cchmpn_t_buff_self.damage_scale": 0, "duel.cchmpn_t_buff_blocker.def": -0.7 }, "be": 24330, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1112_emppnt": { "name": "帝国炮火先兆者", "index": "U11", "rank": "ELITE", "hp": 13000, "atk": 1000, "def": 800, "res": 50.0, "spd": 0.5, "aspd": 100.0, "bat": 5.0, "range": 2.0, "mass": 4, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位" ], "be": 102750, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": false, "N": [ "enemy_1005_yokai" ], "E": [ "enemy_1005_yokai_2" ] }, "typePool": [ "FLY" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.2, "fly": true } } }, "enemy_1112_emppnt_2": { "name": "帝国炮火中枢先兆者", "index": "U12", "rank": "ELITE", "hp": 16000, "atk": 1200, "def": 800, "res": 50.0, "spd": 0.5, "aspd": 100.0, "bat": 5.0, "range": 2.0, "mass": 4, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位" ], "be": 122750, "ac": { "bounty": [ "enemyeffect_10_3" ], "rand": { "factor": 0.2, "fly": true } } }, "enemy_1116_liprr": { "name": "普通囚犯", "index": "C11", "rank": "NORMAL", "hp": 5500, "atk": 280, "def": 60, "res": 0.0, "spd": 1.1, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低", "攻击数次后解放,解放后攻击力提升" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 7080, "ac": { "attachedTo": [ [ "N", "enemy_1118_lidbox_2" ], [ "N", "enemy_1121_lifbos" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1116_liprr_2": { "name": "老练囚犯", "index": "C12", "rank": "NORMAL", "hp": 7500, "atk": 380, "def": 60, "res": 0.0, "spd": 1.1, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低", "攻击数次后解放,解放后攻击力提升" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 9580, "ac": { "attachedTo": [ [ "E", "enemy_1118_lidbox_2" ], [ "E", "enemy_1121_lifbos" ], [ "N", "enemy_1121_lifbos_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1118_lidbox": { "name": "拳手囚犯", "index": "C15", "rank": "ELITE", "hp": 8000, "atk": 300, "def": 300, "res": 0.0, "spd": 1.6, "aspd": 100.0, "bat": 1.2, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低", "攻击数次后解放,解放后攻击力提升并无视目标一定的防御力" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "liberty.def_penetrate": 0.6, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 10400, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1118_lidbox_2": { "name": "拳师囚犯", "index": "C16", "rank": "ELITE", "hp": 9500, "atk": 400, "def": 400, "res": 0.0, "spd": 1.6, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低", "攻击数次后解放,解放后攻击力提升并无视目标一定的防御力" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "liberty.def_penetrate": 0.8, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 12700, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": true, "N": [ "enemy_1116_liprr" ], "E": [ "enemy_1116_liprr_2" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1119_vofsd": { "name": "强壮囚犯", "index": "C17", "rank": "ELITE", "hp": 11000, "atk": 600, "def": 700, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 3.3, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低", "攻击数次后解放,解放后攻击力提升、法术抗性提升且能够自然回复生命" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "liberty.magic_resistance": 40, "liberty.hp_recovery_per_sec": 150, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 16100, "ac": { "attachedTo": [ [ "E", "enemy_1121_lifbos_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1119_vofsd_2": { "name": "巨汉囚犯", "index": "C18", "rank": "ELITE", "hp": 14000, "atk": 700, "def": 1000, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 3.3, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低", "攻击数次后解放,解放后攻击力提升、法术抗性提升且能够自然回复生命" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "liberty.magic_resistance": 60, "liberty.hp_recovery_per_sec": 300, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 20500, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1121_lifbos": { "name": "重犯", "index": "C21", "rank": "ELITE", "hp": 20000, "atk": 800, "def": 400, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低但防御力提升", "攻击数次后解放,解放后攻击力提升", "第一次解放时同时解放全场敌人" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "confinement.def": 300, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 36000, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": true, "N": [ "enemy_1116_liprr" ], "E": [ "enemy_1116_liprr_2" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1121_lifbos_2": { "name": "传奇重犯", "index": "C22", "rank": "ELITE", "hp": 25000, "atk": 1000, "def": 500, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "初始为禁锢状态,禁锢状态下攻击速度降低但防御力提升", "攻击数次后解放,解放后攻击力提升", "第一次解放时同时解放全场敌人" ], "talent": { "liberty.atk": 0.5, "confinement.times": 4, "confinement.attack_speed": -50, "confinement.def": 300, "confinement.max_stack_cnt": -1, "confinement.max_valid_stack_cnt": -1 }, "be": 35000, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1116_liprr_2" ], "E": [ "enemy_1119_vofsd" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1147_dshond": { "name": "壳海狂奔者", "index": "SM1", "rank": "NORMAL", "hp": 3000, "atk": 280, "def": 0, "res": 20.0, "spd": 1.9, "aspd": 100.0, "bat": 1.3, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "be": 4460, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1148_dssbr": { "name": "底海滑动者", "index": "SM3", "rank": "NORMAL", "hp": 2800, "atk": 280, "def": 130, "res": 10.0, "spd": 1.1, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "攻击额外造成神经损伤" ], "talent": { "epdamage.attack@ep_damage_ratio": 0.15 }, "be": 4620, "ac": { "attachedTo": [ [ "N", "enemy_1439_dslntf" ] ], "typePool": [ "ELEMENT" ], "bounty": [ "enemyeffect_12_1", "enemyeffect_12_4" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1148_dssbr_2": { "name": "富营养的滑动者", "index": "SM4", "rank": "NORMAL", "hp": 3600, "atk": 360, "def": 150, "res": 10.0, "spd": 1.1, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "攻击额外造成神经损伤" ], "talent": { "epdamage.attack@ep_damage_ratio": 0.15 }, "be": 5880, "ac": { "attachedTo": [ [ "E", "enemy_1439_dslntf" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1151_dslntc": { "name": "钵海收割者", "index": "SM9", "rank": "ELITE", "hp": 20000, "atk": 400, "def": 800, "res": 75.0, "spd": 0.3, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "初始处于待命状态,不进行攻击", "受伤后进入临战状态,逐渐损失生命并对周围持续造成神经损伤" ], "talent": { "sleepwalking.hp_ratio": 0.9999, "sleepwalking.unmove_duration": 30, "revive.move_speed": 5, "revive.hp_ratio": 0.04, "epdamage.attack@ep_damage_ratio": 0.1, "scream.interval": 1, "scream.ep_damage_ratio": 0.2 }, "skills": [ [ "Awake", 0.0, 0.0 ] ], "be": 82083, "ac": { "rand": { "factor": 0.3, "fly": false }, "legacyOnly": true } }, "enemy_1151_dslntc_2": { "name": "富营养的收割者", "index": "SM10", "rank": "ELITE", "hp": 25000, "atk": 500, "def": 800, "res": 75.0, "spd": 0.3, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "初始处于待命状态,不进行攻击", "受伤后进入临战状态,逐渐损失生命并对周围持续造成神经损伤" ], "talent": { "sleepwalking.hp_ratio": 0.9999, "sleepwalking.unmove_duration": 30, "revive.move_speed": 5, "revive.hp_ratio": 0.04, "epdamage.attack@ep_damage_ratio": 0.1, "scream.interval": 1, "scream.ep_damage_ratio": 0.2 }, "skills": [ [ "Awake", 0.0, 0.0 ] ], "be": 100417, "ac": { "rand": { "factor": 0.3, "fly": false }, "legacyOnly": true } }, "enemy_1153_dsexcu": { "name": "始海穿刺者", "index": "SM13", "rank": "ELITE", "hp": 9000, "atk": 550, "def": 240, "res": 20.0, "spd": 0.75, "aspd": 100.0, "bat": 3.5, "range": 1.7, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "优先攻击小范围内当前生命比例最低的目标" ], "be": 12530, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1158_divman": { "name": "潜水员", "index": "DH1", "rank": "NORMAL", "hp": 3300, "atk": 240, "def": 150, "res": 20.0, "spd": 0.9, "aspd": 100.0, "bat": 2.7, "range": 1.9, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "免疫水蚀,在水中攻击力提升并获得隐匿" ], "talent": { "Swim.atk": 0.4 }, "be": 5010, "ac": { "attachedTo": [ [ "N", "enemy_1161_tidmag" ], [ "N", "enemy_1161_tidmag_2" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1160_hvyslr": { "name": "码头水手", "index": "DH5", "rank": "ELITE", "hp": 10000, "atk": 800, "def": 800, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.5, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "能在数次攻击后晕眩我方单位", "“水蚀”状态下快速损失生命" ], "talent": { "Drown.damage": 1000 }, "skills": [ [ "stuncombat", 1.0, 1.0, { "stun": 7, "_spCost": 3 } ] ], "be": 23514, "ac": { "attachedTo": [ [ "E", "enemy_1161_tidmag" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1160_hvyslr_2": { "name": "码头水手长", "index": "DH6", "rank": "ELITE", "hp": 14000, "atk": 1000, "def": 1000, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.5, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "能在数次攻击后晕眩我方单位", "“水蚀”状态下快速损失生命" ], "talent": { "Drown.damage": 1400 }, "skills": [ [ "stuncombat", 1.0, 1.0, { "stun": 7, "_spCost": 3 } ] ], "be": 31514, "ac": { "attachedTo": [ [ "E", "enemy_1161_tidmag_2" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1161_tidmag": { "name": "控潮术师", "index": "DH7", "rank": "NORMAL", "hp": 6000, "atk": 200, "def": 200, "res": 60.0, "spd": 0.7, "aspd": 100.0, "bat": 2.5, "range": 2.2, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "攻击时对目标及其周围四格内的所有我方单位造成伤害,额外造成侵蚀损伤" ], "talent": { "EpDamage.attack@ep_damage_ratio": 0.8 }, "be": 25933, "ac": { "special": { "type": "ELEMENT", "w": 10, "firstHalf": true, "N": [ "enemy_1158_divman" ], "E": [ "enemy_1160_hvyslr" ] }, "typePool": [ "ELEMENT" ], "bounty": [ "enemyeffect_12_5" ], "rand": { "factor": 0.3, "fly": false, "extraId": 5 } } }, "enemy_1161_tidmag_2": { "name": "领潮员", "index": "DH8", "rank": "NORMAL", "hp": 8000, "atk": 260, "def": 220, "res": 60.0, "spd": 0.7, "aspd": 100.0, "bat": 2.5, "range": 2.2, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "攻击时对目标及其周围四格内的所有我方单位造成伤害,额外造成侵蚀损伤" ], "talent": { "EpDamage.attack@ep_damage_ratio": 0.8 }, "be": 33800, "ac": { "special": { "type": "ELEMENT", "w": 10, "firstHalf": false, "N": [ "enemy_1158_divman" ], "E": [ "enemy_1160_hvyslr_2" ] }, "typePool": [ "ELEMENT" ], "rand": { "factor": 0.3, "fly": false, "extraId": 6 } } }, "enemy_1162_magmot": { "name": "术师快艇", "index": "DH9", "rank": "ELITE", "hp": 12000, "atk": 300, "def": 200, "res": 0.0, "spd": 1.1, "aspd": 100.0, "bat": 3.5, "range": 3.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "攻击时对目标及其周围四格内的所有我方单位造成伤害,额外造成侵蚀损伤", "载具损毁后<术师>会继续作战" ], "talent": { "EpDamage.attack@ep_damage_ratio": 0.8, "DeathRattle.enemy_key": "enemy_1161_tidmag" }, "be": 47000, "ac": { "bounty": [ "enemyeffect_12_6" ], "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1161_tidmag" ] } } }, "enemy_1162_magmot_2": { "name": "领潮员快艇", "index": "DH10", "rank": "ELITE", "hp": 16000, "atk": 380, "def": 220, "res": 0.0, "spd": 1.1, "aspd": 100.0, "bat": 3.5, "range": 3.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "攻击时对目标及其周围四格内的所有我方单位造成伤害,额外造成侵蚀损伤", "载具损毁后<领潮员>会继续作战" ], "talent": { "EpDamage.attack@ep_damage_ratio": 0.8, "DeathRattle.enemy_key": "enemy_1161_tidmag_2" }, "be": 61867, "ac": { "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1161_tidmag_2" ] }, "legacyOnly": true } }, "enemy_1165_duhond": { "name": "深池侦察犬", "index": "DU1", "rank": "NORMAL", "hp": 2800, "atk": 300, "def": 0, "res": 0.0, "spd": 1.7, "aspd": 100.0, "bat": 1.4, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 4778, "ac": { "attachedTo": [ [ "N", "enemy_1168_dumage" ], [ "N", "enemy_1175_dushdo_2" ] ], "typePool": [ "REFLECTION" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1165_duhond_2": { "name": "深池侦察犬pro", "index": "DU2", "rank": "NORMAL", "hp": 4000, "atk": 380, "def": 0, "res": 0.0, "spd": 1.7, "aspd": 100.0, "bat": 1.4, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 5900, "ac": { "bounty": [ "enemyeffect_19_3" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1166_dusbr": { "name": "深池侦察兵", "index": "DU3", "rank": "NORMAL", "hp": 3000, "atk": 280, "def": 110, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 5256, "ac": { "attachedTo": [ [ "N", "enemy_1174_duholy" ], [ "N", "enemy_1170_dushld" ] ], "typePool": [ "REFLECTION" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1166_dusbr_2": { "name": "深池侦察队长", "index": "DU4", "rank": "NORMAL", "hp": 4400, "atk": 380, "def": 180, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 7600, "ac": { "attachedTo": [ [ "N", "enemy_1174_duholy_2" ], [ "N", "enemy_1170_dushld_2" ], [ "N", "enemy_1172_dugago" ], [ "N", "enemy_9011_acrefr" ] ], "typePool": [ "REFLECTION" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1168_dumage": { "name": "深池暗影术师", "index": "DU7", "rank": "NORMAL", "hp": 4500, "atk": 300, "def": 150, "res": 20.0, "spd": 1.1, "aspd": 100.0, "bat": 3.0, "range": 2.5, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 6510, "ac": { "special": { "type": "REFLECTION", "w": 10, "firstHalf": true, "N": [ "enemy_1165_duhond" ], "E": [ "enemy_1169_duphlx" ] }, "typePool": [ "REFLECTION" ], "bounty": [ "enemyeffect_15_5" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1168_dumage_2": { "name": "深池暗影术师队长", "index": "DU8", "rank": "NORMAL", "hp": 6500, "atk": 460, "def": 150, "res": 20.0, "spd": 1.1, "aspd": 100.0, "bat": 3.0, "range": 2.5, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 9310, "ac": { "bounty": [ "enemyeffect_15_2" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1169_duphlx": { "name": "深池方阵战士", "index": "DU9", "rank": "NORMAL", "hp": 4000, "atk": 300, "def": 300, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 2.5, "range": 1.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "其他方阵战士位于附近时,防御力提升(可叠加)", "折射" ], "talent": { "refracting.magic_resistance": 70, "auraDefup.def": 200 }, "be": 6400, "ac": { "attachedTo": [ [ "E", "enemy_1168_dumage" ], [ "E", "enemy_1170_dushld" ] ], "typePool": [ "REFLECTION" ], "bounty": [ "enemyeffect_15_1", "enemyeffect_15_4" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1169_duphlx_2": { "name": "深池方阵指挥官", "index": "DU10", "rank": "NORMAL", "hp": 6000, "atk": 450, "def": 400, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 2.5, "range": 1.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "其他方阵指挥官位于附近时,防御力提升(可叠加)", "折射" ], "talent": { "refracting.magic_resistance": 70, "auraDefup.def": 200 }, "be": 9450, "ac": { "attachedTo": [ [ "E", "enemy_1170_dushld_2" ], [ "E", "enemy_1172_dugago" ] ], "typePool": [ "REFLECTION" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1170_dushld": { "name": "深池重甲卫士", "index": "DU11", "rank": "ELITE", "hp": 7000, "atk": 700, "def": 750, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 14167, "ac": { "special": { "type": "REFLECTION", "w": 10, "firstHalf": true, "N": [ "enemy_1166_dusbr" ], "E": [ "enemy_1169_duphlx" ] }, "attachedTo": [ [ "E", "enemy_1174_duholy" ] ], "typePool": [ "REFLECTION" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1170_dushld_2": { "name": "深池重甲卫士队长", "index": "DU12", "rank": "ELITE", "hp": 9000, "atk": 900, "def": 1100, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "折射" ], "talent": { "refracting.magic_resistance": 70 }, "be": 18667, "ac": { "special": { "type": "REFLECTION", "w": 10, "firstHalf": false, "N": [ "enemy_1166_dusbr_2" ], "E": [ "enemy_1169_duphlx_2" ] }, "attachedTo": [ [ "E", "enemy_1174_duholy_2" ], [ "E", "enemy_9011_acrefr" ] ], "typePool": [ "REFLECTION" ], "bounty": [ "enemyeffect_15_7" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1172_dugago": { "name": "守墓石像", "index": "GGY1", "rank": "ELITE", "hp": 10000, "atk": 550, "def": 550, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 4.0, "range": 1.6, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC", "MAGIC" ], "tags": [ "originiumartscraft" ], "hideInStage": true, "abilities": [ "首次被击倒时暂时变为防御力极高的石像,一段时间后重生为空中单位", "折射" ], "talent": { "refracting.magic_resistance": 70, "stone.magic_resistance": 30, "stone.def": 800, "stone.duration": 10 }, "be": 48000, "ac": { "special": { "type": "REFLECTION", "w": 10, "firstHalf": false, "N": [ "enemy_1166_dusbr_2" ], "E": [ "enemy_1169_duphlx_2" ] }, "typePool": [ "REFLECTION" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1172_dugago_2": { "name": "愤怒的守墓石像", "index": "GGY2", "rank": "ELITE", "hp": 12000, "atk": 750, "def": 750, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 4.0, "range": 1.6, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC", "MAGIC" ], "tags": [ "originiumartscraft" ], "hideInStage": true, "abilities": [ "首次被击倒时暂时变为防御力极高的石像,一段时间后重生为空中单位", "折射" ], "talent": { "refracting.magic_resistance": 70, "stone.magic_resistance": 30, "stone.def": 800, "stone.duration": 10 }, "be": 60000, "ac": { "bounty": [ "enemyeffect_15_8" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1174_duholy": { "name": "深池伙友卫队", "index": "DU17", "rank": "ELITE", "hp": 15000, "atk": 900, "def": 900, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": 1.4, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "tauntLevel": 1 }, "hideInStage": true, "abilities": [ "容易受到我方单位攻击", "<深池伙友影刃>位于附近时,激活力场使周围我方攻击速度下降", "折射" ], "talent": { "traitAbility.range_radius": 1.1, "traitAbility.taunt_level": 0, "traitAbility.attack_speed": -30, "refracting.magic_resistance": 70 }, "skills": [ [ "Flame", 0.0, 0.0, { "duspfr_flame[cd].duration": 7, "duspfr_flame[cd].cooldown": 10, "atk_scale": 0.2, "ep_damage_ratio": 1, "hit_interval": 0.5 } ] ], "be": 22200, "ac": { "special": { "type": "REFLECTION", "w": 10, "firstHalf": true, "N": [ "enemy_1166_dusbr" ], "E": [ "enemy_1170_dushld" ] }, "typePool": [ "REFLECTION" ], "bounty": [ "enemyeffect_15_6" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1174_duholy_2": { "name": "深池伙友卫队精英", "index": "DU18", "rank": "ELITE", "hp": 20000, "atk": 1100, "def": 1000, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": 1.4, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "tauntLevel": 1 }, "hideInStage": true, "abilities": [ "容易受到我方单位攻击", "<深池伙友影刃精英>位于附近时,激活力场使周围我方攻击速度下降", "折射" ], "talent": { "traitAbility.range_radius": 1.1, "traitAbility.taunt_level": 0, "traitAbility.attack_speed": -30, "refracting.magic_resistance": 70 }, "skills": [ [ "Flame", 0.0, 0.0, { "duspfr_flame[cd].duration": 7, "duspfr_flame[cd].cooldown": 10, "atk_scale": 0.2, "ep_damage_ratio": 1, "hit_interval": 0.5 } ] ], "be": 28500, "ac": { "special": { "type": "REFLECTION", "w": 10, "firstHalf": false, "N": [ "enemy_1166_dusbr_2" ], "E": [ "enemy_1170_dushld_2" ] }, "attachedTo": [ [ "E", "enemy_1175_dushdo_2" ] ], "typePool": [ "REFLECTION" ], "bounty": [ "enemyeffect_15_3" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1175_dushdo": { "name": "深池伙友影刃", "index": "DU19", "rank": "ELITE", "hp": 12000, "atk": 400, "def": 350, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 2.1, "range": 1.4, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿", "<深池伙友卫队>位于附近时,攻击速度大幅提升" ], "talent": { "traitAbility.base_attack_time": -1.2 }, "be": 25083, "ac": { "rand": { "factor": 0.6, "fly": false }, "legacyOnly": true } }, "enemy_1175_dushdo_2": { "name": "深池伙友影刃精英", "index": "DU20", "rank": "ELITE", "hp": 15000, "atk": 580, "def": 550, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 2.1, "range": 1.4, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿", "<深池伙友卫队精英>位于附近时,攻击速度大幅提升" ], "talent": { "traitAbility.base_attack_time": -1.3 }, "be": 32583, "ac": { "special": { "type": "REFLECTION", "w": 8, "firstHalf": false, "N": [ "enemy_1165_duhond" ], "E": [ "enemy_1174_duholy_2" ] }, "typePool": [ "REFLECTION" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.6, "fly": false } } }, "enemy_1183_mlasrt": { "name": "无胄盟清扫小队", "index": "NL12", "rank": "ELITE", "hp": 6500, "atk": 700, "def": 200, "res": 40.0, "spd": 0.8, "aspd": 100.0, "bat": 5.0, "range": 10.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "每次攻击造成一定侵蚀损伤", "数次攻击后,下一次攻击造成的伤害提升" ], "talent": { "EpDamage.attack@ep_damage_ratio": 0.35 }, "skills": [ [ "PowerAttack", 1.0, 1.0, { "ep_damage_ratio": 0.35, "atk_scale": 1.5, "_spCost": 3 } ] ], "be": 10720, "ac": { "bounty": [ "enemyeffect_20_5" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1195_sfyin": { "name": "磨砻", "index": "AN1", "rank": "NORMAL", "hp": 2000, "atk": 310, "def": 0, "res": 20.0, "spd": 1.5, "aspd": 100.0, "bat": 1.5, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后生成2个<木制瑞印>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1196_msfyin", "DeadSpawn.cnt": 2 }, "be": 7681, "ac": { "attachedTo": [ [ "N", "enemy_1195_sfyin_2" ], [ "N", "enemy_1197_sfshu" ], [ "N", "enemy_1207_sfji" ], [ "N", "enemy_1199_sfjin" ], [ "N", "enemy_1197_sfshu_2" ] ], "typePool": [ "TIMES" ], "bounty": [ "enemyeffect_11_1", "enemyeffect_11_4" ], "rand": { "factor": 0.47, "fly": false, "spawns": [ "enemy_1196_msfyin" ] } } }, "enemy_1195_sfyin_2": { "name": "明鉴", "index": "AN2", "rank": "NORMAL", "hp": 3100, "atk": 390, "def": 0, "res": 20.0, "spd": 1.5, "aspd": 100.0, "bat": 1.5, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后生成2个<红木瑞印>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1196_msfyin_2", "DeadSpawn.cnt": 2 }, "be": 10872, "ac": { "special": { "type": "TIMES", "w": 10, "firstHalf": true, "N": [ "enemy_1195_sfyin" ], "E": [ "enemy_1197_sfshu" ] }, "typePool": [ "TIMES" ], "rand": { "factor": 0.47, "fly": false, "spawns": [ "enemy_1196_msfyin_2" ] } } }, "enemy_1196_msfyin": { "name": "木制瑞印", "index": "AN3", "rank": "NORMAL", "hp": 2, "atk": 0, "def": 0, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要2次伤害击倒" ], "be": 10, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 7 }, "legacyOnly": true } }, "enemy_1196_msfyin_2": { "name": "红木瑞印", "index": "AN4", "rank": "NORMAL", "hp": 3, "atk": 0, "def": 0, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要3次伤害击倒" ], "be": 15, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 8 }, "legacyOnly": true } }, "enemy_1197_sfshu": { "name": "俗心", "index": "AN5", "rank": "NORMAL", "hp": 2500, "atk": 320, "def": 60, "res": 0.0, "spd": 1.4, "aspd": 100.0, "bat": 1.4, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后生成3个<小说卷轴>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1198_msfshu", "DeadSpawn.cnt": 3 }, "be": 14267, "ac": { "special": { "type": "TIMES", "w": 10, "firstHalf": true, "N": [ "enemy_1195_sfyin" ], "E": [ "enemy_1197_sfshu" ] }, "attachedTo": [ [ "E", "enemy_1195_sfyin_2" ], [ "E", "enemy_1197_sfshu" ], [ "E", "enemy_1207_sfji" ], [ "E", "enemy_1199_sfjin" ], [ "N", "enemy_9010_acpupp" ] ], "typePool": [ "TIMES" ], "bounty": [ "enemyeffect_20_2" ], "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1198_msfshu" ] } } }, "enemy_1197_sfshu_2": { "name": "雅气", "index": "AN6", "rank": "NORMAL", "hp": 3350, "atk": 410, "def": 70, "res": 0.0, "spd": 1.4, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后生成3个<诗画卷轴>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1198_msfshu_2", "DeadSpawn.cnt": 3 }, "be": 18700, "ac": { "special": { "type": "TIMES", "w": 8, "firstHalf": true, "N": [ "enemy_1195_sfyin" ], "E": [ "enemy_1197_sfshu_2" ] }, "attachedTo": [ [ "E", "enemy_9010_acpupp" ], [ "E", "enemy_1197_sfshu_2" ] ], "typePool": [ "TIMES" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1198_msfshu_2" ] } } }, "enemy_1198_msfshu": { "name": "小说卷轴", "index": "AN7", "rank": "NORMAL", "hp": 3, "atk": 0, "def": 0, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要3次伤害击倒" ], "be": 15, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 9 }, "legacyOnly": true } }, "enemy_1198_msfshu_2": { "name": "诗画卷轴", "index": "AN8", "rank": "NORMAL", "hp": 4, "atk": 0, "def": 0, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要4次伤害击倒" ], "be": 20, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 10 }, "legacyOnly": true } }, "enemy_1199_sfjin": { "name": "身观", "index": "AN9", "rank": "ELITE", "hp": 6500, "atk": 700, "def": 750, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "tauntLevel": 1 }, "tags": [ "animated" ], "hideInStage": true, "abilities": [ "更容易被我方攻击", "被击倒后生成1个<青铜镜>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1200_msfjin", "DeadSpawn.cnt": 1 }, "be": 68056, "ac": { "special": { "type": "TIMES", "w": 10, "firstHalf": false, "N": [ "enemy_1195_sfyin" ], "E": [ "enemy_1197_sfshu" ] }, "typePool": [ "TIMES" ], "rand": { "factor": 0.18, "fly": false, "spawns": [ "enemy_1200_msfjin" ] } } }, "enemy_1199_sfjin_2": { "name": "言省", "index": "AN10", "rank": "ELITE", "hp": 8000, "atk": 900, "def": 900, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "extra": { "tauntLevel": 1 }, "tags": [ "animated" ], "hideInStage": true, "abilities": [ "更容易被我方攻击", "被击倒后生成1个<黄铜镜>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1200_msfjin_2", "DeadSpawn.cnt": 1 }, "be": 84444, "ac": { "rand": { "factor": 0.18, "fly": false, "spawns": [ "enemy_1200_msfjin_2" ] }, "legacyOnly": true } }, "enemy_1200_msfjin": { "name": "青铜镜", "index": "AN11", "rank": "NORMAL", "hp": 30, "atk": 0, "def": 0, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要30次伤害击倒" ], "be": 150, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 11 }, "legacyOnly": true } }, "enemy_1200_msfjin_2": { "name": "黄铜镜", "index": "AN12", "rank": "NORMAL", "hp": 35, "atk": 0, "def": 0, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要35次伤害击倒" ], "be": 175, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 12 }, "legacyOnly": true } }, "enemy_1201_sfzhi": { "name": "墨浪", "index": "AN13", "rank": "ELITE", "hp": 6000, "atk": 400, "def": 400, "res": 30.0, "spd": 0.8, "aspd": 100.0, "bat": 2.2, "range": 2.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后生成15个<木制镇纸>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1202_msfzhi", "DeadSpawn.cnt": 15 }, "be": 51611, "ac": { "rand": { "factor": 0.18, "fly": false, "spawns": [ "enemy_1202_msfzhi" ] }, "legacyOnly": true } }, "enemy_1201_sfzhi_2": { "name": "心涛", "index": "AN14", "rank": "ELITE", "hp": 7600, "atk": 500, "def": 500, "res": 30.0, "spd": 0.8, "aspd": 100.0, "bat": 2.2, "range": 2.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后生成15个<红木镇纸>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1202_msfzhi_2", "DeadSpawn.cnt": 15 }, "be": 64944, "ac": { "rand": { "factor": 0.18, "fly": false, "spawns": [ "enemy_1202_msfzhi_2" ] }, "legacyOnly": true } }, "enemy_1202_msfzhi": { "name": "木制镇纸", "index": "AN15", "rank": "NORMAL", "hp": 3, "atk": 0, "def": 0, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要3次伤害击倒" ], "be": 15, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 13 }, "legacyOnly": true } }, "enemy_1202_msfzhi_2": { "name": "红木镇纸", "index": "AN16", "rank": "NORMAL", "hp": 4, "atk": 0, "def": 0, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要4次伤害击倒" ], "be": 20, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 14 }, "legacyOnly": true } }, "enemy_1203_sfhu": { "name": "烹泉", "index": "AN17", "rank": "NORMAL", "hp": 6500, "atk": 280, "def": 290, "res": 50.0, "spd": 0.8, "aspd": 100.0, "bat": 3.5, "range": 2.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后爆炸造成范围法术伤害,使我方攻击速度大幅降低(可被抵抗)", "被击倒后生成4个<青瓷茶器>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1204_msfhu", "DeadSpawn.cnt": 4, "DeadBoom.duration": 15, "DeadBoom.interval": 3, "DeadBoom.attack_speed": -40, "DeadBoom.attack_speed_add": 0 }, "be": 59467, "ac": { "bounty": [ "enemyeffect_11_2", "enemyeffect_11_5" ], "rand": { "factor": 0.15, "fly": false, "spawns": [ "enemy_1204_msfhu" ] } } }, "enemy_1203_sfhu_2": { "name": "沏虹", "index": "AN18", "rank": "NORMAL", "hp": 8750, "atk": 360, "def": 380, "res": 50.0, "spd": 0.8, "aspd": 100.0, "bat": 3.5, "range": 2.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "被击倒后爆炸造成范围法术伤害,使我方攻击速度大幅降低(可被抵抗)", "被击倒后生成4个<彩瓷茶器>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1204_msfhu_2", "DeadSpawn.cnt": 4, "DeadBoom.duration": 15, "DeadBoom.interval": 3, "DeadBoom.attack_speed": -50, "DeadBoom.attack_speed_add": 0 }, "be": 78933, "ac": { "bounty": [ "enemyeffect_11_7" ], "rand": { "factor": 0.15, "fly": false, "spawns": [ "enemy_1204_msfhu_2" ] } } }, "enemy_1204_msfhu": { "name": "青瓷茶器", "index": "AN19", "rank": "NORMAL", "hp": 4, "atk": 0, "def": 0, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要4次法术或真实伤害击倒" ], "be": 20, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 15 }, "legacyOnly": true } }, "enemy_1204_msfhu_2": { "name": "彩瓷茶器", "index": "AN20", "rank": "NORMAL", "hp": 6, "atk": 0, "def": 0, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要6次法术或真实伤害击倒" ], "be": 30, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 16 }, "legacyOnly": true } }, "enemy_1207_sfji": { "name": "沉沙", "index": "AN25", "rank": "ELITE", "hp": 11000, "atk": 1100, "def": 600, "res": 30.0, "spd": 1.3, "aspd": 100.0, "bat": 2.2, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "攻击消耗断刃使攻击力提升", "被击倒时未消耗的断刃会生成<铜矛头>(至少1个)。" ], "talent": { "DeadSpawn.enemy_key": "enemy_1208_msfji", "DeadSpawn.cnt": 4, "Atkup.atk": 0.7, "DeadSpawn.cnt_add": -1 }, "be": 122600, "ac": { "special": { "type": "TIMES", "w": 10, "firstHalf": false, "N": [ "enemy_1195_sfyin" ], "E": [ "enemy_1197_sfshu" ] }, "typePool": [ "TIMES" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.15, "fly": false, "spawns": [ "enemy_1208_msfji" ] } } }, "enemy_1207_sfji_2": { "name": "新硎", "index": "AN26", "rank": "ELITE", "hp": 14000, "atk": 1350, "def": 750, "res": 30.0, "spd": 1.3, "aspd": 100.0, "bat": 2.2, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "攻击消耗断刃使攻击力提升", "被击倒时未消耗的断刃会生成<铁矛头>(至少1个)。" ], "talent": { "DeadSpawn.enemy_key": "enemy_1208_msfji_2", "DeadSpawn.cnt": 4, "AtkUp.atk": 0.8, "DeadSpawn.cnt_add": -1 }, "be": 153933, "ac": { "bounty": [ "enemyeffect_11_3", "enemyeffect_11_8" ], "rand": { "factor": 0.15, "fly": false, "spawns": [ "enemy_1208_msfji_2" ] } } }, "enemy_1208_msfji": { "name": "铜矛头", "index": "AN27", "rank": "NORMAL", "hp": 25, "atk": 0, "def": 0, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要25次伤害击倒" ], "be": 125, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 17 }, "legacyOnly": true } }, "enemy_1208_msfji_2": { "name": "铁矛头", "index": "AN28", "rank": "NORMAL", "hp": 30, "atk": 0, "def": 0, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要30次伤害击倒" ], "be": 150, "ac": { "rand": { "factor": 0.2, "fly": false, "extraId": 18 }, "legacyOnly": true } }, "enemy_1209_sfden": { "name": "清明", "index": "AN29", "rank": "ELITE", "hp": 14000, "atk": 550, "def": 850, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 2.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "每隔一段时间使周围其他敌方单位暂时隐匿", "死亡后生成1个<铜灯盘>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1210_msfden", "DeadSpawn.cnt": 1, "InvisibleShield.duration": 3 }, "skills": [ [ "InvisibleShield", 15.0, 5.0, { "duration": 5 } ] ], "be": 64533, "ac": { "bounty": [ "enemyeffect_11_6" ], "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1210_msfden" ] } } }, "enemy_1209_sfden_2": { "name": "堂皇", "index": "AN30", "rank": "ELITE", "hp": 18000, "atk": 700, "def": 1050, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 2.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "每隔一段时间使周围其他敌方单位暂时隐匿", "死亡后生成1个<铁灯盘>" ], "talent": { "DeadSpawn.enemy_key": "enemy_1210_msfden_2", "DeadSpawn.cnt": 1, "InvisibleShield.duration": 3 }, "skills": [ [ "InvisibleShield", 15.0, 5.0, { "duration": 3 } ] ], "be": 82367, "ac": { "inLevels": [ "act1autochess_h07_03", "act1autochess_h07_03_s" ], "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1210_msfden_2" ] } } }, "enemy_1210_msfden": { "name": "铜灯盘", "index": "AN31", "rank": "NORMAL", "hp": 35, "atk": 0, "def": 0, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要35次伤害击倒" ], "be": 117, "ac": { "rand": { "factor": 0.3, "fly": false, "extraId": 24 }, "legacyOnly": true } }, "enemy_1210_msfden_2": { "name": "铁灯盘", "index": "AN32", "rank": "NORMAL", "hp": 45, "atk": 0, "def": 0, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "无法被阻挡", "需要45次伤害击倒" ], "be": 150, "ac": { "inLevels": [ "act1autochess_h07_03", "act1autochess_h07_03_s" ], "rand": { "factor": 0.3, "fly": false, "extraId": 25 } } }, "enemy_1221_dzomg": { "name": "大君之赐", "index": "SCI3", "rank": "NORMAL", "hp": 3000, "atk": 680, "def": 200, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "重生造物(受到的物理和法术伤害大幅降低)", "阻挡该敌人的单位阻挡数上限+1(最多+6)" ], "talent": { "dmg_res.damage_resistance": 0.9, "buff_to_blocker.max_valid_stack_cnt": 6, "buff_to_blocker.block_cnt": 1 }, "be": 7060, "ac": { "rand": { "factor": 1.0, "fly": false, "extraId": 19 }, "legacyOnly": true } }, "enemy_1221_dzomg_2": { "name": "慷慨之赐", "index": "SCI4", "rank": "NORMAL", "hp": 3000, "atk": 800, "def": 200, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "重生造物(受到的物理和法术伤害大幅降低)", "阻挡该敌人的单位阻挡数上限+1(最多+6)" ], "talent": { "dmg_res.damage_resistance": 0.9, "buff_to_blocker.max_valid_stack_cnt": 6, "buff_to_blocker.block_cnt": 1 }, "be": 7660, "ac": { "rand": { "factor": 1.0, "fly": false, "extraId": 20 }, "legacyOnly": true } }, "enemy_1224_dsuply": { "name": "萨卡兹子裔补给车", "index": "SCI9", "rank": "ELITE", "hp": 7000, "atk": 340, "def": 550, "res": 10.0, "spd": 0.7, "aspd": 100.0, "bat": 1.7, "range": 1.6, "mass": 4, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "在场时,重生造物的攻击力提升且攻击附带凋亡损伤" ], "talent": { "aura.enemy_dsuply_t[attr_buff].atk": 0.1, "aura.enemy_dsuply_t[attr_buff].max_valid_stack_cnt": 5, "aura.ep_damage_ratio": 0.1 }, "be": 10380, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1224_dsuply_2": { "name": "萨卡兹子裔改装补给车", "index": "SCI10", "rank": "ELITE", "hp": 9000, "atk": 420, "def": 600, "res": 10.0, "spd": 0.7, "aspd": 100.0, "bat": 1.7, "range": 1.6, "mass": 4, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "在场时,重生造物的攻击力提升且攻击附带凋亡损伤" ], "talent": { "aura.enemy_dsuply_2_t[attr_buff].atk": 0.1, "aura.enemy_dsuply_2_t[attr_buff].max_valid_stack_cnt": 5, "aura.ep_damage_ratio": 0.1 }, "be": 12930, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1225_dkmage": { "name": "萨卡兹子裔链术师", "index": "SCI11", "rank": "ELITE", "hp": 12000, "atk": 420, "def": 450, "res": 50.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 2.2, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击造成凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低", "首次倒下后重生为<大君之赐>" ], "talent": { "epdamage.attack@ep_damage_ratio": 0.3, "epdamage.attack@max_target": 4, "epdamage.attack@chain.atk_scale": 0.85, "deathrattle.enemy_key": "enemy_1221_dzomg", "deathrattle.delay": 1, "epdamage.attack@projectile_range": 1.6 }, "be": 52000, "ac": { "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1221_dzomg" ] }, "legacyOnly": true } }, "enemy_1225_dkmage_2": { "name": "萨卡兹子裔链术师组长", "index": "SCI12", "rank": "ELITE", "hp": 16000, "atk": 550, "def": 550, "res": 50.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 2.2, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击造成凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低", "首次倒下后重生为<慷慨之赐>" ], "talent": { "epdamage.attack@ep_damage_ratio": 0.3, "epdamage.attack@max_target": 4, "epdamage.attack@chain.atk_scale": 0.85, "deathrattle.enemy_key": "enemy_1221_dzomg_2", "deathrattle.delay": 1, "epdamage.attack@projectile_range": 1.6 }, "be": 68500, "ac": { "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1221_dzomg_2" ] }, "legacyOnly": true } }, "enemy_1229_darmy": { "name": "萨卡兹王庭军战士", "index": "SCI19", "rank": "NORMAL", "hp": 4200, "atk": 240, "def": 220, "res": 40.0, "spd": 0.9, "aspd": 100.0, "bat": 2.5, "range": -1.0, "mass": 1, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击造成凋亡损伤" ], "talent": { "epdamage.attack@ep_damage_ratio": 0.37 }, "be": 8829, "ac": { "attachedTo": [ [ "N", "enemy_1275_dwlock_2" ], [ "N", "enemy_9007_acelem" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1229_darmy_2": { "name": "萨卡兹王庭军精锐战士", "index": "SCI20", "rank": "NORMAL", "hp": 5500, "atk": 380, "def": 280, "res": 40.0, "spd": 0.9, "aspd": 100.0, "bat": 2.5, "range": -1.0, "mass": 1, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击造成凋亡损伤" ], "talent": { "epdamage.attack@ep_damage_ratio": 0.37 }, "be": 11943, "ac": { "attachedTo": [ [ "E", "enemy_1275_dwlock_2" ], [ "E", "enemy_9007_acelem" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1233_dsshtr": { "name": "深溟喷溅者", "index": "SM24", "rank": "NORMAL", "hp": 4000, "atk": 650, "def": 100, "res": 50.0, "spd": 0.3, "aspd": 100.0, "bat": 2.0, "range": 1.1, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "可以攻击到所有位于溟痕上的目标", "同时攻击3个目标" ], "talent": { "Attack.attack@max_target": 3, "EpDamage.ep_damage_ratio": 0.02 }, "be": 25667, "ac": { "rand": { "factor": 0.3, "fly": false }, "legacyOnly": true } }, "enemy_1233_dsshtr_2": { "name": "富营养的喷溅者", "index": "SM25", "rank": "NORMAL", "hp": 5000, "atk": 800, "def": 100, "res": 50.0, "spd": 0.3, "aspd": 100.0, "bat": 2.0, "range": 1.1, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "可以攻击到所有位于溟痕上的目标", "同时攻击3个目标" ], "talent": { "Attack.attack@max_target": 3, "EpDamage.ep_damage_ratio": 0.02 }, "be": 31500, "ac": { "rand": { "factor": 0.3, "fly": false }, "legacyOnly": true } }, "enemy_1234_dsubrl": { "name": "深溟巢涌者", "index": "SM27", "rank": "ELITE", "hp": 10000, "atk": 140, "def": 550, "res": 60.0, "spd": 0.8, "aspd": 100.0, "bat": 1.0, "range": 1.6, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "持续对周围造成法术伤害和神经损伤", "抵抗且免疫停顿" ], "talent": { "Buff.one_minus_status_resistance": -0.5, "EpDamage.ep_damage_ratio": 0.05 }, "be": 62650, "ac": { "special": { "type": "DOT", "w": 10, "firstHalf": true, "N": [ "enemy_1433_dsbasi" ], "E": [ "enemy_1433_dsbasi_2" ] }, "typePool": [ "DOT" ], "rand": { "factor": 0.2, "fly": false } } }, "enemy_1234_dsubrl_2": { "name": "富营养的巢涌者", "index": "SM28", "rank": "ELITE", "hp": 14000, "atk": 160, "def": 550, "res": 60.0, "spd": 0.8, "aspd": 100.0, "bat": 1.0, "range": 1.6, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "持续对周围造成法术伤害和神经损伤", "抵抗且免疫停顿" ], "talent": { "Buff.one_minus_status_resistance": -0.5, "EpDamage.ep_damage_ratio": 0.05 }, "be": 83150, "ac": { "special": { "type": "DOT", "w": 10, "firstHalf": false, "N": [ "enemy_1433_dsbasi_2" ], "E": [ "enemy_1433_dsbasi_2" ] }, "typePool": [ "DOT" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.2, "fly": false } } }, "enemy_1249_lysdb": { "name": "莱茵生命防卫科成员", "index": "RO01", "rank": "NORMAL", "hp": 4500, "atk": 410, "def": 250, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 2.8, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "可以抵挡一次物理或法术伤害" ], "talent": { "Shield.max_block_damage_cnt": 1, "Shield.block_damage_cnt": 0 }, "be": 7300, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1249_lysdb_2": { "name": "莱茵生命防卫科高级成员", "index": "RO02", "rank": "NORMAL", "hp": 6000, "atk": 485, "def": 300, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 2.8, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "可以抵挡一次物理或法术伤害" ], "talent": { "Shield.max_block_damage_cnt": 1, "Shield.block_damage_cnt": 0 }, "be": 9325, "ac": { "attachedTo": [ [ "E", "enemy_1329_cbshld" ], [ "E", "enemy_1328_cbjedi" ], [ "E", "enemy_1254_lypa_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1251_lysyta": { "name": "Dor-1号失败品", "index": "RO05", "rank": "NORMAL", "hp": 2750, "atk": 310, "def": 0, "res": 50.0, "spd": 1.5, "aspd": 100.0, "bat": 1.8, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "接触未激活的时,为其回复一定技力" ], "talent": { "Driver.sp": 50 }, "be": 4450, "ac": { "attachedTo": [ [ "N", "enemy_1329_cbshld" ], [ "N", "enemy_1328_cbjedi" ], [ "N", "enemy_1254_lypa_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1251_lysyta_2": { "name": "Dor-α号失败品", "index": "RO06", "rank": "NORMAL", "hp": 3200, "atk": 360, "def": 50, "res": 50.0, "spd": 1.5, "aspd": 100.0, "bat": 1.8, "range": 0.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "接触未激活的时,为其回复一定技力" ], "talent": { "Driver.sp": 50 }, "be": 5300, "ac": { "attachedTo": [ [ "N", "enemy_1329_cbshld_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1252_lysytb": { "name": "Dor-2号复制体", "index": "RO07", "rank": "NORMAL", "hp": 8000, "atk": 390, "def": 0, "res": 50.0, "spd": 0.9, "aspd": 100.0, "bat": 3.2, "range": 2.2, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "接触未激活的时,为其回复一定技力" ], "talent": { "Driver.sp": 50 }, "be": 10100, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1252_lysytb_2": { "name": "Dor-β号复制体", "index": "RO08", "rank": "NORMAL", "hp": 9000, "atk": 420, "def": 50, "res": 50.0, "spd": 0.9, "aspd": 100.0, "bat": 3.2, "range": 2.2, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "接触未激活的时,为其回复一定技力" ], "talent": { "Driver.sp": 50 }, "be": 12667, "ac": { "attachedTo": [ [ "E", "enemy_1329_cbshld_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1253_lysytc": { "name": "Dor-3号改造体", "index": "RO09", "rank": "ELITE", "hp": 5000, "atk": 500, "def": 1000, "res": 50.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "未被阻挡时,受到的物理或法术伤害大幅减少", "接触未激活的时,为其回复大量技力" ], "talent": { "Driver.sp": 100, "DamageReduce.damage_resistance": 0.5 }, "be": 10650, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1253_lysytc_2": { "name": "Dor-γ号改造体", "index": "RO10", "rank": "ELITE", "hp": 7500, "atk": 600, "def": 1200, "res": 50.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "未被阻挡时,受到的物理或法术伤害大幅减少", "接触未激活的时,为其回复大量技力" ], "talent": { "Driver.sp": 100, "DamageReduce.damage_resistance": 0.5 }, "be": 14250, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1254_lypa": { "name": "实验用动力装甲", "index": "RO11", "rank": "ELITE", "hp": 8000, "atk": 700, "def": 700, "res": 20.0, "spd": 1.2, "aspd": 100.0, "bat": 1.3, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "sleep" ], "tags": [ "machine" ], "hideInStage": true, "be": 13660, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1254_lypa_2": { "name": "测试用动力装甲", "index": "RO12", "rank": "ELITE", "hp": 10000, "atk": 850, "def": 800, "res": 20.0, "spd": 1.2, "aspd": 100.0, "bat": 1.3, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "sleep" ], "tags": [ "machine" ], "hideInStage": true, "be": 16710, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1251_lysyta" ], "E": [ "enemy_1249_lysdb_2" ] }, "typePool": [ "SPECIAL" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1266_nhapos": { "name": "食腐使徒", "index": "NAC1", "rank": "ELITE", "hp": 40000, "atk": 2000, "def": 1000, "res": 30.0, "spd": 0.5, "aspd": 0.0, "bat": 3.0, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "从汲营枯枝出场时,击倒过的敌人越多,生命、攻击和防御会越强", "释放污染秽蚀,使周围我方持续损失生命" ], "talent": { "PollutedArea.Polluted_damage_low": 50, "PollutedArea.Polluted_damage_high": 25, "PollutedArea.range_Radius": 1.1, "PollutedArea.guaranteed_percentage": 0.2, "PollutedArea.max_percentage": 0.8 }, "be": 53090, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1267_nhpbr": { "name": "萨卡兹枯朽战士", "index": "NAC2", "rank": "NORMAL", "hp": 4500, "atk": 380, "def": 100, "res": 20.0, "spd": 0.8, "aspd": 100.0, "bat": 2.5, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "被击倒时释放污染秽蚀,使周围我方持续损失生命" ], "talent": { "PollutedDie.polluted_damage_low": 50, "PollutedDie.polluted_damage_high": 25, "PollutedDie.projectile_life_time": 8, "PollutedDie.projectile_range": 2 }, "be": 6760, "ac": { "attachedTo": [ [ "N", "enemy_1272_nhtank" ], [ "N", "enemy_1270_nhstlk" ], [ "N", "enemy_1270_nhstlk_2" ] ], "typePool": [ "DOT" ], "bounty": [ "enemyeffect_20_1" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1267_nhpbr_2": { "name": "萨卡兹枯朽战士组长", "index": "NAC3", "rank": "NORMAL", "hp": 5500, "atk": 450, "def": 100, "res": 20.0, "spd": 0.8, "aspd": 100.0, "bat": 2.5, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "被击倒时释放污染秽蚀,使周围我方持续损失生命" ], "talent": { "PollutedDie.polluted_damage_low": 50, "PollutedDie.polluted_damage_high": 25, "PollutedDie.projectile_life_time": 8, "PollutedDie.projectile_range": 2 }, "be": 8110, "ac": { "attachedTo": [ [ "E", "enemy_1272_nhtank" ], [ "E", "enemy_1270_nhstlk" ], [ "N", "enemy_10122_uacann_2" ], [ "E", "enemy_10122_uacann_2" ], [ "N", "enemy_1272_nhtank_2" ], [ "N", "enemy_9006_actoxi" ], [ "E", "enemy_1270_nhstlk_2" ] ], "typePool": [ "DOT" ], "bounty": [ "enemyeffect_13_2", "enemyeffect_13_4" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1269_nhfly": { "name": "枯朽之种", "index": "NAC6", "rank": "NORMAL", "hp": 1200, "atk": 750, "def": 0, "res": 0.0, "spd": 0.6, "aspd": 0.0, "bat": 0.0, "range": 2.0, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "飞行单位", "接近干员时,自毁并对其造成物理伤害" ], "be": 16500, "ac": { "rand": { "factor": 0.3, "fly": true, "extraId": 21 }, "legacyOnly": true } }, "enemy_1269_nhfly_2": { "name": "腐败之种", "index": "NAC7", "rank": "NORMAL", "hp": 1550, "atk": 1250, "def": 0, "res": 0.0, "spd": 0.6, "aspd": 0.0, "bat": 0.0, "range": 2.0, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "飞行单位", "接近干员时,自毁并对其造成物理伤害" ], "be": 26000, "ac": { "rand": { "factor": 0.3, "fly": true, "extraId": 22 }, "legacyOnly": true } }, "enemy_1270_nhstlk": { "name": "逐腐兽", "index": "NAC8", "rank": "ELITE", "hp": 12000, "atk": 550, "def": 150, "res": 20.0, "spd": 1.4, "aspd": 0.0, "bat": 1.8, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC", "MAGIC" ], "hideInStage": true, "abilities": [ "攻击使目标在一段时间内持续受到法术伤害,目标接受治疗时解除此效果" ], "talent": { "Bleeding.attack@bleeding_damage": 100, "Bleeding.attack@duration": 10 }, "be": 16956, "ac": { "special": { "type": "DOT", "w": 10, "firstHalf": true, "N": [ "enemy_1267_nhpbr" ], "E": [ "enemy_1267_nhpbr_2" ] }, "typePool": [ "DOT" ], "bounty": [ "enemyeffect_13_1", "enemyeffect_13_5" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1270_nhstlk_2": { "name": "疯狂的逐腐兽", "index": "NAC9", "rank": "ELITE", "hp": 16000, "atk": 700, "def": 200, "res": 20.0, "spd": 1.4, "aspd": 0.0, "bat": 1.8, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC", "MAGIC" ], "hideInStage": true, "abilities": [ "攻击使目标在一段时间内持续受到法术伤害,目标接受治疗时解除此效果" ], "talent": { "Bleeding.attack@bleeding_damage": 150, "Bleeding.attack@duration": 10 }, "be": 22400, "ac": { "special": { "type": "DOT", "w": 8, "firstHalf": false, "N": [ "enemy_1267_nhpbr" ], "E": [ "enemy_1267_nhpbr_2" ] }, "attachedTo": [ [ "E", "enemy_1272_nhtank_2" ], [ "E", "enemy_9006_actoxi" ] ], "typePool": [ "DOT" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1272_nhtank": { "name": "萨卡兹枯朽战车", "index": "NAC12", "rank": "ELITE", "hp": 12000, "atk": 750, "def": 750, "res": 10.0, "spd": 0.7, "aspd": 0.0, "bat": 4.5, "range": 2.2, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "只攻击地面单位", "近战攻击造成更高伤害", "数次攻击后,下次攻击释放污染秽蚀" ], "talent": { "Empty.attack@chuang_atk_scale": 2, "Empty.sp": 2 }, "skills": [ [ "PollutedRangedAtk", -1.0, -1.0, { "polluted_damage_low": 50, "polluted_damage_high": 25, "projectile_delay_time": 10, "range_radius": 2.2, "projectile_life_time": 10, "_spCost": 2 } ] ], "be": 60100, "ac": { "special": { "type": "DOT", "w": 10, "firstHalf": true, "N": [ "enemy_1267_nhpbr" ], "E": [ "enemy_1267_nhpbr_2" ] }, "typePool": [ "DOT" ], "bounty": [ "enemyeffect_13_6" ], "inLevels": [ "act1autochess_h07_01", "act1autochess_h07_01_s", "act1autochess_h07_04" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1272_nhtank_2": { "name": "尖端萨卡兹枯朽战车", "index": "NAC13", "rank": "ELITE", "hp": 15000, "atk": 850, "def": 750, "res": 10.0, "spd": 0.7, "aspd": 0.0, "bat": 4.5, "range": 2.2, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "只攻击地面单位", "近战攻击造成更高伤害", "数次攻击后,下次攻击释放污染秽蚀" ], "talent": { "Empty.attack@chuang_atk_scale": 2, "Empty.sp": 2 }, "skills": [ [ "PollutedRangedAtk", -1.0, -1.0, { "polluted_damage_low": 50, "polluted_damage_high": 25, "projectile_life_time": 10, "range_radius": 2.2, "projectile_delay_time": 10, "_spCost": 2 } ] ], "be": 71767, "ac": { "special": { "type": "DOT", "w": 10, "firstHalf": false, "N": [ "enemy_1267_nhpbr_2" ], "E": [ "enemy_1270_nhstlk_2" ] }, "typePool": [ "DOT" ], "bounty": [ "enemyeffect_13_3", "enemyeffect_13_8" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1273_stmgun_2": { "name": "高准度伦蒂尼姆城防自行炮", "index": "LUD2", "rank": "ELITE", "hp": 18000, "atk": 750, "def": 1500, "res": 10.0, "spd": 0.5, "aspd": 0.0, "bat": 6.0, "range": 3.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC", "MAGIC" ], "immune": [ "silence" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "攻击范围较远", "会锁定生命上限最高的目标进行数次轰炸,每次对范围内当前生命比例最高的单位造成法术伤害" ], "skills": [ [ "Cannon", 25.0, 10.0, { "atk_scale": 0.55 } ] ], "be": 87600, "ac": { "bounty": [ "enemyeffect_16_6" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1275_dwlock": { "name": "萨卡兹王庭军术师", "index": "NAC14", "rank": "ELITE", "hp": 12000, "atk": 450, "def": 250, "res": 50.0, "spd": 0.8, "aspd": 0.0, "bat": 4.0, "range": 2.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击额外造成凋亡损伤", "会锁定我方单位持续造成法术伤害,并在释放完成时造成群体凋亡损伤" ], "talent": { "empty.attack@ep_damage_ratio": 0.25 }, "skills": [ [ "DeathEye", 24.0, 10.0, { "hit_duration": 8, "ep_damage_ratio": 2.2, "atk_scale": 0.4 } ] ], "be": 37875, "ac": { "rand": { "factor": 0.4, "fly": false }, "legacyOnly": true } }, "enemy_1275_dwlock_2": { "name": "萨卡兹王庭军精锐术师", "index": "NAC15", "rank": "ELITE", "hp": 14000, "atk": 500, "def": 250, "res": 50.0, "spd": 0.8, "aspd": 0.0, "bat": 4.0, "range": 2.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击额外造成凋亡损伤", "会锁定我方单位持续造成法术伤害,并在释放完成时造成群体凋亡损伤" ], "talent": { "empty.attack@ep_damage_ratio": 0.25 }, "skills": [ [ "DeathEye", 24.0, 10.0, { "hit_duration": 8, "ep_damage_ratio": 2, "atk_scale": 0.4 } ] ], "be": 43500, "ac": { "special": { "type": "ELEMENT", "w": 10, "firstHalf": false, "N": [ "enemy_1229_darmy" ], "E": [ "enemy_1229_darmy_2" ] }, "typePool": [ "ELEMENT" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.4, "fly": false } } }, "enemy_1283_sgkill": { "name": "家族灭迹人", "index": "SA13", "rank": "ELITE", "hp": 12000, "atk": 800, "def": 800, "res": 45.0, "spd": 0.9, "aspd": 0.0, "bat": 3.0, "range": 1.8, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "清算时刻状态下,自身获得额外增强", "隐匿" ], "talent": { "Passive.attack_speed": 50, "Passive.atk": 0.15, "Passive.def": 0.15, "Passive.max_stack_cnt": 5 }, "be": 46338, "ac": { "special": { "type": "INVISIBLE", "w": 8, "firstHalf": false, "N": [ "enemy_10031_cnvsld" ], "E": [ "enemy_1019_jshoot_2" ] }, "typePool": [ "INVISIBLE" ], "bounty": [ "enemyeffect_14_3" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.4, "fly": false } } }, "enemy_1283_sgkill_2": { "name": "家族暗影灭迹人", "index": "SA14", "rank": "ELITE", "hp": 18000, "atk": 1050, "def": 800, "res": 45.0, "spd": 0.9, "aspd": 0.0, "bat": 3.0, "range": 1.8, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "清算时刻状态下,自身获得额外增强", "隐匿" ], "talent": { "Passive.attack_speed": 50, "Passive.atk": 0.15, "Passive.def": 0.15, "Passive.max_stack_cnt": 5 }, "be": 85950, "ac": { "bounty": [ "enemyeffect_14_8" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1288_duskls": { "name": "深池逐火战士", "index": "DU27", "rank": "NORMAL", "hp": 5000, "atk": 150, "def": 50, "res": 50.0, "spd": 0.7, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "位于燃烧的芦苇丛附近时攻击额外造成灼燃损伤", "被击倒时暂时变为隐匿、需要5次伤害击倒的<怨恨的余烬>,一段时间后重生" ], "talent": { "Revive[Trigger].prop_max_hp": 5, "aura.ep_damage_ratio": 1, "aura.range_radius": 1.5, "Revive[Trigger].interval": 10 }, "skills": [ [ "BornAnim", 0.0, 0.0 ] ], "be": 8643, "ac": { "attachedTo": [ [ "N", "enemy_1288_duskls_2" ], [ "E", "enemy_1288_duskls_2" ], [ "N", "enemy_1292_duskld" ] ], "typePool": [ "TIMES" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1288_duskls_2": { "name": "深池逐火精锐战士", "index": "DU28", "rank": "NORMAL", "hp": 6000, "atk": 180, "def": 100, "res": 50.0, "spd": 0.7, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "位于燃烧的芦苇丛附近时攻击额外造成灼燃损伤", "被击倒时暂时变为隐匿、需要5次伤害击倒的<暴怒的余烬>,一段时间后重生" ], "talent": { "Revive[Trigger].prop_max_hp": 5, "aura.ep_damage_ratio": 1, "aura.range_radius": 1.5, "Revive[Trigger].interval": 10 }, "skills": [ [ "BornAnim", 0.0, 0.0 ] ], "be": 10500, "ac": { "special": { "type": "TIMES", "w": 10, "firstHalf": true, "N": [ "enemy_1288_duskls" ], "E": [ "enemy_1288_duskls" ] }, "attachedTo": [ [ "E", "enemy_1292_duskld" ] ], "typePool": [ "TIMES" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1292_duskld": { "name": "深池逐火护卫", "index": "DU35", "rank": "ELITE", "hp": 10000, "atk": 350, "def": 550, "res": 60.0, "spd": 0.5, "aspd": 100.0, "bat": 3.5, "range": 0.0, "mass": 4, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "位于燃烧的芦苇丛附近时攻击额外造成灼燃损伤且受到的物理与法术伤害降低", "被击倒时暂时变为隐匿、需要10次伤害击倒的<贪欲的火灰>,一段时间后重生" ], "talent": { "Revive[Trigger].prop_max_hp": 10, "aura.ep_damage_ratio": 1, "aura.range_radius": 1.5, "Revive[Trigger].interval": 10, "aura.damage_resistance": 0.5 }, "skills": [ [ "BornAnim", 0.0, 0.0 ] ], "be": 19400, "ac": { "special": { "type": "TIMES", "w": 10, "firstHalf": false, "N": [ "enemy_1288_duskls" ], "E": [ "enemy_1288_duskls_2" ] }, "typePool": [ "TIMES" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1292_duskld_2": { "name": "深池逐火精锐护卫", "index": "DU36", "rank": "ELITE", "hp": 15000, "atk": 450, "def": 750, "res": 60.0, "spd": 0.5, "aspd": 100.0, "bat": 3.5, "range": 0.0, "mass": 4, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "位于燃烧的芦苇丛附近时攻击额外造成灼燃损伤且受到的物理与法术伤害降低", "被击倒时暂时变为隐匿、需要10次伤害击倒的<贪欲的火灰>,一段时间后重生" ], "talent": { "Revive[Trigger].prop_max_hp": 10, "aura.ep_damage_ratio": 1, "aura.range_radius": 1.5, "Revive[Trigger].interval": 10, "aura.damage_resistance": 0.5 }, "skills": [ [ "BornAnim", 0.0, 0.0 ] ], "be": 28114, "ac": { "rand": { "factor": 0.7, "fly": false }, "legacyOnly": true } }, "enemy_1299_ymkilr": { "name": "山海众头目", "index": "SH09", "rank": "ELITE", "hp": 8500, "atk": 800, "def": 250, "res": 20.0, "spd": 1.1, "aspd": 100.0, "bat": 2.5, "range": 1.2, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "隐匿", "隐匿效果失效后的下一次攻击造成更高伤害" ], "skills": [ [ "InvisibleCombat", 0.0, 0.0, { "atk_scale": 2 } ] ], "be": 33275, "ac": { "special": { "type": "INVISIBLE", "w": 10, "firstHalf": true, "N": [ "enemy_1043_zomsbr" ], "E": [ "enemy_1019_jshoot" ] }, "typePool": [ "INVISIBLE" ], "bounty": [ "enemyeffect_3_4", "enemyeffect_4", "enemyeffect_14_6" ], "rand": { "factor": 0.4, "fly": false } } }, "enemy_1299_ymkilr_2": { "name": "山海众秘使", "index": "SH10", "rank": "ELITE", "hp": 11000, "atk": 1000, "def": 300, "res": 20.0, "spd": 1.1, "aspd": 100.0, "bat": 2.5, "range": 1.2, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "隐匿", "隐匿效果失效后的下一次攻击造成更高伤害" ], "skills": [ [ "InvisibleCombat", 0.0, 0.0, { "atk_scale": 2 } ] ], "be": 42400, "ac": { "special": { "type": "INVISIBLE", "w": 10, "firstHalf": false, "N": [ "enemy_1422_lrsldr_2" ], "E": [ "enemy_1019_jshoot_2" ] }, "typePool": [ "INVISIBLE" ], "rand": { "factor": 0.4, "fly": false } } }, "enemy_1302_ymtro_2": { "name": "“越长尘”", "index": "SH16", "rank": "ELITE", "hp": 30000, "atk": 1000, "def": 1500, "res": 10.0, "spd": 0.3, "aspd": 100.0, "bat": 4.0, "range": 1.2, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "只能被阻挡数大于等于4的单位阻挡", "周围有领袖以外的非机械敌人时会将其装载为乘客(最多4个),首次到达云梯时释放装载的乘客" ], "talent": { "Bus.max_cnt": 4 }, "be": 131767, "ac": { "bounty": [ "enemyeffect_16_2" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1305_mhslim": { "name": "灼热源石虫", "index": "HS05", "rank": "NORMAL", "hp": 1200, "atk": 50, "def": 0, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 2.0, "range": 1.8, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "tags": [ "infection" ], "hideInStage": true, "abilities": [ "攻击造成灼燃损伤" ], "talent": { "EpDamage.attack@ep_damage_ratio": 1 }, "be": 1450, "ac": { "attachedTo": [ [ "N", "enemy_1305_mhslim_2" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1305_mhslim_2": { "name": "炽焰源石虫", "index": "HS06", "rank": "NORMAL", "hp": 1800, "atk": 80, "def": 0, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 2.0, "range": 1.8, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "tags": [ "infection" ], "hideInStage": true, "abilities": [ "攻击造成灼燃损伤" ], "talent": { "EpDamage.attack@ep_damage_ratio": 1 }, "be": 2200, "ac": { "special": { "type": "ELEMENT", "w": 10, "firstHalf": true, "N": [ "enemy_1305_mhslim" ], "E": [ "enemy_1305_mhslim_2" ] }, "attachedTo": [ [ "E", "enemy_1305_mhslim_2" ] ], "typePool": [ "ELEMENT" ], "bounty": [ "enemyeffect_12_2" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1307_mhrhcr": { "name": "岩冠兽", "index": "HS09", "rank": "NORMAL", "hp": 12000, "atk": 600, "def": 140, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "弱点部位位于背面,正面所受伤害大幅降低" ], "talent": { "Weakness.damage_resistance": 0.8, "WeaknessUI.value": 0 }, "be": 15420, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_1320_wdrrl": { "name": "萨卡兹悖谬暴虐兵", "index": "SHD5", "rank": "ELITE", "hp": 20000, "atk": 800, "def": 700, "res": 20.0, "spd": 0.8, "aspd": 100.0, "bat": 2.9, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "只能被阻挡数大于等于3的单位阻挡", "首次攻击时造成溅射伤害" ], "talent": { "AOEAttack.atk_scale": 1.5 }, "skills": [ [ "AOEAttack", 0.0, 0.0, { "atk_scale": 1.5, "_spCost": 1 } ] ], "be": 52320, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_1320_wdrrl_2": { "name": "萨卡兹悖谬暴虐兵长", "index": "SHD6", "rank": "ELITE", "hp": 25000, "atk": 1200, "def": 800, "res": 20.0, "spd": 0.8, "aspd": 100.0, "bat": 2.9, "range": 0.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "只能被阻挡数大于等于3的单位阻挡", "首次攻击时造成溅射伤害" ], "talent": { "AOEAttack.atk_scale": 1.5 }, "skills": [ [ "AOEAttack", 0.0, 0.0, { "atk_scale": 1.5, "_spCost": 1 } ] ], "be": 66920, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1422_lrsldr_2" ], "E": [ "enemy_1010_demon" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1321_wdarft": { "name": "枯朽萃聚使徒", "index": "NAC16", "rank": "ELITE", "hp": 30000, "atk": 500, "def": 250, "res": 30.0, "spd": 0.3, "aspd": 100.0, "bat": 5.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "每隔一段时间,召唤数个<枯朽之种>" ], "skills": [ [ "BornBugs", 10.0, 10.0 ] ], "be": 333400, "ac": { "bounty": [ "enemyeffect_10_8" ], "rand": { "factor": 0.1, "fly": true, "spawns": [ "enemy_1269_nhfly" ] } } }, "enemy_1321_wdarft_2": { "name": "腐败萃聚使徒", "index": "NAC17", "rank": "ELITE", "hp": 35000, "atk": 500, "def": 300, "res": 35.0, "spd": 0.3, "aspd": 100.0, "bat": 5.0, "range": 0.0, "mass": 5, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "每隔一段时间,召唤数个<腐败之种>" ], "skills": [ [ "BornBugs", 10.0, 10.0 ] ], "be": 385050, "ac": { "rand": { "factor": 0.1, "fly": true, "spawns": [ "enemy_1269_nhfly_2" ] }, "legacyOnly": true } }, "enemy_1325_cbgpro": { "name": "军用猎狗", "index": "LT1", "rank": "NORMAL", "hp": 3800, "atk": 290, "def": 0, "res": 30.0, "spd": 1.7, "aspd": 100.0, "bat": 1.5, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "be": 7629, "ac": { "attachedTo": [ [ "E", "enemy_1325_cbgpro_2" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1325_cbgpro_2": { "name": "高级军用猎狗", "index": "LT2", "rank": "NORMAL", "hp": 4600, "atk": 360, "def": 0, "res": 30.0, "spd": 1.7, "aspd": 100.0, "bat": 1.5, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "be": 9271, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": true, "N": [ "enemy_1000_gopro_2" ], "E": [ "enemy_1325_cbgpro" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1328_cbjedi": { "name": "弧光锋卫", "index": "LT7", "rank": "ELITE", "hp": 10000, "atk": 700, "def": 550, "res": 50.0, "spd": 0.75, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "失衡移动时正比于距离损失生命" ], "talent": { "unbalanced_bleed.damage": 400, "unbalanced_bleed.interval": 0.066 }, "be": 30600, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": true, "N": [ "enemy_1251_lysyta" ], "E": [ "enemy_1249_lysdb_2" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1328_cbjedi_2": { "name": "弧光锋卫长", "index": "LT8", "rank": "ELITE", "hp": 14000, "atk": 800, "def": 650, "res": 50.0, "spd": 0.75, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "失衡移动时正比于距离损失生命" ], "talent": { "unbalanced_bleed.damage": 400, "unbalanced_bleed.interval": 0.066 }, "be": 40200, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_1329_cbshld": { "name": "弧光镜卫", "index": "LT9", "rank": "NORMAL", "hp": 10000, "atk": 700, "def": 3300, "res": 60.0, "spd": 0.75, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "初始护甲与法抗较高,但每次受到伤害后降低" ], "talent": { "def_reduce.max_stack_cnt": 80, "def_reduce.def": -4000, "def_reduce.change1_stack_cnt": 15, "def_reduce.change2_stack_cnt": 45, "def_reduce.magic_resistance": -160 }, "be": 26200, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1251_lysyta" ], "E": [ "enemy_1249_lysdb_2" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1329_cbshld_2": { "name": "弧光镜卫长", "index": "LT10", "rank": "NORMAL", "hp": 13000, "atk": 900, "def": 3500, "res": 60.0, "spd": 0.75, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "初始护甲与法抗较高,但每次受到伤害后降低" ], "talent": { "def_reduce.max_stack_cnt": 85, "def_reduce.def": -4250, "def_reduce.change1_stack_cnt": 15, "def_reduce.change2_stack_cnt": 60, "def_reduce.magic_resistance": -170 }, "be": 28180, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1251_lysyta_2" ], "E": [ "enemy_1252_lysytb_2" ] }, "typePool": [ "SPECIAL" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1355_mrfly": { "name": "护障", "index": "D11", "rank": "NORMAL", "hp": 6000, "atk": 0, "def": 80, "res": 40.0, "spd": 1.2, "aspd": 100.0, "bat": 2.0, "range": 2.5, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "为周围敌军持续提供法术抗性加成" ], "talent": { "magdef_add.magic_resistance": 30 }, "be": 15900, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": true, "N": [ "enemy_1005_yokai" ], "E": [ "enemy_1005_yokai_2" ] }, "typePool": [ "FLY" ], "rand": { "factor": 0.4, "fly": true } } }, "enemy_1355_mrfly_2": { "name": "护障·P", "index": "D12", "rank": "NORMAL", "hp": 10000, "atk": 0, "def": 80, "res": 50.0, "spd": 1.2, "aspd": 100.0, "bat": 2.0, "range": 2.5, "mass": 0, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "为周围敌军持续提供法术抗性加成" ], "talent": { "magdef_add.magic_resistance": 30 }, "be": 25975, "ac": { "special": { "type": "FLY", "w": 8, "firstHalf": true, "N": [ "enemy_1005_yokai" ], "E": [ "enemy_1017_defdrn" ] }, "typePool": [ "FLY" ], "bounty": [ "enemyeffect_1", "enemyeffect_1" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.4, "fly": true } } }, "enemy_1364_spnaxe_2": { "name": "萨卡兹骸骨拷打者", "index": "SSK5", "rank": "ELITE", "hp": 25000, "atk": 1200, "def": 1200, "res": 20.0, "spd": 0.75, "aspd": 100.0, "bat": 3.0, "range": 1.3, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "周围有敌人或我方单位被击倒时回复一定生命,攻击力提升(可叠加)", "被击倒时留下2个<血珀>" ], "talent": { "Summon.cnt": 2, "Summon.enemy_key": "enemy_1367_dseed", "Attack.attack@ranged_atk_scale": 0.5, "Attack.range_radius": 1, "Attack.hp_ratio": 0.15, "Attack.atk": 0.1, "Attack.max_stack_cnt": 15 }, "be": 115533, "ac": { "bounty": [ "enemyeffect_16_5" ], "rand": { "factor": 0.3, "fly": false, "spawns": [ "enemy_1367_dseed" ] } } }, "enemy_1367_dseed": { "name": "血珀", "index": "SSK10", "rank": "NORMAL", "hp": 3000, "atk": 100, "def": 3000, "res": 90.0, "spd": 1.0, "aspd": 100.0, "bat": 1.0, "range": 1.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate" ], "extra": { "tauntLevel": -2 }, "hideInStage": true, "abilities": [ "受到唤血祭坛的脉冲影响时,在祭坛处重生为新生血裔" ], "talent": { "Passive.damage_resistance": 0, "Passive.hp_ratio": 0.1 }, "be": 12770, "ac": { "rand": { "factor": 1.0, "fly": false, "extraId": 27 }, "legacyOnly": true } }, "enemy_1373_ltnhor_2": { "name": "巫王乐团圆号手", "index": "OCS6", "rank": "NORMAL", "hp": 9000, "atk": 200, "def": 250, "res": 15.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": 1.5, "mass": 1, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "攻击2次后,下一次攻击额外攻击一个目标", "在激昂变奏下,攻击变为法术伤害" ], "talent": { "switchMode.enemy_act29side[buff_depressed].attack_speed": -50, "switchMode.enemy_act29side[buff_depressed].atk": 0.2, "switchMode.enemy_act29side[buff_depressed].move_speed": 0.5, "switchMode.enemy_act29side[buff_depressed].def": 0, "switchMode.enemy_act29side[buff_enthu].attack_speed": 50, "switchMode.enemy_act29side[buff_enthu].move_speed": 2, "switchMode.enemy_act29side[buff_enthu].def": -0.5, "switchMode.enemy_act29side[buff_enthu].atk": 0 }, "skills": [ [ "attackTwoTarget", 0.0, 0.0, { "_spCost": 2 } ], [ "attackTwoTarget_enthu", 0.0, 0.0, { "_spCost": 2 } ] ], "be": 21590, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_1376_ltndru": { "name": "残党乐团鼓手", "index": "OCS11", "rank": "NORMAL", "hp": 10000, "atk": 250, "def": 250, "res": 50.0, "spd": 0.7, "aspd": 100.0, "bat": 1.8, "range": -1.0, "mass": 2, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "攻击2次后,下一次攻击对攻击范围内所有目标造成溅射伤害", "在激昂变奏下,攻击范围扩大" ], "talent": { "switchMode.enemy_act29side[buff_depressed].attack_speed": -50, "switchMode.enemy_act29side[buff_depressed].atk": 0.2, "switchMode.enemy_act29side[buff_depressed].move_speed": 0.5, "switchMode.enemy_act29side[buff_depressed].def": 0, "switchMode.enemy_act29side[buff_enthu].attack_speed": 50, "switchMode.enemy_act29side[buff_enthu].move_speed": 2, "switchMode.enemy_act29side[buff_enthu].def": -0.5, "switchMode.enemy_act29side[buff_enthu].atk": 0 }, "skills": [ [ "aoeAttack", 0.0, 0.0, { "_spCost": 2 } ], [ "aoeAttack_enthu", 0.0, 0.0, { "_spCost": 2 } ] ], "be": 48600, "ac": { "rand": { "factor": 0.25, "fly": false }, "legacyOnly": true } }, "enemy_1381_winman": { "name": "访问团新兵", "index": "VM1", "rank": "NORMAL", "hp": 5800, "atk": 300, "def": 100, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 1.7, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "be": 10857, "ac": { "attachedTo": [ [ "N", "enemy_1389_winbab_2" ], [ "N", "enemy_1387_winshd" ] ], "typePool": [ "INVISIBLE", "SPECIAL" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1381_winman_2": { "name": "访问团老兵", "index": "VM2", "rank": "NORMAL", "hp": 7800, "atk": 400, "def": 200, "res": 0.0, "spd": 0.9, "aspd": 100.0, "bat": 1.7, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "be": 14857, "ac": { "attachedTo": [ [ "E", "enemy_1387_winshd" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1387_winshd": { "name": "访问团持盾者", "index": "VM13", "rank": "ELITE", "hp": 12000, "atk": 500, "def": 1200, "res": 20.0, "spd": 0.5, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "在<封冻>的区域内防御力与法抗逐渐升高,进入\"紧急供暖器\"生效范围内防御力与法抗逐渐降低" ], "talent": { "ColdShield.max_stack_cnt": 10, "ColdShield.def": 0.1, "ColdShield.interval": 3, "MeltShield.interval": 3, "Shield.max_stack_cnt": 5, "Shield.min_stack_cnt": 2, "ColdShield.magic_resistance": 5 }, "be": 25943, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1381_winman" ], "E": [ "enemy_1381_winman_2" ] }, "typePool": [ "SPECIAL" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1387_winshd_2": { "name": "访问团持盾长", "index": "VM14", "rank": "ELITE", "hp": 14000, "atk": 700, "def": 1500, "res": 20.0, "spd": 0.5, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "在<封冻>的区域内防御力与法抗逐渐升高,进入\"紧急供暖器\"生效范围内防御力与法抗逐渐降低" ], "talent": { "ColdShield.max_stack_cnt": 10, "ColdShield.def": 0.1, "ColdShield.interval": 3, "MeltShield.interval": 3, "Shield.max_stack_cnt": 5, "Shield.min_stack_cnt": 2, "ColdShield.magic_resistance": 5 }, "be": 31514, "ac": { "rand": { "factor": 0.7, "fly": false }, "legacyOnly": true } }, "enemy_1389_winbab": { "name": "访问团强攻手", "index": "VM17", "rank": "NORMAL", "hp": 6000, "atk": 550, "def": 300, "res": 10.0, "spd": 0.6, "aspd": 100.0, "bat": 3.0, "range": 3.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "优先攻击“紧急供暖器”右侧的目标" ], "be": 19360, "ac": { "rand": { "factor": 0.5, "fly": false }, "legacyOnly": true } }, "enemy_1389_winbab_2": { "name": "访问团强攻冠军", "index": "VM18", "rank": "NORMAL", "hp": 7000, "atk": 650, "def": 400, "res": 10.0, "spd": 0.6, "aspd": 100.0, "bat": 3.0, "range": 3.5, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "优先攻击“紧急供暖器”右侧的目标" ], "be": 22960, "ac": { "special": { "type": "INVISIBLE", "w": 10, "firstHalf": false, "N": [ "enemy_1381_winman" ], "E": [ "enemy_1019_jshoot_2" ] }, "typePool": [ "INVISIBLE" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_1401_pogpro": { "name": "联合政府军犬", "index": "R18", "rank": "NORMAL", "hp": 2500, "atk": 320, "def": 100, "res": 20.0, "spd": 1.9, "aspd": 100.0, "bat": 1.4, "range": -1.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "be": 4460, "ac": { "rand": { "factor": 1.0, "fly": true }, "legacyOnly": true } }, "enemy_1401_pogpro_2": { "name": "联合政府军犬pro", "index": "R19", "rank": "NORMAL", "hp": 3500, "atk": 380, "def": 100, "res": 20.0, "spd": 1.9, "aspd": 100.0, "bat": 1.4, "range": -1.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "infection" ], "hideInStage": true, "be": 5760, "ac": { "rand": { "factor": 1.0, "fly": true }, "legacyOnly": true } }, "enemy_1402_tgshd": { "name": "装甲侦察兵", "index": "R20", "rank": "ELITE", "hp": 11000, "atk": 600, "def": 1200, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "被攻击时使攻击者暴露5秒", "暴露状态下的我方无法通过封阻物避开敌方视线,且受到的伤害提升" ], "talent": { "Expose.weak[limit]": 5, "Expose.damage_scale": 1.2 }, "be": 19556, "ac": { "rand": { "factor": 0.9, "fly": false }, "legacyOnly": true } }, "enemy_1402_tgshd_2": { "name": "重装侦察兵", "index": "R21", "rank": "ELITE", "hp": 13000, "atk": 700, "def": 1500, "res": 0.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "被攻击时使攻击者暴露5秒", "暴露状态下的我方无法通过封阻物避开敌方视线,且受到的伤害提升" ], "talent": { "Expose.weak[limit]": 5, "Expose.damage_scale": 1.2 }, "be": 23333, "ac": { "attachedTo": [ [ "E", "enemy_1006_shield_3" ] ], "typePool": [ "SPECIAL" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_1404_msnip": { "name": "重弩突袭者", "index": "R24", "rank": "NORMAL", "hp": 6000, "atk": 400, "def": 180, "res": 60.0, "spd": 0.7, "aspd": 100.0, "bat": 3.5, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿", "与我方处于同一直线上时进行直击:向目标方向发射1支造成法术伤害的弩箭并使目标晕眩" ], "skills": [ [ "CrossAttack", 8.0, 2.0, { "atk_scale": 1, "stun": 5, "duration": 2 } ] ], "be": 21800, "ac": { "special": { "type": "INVISIBLE", "w": 10, "firstHalf": false, "N": [ "enemy_1009_lurker" ], "E": [ "enemy_1019_jshoot_2" ] }, "typePool": [ "INVISIBLE" ], "bounty": [ "enemyeffect_3_5_e", "enemyeffect_14_7" ], "rand": { "factor": 0.4, "fly": false } } }, "enemy_1404_msnip_2": { "name": "重弩猎杀者", "index": "R25", "rank": "NORMAL", "hp": 7000, "atk": 500, "def": 250, "res": 60.0, "spd": 0.7, "aspd": 100.0, "bat": 3.5, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "hideInStage": true, "abilities": [ "隐匿", "与我方处于同一直线上时进行直击:向目标方向发射1支造成法术伤害的弩箭并使目标晕眩" ], "skills": [ [ "CrossAttack", 8.0, 2.0, { "atk_scale": 1, "stun": 5, "duration": 2 } ] ], "be": 26075, "ac": { "rand": { "factor": 0.4, "fly": false }, "legacyOnly": true } }, "enemy_1406_chghmr": { "name": "战线推进者", "index": "R28", "rank": "ELITE", "hp": 15000, "atk": 1350, "def": 1000, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "每次被阻挡后,首次攻击的攻击力大幅提升" ], "talent": { "DmgUp.sheltr_atk_scale": 2.5 }, "skills": [ [ "PowerHit", 0.0, 0.0, { "atk": 0.8 } ] ], "be": 61875, "ac": { "rand": { "factor": 0.4, "fly": false }, "legacyOnly": true } }, "enemy_1406_chghmr_2": { "name": "战线突破者", "index": "R29", "rank": "ELITE", "hp": 20000, "atk": 1750, "def": 1000, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "每次被阻挡后,首次攻击的攻击力大幅提升" ], "talent": { "DmgUp.sheltr_atk_scale": 2.5 }, "skills": [ [ "PowerHit", 0.0, 0.0, { "atk": 0.8 } ] ], "be": 79375, "ac": { "rand": { "factor": 0.4, "fly": false }, "legacyOnly": true } }, "enemy_1407_hummbd": { "name": "远眺", "index": "R30", "rank": "NORMAL", "hp": 4500, "atk": 250, "def": 120, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 2.0, "mass": 1, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "被击倒时使周围的我方单位暴露8秒", "暴露状态下的我方无法通过封阻物避开敌方视线,且受到的伤害提升" ], "talent": { "Expose.weak[limit]": 8, "Expose.range_radius": 1.7, "Expose.damage_scale": 1.2 }, "be": 8814, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": true, "N": [ "enemy_1005_yokai" ], "E": [ "enemy_1005_yokai_2" ] }, "typePool": [ "FLY" ], "rand": { "factor": 0.7, "fly": true } } }, "enemy_1407_hummbd_2": { "name": "远眺·B", "index": "R31", "rank": "NORMAL", "hp": 5500, "atk": 350, "def": 180, "res": 20.0, "spd": 0.7, "aspd": 100.0, "bat": 3.0, "range": 2.0, "mass": 1, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "drone" ], "hideInStage": true, "abilities": [ "飞行单位", "被击倒时使周围的我方单位暴露8秒", "暴露状态下的我方无法通过封阻物避开敌方视线,且受到的伤害提升" ], "talent": { "Expose.weak[limit]": 8, "Expose.range_radius": 1.7, "Expose.damage_scale": 1.2 }, "be": 11214, "ac": { "rand": { "factor": 0.7, "fly": true }, "legacyOnly": true } }, "enemy_1409_bdguad": { "name": "马特奥的警卫", "index": "R34", "rank": "ELITE", "hp": 18000, "atk": 1100, "def": 1000, "res": 30.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": -1.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "与我方处于同一直线上时进行直击:向目标方向发射2枚爆破弹", "未被阻挡时受到的物理和法术伤害降低" ], "talent": { "DmgResist.damage_resistance": 0.4 }, "skills": [ [ "CrossBomb", 10.0, 2.0, { "projectile_range": 1.1, "atk_scale": 0.7, "times": 2 } ] ], "be": 88633, "ac": { "rand": { "factor": 0.3, "fly": false }, "legacyOnly": true } }, "enemy_1409_bdguad_2": { "name": "马特奥的近卫", "index": "R35", "rank": "ELITE", "hp": 25000, "atk": 1300, "def": 1200, "res": 30.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": -1.0, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "与我方处于同一直线上时进行直击:向目标方向发射2枚爆破弹", "未被阻挡时受到的物理和法术伤害降低" ], "talent": { "DmgResist.damage_resistance": 0.4 }, "skills": [ [ "CrossBomb", 10.0, 2.0, { "projectile_range": 1.1, "times": 2, "atk_scale": 0.7 } ] ], "be": 117300, "ac": { "rand": { "factor": 0.3, "fly": false }, "legacyOnly": true } }, "enemy_1415_mmkabi_2": { "name": "温顺的武装大驮兽", "index": "SMN12", "rank": "ELITE", "hp": 75000, "atk": 2200, "def": 50, "res": 50.0, "spd": 0.6, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "遇到稳固锁链时会大摔一跤并眩晕,同时对周围其他敌方单位造成物理伤害" ], "talent": { "RopeTriggerAbility.stun_duration": 10, "RopeTriggerAbility.stun_cd": 12, "RopeTriggerAbility.aoe_scale": 2 }, "be": 287667, "ac": { "bounty": [ "enemyeffect_16_4" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_1419_mmcike": { "name": "裹骸死士", "index": "UDF1", "rank": "ELITE", "hp": 24000, "atk": 1500, "def": 800, "res": 60.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": 1.4, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "隐匿,隐匿效果失效后的下一次攻击造成更高伤害", "拥有物理与法术闪避", "遇到稳固铁链后,一段时间内失去隐匿,物理和法术闪避效果", "生命值降至一半时,能够穿过一次阻挡其的单位" ], "talent": { "Evade.prob": 0.4 }, "skills": [ [ "InvisibleCombat", 0.0, 0.0, { "atk_scale": 2 } ], [ "Blink", 99999.0, 0.0, { "max_hp_ratio": 0.5, "dist": 1.5 } ] ], "be": 48686, "ac": { "rand": { "factor": 0.7, "fly": false }, "legacyOnly": true } }, "enemy_1422_lrsldr": { "name": "萨卡兹枯朽前锋", "index": "NAC18", "rank": "NORMAL", "hp": 4700, "atk": 300, "def": 100, "res": 40.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC", "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "位于源石污染区内时,攻击造成法术伤害" ], "be": 6620, "ac": { "template": "N", "inLevels": [ "act1autochess_01", "act1autochess_02", "act1autochess_03", "act1autochess_04", "act1autochess_05", "act1autochess_06", "act1autochess_07", "act1autochess_escaped_multi", "act1autochess_escaped_single", "act1autochess_h01", "act1autochess_h02", "act1autochess_h03" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1422_lrsldr_2": { "name": "萨卡兹枯朽辟路前锋", "index": "NAC19", "rank": "NORMAL", "hp": 5500, "atk": 350, "def": 100, "res": 40.0, "spd": 0.8, "aspd": 100.0, "bat": 3.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC", "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "位于源石污染区内时,攻击造成法术伤害" ], "be": 7670, "ac": { "attachedTo": [ [ "N", "enemy_1299_ymkilr_2" ], [ "N", "enemy_1320_wdrrl_2" ], [ "N", "enemy_1425_lrcmra_2" ] ], "typePool": [ "INVISIBLE", "SPECIAL" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1423_lrfkkt": { "name": "萨卡兹枯朽宿卫", "index": "NAC20", "rank": "NORMAL", "hp": 6500, "atk": 650, "def": 4000, "res": 90.0, "spd": 0.6, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "be": 31457, "ac": { "rand": { "factor": 0.7, "fly": false }, "legacyOnly": true } }, "enemy_1423_lrfkkt_2": { "name": "萨卡兹枯朽不屈宿卫", "index": "NAC21", "rank": "NORMAL", "hp": 8000, "atk": 700, "def": 4000, "res": 90.0, "spd": 0.6, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "be": 33957, "ac": { "rand": { "factor": 0.7, "fly": false }, "legacyOnly": true } }, "enemy_1425_lrcmra": { "name": "孽罪奇美拉", "index": "ABS1", "rank": "ELITE", "hp": 20000, "atk": 800, "def": 1000, "res": 50.0, "spd": 0.6, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC", "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成法术伤害" ], "talent": { "OrigAura.sp_recover_ratio": -0.8, "OrigAura.damage": 50, "AtkBoost.atk": 0 }, "skills": [ [ "triggerAnim", 9999.0, 9999.0 ] ], "be": 27150, "ac": { "template": "S", "inLevels": [ "act1autochess_04", "act1autochess_05", "act1autochess_06", "act1autochess_07", "act1autochess_escaped_multi", "act1autochess_escaped_single", "act1autochess_h01", "act1autochess_h02", "act1autochess_h03", "act1autochess_h04", "act1autochess_h05", "act1autochess_h06" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1425_lrcmra_2": { "name": "渎罪奇美拉", "index": "ABS2", "rank": "ELITE", "hp": 25000, "atk": 1200, "def": 1200, "res": 50.0, "spd": 0.6, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC", "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成法术伤害" ], "talent": { "OrigAura.sp_recover_ratio": -0.8, "OrigAura.damage": 50, "AtkBoost.atk": 0 }, "skills": [ [ "triggerAnim", 9999.0, 9999.0 ] ], "be": 34750, "ac": { "special": { "type": "SPECIAL", "w": 10, "firstHalf": false, "N": [ "enemy_1422_lrsldr_2" ], "E": [ "enemy_1010_demon" ] }, "typePool": [ "SPECIAL" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1427_lrnazg": { "name": "“灵幛”", "index": "NAC24", "rank": "ELITE", "hp": 15000, "atk": 900, "def": 500, "res": 50.0, "spd": 0.7, "aspd": 100.0, "bat": 5.0, "range": 1.3, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击对自身周围所有单位造成物理伤害", "位于源石污染区和活性源石风暴内时,攻击对自身周围及位于源石污染区内和活性源石风暴内的所有我方单位造成物理伤害" ], "be": 21150, "ac": { "template": "E", "inLevels": [ "act1autochess_03", "act1autochess_04", "act1autochess_05", "act1autochess_06", "act1autochess_07", "act1autochess_escaped_multi", "act1autochess_escaped_single", "act1autochess_h01", "act1autochess_h02", "act1autochess_h03", "act1autochess_h04", "act1autochess_h05" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1430_lrrook": { "name": "愧悔魂灵圣杯", "index": "ABS6", "rank": "ELITE", "hp": 100000, "atk": 0, "def": 0, "res": 30.0, "spd": 0.5, "aspd": 100.0, "bat": 4.0, "range": 1.7, "mass": 7, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "飞行单位", "分摊自身周围敌方非空中单位受到的部分伤害" ], "talent": { "takeDmg.damage_scale": 0.05, "takeDmg.range_radius": 1.7 }, "be": 1000900, "ac": { "inLevels": [ "act1autochess_h07_02", "act1autochess_h07_02_s" ], "rand": { "factor": 0.1, "fly": true } } }, "enemy_1430_lrrook_2": { "name": "殉亡魂灵圣杯", "index": "ABS7", "rank": "ELITE", "hp": 125000, "atk": 0, "def": 0, "res": 30.0, "spd": 0.5, "aspd": 100.0, "bat": 4.0, "range": 1.7, "mass": 7, "lpr": 1, "motion": "FLY", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "飞行单位", "分摊自身周围敌方非空中单位受到的部分伤害" ], "talent": { "takeDmg.damage_scale": 0.05, "takeDmg.range_radius": 1.7 }, "be": 1250900, "ac": { "rand": { "factor": 0.1, "fly": true }, "legacyOnly": true } }, "enemy_1433_dsbasi": { "name": "单核掠食者", "index": "SM33", "rank": "NORMAL", "hp": 4300, "atk": 280, "def": 0, "res": 10.0, "spd": 1.6, "aspd": 100.0, "bat": 1.1, "range": -1.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "be": 8186, "ac": { "attachedTo": [ [ "N", "enemy_1234_dsubrl" ] ], "typePool": [ "DOT" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1433_dsbasi_2": { "name": "异光体掠食者", "index": "SM34", "rank": "NORMAL", "hp": 5700, "atk": 350, "def": 0, "res": 10.0, "spd": 1.6, "aspd": 100.0, "bat": 1.1, "range": -1.0, "mass": 0, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "be": 10686, "ac": { "attachedTo": [ [ "E", "enemy_1234_dsubrl" ], [ "N", "enemy_1234_dsubrl_2" ], [ "E", "enemy_1234_dsubrl_2" ] ], "typePool": [ "DOT" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_1438_dspred": { "name": "复核洋流使者", "index": "SM42", "rank": "ELITE", "hp": 13200, "atk": 1050, "def": 660, "res": 45.0, "spd": 1.0, "aspd": 100.0, "bat": 3.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "能够吞噬赘生甲壳并使自身攻击力和生命值大幅提升" ], "skills": [ [ "0", 1000000.0, 0.0, { "range_radius": 0.35 } ], [ "1", 0.0, 0.0, { "maxhp": 0.7, "atk": 0.4 } ] ], "be": 20565, "ac": { "inLevels": [ "act1autochess_h07_04", "act1autochess_h07_04_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1439_dslntf": { "name": "元核孽生者", "index": "SM44", "rank": "ELITE", "hp": 30000, "atk": 400, "def": 0, "res": 70.0, "spd": 0.25, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "受到伤害时进入临战状态:移动速度大幅度提升,持续对周围造成神经损伤", "被<赘生甲壳>阻挡时将其摧毁,每次摧毁时流失一定比例生命值" ], "talent": { "0.move_speed": 4, "3.hp_ratio": 0.25, "1.ep_damage_ratio": 0.1, "1.interval": 1, "1.range_radius": 2.5, "3.range_radius": 0.5 }, "autochessOverride": { "attributes": { "atk": 400 }, "talentBlackboard": [ { "key": "0.move_speed", "value": 4.0, "valueStr": null }, { "key": "3.hp_ratio", "value": 0.2, "valueStr": null }, { "key": "1.ep_damage_ratio", "value": 0.05, "valueStr": null }, { "key": "1.interval", "value": 1.0, "valueStr": null }, { "key": "1.range_radius", "value": 2.5, "valueStr": null }, { "key": "3.range_radius", "value": 0.5, "valueStr": null } ] }, "atk_db": 500, "be": 322100, "ac": { "special": { "type": "ELEMENT", "w": 10, "firstHalf": false, "N": [ "enemy_1148_dssbr" ], "E": [ "enemy_1148_dssbr_2" ] }, "typePool": [ "ELEMENT" ], "bounty": [ "enemyeffect_3_3" ], "rand": { "factor": 0.1, "fly": false } } }, "enemy_1439_dslntf_2": { "name": "异光体孽生者", "index": "SM45", "rank": "ELITE", "hp": 33000, "atk": 600, "def": 0, "res": 80.0, "spd": 0.25, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "受到伤害时进入临战状态:移动速度大幅度提升,持续对周围造成神经损伤", "被<赘生甲壳>阻挡时将其摧毁,每次摧毁时流失一定比例生命值" ], "talent": { "0.move_speed": 4, "3.hp_ratio": 0.2, "1.ep_damage_ratio": 0.1, "1.interval": 1, "1.range_radius": 2.5, "3.range_radius": 0.5 }, "be": 362400, "ac": { "bounty": [ "enemyeffect_12_8" ], "rand": { "factor": 0.1, "fly": false } } }, "enemy_1500_skulsr": { "name": "碎骨", "index": "SS", "rank": "BOSS", "hp": 10500, "atk": 1000, "def": 150, "res": 30.0, "spd": 0.6, "aspd": 100.0, "bat": 3.0, "range": 2.6, "mass": 5, "lpr": 2, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "未被阻挡时会发射榴弹,击中目标及其周围单位使其防御力在短时间内大幅度下降", "生命值降至一半以下时攻击力大幅度提升" ], "talent": { "atkup.atk": 0.5, "atkup.hp_ratio": 0.5, "defdown.def": -0.5 }, "otherLevels": { "1": { "hp": 30000, "atk": 1300, "def": 240, "res": 30.0 }, "2": { "hp": 80000, "atk": 1950, "def": 400, "res": 30.0 } }, "be": 16040, "ac": { "bounty": [ "enemyeffect_b_1" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1501_demonk": { "name": "萨卡兹百夫长", "index": "SC", "rank": "BOSS", "hp": 15000, "atk": 700, "def": 250, "res": 35.0, "spd": 0.78, "aspd": 100.0, "bat": 5.0, "range": 2.35, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "同时攻击两个目标" ], "otherLevels": { "1": { "hp": 23000, "atk": 950, "def": 250 } }, "be": 19355, "ac": { "bounty": [ "enemyeffect_b_2" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1502_crowns": { "name": "弑君者", "index": "CS", "rank": "BOSS", "hp": 6000, "atk": 400, "def": 120, "res": 50.0, "spd": 1.4, "aspd": 100.0, "bat": 2.8, "range": 0.0, "mass": 1, "lpr": 2, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "被阻挡时可以快速移动至其身后" ], "skills": [ [ "blink", 15.0, 15.0, { "dist": 1.5 } ] ], "otherLevels": { "1": { "hp": 10000, "atk": 550, "def": 150 }, "2": { "hp": 20000, "atk": 700, "def": 250 } }, "be": 8510, "ac": { "bounty": [ "enemyeffect_b_3" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1504_cqbw": { "name": "W", "index": "W", "rank": "BOSS", "hp": 10000, "atk": 470, "def": 100, "res": 50.0, "spd": 1.2, "aspd": 100.0, "bat": 4.0, "range": 2.5, "mass": 5, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "会使用爆破物,能对我方单位造成大量物理伤害", "生命值降至一半以下时炸药包的使用数量增加" ], "skills": [ [ "C4", 20.0, 9.0, { "atk_scale": 1.8, "range_radius": 2.5 } ] ], "be": 12800, "ac": { "bounty": [ "enemyeffect_b_10" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1509_mousek": { "name": "“鼠王”", "index": "MK", "rank": "BOSS", "hp": 22000, "atk": 470, "def": 350, "res": 30.0, "spd": 0.6, "aspd": 100.0, "bat": 3.4, "range": 2.5, "mass": 5, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "stun", "silence", "frozen" ], "hideInStage": true, "abilities": [ "【唱沙】对场上生命上限最高单位及其十字范围内所有目标造成大量物理伤害", "【沙狱】使场上生命上限最低的单位及其周围目标攻击力降低且持续受到法术伤害", "出场时拥有能够吸收大量法术伤害的屏障,屏障存在时防御力大幅增加", "生命值低于50%时,自身造成的伤害提升" ], "talent": { "shield.dynamic": 4667, "defup.def": 3000, "enrage.hp_ratio": 0.5, "enrage.damage_scale": 1.5 }, "skills": [ [ "DriftSand", 15.0, 20.0, { "damage": 800 } ], [ "SandStorm", 25.0, 60.0, { "damage": 70, "atk": -0.7, "duration": 15 } ], [ "Mark", 9999.0, 1.0 ] ], "otherLevels": { "1": { "hp": 36000, "atk": 590 } }, "be": 25490, "ac": { "bounty": [ "enemyeffect_b_11" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1511_mdrock": { "name": "泥岩", "index": "MR", "rank": "BOSS", "hp": 45000, "atk": 800, "def": 1000, "res": 30.0, "spd": 0.6, "aspd": 100.0, "bat": 4.5, "range": 0.0, "mass": 6, "lpr": 2, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击时攻击力永久提升,最多六层", "拥有屏障吸收法术伤害,屏障存在时大幅提升生命上限与攻击速度", "周期性刷新屏障", "释放技能直接夺取最近的非敌方“留声机”" ], "talent": { "charge.attack@enemy_mdrock_s_1[charge].atk": 0.6, "shield.dynamic": 5500, "shield.max_hp": 0.5, "shield.attack_speed": 50 }, "skills": [ [ "RefreshShield", 17.0, 17.0, { "dynamic": 5500, "max_hp": 0.5, "attack_speed": 50 } ], [ "occupy", 35.0, 35.0, { "sp": -1 } ] ], "otherLevels": { "1": { "hp": 55000, "atk": 1000 } }, "be": 52090, "ac": { "bounty": [ "enemyeffect_b_4" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1512_mcmstr": { "name": "“巨大的丑东西”", "index": "BU", "rank": "BOSS", "hp": 40000, "atk": 500, "def": 1000, "res": 20.0, "spd": 0.6, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 6, "lpr": 2, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "第一形态", "远程攻击造成溅射伤害,近战攻击造成更高伤害", "周期性破坏巨蕈或木桩地面,使其无法被部署", "生命值降至0后自爆,造成大范围晕眩并弹出驾驶员大祭司", "大祭司形态", "不进行攻击,无法被阻挡,每秒受到真实伤害" ], "talent": { "combat.attack@mcmstr_rage_attack.atk_scale": 3, "reborn.duration": 10, "bird_run.move_speed": 0.7, "bird_run.magic_resistance": 30, "bird_run.def": 200, "bird_run.damage": 1300 }, "skills": [ [ "cuttree", 30.0, 30.0, { "max_cnt": 1 } ], [ "bomb[reborning]", 9999.0, 9999.0, { "stun": 16, "atk_scale": 1.5 } ] ], "otherLevels": { "1": { "hp": 60000, "atk": 700, "def": 1200 } }, "be": 45560, "ac": { "bounty": [ "enemyeffect_b_20" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1513_dekght": { "name": "腐败骑士", "index": "DK1", "rank": "BOSS", "hp": 40000, "atk": 1200, "def": 1200, "res": 30.0, "spd": 0.65, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 6, "lpr": 2, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "攻击时使目标与周围四格的单位受到物理伤害", "蓄力攻击,对目标与周围四格的单位造成高额物理伤害", "当<凋零骑士>死亡时,攻击力、攻击速度、移动速度大幅提升" ], "talent": { "aoe.attack@dekght[aoe].atk_scale": 1, "aoe.attack@dekght[aoe].range_id": "x-5", "triggerrage.atk": 0.8, "triggerrage.attack_speed": 100, "triggerrage.move_speed": 1.5 }, "skills": [ [ "ChargeAttack", 22.0, 22.0, { "atk_scale": 3, "dekght[aoe].atk_scale": 3, "dekght[aoe].range_id": "x-5", "duration": 4 } ] ], "otherLevels": { "1": { "hp": 60000, "atk": 1400 } }, "be": 49690, "ac": { "bounty": [ "enemyeffect_b_5" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1513_dekght_2": { "name": "凋零骑士", "index": "DK2", "rank": "BOSS", "hp": 40000, "atk": 500, "def": 600, "res": 70.0, "spd": 0.65, "aspd": 100.0, "bat": 4.0, "range": 2.5, "mass": 6, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "tags": [ "sarkaz" ], "hideInStage": true, "abilities": [ "同时攻击两名目标", "对三名目标发射爆炸箭,短暂延迟后爆炸,对目标与周围四格的单位造成高额法术伤害", "当<腐败骑士>死亡时,攻击力、攻击速度、移动速度大幅提升" ], "talent": { "triggerrage.atk": 0.8, "triggerrage.attack_speed": 100, "triggerrage.move_speed": 1.5 }, "skills": [ [ "TripleAttack", 22.0, 22.0, { "dekght_2[aoe].interval": 2.5, "dekght_2[aoe].atk_scale": 1.6, "dekght_2[aoe].range_id": "x-5" } ] ], "otherLevels": { "1": { "hp": 60000, "atk": 650 } }, "be": 44510, "ac": { "bounty": [ "enemyeffect_b_6" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1516_jakill": { "name": "杰斯顿·威廉姆斯", "index": "JAK", "rank": "BOSS", "hp": 25000, "atk": 700, "def": 400, "res": 20.0, "spd": 0.6, "aspd": 100.0, "bat": 4.0, "range": 2.0, "mass": 6, "lpr": 2, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "silence", "sleep" ], "hideInStage": true, "abilities": [ "狱警形态", "法术抗性大幅提升", "攻击造成远程法术伤害,不攻击禁锢装置", "能使多名单位晕眩", "生命值首次降至0时进入杀手形态", "杀手形态", "进入杀手形态时解放全场敌人", "防御力大幅提升", "攻击造成近战物理伤害,能无视目标一定的防御力" ], "talent": { "reborn.sp": -1, "reborn.duration": 4, "enhance.magic_resistance": 50, "enhance.atk": 700, "enhance.def": 1000, "enhance.base_attack_time": -1.5, "enhance.move_speed": 0.3 }, "skills": [ [ "ironsandstorm", 0.0, 0.0, { "stun": 3, "max_target": 2, "_spCost": 3 } ], [ "armorpiercing", 0.0, 0.0, { "times": 2, "def_penetrate": 0.6, "_spCost": 3 } ] ], "otherLevels": { "1": { "hp": 40000, "atk": 800 } }, "be": 29760, "ac": { "bounty": [ "enemyeffect_b_9" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1517_xi": { "name": "“自在”", "index": "DSK", "rank": "BOSS", "hp": 30000, "atk": 500, "def": 750, "res": 50.0, "spd": 0.5, "aspd": 100.0, "bat": 4.0, "range": 2.5, "mass": 10, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate" ], "tags": [ "animated" ], "hideInStage": true, "abilities": [ "第一形态", "【纬地经天】对最近目标释放十字型法术,效果范围内晦明属性变化", "【破桎而出】屏障未被击破则造成巨额范围伤害", "生命值首次降至0后进入第二形态", "第二形态", "改变自身晦明属性", "攻击力提升,普通攻击进行两次", "额外对最远目标释放【纬地经天】" ], "talent": { "yinyang.dynamic": 1, "yinyang.buff_yinyang[same].atk_scale": 0.6, "yinyang.buff_yinyang[diff].atk_scale": 1.4, "reborn.invincible": 10, "reborn.atk": 0.05, "reborn.duration": 5 }, "skills": [ [ "CrossAttack", 30.0, 15.0, { "atk_scale": 1 } ], [ "ShieldBurst", 70.0, 30.0, { "duration": 15, "dynamic": 2500, "atk_scale": 6, "range_radius": 3 } ], [ "ShieldBurstReborn", 70.0, 40.0, { "duration": 15, "dynamic": 3000, "atk_scale": 8, "range_radius": 3 } ], [ "CrossAttackMark", 9999.0, 0.0 ], [ "CrossAttackMarkReborn", 9999.0, 0.0 ] ], "otherLevels": { "1": { "hp": 40000, "atk": 600, "def": 800, "res": 55.0 } }, "be": 34900, "ac": { "bounty": [ "enemyeffect_b_14" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1521_dslily": { "name": "盐风主教昆图斯", "index": "SVK", "rank": "BOSS", "hp": 100000, "atk": 380, "def": 500, "res": 50.0, "spd": 0.1, "aspd": 100.0, "bat": 3.5, "range": 99.0, "mass": 10, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat", "feared", "attract" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "同时攻击防御最高的两个单位", "【大潮】对所有我方单位造成法术和神经损伤", "【崩坍】对若干我方单位造成物理伤害", "【断裂生殖】召唤子代缠绕我方单位使其晕眩", "【物种爆发】战斗经过较长时间后扣除所有目标生命" ], "talent": { "atkup1.atk": 0.4, "atkup2.atk": 0.7, "epdamage.attack@ep_damage_ratio": 0.2, "growup1.interval": 75, "growup1.hp_ratio": 0.33, "growup2.interval": 200, "growup2.hp_ratio": 0.33 }, "skills": [ [ "Tidewater", 40.0, 45.0, { "ep_damage_ratio": 0.5, "atk_scale": 0.5 } ], [ "Rockfall", 40.0, 37.0, { "ep_damage_ratio": 0, "atk_scale": 1.4 } ], [ "SummonTentac", 40.0, 50.0, { "branch_id": "dslily_dstnta" } ], [ "TidewaterG1", 35.0, 15.0, { "ep_damage_ratio": 0.667, "atk_scale": 0.5 } ], [ "RockfallG1", 40.0, 4.0, { "ep_damage_ratio": 0, "atk_scale": 1.4 } ], [ "SummonTentacG1", 35.0, 10.0, { "branch_id": "dslily_dstnta" } ], [ "TidewaterG2", 3.5, 1.0, { "ep_damage_ratio": 0.2, "atk_scale": 0.2 } ], [ "RockfallG2", 40.0, 13.0, { "ep_damage_ratio": 0, "atk_scale": 1.4 } ], [ "SummonTentacG2", 18.0, 15.0, { "branch_id": "dslily_dstnta" } ], [ "Doom", 100.0, 200.0, { "value": -100 } ] ], "otherLevels": { "1": { "hp": 140000, "atk": 450, "def": 600, "res": 60.0 } }, "be": 103550, "ac": { "boss": [ "boss_4" ], "inLevels": [ "act1autochess_h07_04", "act1autochess_h07_04_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1525_blkswb": { "name": "锏", "index": "BJ", "rank": "BOSS", "hp": 28000, "atk": 900, "def": 600, "res": 50.0, "spd": 0.6, "aspd": 100.0, "bat": 4.0, "range": 0.0, "mass": 6, "lpr": 2, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen" ], "hideInStage": true, "abilities": [ "免疫冻结,拥有抵抗", "<降雪>时攻击力提升", "第一形态", "攻击阻挡自身的目标无视其一定防御力", "【速杀】被阻挡时穿过目标并对沿途目标造成物理伤害", "【肆虐风雪】造成范围物理伤害", "第二形态", "隐匿", "攻击无视更多防御力并变为二连击", "【瞬息杀机】每损失25%生命,清空范围内我方单位技力并使目标无法攻击或治疗一段时间" ], "talent": { "AtkUp.enemy_blkswb_t_1.atk": 0.3, "AtkUp.enemy_blkswb_t_1[reborn].atk": 0.5, "DefPenetrate.enemy_blkswb_t_2.def_penetrate": 0.2, "DefPenetrate.enemy_blkswb_t_2[reborn].def_penetrate": 0.4, "Reborn.duration": 5, "Reborn.invincible": 10, "ClearSp.hp_ratio": 0.25, "ClearSp.duration": 10, "ClearSp.range_radius": 2.8 }, "skills": [ [ "CircleAttack", 15.0, 15.0, { "atk_scale": 1, "range_radius": 1.5 } ], [ "Blink", 30.0, 0.0, { "atk_scale": 1.5, "dist": 1.5 } ], [ "CircleAttack2", 15.0, 15.0, { "atk_scale": 1, "range_radius": 1.5 } ], [ "Blink2", 30.0, 0.0, { "atk_scale": 1.5, "dist": 1.5 } ] ], "otherLevels": { "1": { "hp": 45000, "atk": 1000, "def": 800 } }, "be": 34450, "ac": { "bounty": [ "enemyeffect_b_15" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1535_wlfmster": { "name": "扎罗,“狼之主”", "index": "ZA", "rank": "BOSS", "hp": 35000, "atk": 800, "def": 1000, "res": 60.0, "spd": 0.6, "aspd": 0.0, "bat": 4.0, "range": 0.0, "mass": 5, "lpr": 3, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "silence", "sleep", "frozen", "levitate" ], "hideInStage": true, "abilities": [ "使血债账款逐渐增加", "第一形态", "受到伤害降低,不可被晕眩", "【溶血骇惧】使三名我方单位被恐惧吞噬,不可主动撤退,攻速大幅降低,并逐渐加速失去生命值;受影响单位在“狼之主”损失一定比例生命时,会恢复正常", "第一形态生命值降为0后,获得【远古威慑】,周围我方单位降低攻击速度,并缓慢回复生命值", "第二形态", "不再拥有减伤,且不再释放【溶血骇惧】", "攻击变为远程二连击,且攻击力提升", "每隔一段时间释放,【狂暴怒嗥】,使血债账款快速上升" ], "talent": { "Passive.sp": 1, "Reborn.duration": 40, "Passive2.atk": 0.5, "Passive2.base_attack_time": -1.5, "Passive.damage_resistance": 0.3, "Passive2.invincible_time": 10 }, "skills": [ [ "WildCalling", 40.0, 5.0, { "duration": 5.5, "sp": 35 } ], [ "FearCage", 0.0, 0.0, { "max_target": 3, "attack_speed": -70, "duration_s": 5, "sp": 5, "hp_ratio": 0.3, "duration_bleed": 40, "hp_ratio_offset": -0.2, "duration_wait": 7, "_spCost": 55 } ] ], "otherLevels": { "1": { "hp": 50000, "atk": 1000, "def": 1300 } }, "be": 42180, "ac": { "bounty": [ "enemyeffect_b_16" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_1539_reid": { "name": "“复仇者”", "index": "A15", "rank": "BOSS", "hp": 23000, "atk": 800, "def": 650, "res": 60.0, "spd": 0.65, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 3, "lpr": 2, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence", "sleep" ], "hideInStage": true, "abilities": [ "生命值降至一半以下时攻击力大幅度提升", "【冲锋】锁定前方路径范围内的一名目标,一定时间内移动速度大幅提升", "首次被击倒后重生,恢复一半生命值" ], "talent": { "AtkUp.atk": 1.8, "atkup.hp_ratio": 0.5, "AtkUp.damage_resistance": 0, "Reborn.duration": 5, "Reborn.hp_ratio": 0.5, "Reborn.invincible": 0 }, "skills": [ [ "Rush", 5.0, 0.0, { "duration": 4.5, "move_speed": 2, "range_radius": 1.5 } ] ], "be": 29130, "ac": { "bounty": [ "enemyeffect_b_21" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2001_duckmi": { "name": "鸭爵", "index": "DLD", "rank": "ELITE", "hp": 18000, "atk": 100, "def": 200, "res": 30.0, "spd": 0.4, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "无法被阻挡", "受到攻击后移动速度大幅度提升" ], "talent": { "run.attack@move_speed": 4 }, "otherLevels": { "1": { "hp": 35000, "def": 300 }, "2": { "hp": 45000, "def": 400 } }, "be": 19190, "ac": { "bounty": [ "enemyeffect_5" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2001_duckmi_2": { "name": "鸭爵", "index": "DLD", "rank": "ELITE", "hp": 6000, "atk": 100, "def": 200, "res": 30.0, "spd": 0.4, "aspd": 100.0, "bat": 1.0, "range": 0.0, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "无法被阻挡", "受到攻击后移动速度大幅度提升" ], "talent": { "run.attack@move_speed": 3 }, "be": 7190, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_2002_bearmi": { "name": "高普尼克", "index": "GPN", "rank": "ELITE", "hp": 30000, "atk": 2000, "def": 200, "res": 50.0, "spd": 0.5, "aspd": 100.0, "bat": 3.5, "range": 0.0, "mass": 4, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "stun", "frozen", "levitate" ], "hideInStage": true, "otherLevels": { "1": { "hp": 70000, "atk": 3000, "def": 450 }, "2": { "hp": 90000, "atk": 4000, "def": 550 } }, "be": 40750, "ac": { "bounty": [ "enemyeffect_6" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2002_bearmi_2": { "name": "高普尼克", "index": "GPN", "rank": "ELITE", "hp": 11000, "atk": 1600, "def": 200, "res": 50.0, "spd": 0.5, "aspd": 100.0, "bat": 3.5, "range": 0.0, "mass": 4, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "stun", "frozen", "levitate" ], "hideInStage": true, "be": 19750, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_2003_rockman": { "name": "迷路的巨像", "index": "WDG", "rank": "BOSS", "hp": 75000, "atk": 1500, "def": 600, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 4.4, "range": 2.5, "mass": 4, "lpr": 2, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "originiumartscraft" ], "hideInStage": true, "abilities": [ "可以投掷具有超长晕眩时间的石头(不会以已经被晕眩的单位作为目标)" ], "skills": [ [ "StunAttack", 13.0, 13.0, { "atk_scale": 0.7, "stun": 25 } ] ], "be": 84300, "ac": { "bounty": [ "enemyeffect_b_18" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2004_balloon": { "name": "喷气人", "index": "JTM", "rank": "BOSS", "hp": 58000, "atk": 400, "def": 280, "res": 30.0, "spd": 0.8, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 3, "lpr": 5, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "被阻挡后会升空一段时间(有冷却时间),期间不会被阻挡" ], "skills": [ [ "TakeOff", 25.0, 1.0, { "duration": 7, "balloon_s[fly].move_speed": 0.5 } ] ], "be": 60930, "ac": { "bounty": [ "enemyeffect_b_8" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2005_axetro": { "name": "“遗弃者”", "index": "FSK", "rank": "BOSS", "hp": 50000, "atk": 500, "def": 300, "res": 30.0, "spd": 0.6, "aspd": 100.0, "bat": 3.0, "range": 2.5, "mass": 3, "lpr": 5, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "持续进行攻击时提高攻击力和攻击速度(有上限),停止攻击数秒后复原" ], "talent": { "atkup.atk": 0.07, "atkup.attack_speed": 5, "atkup.max_stack_cnt": 28, "checker.delay": 4 }, "be": 53490, "ac": { "bounty": [ "enemyeffect_b_7" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2008_flking": { "name": "“墓碑”", "index": "GST", "rank": "BOSS", "hp": 60000, "atk": 2000, "def": 330, "res": 55.0, "spd": 0.5, "aspd": 100.0, "bat": 3.5, "range": 2.2, "mass": 6, "lpr": 30, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "使全战场我方所有单位攻击力、防御力减半,部署费用回复速度减半,再部署时间加倍", "周期性地添加正比于自身最大生命值的伤害防护屏障" ], "talent": { "atkdown.atk_scale": 0.4 }, "skills": [ [ "refreshshield", 30.0, 10.0, { "hp_ratio": 0.1 } ] ], "be": 71155, "ac": { "bounty": [ "enemyeffect_b_17" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2009_csaudc": { "name": "骇笑看客", "index": "CS1", "rank": "ELITE", "hp": 8000, "atk": 750, "def": 600, "res": 30.0, "spd": 1.2, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "攻击额外造成神经损伤" ], "talent": { "combat.attack@ep_damage_ratio": 0.2 }, "be": 13640, "ac": { "bounty": [ "enemyeffect_17_4" ], "inLevels": [ "act2autochess_h07_05", "act2autochess_h07_05_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2010_csdcr": { "name": "绯红歌伶", "index": "CS2", "rank": "ELITE", "hp": 12000, "atk": 500, "def": 300, "res": 60.0, "spd": 0.8, "aspd": 0.0, "bat": 4.0, "range": 2.5, "mass": 3, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "攻击额外造成神经损伤", "受到一定次数伤害后,立刻使当前全场敌人在短时间内攻击速度大幅提升" ], "talent": { "attack.attack@ep_damage_ratio": 0.2, "AttackSpeedUp.attack_speed": 100, "AttackSpeedUp.duration": 10, "AttackSpeedUp.stack_cnt": 20, "AttackSpeedUp.warning_stack_cnt": 10 }, "be": 15580, "ac": { "inLevels": [ "act2autochess_h07_05", "act2autochess_h07_05_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2011_csppt": { "name": "剧场组装体", "index": "CS3", "rank": "ELITE", "hp": 24000, "atk": 1200, "def": 300, "res": 30.0, "spd": 0.5, "aspd": 0.0, "bat": 5.0, "range": 1.3, "mass": 5, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "originiumartscraft" ], "hideInStage": true, "abilities": [ "只能被阻挡数大于等于4的单位阻挡", "攻击对自身周围较近范围内所有我方单位造成溅射伤害" ], "be": 30990, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_2016_csphtm": { "name": "卢西恩,“猩红血钻”", "index": "PTM", "rank": "BOSS", "hp": 80000, "atk": 1500, "def": 600, "res": 40.0, "spd": 0.6, "aspd": 0.0, "bat": 3.0, "range": 0.0, "mass": 6, "lpr": 30, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen" ], "hideInStage": true, "abilities": [ "未被阻挡时有几率闪避物理与法术攻击,被阻挡时可以快速移动至其身后并在原地留下一个<不祥幻影>", "会使用技能对周围造成物理伤害,攻击和技能无视目标一定防御力且额外造成神经损伤" ], "talent": { "penetrate.def_penetrate": 0.4, "evade.prob": 0.4, "combat.attack@ep_damage_ratio": 0.2 }, "skills": [ [ "blink", 15.0, 10.0, { "dist": 1.5 } ], [ "aoe", 10.0, 5.0, { "ep_damage_ratio": 0.2, "atk_scale": 0.8 } ] ], "ac": { "boss": [ "boss_5" ], "inLevels": [ "act2autochess_h07_05", "act2autochess_h07_05_s" ] } }, "enemy_2017_csphts": { "name": "不祥幻影", "index": "PTS", "rank": "ELITE", "hp": 10000, "atk": 750, "def": 400, "res": 20.0, "spd": 0.6, "aspd": 0.0, "bat": 3.0, "range": 0.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "未被阻挡时有几率闪避物理与法术攻击", "会使用技能对周围造成物理伤害", "攻击和技能无视目标一定护甲且额外造成神经损伤" ], "talent": { "penetrate.def_penetrate": 0.4, "evade.prob": 0.4, "combat.attack@ep_damage_ratio": 0.2 }, "skills": [ [ "aoe", 10.0, 5.0, { "ep_damage_ratio": 0.2, "atk_scale": 0.8 } ] ], "ac": { "inLevels": [ "act2autochess_h07_05", "act2autochess_h07_05_s" ] } }, "enemy_2021_syfish": { "name": "骨海漂流体", "index": "SY1", "rank": "NORMAL", "hp": 4000, "atk": 250, "def": 150, "res": 10.0, "spd": 1.2, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "攻击额外造成侵蚀损伤" ], "talent": { "EpDamage.attack@ep_damage_ratio": 0.2 }, "be": 5730, "ac": { "attachedTo": [ [ "N", "enemy_2025_syufo" ], [ "E", "enemy_2025_syufo" ] ], "typePool": [ "ELEMENT" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2025_syufo": { "name": "掠海漂移体", "index": "SY5", "rank": "ELITE", "hp": 20000, "atk": 500, "def": 250, "res": 40.0, "spd": 0.6, "aspd": 100.0, "bat": 4.0, "range": 2.6, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "tags": [ "seamonster" ], "hideInStage": true, "abilities": [ "近地悬浮", "攻击额外造成侵蚀损伤" ], "talent": { "EpDamage.attack@ep_damage_ratio": 0.5 }, "be": 23370, "ac": { "special": { "type": "ELEMENT", "w": 10, "firstHalf": false, "N": [ "enemy_2021_syfish" ], "E": [ "enemy_2021_syfish" ] }, "typePool": [ "ELEMENT" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2034_sythef": { "name": "流泪小子", "index": "THF", "rank": "ELITE", "hp": 8000, "atk": 300, "def": 150, "res": 20.0, "spd": 0.8, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 2, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "攻击会晕眩目标" ], "talent": { "Combat.attack@stun": 4 }, "otherLevels": { "1": { "hp": 18000, "atk": 500, "bat": 1.9 }, "2": { "hp": 25000, "atk": 600, "bat": 1.8 } }, "be": 10010, "ac": { "bounty": [ "enemyeffect_7" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2034_sythef_2": { "name": "流泪小子", "index": "THF", "rank": "ELITE", "hp": 4500, "atk": 300, "def": 150, "res": 20.0, "spd": 0.8, "aspd": 100.0, "bat": 2.0, "range": 0.0, "mass": 2, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "hideInStage": true, "abilities": [ "隐匿", "攻击会晕眩目标" ], "talent": { "Combat.attack@stun": 3.5 }, "be": 6510, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_2048_smgrd": { "name": "“邪魔的利刃”", "index": "DB", "rank": "BOSS", "hp": 50000, "atk": 800, "def": 300, "res": 30.0, "spd": 0.6, "aspd": 100.0, "bat": 4.0, "range": 2.4, "mass": 4, "lpr": 5, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "stun", "frozen" ], "hideInStage": true, "abilities": [ "对【国度】中的我方单位造成高额物理伤害", "持续在自身周围8格生成【国度】,大幅降低其中我方单位的攻击速度" ], "talent": { "DamageUp.atk_scale": 2.5, "BlackFog.attack_speed": -50, "BlackFog.range_id": "x-4" }, "be": 54990, "ac": { "bounty": [ "enemyeffect_b_22" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2050_smsha": { "name": "陷落雪祀", "index": "FSP", "rank": "BOSS", "hp": 40000, "atk": 600, "def": 300, "res": 60.0, "spd": 2.5, "aspd": 100.0, "bat": 5.0, "range": 3.5, "mass": 3, "lpr": 5, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "stun" ], "tags": [ "collapsal" ], "hideInStage": true, "abilities": [ "攻击施加寒冷,且会在3个目标间跳跃,每次跳跃伤害降低", "【反自然馈赠】攻击其他敌人并在3个敌人间跳跃,提升它们的移动和攻击速度" ], "talent": { "Attack.attack@freeze": 4.5, "Attack.attack@chain.max_target": 3, "Attack.attack@chain.atk_scale": 0.85, "Attack.attack@projectile_range": 1.6 }, "skills": [ [ "ChainBuff", 15.0, 15.0, { "duration": 10, "move_speed": 1, "attack_speed": 100, "chain.max_target": 3, "projectile_range": 1.6, "chain.atk_scale": 1, "atk_scale": 0.1 } ] ], "be": 44080, "ac": { "bounty": [ "enemyeffect_b_23" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2052_smgia": { "name": "纠缠藤蔓", "index": "WVC", "rank": "BOSS", "hp": 90000, "atk": 1200, "def": 700, "res": 30.0, "spd": 0.5, "aspd": 100.0, "bat": 3.0, "range": 0.0, "mass": 5, "lpr": 5, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "immune": [ "silence" ], "tags": [ "originiumartscraft" ], "hideInStage": true, "abilities": [ "受到来自自然环境的伤害时,自身在短时间内获得高额脆弱", "能在数次攻击后晕眩我方单位" ], "talent": { "Weak.weak[limit]": 10, "Weak.damage_scale": 2 }, "skills": [ [ "StunAttack", 0.0, 0.0, { "stun": 15, "_spCost": 2 } ] ], "be": 98190, "ac": { "bounty": [ "enemyeffect_b_24" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2085_skzjxd": { "name": "圆仔", "index": "FAT", "rank": "ELITE", "hp": 50000, "atk": 500, "def": 0, "res": 50.0, "spd": 0.35, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 5, "lpr": 0, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "始终面向我方干员数量较多的方向", "受到来自正面的物理/法术伤害降低80%" ], "talent": { "ShowTrigger.interval": 30, "Weakness.damage_resistance": 0.8 }, "skills": [ [ "Show", 0.0, 0.0 ] ], "otherLevels": { "1": { "hp": 60000, "def": 100, "res": 50.0 }, "2": { "hp": 80000, "def": 200, "res": 50.0 } }, "be": 52650, "ac": { "bounty": [ "enemyeffect_8" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_2085_skzjxd_2": { "name": "圆仔", "index": "FAT", "rank": "ELITE", "hp": 13000, "atk": 500, "def": 0, "res": 50.0, "spd": 0.35, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 5, "lpr": 0, "motion": "WALK", "applyWay": "NONE", "dmg": [ "NO_DAMAGE" ], "immune": [ "silence" ], "hideInStage": true, "abilities": [ "始终面向我方干员数量较多的方向", "受到来自正面的物理/法术伤害降低80%" ], "talent": { "ShowTrigger.interval": 30, "Weakness.damage_resistance": 0.8 }, "skills": [ [ "Show", 0.0, 0.0 ] ], "be": 15650, "ac": { "rand": { "factor": 1.0, "fly": false }, "legacyOnly": true } }, "enemy_9006_actoxi": { "name": "假想敌:蚀裂", "index": "SP01", "rank": "ELITE", "hp": 15000, "atk": 400, "def": 400, "res": 10.0, "spd": 0.6, "aspd": 100.0, "bat": 1.5, "range": -1.0, "mass": 2, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "被击倒后,向击倒自身的目标发射一团毒雾,持续对周围造成法术伤害" ], "talent": { "1.projectile_range": 0.8, "1.projectile_life_time": 8, "1.interval": 1, "1.damage_atk_scale": 0.15 }, "be": 26043, "ac": { "special": { "type": "DOT", "w": 15, "firstHalf": false, "N": [ "enemy_1267_nhpbr_2" ], "E": [ "enemy_1270_nhstlk_2" ] }, "typePool": [ "DOT" ], "bounty": [ "enemyInitial_1", "enemyeffect_13_7" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_9007_acelem": { "name": "假想敌:淤困", "index": "SP02", "rank": "ELITE", "hp": 36000, "atk": 600, "def": 200, "res": 40.0, "spd": 0.5, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 1, "lpr": 1, "motion": "WALK", "applyWay": "NONE", "dmg": [ "MAGIC" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "自身不容易受到攻击", "被阻挡时会对目标进行寄生,寄生目标持续受到法术伤害,且受到的元素损伤增加", "寄生目标元素损伤爆发时对周围四格其他我方单位造成大量相同类型的元素损伤" ], "talent": { "1.atk_scale": 0.3, "1.damage_scale": 1.3, "1.ep_damage_scale": 1.3 }, "be": 79440, "ac": { "special": { "type": "ELEMENT", "w": 10, "firstHalf": false, "N": [ "enemy_1229_darmy" ], "E": [ "enemy_1229_darmy_2" ] }, "typePool": [ "ELEMENT" ], "bounty": [ "enemyInitial_2" ], "inLevels": [ "act1autochess_h08_02", "act1autochess_h08_02_s" ], "rand": { "factor": 0.5, "fly": false } } }, "enemy_9008_acbunn": { "name": "假想敌:骨刺", "index": "SP03", "rank": "ELITE", "hp": 12000, "atk": 360, "def": 300, "res": 60.0, "spd": 0.5, "aspd": 100.0, "bat": 4.0, "range": 2.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "隐匿", "隐匿状态下同时攻击数个目标" ], "be": 49600, "ac": { "special": { "type": "INVISIBLE", "w": 10, "firstHalf": false, "N": [ "enemy_10031_cnvsld" ], "E": [ "enemy_1019_jshoot_2" ] }, "typePool": [ "INVISIBLE" ], "bounty": [ "enemyInitial_3" ], "inactiveIn": [ "mode_single_funny", "mode_single_normal", "mode_multi_funny", "mode_multi_normal" ], "rand": { "factor": 0.3, "fly": false } } }, "enemy_9009_acfort": { "name": "假想敌:黑云", "index": "SP04", "rank": "ELITE", "hp": 24000, "atk": 500, "def": 150, "res": 20.0, "spd": 0.5, "aspd": 100.0, "bat": 3.0, "range": 2.5, "mass": 4, "lpr": 1, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "周期性束缚并吞噬数个非精英领袖飞行敌人,并回复等量弹药", "一次性消耗所有弹药对目标造成大量物理伤害" ], "skills": [ [ "KillOthers", 10.0, 5.0, { "range_radius": 1.5, "duration": 4, "sp": 1 } ], [ "FireWeapon", 10.0, 5.0, { "atk_scale": 1.3, "range_radius": 2.5, "_spCost": 1 } ] ], "be": 90033, "ac": { "special": { "type": "FLY", "w": 10, "firstHalf": false, "N": [ "enemy_1005_yokai_2" ], "E": [ "enemy_1005_yokai_3" ] }, "typePool": [ "FLY" ], "bounty": [ "enemyInitial_4" ], "rand": { "factor": 0.3, "fly": true } } }, "enemy_9010_acpupp": { "name": "假想敌:再生", "index": "SP05", "rank": "ELITE", "hp": 12000, "atk": 1100, "def": 300, "res": 40.0, "spd": 0.5, "aspd": 100.0, "bat": 5.0, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "被击倒后进入再生状态并使周围一定距离内其他敌人获得可以抵挡物理及法术伤害的护盾,护盾受到一定次数攻击后被击破", "再生状态需要数次伤害击倒,一段时间后重生" ], "talent": { "Aura.max_damage_block_cnt": 5, "Revive[Trigger].interval": 15, "Revive[Trigger].prop_max_hp": 15 }, "skills": [ [ "BornAnim", 0.0, 0.0 ] ], "be": 26457, "ac": { "special": { "type": "TIMES", "w": 10, "firstHalf": false, "N": [ "enemy_1197_sfshu" ], "E": [ "enemy_1197_sfshu_2" ] }, "typePool": [ "TIMES" ], "bounty": [ "enemyInitial_5" ], "inLevels": [ "act1autochess_h08_03", "act1autochess_h08_03_s" ], "rand": { "factor": 0.7, "fly": false } } }, "enemy_9011_acrefr": { "name": "假想敌:镜膜", "index": "SP06", "rank": "ELITE", "hp": 18000, "atk": 1000, "def": 600, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 5.5, "range": -1.0, "mass": 4, "lpr": 1, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "PHYSIC" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "折射", "折射生效时自身生命值大幅提升" ], "talent": { "Refracting.magic_resistance": 70, "Refracting.max_hp": 1 }, "be": 27556, "ac": { "special": { "type": "REFLECTION", "w": 10, "firstHalf": false, "N": [ "enemy_1166_dusbr_2" ], "E": [ "enemy_1170_dushld_2" ] }, "typePool": [ "REFLECTION" ], "bounty": [ "enemyInitial_6" ], "rand": { "factor": 0.9, "fly": false } } }, "enemy_9012_acloon": { "name": "“炎佑”", "index": "SP07", "rank": "ELITE", "hp": 12000, "atk": 600, "def": 200, "res": 0.0, "spd": 1.0, "aspd": 100.0, "bat": 2.5, "range": 2.0, "mass": 10, "lpr": 0, "motion": "FLY", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "战斗开始时,“炎佑”获得等于当前场地所有炎盟约干员一定比例的攻击力与生命值", "同时攻击数个目标,攻击附带攻击力一定比例的灼燃损伤且周围的敌方单位受到一定比例的元素脆弱", "【祛恶之焰】对攻击范围内的一名敌人持续喷射火焰,每秒造成攻击力一定比例的法术伤害,同时对目标周围至多数个敌人也造成伤害" ], "talent": { "2.range_radius": 0.8, "2.damage_scale": 1.2, "2.ep_damage_ratio": 0.2, "1.scale_attribute": 0.3, "1.attack@max_target": 3 }, "skills": [ [ "Skill", 15.0, 15.0, { "atk_scale": 0.6, "hit_duration": 20 } ], [ "Skill_2", 15.0, 15.0, { "atk_scale": 0.6, "hit_duration": 20, "range_radius": 1 } ] ], "be": 15600, "ac": { "inLevels": [ "act1autochess_01", "act1autochess_02", "act1autochess_03", "act1autochess_04", "act1autochess_05", "act1autochess_06", "act1autochess_07", "act1autochess_escaped_multi", "act1autochess_escaped_single", "act1autochess_h01", "act1autochess_h02", "act1autochess_h03" ], "rand": { "factor": 1.0, "fly": true } } }, "enemy_9013_acstmk": { "name": "假想敌:胄", "index": "SP08", "rank": "BOSS", "hp": 600000, "atk": 650, "def": 1000, "res": 25.0, "spd": 0.1, "aspd": 100.0, "bat": 4.0, "range": 8.0, "mass": 10, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC", "MAGIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "feared", "attract" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "随机选择目标发射射线造成法术伤害", "【灭顶之灾】选择攻击力最高的干员对其发射一枚<刺胄之弹>,<刺胄之弹>到达目标位置时爆炸使目标及周围8格单位晕眩较长时间且每秒受到物理伤害;<刺胄之弹>飞行时对其造成数次攻击可将其击破", "生命值低于一定比例时,受到的物理与法术伤害降低,【灭顶之灾】额外发射<刺胄之弹>", "【死亡集群】周期性召唤无人机单位", "隐秘核心", "【旧日的剑与锤】在模拟中达成特定条件并进入隐秘核心回合时,<假想敌:胄>将获得<“斩胄之剑”>和<“破胄之锤”>以完全形态登场", "<“斩胄之剑”>和<“破胄之锤”>初始无敌;被击落时受到伤害以一定比例传递给<假想敌:胄>", "<“斩胄之剑”>和<“破胄之锤”>周期性飞向场上攻击力最低的一名干员并自爆,使目标及其周围8格的干员晕眩,每秒受到物理伤害,随后返回<假想敌:胄>身边;飞行途中失去无敌且受到一定次数伤害后会被击落;被击落后,视为地面单位且受到的伤害增加" ], "talent": { "1.hp_ratio": 0.2, "1.damage_scale": 0.5 }, "skills": [ [ "1", 25.0, 20.0 ], [ "2", 50.0, 0.0, { "enemy_key": "enemy_1005_yokai", "hp_ratio": 0.02, "max_hp": 0.5, "branch_id": "boss_summon_enemy" } ] ], "be": 606325, "ac": { "boss": [ "boss_1" ], "inLevels": [ "act1autochess_h07_01", "act1autochess_h07_01_s" ], "rand": { "factor": 1.0, "fly": false, "spawns": [ "enemy_9016_acstmr" ] } } }, "enemy_9013_acstmk_2": { "name": "假想敌:胄", "index": "SP08", "rank": "BOSS", "hp": 1200000, "atk": 750, "def": 1200, "res": 30.0, "spd": 0.1, "aspd": 100.0, "bat": 4.0, "range": 8.0, "mass": 10, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC", "MAGIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "feared", "attract" ], "tags": [ "machine" ], "hideInStage": true, "abilities": [ "随机选择目标进行法术攻击", "生命值低于一定比例时,受到的物理与法术伤害降低,且【灭顶之灾】额外发射<刺胄之弹>", "【灭顶之灾】选择范围内攻击力最高的干员,对其发射一枚<刺胄之弹>,<刺胄之弹>到达目标位置时爆炸,使目标及周围8格单位晕眩且每秒受到物理伤害;<刺胄之弹>飞行时需要数次攻击击破", "【死亡集群】周期性召唤无人机单位", "隐秘核心", "【旧日的剑与锤】在模拟中达成特定条件并进入隐秘核心回合时,<假想敌:胄>将展现它的完全形态" ], "talent": { "1.hp_ratio": 0.2, "1.damage_scale": 0.5 }, "skills": [ [ "1", 25.0, 20.0 ], [ "2", 50.0, 10.0, { "enemy_key": "enemy_1005_yokai", "hp_ratio": 0.02, "max_hp": 0.5, "branch_id": "boss_summon_enemy", "summon.hp_ratio": 0.5 } ], [ "3", 180000.0, 0.0 ] ], "be": 1207440, "ac": { "boss": [ "boss_8" ], "inLevels": [ "act1autochess_h08_01", "act1autochess_h08_01_s" ], "rand": { "factor": 1.0, "fly": false, "spawns": [ "enemy_9016_acstmr" ] } } }, "enemy_9014_acstma": { "name": "“斩胄之剑”", "index": "SP09", "rank": "ELITE", "hp": 240000, "atk": 300, "def": 400, "res": 80.0, "spd": 0.5, "aspd": 100.0, "bat": 6.0, "range": 1.6, "mass": 5, "lpr": 0, "motion": "FLY", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat", "feared", "palsy", "attract" ], "extra": { "tauntLevel": 1 }, "tags": [ "machine" ], "hideInStage": true, "abilities": [ "持续攻击,造成范围物理伤害", "初始无敌;被击落时受到的伤害以一定比例传递给假想敌:胄", "周期性飞向场上攻击力最低的一名干员,使目标及其周围8格的干员晕眩,每秒造成物理伤害", "飞行中的“斩胄之剑”在受到一定次数伤害后被击落", "“斩胄之剑”被击落后,视为地面单位且受到的伤害增加" ], "skills": [ [ "1", 80.0, 25.0, { "damage_scale": 1.3, "special_stun_duration": 20, "max_hit_cnt": 15, "stun": 10, "dot_duration": 10, "dot_damage": 200 } ], [ "2", 180000.0, 0.0 ] ], "be": 242940, "ac": { "inLevels": [ "act1autochess_h08_01", "act1autochess_h08_01_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9015_acstmb": { "name": "“破胄之锤”", "index": "SP10", "rank": "ELITE", "hp": 250000, "atk": 350, "def": 3500, "res": 10.0, "spd": 0.5, "aspd": 100.0, "bat": 8.0, "range": 1.6, "mass": 5, "lpr": 0, "motion": "FLY", "applyWay": "ALL", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat", "feared", "palsy", "attract" ], "extra": { "tauntLevel": 1 }, "tags": [ "machine" ], "hideInStage": true, "abilities": [ "持续攻击,造成范围物理伤害", "初始无敌;被击落时受到的伤害以一定比例传递给假想敌:胄", "周期性飞向场上攻击力最低的一名干员,使目标及其周围8格的干员晕眩,每秒造成物理伤害", "飞行中的“破胄之锤”在受到一定次数伤害后被击落", "“破胄之锤”被击落后,视为地面单位且受到的伤害增加" ], "skills": [ [ "1", 80.0, 55.0, { "damage_scale": 1.3, "special_stun_duration": 20, "max_hit_cnt": 15, "stun": 10, "dot_duration": 10, "dot_damage": 200 } ], [ "2", 180000.0, 0.0 ] ], "be": 262280, "ac": { "inLevels": [ "act1autochess_h08_01", "act1autochess_h08_01_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9016_acstmr": { "name": "刺胄之弹", "index": "SP11", "rank": "NORMAL", "hp": 8, "atk": 0, "def": 0, "res": 0.0, "spd": 0.5, "aspd": 100.0, "bat": 1.0, "range": -1.0, "mass": 2, "lpr": 0, "motion": "FLY", "applyWay": "NONE", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat", "feared", "palsy", "attract" ], "extra": { "tauntLevel": 1 }, "tags": [ "machine" ], "hideInStage": true, "abilities": [ "到达目标时爆炸,使目标及其周围8格的干员晕眩,每秒造成物理伤害", "需要数次攻击击倒" ], "talent": { "killed.stun": 2.1, "killed.duration": 10, "killed.value": 400, "check_block.hit": 1 }, "skills": [ [ "Boom", 0.0, 0.0 ] ], "be": 8, "ac": { "inLevels": [ "act1autochess_h07_01", "act1autochess_h07_01_s", "act1autochess_h08_01", "act1autochess_h08_01_s" ], "rand": { "factor": 1.0, "fly": true, "extraId": 26 } } }, "enemy_9017_achunt": { "name": "假想敌:铳", "index": "SP12", "rank": "BOSS", "hp": 120000, "atk": 750, "def": 1100, "res": 60.0, "spd": 0.4, "aspd": 0.0, "bat": 4.5, "range": 2.0, "mass": 8, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat", "feared", "palsy" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "优先攻击防御力最高的单位", "攻击时附带侵蚀损伤", "无法被阻挡", "对同一个目标进行攻击时,攻击速度逐渐提升", "【最终之罚】停止攻击,移动速度大幅提升,向全场防御力最高的单位冲锋。对经过的单位造成物理伤害", "隐秘核心", "【未尽的告解】在模拟中达成特定条件并进入隐秘核心回合时,场上出现<“碎铳之簧”>,同时<假想敌:铳>受到的物理与法术伤害大幅降低", "【盲信之誓】与场上所有<“碎铳之簧”>连结,<“碎铳之簧”>受到伤害时以一定比例传递给<假想敌:铳>,处于【盲信之誓】连结上的我方单位每秒受到物理伤害", "【末日布道】持续召唤场上所有<“碎铳之簧”>向自身移动,<“碎铳之簧”>移动速度大幅提升并免疫伤害,对经过的我方单位造成物理伤害" ], "talent": { "3.move_speed": 2, "3.atk_scale": 1.2, "1.ep_damage_ratio": 0.4, "1.damage_scale": 1, "2.max_stack_cnt": 5, "2.max_valid_stack_cnt": 5, "2.attack_speed": 80, "3.duration": 15 }, "skills": [ [ "1", 30.0, 10.0 ] ], "be": 127230, "ac": { "boss": [ "boss_2" ], "inLevels": [ "act1autochess_h07_02", "act1autochess_h07_02_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9017_achunt_2": { "name": "假想敌:铳", "index": "SP12", "rank": "BOSS", "hp": 120000, "atk": 750, "def": 1100, "res": 60.0, "spd": 0.4, "aspd": 0.0, "bat": 4.5, "range": 2.0, "mass": 8, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat", "feared", "palsy" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "优先攻击防御力最高的单位", "攻击时附带侵蚀损伤", "无法被阻挡", "对同一个目标进行攻击时,攻击速度逐渐提升", "【最终之罚】停止攻击,移动速度大幅提升,向全场防御力最高的单位冲锋。对经过的单位造成物理伤害", "隐秘核心", "【未尽的告解】在模拟中达成特定条件并进入隐秘核心回合时,场上出现<“碎铳之簧”>,同时<假想敌:铳>受到的物理与法术伤害极大幅降低", "【盲信之誓】与场上所有<“碎铳之簧”>连结,<“碎铳之簧”>受到伤害时以一定比例传递给<假想敌:铳>和场上其他<“碎铳之簧”>,处于【盲信之誓】连结上的我方单位每秒受到物理伤害", "【末日布道】持续召唤场上所有<“碎铳之簧”>向自身移动,<“碎铳之簧”>移动速度大幅提升并免疫伤害,对经过的我方单位造成物理伤害" ], "talent": { "3.move_speed": 2, "3.atk_scale": 1.5, "1.ep_damage_ratio": 0.4, "1.damage_scale": 1, "2.max_stack_cnt": 5, "2.max_valid_stack_cnt": 5, "2.attack_speed": 80, "3.duration": 15, "4.damage_scale": 0.2 }, "skills": [ [ "1", 30.0, 10.0 ], [ "2", 45.0, 20.0, { "dog_duration": 5, "move_speed": 8 } ], [ "3", 10000000.0, 0.0, { "value": 100, "interval": 1 } ] ], "be": 127230, "ac": { "boss": [ "boss_9" ], "inLevels": [ "act1autochess_h08_02", "act1autochess_h08_02_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9018_actrpa": { "name": "“碎铳之簧”", "index": "SP13", "rank": "ELITE", "hp": 2500000, "atk": 600, "def": 1100, "res": 60.0, "spd": 0.3, "aspd": 100.0, "bat": 4.5, "range": 2.0, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "frozen" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "【未竟的祷祝】初始持有以下一种特殊护盾;护盾生效时,自身无法被阻挡;护盾消失一定时间后,重新获得对应护盾", "元素护盾:受到的物理与法术伤害大幅降低,自身元素损伤爆发时,护盾消失。持有此护盾时,周期性发射一枚可以造成元素损伤并弹射数次的子弹,子弹在弹跳后伤害逐渐降低", "法术护盾:获得一定量的法术屏障,屏障存在时自身受到的物理伤害大幅降低。持有此护盾时,受到物理伤害时对来源造成物理伤害和侵蚀损伤", "频次护盾:受到数次伤害后消失。持有此护盾时,周期性进行十连击" ], "talent": { "1.shield_ratio": 0.005, "1.atk_scale": 0.2, "1.ep_damage_ratio": 0.05, "1.regenerate_duration": 25, "1.damage_scale": 0.1 }, "be": 2506480, "ac": { "inLevels": [ "act1autochess_h08_02", "act1autochess_h08_02_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9019_actrpb": { "name": "“碎铳之簧”", "index": "SP14", "rank": "ELITE", "hp": 2500000, "atk": 600, "def": 1100, "res": 60.0, "spd": 0.3, "aspd": 100.0, "bat": 4.5, "range": 2.0, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "frozen" ], "tags": [ "origen" ], "hideInStage": true, "talent": { "1.damage_scale": 0.1, "1.regenerate_duration": 25 }, "skills": [ [ "1", 0.0, 0.0, { "times": 4, "ep_damage_ratio": 0.1, "_spCost": 4 } ] ], "be": 2506480, "ac": { "inLevels": [ "act1autochess_h08_02", "act1autochess_h08_02_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9020_actrpc": { "name": "“碎铳之簧”", "index": "SP15", "rank": "ELITE", "hp": 2500000, "atk": 600, "def": 1100, "res": 60.0, "spd": 0.3, "aspd": 100.0, "bat": 4.5, "range": 2.0, "mass": 3, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "frozen" ], "tags": [ "origen" ], "hideInStage": true, "talent": { "1.regenerate_duration": 25, "1.block_damage_max_times": 5 }, "skills": [ [ "1", 0.0, 0.0, { "atk_scale": 0.5, "_spCost": 2 } ] ], "be": 2506480, "ac": { "inLevels": [ "act1autochess_h08_02", "act1autochess_h08_02_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9021_acduml": { "name": "假想敌:管", "index": "SP16", "rank": "BOSS", "hp": 85000, "atk": 300, "def": 700, "res": 50.0, "spd": 1.0, "aspd": 0.0, "bat": 3.0, "range": -1.0, "mass": 7, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "feared" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "在场时持续召唤【暗色的喟叹】形态<“余音”>;生命值低于一定比例时,召唤间隔缩短", "优先攻击【暗色的喟叹】形态<“余音”>", "【裂管之奏】选择场上所有【暗色的喟叹】形态<“余音”>进行一次三连击,造成范围法术伤害和凋亡损伤", "隐秘核心", "在模拟中达成特定条件并进入隐秘核心回合时,<假想敌:弦>将与<假想敌:管>同时登场" ], "talent": { "1.acduml_t_1[high_hp].interval": 40, "1.acduml_t_1[low_hp].interval": 20, "1.hp_ratio": 0.5, "1.enemy_key": "enemy_9023_acdums", "1.prob": 0.1 }, "skills": [ [ "1", 50.0, 40.0, { "range_radius": 0.8, "ep_damage_ratio": 0.25, "_spCost": 50 } ] ], "be": 88750, "ac": { "boss": [ "boss_3" ], "inLevels": [ "act1autochess_h07_03", "act1autochess_h07_03_s" ], "rand": { "factor": 1.0, "fly": false, "spawns": [ "enemy_9023_acdums" ] } } }, "enemy_9021_acduml_2": { "name": "假想敌:管", "index": "SP16", "rank": "BOSS", "hp": 85000, "atk": 300, "def": 700, "res": 50.0, "spd": 1.0, "aspd": 0.0, "bat": 3.0, "range": -1.0, "mass": 7, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "feared" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "在场时持续召唤【暗色的喟叹】形态<“余音”>;生命值低于一定比例时,召唤间隔缩短", "优先攻击【暗色的喟叹】形态<“余音”>", "【裂管之奏】选择场上所有【暗色的喟叹】形态<“余音”>进行一次三连击,造成范围法术伤害和凋亡损伤", "隐秘核心", "在模拟中达成特定条件并进入隐秘核心回合时,<假想敌:弦>将与<假想敌:管>同时登场" ], "talent": { "1.acduml_t_1[high_hp].interval": 40, "1.acduml_t_1[low_hp].interval": 20, "1.hp_ratio": 0.5, "1.enemy_key": "enemy_9023_acdums", "1.prob": 0.1 }, "skills": [ [ "1", 50.0, 40.0, { "range_radius": 0.8, "ep_damage_ratio": 0.25, "_spCost": 50 } ] ], "be": 88750, "ac": { "boss": [ "boss_10" ], "inLevels": [ "act1autochess_h08_03", "act1autochess_h08_03_s" ], "rand": { "factor": 1.0, "fly": false, "spawns": [ "enemy_9023_acdums" ] } } }, "enemy_9022_acdumm": { "name": "假想敌:弦", "index": "SP17", "rank": "ELITE", "hp": 85000, "atk": 120, "def": 700, "res": 50.0, "spd": 1.0, "aspd": 0.0, "bat": 5.0, "range": -1.0, "mass": 7, "lpr": 0, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "MAGIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "feared" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "永久无敌;在<假想敌:管>被击倒后同时离场", "在场时,持续召唤【金黄的悲号】形态<“余音”>", "优先攻击【金黄的悲号】形态<“余音”>", "【断弦之奏】选择场上所有【金黄的悲号】形态<“余音”>,以其为中心造成一次大范围法术伤害和凋亡损伤,并转换目标<“余音”>形态" ], "talent": { "1.acdumm_t_1[high_hp].interval": 40, "1.acdumm_t_1[low_hp].interval": 20, "1.hp_ratio": 0.5, "1.enemy_key": "enemy_9023_acdums" }, "skills": [ [ "1", 25.0, 12.0, { "range_radius": 1.6, "ep_damage_ratio": 0.25, "_spCost": 25 } ] ], "otherLevels": { "1": {} }, "be": 87850, "ac": { "inLevels": [ "act1autochess_h08_03", "act1autochess_h08_03_s" ], "rand": { "factor": 1.0, "fly": false } } }, "enemy_9023_acdums": { "name": "“余音”", "index": "SP18", "rank": "NORMAL", "hp": 10, "atk": 200, "def": 0, "res": 0.0, "spd": 0.8, "aspd": 100.0, "bat": 4.0, "range": -1.0, "mass": 2, "lpr": 0, "motion": "WALK", "applyWay": "MELEE", "dmg": [ "MAGIC" ], "tags": [ "origen" ], "hideInStage": true, "abilities": [ "需要数次攻击击倒", "只能被阻挡数大于等于2的单位阻挡", "【复调】:在【金黄的悲号】与【暗色的喟叹】形态之间转换", "【金黄的悲号】形态时攻击速度提升,受到数次伤害后转换为【暗色的喟叹】形态", "【暗色的喟叹】形态时移动速度下降,攻击力提升,受到数次伤害后转换为【金黄的悲号】形态", "受到伤害时以自身为中心造成一次范围法术伤害和凋亡损伤", "全场所有<“余音”>周期性一同进行一次合奏造成范围法术伤害和凋亡损伤" ], "talent": { "1.attack_speed": 50, "1.hit_times_to_switch": 10, "2.move_speed": 0.2, "2.hit_times_to_switch": 10, "2.atk": 0.5, "3.atk_scale": 0.1, "3.ep_damage_ratio": 0.1, "4.ep_damage_ratio_passion": 0.3, "4.ep_damage_ratio_depassion": 0.5 }, "skills": [ [ "Skill", 5.0, 2.0, { "_spCost": 12 } ] ], "be": 1010, "ac": { "inLevels": [ "act1autochess_h07_03", "act1autochess_h07_03_s", "act1autochess_h08_03", "act1autochess_h08_03_s" ], "rand": { "factor": 1.0, "fly": false, "extraId": 23 } } }, "enemy_9032_aclionk": { "name": "阿利斯泰尔,帝国余晖", "index": "ALS", "rank": "BOSS", "hp": 81000, "atk": 820, "def": 1030, "res": 20.0, "spd": 0.0, "aspd": 100.0, "bat": 8.2, "range": 3.4, "mass": 10, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC" ], "immune": [ "sleep", "levitate", "feared", "attract" ], "hideInStage": true, "abilities": [ "生命值降至一半及以下时,防御力及法术抗性提升,【莫非王土】每次活化两件装备", "【斥退】战斗经过较长时间后,对全场我方单位造成法术溅射伤害, 并扣除所有目标生命", "【王权号令】锁定一个我方单位及其周围四格,对范围内目标造成一次高额物理伤害并在此范围内的地块上生成随机装备", "【莫非王土】场上存在装备时,使一件装备活化,不同的装备将产生不同效果。" ], "talent": { "advance.def": 1, "advance.hp_ratio": 0.5, "advance.magic_resistance": 45 }, "skills": [ [ "equip", 0.0, 0.0, { "projectile_range": "x-5", "atk_scale": 2, "_spCost": 25 } ], [ "store", 0.0, 0.0, { "atk_scale": 2, "damage_resistance": 0.8, "dynamic": 5000 } ], [ "storeA", 0.0, 0.0, { "atk_scale": 2, "damage_resistance": 0.8, "max_target": 2, "dynamic": 5000 } ], [ "equipA", 0.0, 0.0, { "projectile_range": "x-5", "max_target": 1, "atk_scale": 2, "_spCost": 25 } ], [ "Suicide", 999.0, 999.0, { "value": -100, "atk_scale": 1 } ] ], "be": 88250, "ac": { "boss": [ "boss_6" ], "inLevels": [ "act1autochess_h07_06", "act1autochess_h07_06_s" ], "rand": { "factor": 1.0, "fly": false, "spawns": [ "enemy_10028_vtswd", "enemy_10029_vtshld", "enemy_10030_vtwand" ] } } }, "enemy_9033_acdeer": { "name": "“萨米的意志”", "index": "SAM", "rank": "BOSS", "hp": 240000, "atk": 800, "def": 800, "res": 40.0, "spd": 1.0, "aspd": 100.0, "bat": 6.0, "range": -1.0, "mass": 10, "lpr": 2, "motion": "WALK", "applyWay": "RANGED", "dmg": [ "PHYSIC", "MAGIC" ], "immune": [ "stun", "silence", "sleep", "frozen", "levitate", "disarmedCombat", "feared", "attract" ], "hideInStage": true, "abilities": [ "【冰凌】攻击时对整列的我方单位造成物理伤害", "【自然涌动】使一名我方单位晕眩并持续受到法术伤害", "生命值低于一半时,受到的物理和法术伤害降低,【冰凌】和【自然涌动】额外选择一个目标" ], "talent": { "Madness.damage_resistance": 0.6, "Madness.enemy_smdeer_mad[attack].max_cnt": 2, "Madness.enemy_smdeer_mad[skill].max_target": 2, "Madness.attack@max_cnt": 1 }, "skills": [ [ "Lasso", 60.0, 40.0, { "atk_scale": 0.2, "projectile_life_time": 10, "max_target": 1 } ], [ "Doom", 600.0, 600.0, { "value": -30, "atk_scale": 1.5 } ] ], "be": 246520, "ac": { "boss": [ "boss_7" ], "inLevels": [ "act1autochess_h07_07", "act1autochess_h07_07_s", "act1autochess_tr04" ], "rand": { "factor": 1.0, "fly": false } } } }, "_criticAddendum": { "_note": "Added by the completeness critic 2026-09-27; supersedes conflicting fields (e.g. generation.lifePointRules.7_hiddenCore thresholds, statScaling proposal).", "hiddenCoreThresholds": { "single": { "activatedLayersGreaterThan": 350, "lpGreaterThan": 1 }, "multi": { "teamActivatedLayersGreaterThan": 1200, "mergedLpGreaterThan": 1 }, "modes": [ "NORMAL", "HARD", "ABYSS" ], "source": "PRTS 卫戍协议:盟约_下半 §隐秘核心" }, "roundLevelDp": { "initialCost": 10, "costIncreaseTime": 1.0, "maxCost": 99, "note": "from round-level options; terrain m0X files say 0 but are not the battle options" }, "multiFunnyRounds": 14, "singleFunnyRounds": 9, "enemyStatMultipliers": "see 01-core-data.json -> _criticAddendum.enemyStatMultipliers (per mode/round; boss HP pool excluded; ABYSS move speed x1.15 from R3)", "tempHandTiles": "stage row 8 cols 4-8 ('A' achand without isValidHand) = 5 temporary hand slots", "bossRound": { "overtimeStartSec": 150, "lpDrainPerSec": 1, "battleContinuesAfterTimer": true, "movableBossPerAlivePlayerSide": true, "poolUnaffectedByMultipliers": true } } }