Commit Graph
107 Commits
Author SHA1 Message Date
sganggs 65ac4afbd8 feedback5: merge W5C — 琳琅诗怀雅 S2 bomb on x-6 (#116), 新硎 / 沉沙 one 断刃 layer (#107), the owner's ACTIVE_RANGE trigger rule, AUTO-skill audit (伺夜 S2, 浊心斯卡蒂 S2)
# Conflicts:
#	data/backups.json
#	tools/build-data.mjs
2026-10-05 17:51:44 +08:00
sganggs 01fddd3021 feedback5 WC: a MANUAL skill whose running attack range strictly contains the own range casts as soon as an enemy is inside it (ACTIVE_RANGE, the owner's rule of 2026-10-05)
A deliberate deviation from the official 技能策略 (community report: skills with a larger range waited for the normal
range). tools/build-data.mjs resolveTrigger: a MANUAL operator skill still on the basic strategy (no class row, no
TRIGGER_DEVIATIONS entry) whose running range (its rangeId grid, or the own range grown by
ability_range_forward_extend; never 被动效果:攻击范围扩大) strictly contains the operator's range gets rule ACTIVE_RANGE,
customRangeGrid = that range, rawRule the official DEFAULT; validateAll checks it. server/sim/skills.js: ACTIVE_RANGE
checks the DEFAULT condition (a targetable enemy or a blocked one; a heal skill an injured ally) on that range, grown by
the permanent rangeExtend, every tick. Data rebuilt offline: only skills[].trigger changed (33 skills, 66 chess records,
9 stand-in form records). 深巡 S2 (§21.29), 重装 TAKE_DAMAGE, the SEARCH / CUSTOM_RANGE / SP_FULL rows, 烛煌 S2 / S3
(not containing her 3-1) and 引星棘刺 S3 keep their rule. Docs: DESIGN §5.6, DATA, SIM, PLAYING, kits README, notes.
Tests: new test/sim/feedback5-active-range.test.js; data, playtest6-skills (银灰 S3), kits_alt_t2 (蒂比 S1), kits_t5
(百炼嘉维尔 S2) updated; feedback1-transform's fixtures move 莫斯提马 one tile (her S3 now casts on its 3-15).

Golden: 27 roster, 25 bond, 21 field and 14 match scenarios moved — every one fields an operator with one of the 33
skills, which now casts when an enemy enters its running range instead of the initial range.
2026-10-05 17:44:33 +08:00
sganggs d9750d8aba feedback5 R2: docs and comments follow the split — DESIGN §2 and META list server/match/match/ and server/match/player/ (the classes: constructor + method install), research 09 / 11 name the new homes (Match.watch in match/watch.js, the settle in match/settle.js, the facing changes in player/placement.js / items.js), code comments that pointed at moved code say where it lives now (shared constants, client bandDraft / observe / result / hud / teamPanel / underframe / game-mock, test comments); .git-blame-ignore-revs lists the two pure-move commits. DESIGN §17–§23 history citations, the "before" column and the proposal of research 11, tools/build-data.mjs (Match.js still exports BAND_TURN_SECONDS) and public/js/ui/gameLogic.js (in the client stream R5) are left as they are 2026-10-05 17:18:22 +08:00
sganggs 8ab6d021da feedback5: merge feedback4 — PR #129, the lobby ERR import 2026-10-05 16:48:02 +08:00
sganggs f2440d4fd7 feedback4: merge master — PR #129 (watching a teammate shows hand, temp, equipment, strategy, effects) 2026-10-05 16:47:54 +08:00
Luo Xingyu bce182703b Watching a teammate shows their hand, 临时整备区, equipment, strategy and effects (#129)
The prep scout of another player's board carries their 整备区 hand and 临时整备区 as units on the bench rows (like the own prep bench), the equipped items of their operators, their strategy in the drawer and their effects column (the official mode shows a teammate's hand too). The scout signature includes the hand / temp slots, so a moved card refreshes the watcher. Closes #128. Contributed by @2321Robin.
2026-10-05 16:47:33 +08:00
sganggs 6a7a23765a feedback5: merge R4 — operator kits one file per chess (kits/ops/*, kits/shared/*, kits/index.js in the old registry order) + kits/README.md with the fidelity checklist; golden unchanged
# Conflicts:
#	.git-blame-ignore-revs
#	test/docs-consistency.test.js
2026-10-05 16:30:29 +08:00
sganggs 95842cef6e feedback5: merge R3 — server/sim/Battle.js split into server/sim/battle/* (prototype methods in fixed order) and content/enemies.js into content/enemies/* (same KITS order); golden unchanged
# Conflicts:
#	.git-blame-ignore-revs
2026-10-05 16:23:17 +08:00
sganggs 5024559028 feedback5 R3: docs and comments follow the split — DESIGN §2 and SIM.md list server/sim/battle/ and content/enemies/, SIM.md and research 08 name the new homes (archetypes.js frontGuard / ep / dmgZone / pollution, helpers.js areaAllies / zone / setForm, fly.js kitShell), code comments that pointed at moved code say where it lives now (enemies.js header, battle/blocking.js, battle/queries.js, sim constants / snapshot / units / ai / targeting / devices / bosses, shared constants / protocol, render style / interp); .git-blame-ignore-revs lists the two pure-move commits 2026-10-05 16:20:06 +08:00
sganggs 37b1c0a644 feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are 2026-10-05 16:18:58 +08:00
sganggs 5f0830cdc5 feedback5 R1: docs and comments follow the split — DESIGN §2 layout lists server/http/, the README table names the entry and http/, path comments in shared/media.js, public/js/media.js, buildGuard.js, net.js and three tests point at the new modules; .git-blame-ignore-revs lists the pure-move commit 2026-10-05 16:11:30 +08:00
sganggs 8aa41d9c1c feedback4: real.e2e confirms the leftover-funds prompt on ready; DESIGN's §23.f4 references point to §23.23; the 0.1.3 changelog names the 不屈 source and fixes 手牌 2026-10-05 14:03:32 +08:00
sganggs 351ead3603 feedback3: 0.1.3 design notes, changelog and version 2026-10-04 22:13:05 +08:00
sganggs c9dd2a6392 feedback3: merge WJ — 高台 only for elite 歌蕾蒂娅 with HOK-Y, live prep watch, silenced 折射, grant toasts, emote timeout glyph 2026-10-04 21:26:46 +08:00
sganggs 1005754bf3 feedback3: merge WH — ground operators are melee-position, 叙拉古 rolls on every normal hit, off bonds show as disabled, prep-end items merge next prep 2026-10-04 21:26:10 +08:00
sganggs 6e59b5e4dd feedback3 WJ: prep watch of another board updates when it changes
A scout stays subscribed to n:<pid> and gets a new prep field when that board moves, including a spectator. A shop change does not push one.
2026-10-04 20:34:32 +08:00
sganggs 5ef4fac137 feedback3 WJ: 高台 only for elite 歌蕾蒂娅 with HOK-Y
The trait line is on every hookmaster and is not trusted. Placement is the loadout at place time: golden 歌蕾蒂娅 carrying uniequip_003_glady may use a ranged tile; everyone else stays on the ground.
2026-10-04 20:31:46 +08:00
sganggs c0cc1d6118 feedback3 WH: mode-off bonds the player has members of show as grey 本局禁用 discs, and hand members count in that header 2026-10-04 20:31:06 +08:00
sganggs e444bc3c3f feedback3 WH: 叙拉古 6's true-damage chance rolls on every 普通伤害 hit of a member, not only on normal attacks — 荒芜拉普兰德's S3 drone bites, 德克萨斯 剑雨 and other skill hits now roll; 溅射, 持续 (the S3 per-second hit), 附加 and item procs still do not (community report 「叙拉古盟约真伤概率数值没有正确递增成长」, GitHub #79) 2026-10-04 20:08:01 +08:00
sganggs d77148962b feedback3 WH: 「地面干员」 means a melee-position operator on any tile — 不屈 (both lines), the 战栗维式重锤 proc and 休谟斯 回收利用 no longer read the tile, so a ranged operator on a melee tile gets none of them and 歌蕾蒂娅 on a 高台 gets all (community report 「不屈盟约效果高台干员也错误的吃到了」) 2026-10-04 20:08:01 +08:00
sganggs ca3d0572ad feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it 2026-10-04 19:50:42 +08:00
sganggs 0e3429aa1f feedback3 WF: 联防 fights with the bond layers the helpers' own combat reached (the strip's count, capped like the settlement), no longer the round-start layers; the settlement still adds those gains once (PRTS 联防阶段 以其阵地当前的状态, community report #24) 2026-10-04 19:31:15 +08:00
sganggs 21eb496e02 feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24) 2026-10-04 19:25:00 +08:00
sganggs a57c2a85e2 feedback3: merge W3D — 折桠's skill idle (community report #23), the ammo bar's real total (#35), unit sounds at the official chance and volume (#30), shots from the hands to the chest (GitHub #61), stuck model loads restarted (GitHub #68), the boss leader shown in prep with its hit tiles (#12) 2026-10-04 18:10:01 +08:00
sganggs dcc44712ad feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2) 2026-10-04 17:57:44 +08:00
sganggs 0015cd84b6 feedback3: room.closed reasons list kicked and empty (W3E review) 2026-10-04 17:57:44 +08:00
sganggs 8707c161b9 feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26; a remake feature): watch like an eliminated player, never act, no private data 2026-10-04 17:57:09 +08:00
sganggs 207a49103f feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12) 2026-10-04 17:42:18 +08:00
sganggs 976475efff feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26) 2026-10-04 17:39:30 +08:00
sganggs 782f918684 feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET) 2026-10-04 17:38:29 +08:00
sganggs 3315803b79 feedback3 WA: DESIGN §19.3 and PLAYING note that the 联防 阿戈尔 devour still counts the operators that enter down 2026-10-04 17:28:44 +08:00
sganggs 8252be248f feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP 2026-10-04 17:16:55 +08:00
sganggs a308317041 feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again 2026-10-04 17:15:21 +08:00
sganggs 6bf03d07d5 feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80 2026-10-04 17:09:30 +08:00
shanzhaikabi 502f183e43 新增:导出 / 导入干员调配 (#14) 2026-10-04 14:20:02 +08:00
sganggs 111e918b9c feedback2: DESIGN §22.14–§22.16 (#58 ranged enemies stand per attack, #60 forced exits lie down, #64 loadout stats) and the sentences they supersede (§5.5, §8.2, §21.20, §21.24, §22.1); CHANGELOG 0.1.2 complete 2026-10-04 03:25:42 +08:00
sganggs af68c31d17 feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64); 特性 follows the chosen module on the in-match card too 2026-10-04 03:03:00 +08:00
sganggs 4c78ab94e6 feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64) 2026-10-04 02:51:21 +08:00
sganggs 6ced029143 feedback2 docs: DESIGN §22 intro and §22.7–§22.13; 余 S2's deviation listed with §21.29's six
The §22 intro maps GitHub #25 … #35 / #16 to §22.1–§22.13 and records the owner's decisions of 2026-10-04.
§22.7–§22.12 are the wave-2 subsections verbatim; §22.13 is PR #48 (要塞 cannot hit air units, 莫斯提马's slow shows its icon).
One blank line before every §22 subsection, as in §21.

余 S2 (SKILL_RANGE on its x-1, §22.10) is appended wherever the six-skill deviation is listed: DESIGN §5.6, §20.2, §21.20, §21.29,
DATA §2 item 6, research 00 and 03 (SKILL_RANGE counts: 13 / 26 official, 14 / 28 in the data). DATA §2.1 names 要塞 in canHitFly.
2026-10-04 02:40:55 +08:00
sganggs a168c99e6a feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
# Conflicts:
#	docs/DESIGN.md
#	docs/SIM.md
#	server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs 79bbd51525 feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment 2026-10-04 02:19:40 +08:00
sganggs e0b51e0310 feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43)
# Conflicts:
#	public/js/render/style.js
#	public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs b0c98fea31 feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩 2026-10-04 00:41:51 +08:00
sganggs cfe85c6fee feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44) 2026-10-04 00:26:13 +08:00
sganggs 0ac7dc7dd2 feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44) 2026-10-04 00:13:31 +08:00
sganggs 6b634fe132 feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6) 2026-10-04 00:09:22 +08:00
sganggs c2e0788fd1 feedback2 WD: DESIGN §22.4 and SIM.md for the review fixes (重生 clears the effect, relocated and long-standing operators, boss / hidden fields, 纠缠藤蔓, the 沼泽 and 深水区 findings) 2026-10-04 00:07:43 +08:00
sganggs 7ab852ef57 feedback2: merge WE — setup downloads the battle emotes and 玩法说明 pages from the public mirror, accurate deployment docs (GitHub #42); English title Stronghold Protocol: Alliance; doctor comment after PR #27 2026-10-03 23:51:56 +08:00
sganggs fadeed2dc6 feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages 2026-10-03 23:51:11 +08:00
sganggs f3cb6f414e feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2) 2026-10-03 23:45:19 +08:00