sganggs
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bc721b4981
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feedback3 WF: a 联防 阿戈尔 who enters down keeps the revive slot their position earned (the forced exit is not a 击倒); helper order ranks the layers the combat reached; a 替身 switch is 禁疗, so a self-heal does not land
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2026-10-04 20:27:14 +08:00 |
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sganggs
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ca3d0572ad
|
feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it
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2026-10-04 19:50:42 +08:00 |
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sganggs
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e376cff5a8
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feedback3 WF: a 傀儡师 leaves every switch at full HP (PRTS: the HP is reset during the switch, 不死 throughout) — a second 阿戈尔 devour mark inside the 1-s switch no longer leaves 归溟幽灵鲨's 替身 at 1 HP (community report #2)
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2026-10-04 19:27:34 +08:00 |
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sganggs
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21eb496e02
|
feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24)
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2026-10-04 19:25:00 +08:00 |
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sganggs
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2729a2137e
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feedback3: merge W3B — 碎骨's grenade (community report #14) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate (#32); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5)
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2026-10-04 18:19:16 +08:00 |
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sganggs
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7d3d7318d5
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feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5)
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2026-10-04 18:18:18 +08:00 |
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sganggs
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d1a2696e44
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feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review
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2026-10-04 18:14:12 +08:00 |
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sganggs
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a57c2a85e2
|
feedback3: merge W3D — 折桠's skill idle (community report #23), the ammo bar's real total (#35), unit sounds at the official chance and volume (#30), shots from the hands to the chest (GitHub #61), stuck model loads restarted (GitHub #68), the boss leader shown in prep with its hit tiles (#12)
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2026-10-04 18:10:01 +08:00 |
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sganggs
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dcc44712ad
|
feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2)
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2026-10-04 17:57:44 +08:00 |
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sganggs
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dff0676dee
|
feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes)
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2026-10-04 17:56:59 +08:00 |
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sganggs
|
3e9f81fcbf
|
feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32)
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2026-10-04 17:38:07 +08:00 |
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sganggs
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e53a181ae9
|
feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默)
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2026-10-04 17:38:07 +08:00 |
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sganggs
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57060ed054
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feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04)
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2026-10-04 17:27:11 +08:00 |
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sganggs
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0e2133de69
|
feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04)
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2026-10-04 17:27:11 +08:00 |
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sganggs
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6f4a19a5c5
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feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP
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2026-10-04 17:19:41 +08:00 |
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sganggs
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d76c5da7dd
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feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35)
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2026-10-04 17:17:17 +08:00 |
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sganggs
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8252be248f
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feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP
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2026-10-04 17:16:55 +08:00 |
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sganggs
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6bf03d07d5
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feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80
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2026-10-04 17:09:30 +08:00 |
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sganggs
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130266553d
|
feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58)
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2026-10-04 03:23:23 +08:00 |
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sganggs
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42d9c3744b
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feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60)
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2026-10-04 02:55:48 +08:00 |
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sganggs
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0623336f30
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feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58)
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2026-10-04 02:49:25 +08:00 |
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sganggs
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50c9b5b1b6
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feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
# Conflicts:
# data/chess.json
# docs/PLAYING.md
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2026-10-04 02:21:47 +08:00 |
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sganggs
|
a168c99e6a
|
feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
# Conflicts:
# docs/DESIGN.md
# docs/SIM.md
# server/sim/content/enemies.js
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2026-10-04 02:21:15 +08:00 |
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sganggs
|
79bbd51525
|
feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment
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2026-10-04 02:19:40 +08:00 |
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sganggs
|
e0b51e0310
|
feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43)
# Conflicts:
# public/js/render/style.js
# public/js/render/textures.js
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2026-10-04 02:18:01 +08:00 |
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sganggs
|
5f83d30cd1
|
feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts:
# data/chess.json
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2026-10-04 02:17:02 +08:00 |
|
Y-PaP-Y
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052e906753
|
要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48)
要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
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2026-10-04 02:16:20 +08:00 |
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sganggs
|
275e1c5711
|
feedback2 WJ: areaAllies' comment — 迷彩 is not checked, a locked target goes through targetAndArea
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2026-10-04 00:42:46 +08:00 |
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sganggs
|
b0c98fea31
|
feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩
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2026-10-04 00:41:51 +08:00 |
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sganggs
|
7362ab5439
|
feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change)
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2026-10-04 00:39:54 +08:00 |
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sganggs
|
852c9d5bcf
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feedback2 WJ: 蚀裂's 毒雾 and the buff auras of 深池伙友卫队 / 扎罗 keep a 隐匿 operator out (auraSelectable: 起飞 still reached); a locked target (死亡之眼's burst, C4, 爆炸箭, 碎骨's DEF down, 灼藤's burn) is hit as a direct pick
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2026-10-04 00:36:32 +08:00 |
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sganggs
|
a4cf492160
|
feedback2 WH: 荒芜拉普兰德 S3's drones pick the nearest enemy by its position (a huge leader's centre), the owner's decision so leader rounds stay close to 0.1.1
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2026-10-04 00:33:33 +08:00 |
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sganggs
|
cfe85c6fee
|
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44)
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2026-10-04 00:26:13 +08:00 |
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sganggs
|
f88b2368f6
|
feedback2 WH: rewrap the 荒芜拉普兰德 header note in tier6.js
|
2026-10-04 00:20:28 +08:00 |
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sganggs
|
15c1ca9c0d
|
feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks)
|
2026-10-04 00:18:36 +08:00 |
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sganggs
|
0ac7dc7dd2
|
feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44)
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2026-10-04 00:13:31 +08:00 |
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sganggs
|
6b634fe132
|
feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6)
|
2026-10-04 00:09:22 +08:00 |
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sganggs
|
a4d69b6ba3
|
feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it
|
2026-10-04 00:07:34 +08:00 |
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sganggs
|
3502027ff2
|
feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval)
|
2026-10-04 00:07:25 +08:00 |
|
sganggs
|
0907c3b7a4
|
feedback2 WD: a 重生 clears the lasting 活性源石 effect (an ember that crossed the tile no longer dies from its ticks); a relocated operator keeps it, an operator drains past 300 s only by the [ASSUMED] refresh rule
|
2026-10-04 00:07:15 +08:00 |
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sganggs
|
f3cb6f414e
|
feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2)
|
2026-10-03 23:45:19 +08:00 |
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sganggs
|
ee70c608dc
|
feedback2 WC: 乌尔比安 S3 takes his own tile only while he blocks; otherwise the anchor search starts one tile ahead as in 0.1.1 (review of GitHub #33 item 2)
|
2026-10-03 23:44:36 +08:00 |
|
sganggs
|
93b0592bff
|
feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1)
|
2026-10-03 23:44:36 +08:00 |
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sganggs
|
e66a1a8ddb
|
feedback2 WG: tests for 余烬's 禁疗 and the 3 s 隐匿 window (embers included); flag list, DESIGN §5 / §21.4 and SIM.md follow
|
2026-10-03 23:43:28 +08:00 |
|
sganggs
|
b32c510069
|
feedback2 WG: an enemy's 隐匿 returns 3 s after a block ends (0 s / 1 s where its PRTS page says so); a 深池逐火 knocked out while blocked leaves a revealed ember; 山海众头目's strong hit comes with its 隐匿 (#43 follow-up)
|
2026-10-03 23:43:28 +08:00 |
|
sganggs
|
1aed315579
|
feedback2 WG: 史尔特尔's 余烬 gives her a visible 禁疗 until she leaves — medics heal others, her own heals stop, HP regen and S3's start heal (无视禁疗) still reach her (GitHub #52)
|
2026-10-03 23:43:28 +08:00 |
|
sganggs
|
46eb97751b
|
feedback2 WJ: Battle.alliesInRadius says it has no selection rule (enemy areas filter with areaSelectable)
|
2026-10-03 23:36:55 +08:00 |
|
sganggs
|
ef636f941c
|
feedback2 WH: 荒芜拉普兰德 S3's drones attack the enemy they reach like normal drones (PRTS flight: spread 1.3 s, chase 2.0 to 4.0, own funnel ramp, neither attack nor skill damage); 余 S2 teleports leaders that are not 自缚 and shows its pull effect only when it pulls (GitHub #32 items 7 and 1)
|
2026-10-03 23:31:44 +08:00 |
|
sganggs
|
64f715fb20
|
feedback2 WI: 归溟幽灵鲨's 替身 makes no normal attack and casts no skill, her S2 end switches her to it directly; dollkeepers switch with a 1 s animation, hold 阻回 and keep their own max HP (issue #44)
|
2026-10-03 23:27:49 +08:00 |
|
sganggs
|
6f4278a357
|
feedback2 WJ: enemy splash, blasts and area skills no longer hit a 隐匿 operator that does not block the enemy (one area selector, targeting.js areaSelectable; 迷彩 is still hit)
|
2026-10-03 23:23:10 +08:00 |
|