Commit Graph
4 Commits
Author SHA1 Message Date
sganggs ff1b259c61 feedback1b WH: tests pin the own-kill exclusions, every lion off a reserved tile, the summoned count
The own-kill set closes after each of his attacks: a new test kills an enemy his
S3 / S2 attack hit by 无动于衷's reflection and by a mark another Kazimierz
operator set off, and checks neither counts (fails without the clear). The
reserved-tile test checks every lion and the exact free tiles; the B3 test pins
the summoned lion count again.
2026-10-03 03:14:00 +08:00
sganggs 20b65a5ff0 feedback1b WH: Mlynar own-attack kills count the damage his attack carries
The S2 / S3 kill tracker kept only the last target of his attack, so the
true damage carried by that attack (卡西米尔 bond, 天马之枪) overwrote it and
a kill landed by that damage was not counted: S2 lost its "trait not reset"
in the 卡西米尔 lineup or with the 天马 set, and S3 never lowered the trait
bonus with the 天马 set. Track every enemy the current attack (or the mark
it set off) hit, cleared after the attack; reflect kills and marks set off
by other operators stay excluded (PRTS 备注).
2026-10-03 02:42:14 +08:00
sganggs 8ecaa46a55 feedback1b WH: 诸王的叹息 check counts the allies standing around her 2026-10-03 02:15:05 +08:00
sganggs bcb2786a55 feedback1b WH: Vina Victoria S3 lions on every free tile; Mlynar S3 hits air units
Player reports after 0.1.0 (second batch), both confirmed on the real match path:

- B3 维娜·维多利亚 S3 俱以我之名 placed one 黄金盟誓. Official text "立即在天赋一生效范围内
  可部署地面召唤“黄金盟誓”", EN client "Summons Golden Vows on deployable tiles within
  Talent 1's range": one on every free deployable melee tile of her talent-1 area (fences
  included). The token's maxDeployCount 1 is a hand count: tokens.js SKILL_SUMMON_UNCAPPED
  keeps the per-owner deploy limit from withdrawing them; the generic fallback places 8.
- B4 玛恩纳 S3 未照耀的荣光 (CUSTOM_RANGE, counts flyers) fired on flying waves and hit
  nothing for 26 s: PRTS 备注 "※可对空" — the skill targeting now hits air units. Same
  note: the trait bonus drops by 10 % (absolute) per enemy knocked out by his own attack
  or the damage it carries, settled after the attack, floor +0 % (was −10 % of the x2
  multiplier per kill, applied mid-attack, floored at the plain ramp, reflect kills
  counted). S2's "trait not reset" kill uses the same own-attack rule.

Tests: test/content/feedback1b_kits.test.js (real Match → PlayerState → Match._normalOpts
spec on 战场#05 with the R8 / flying R2 waves), kits_t6 adapted.
2026-10-03 02:03:02 +08:00