Commit Graph
5 Commits
Author SHA1 Message Date
sganggs 853566129c feedback5 WK: the 集成战略 (ISW-A) module rule is a roster rule — validateDiyPicks (so room.diy, PlayerState.setDiy and the picker) refuses it, checkDiyPick / diyRecordOf / the sim still compose any module of the form (the kits' tests and the golden diy family field them); shared/diy.js diyModuleOf; docs follow
Golden unchanged.
2026-10-06 00:23:54 +08:00
sganggs e480b1cb26 feedback5 WK: a 自选 pick never carries a 集成战略 module (ISW-A: 凯尔希, 傀影, 菲亚梅塔, 提丰, 艾丽妮, 霍尔海雅 — their own effect applies only "在集成战略中") [ASSUMED: not usable outside 集成战略, the owner's decision of 2026-10-05]; shared/diy.js isDiyModule, checkDiyPick refuses one; diySlot reports the slot's shopLevel (test/diy.test.js)
Golden unchanged (no kitted operator has an ISW-A module).
2026-10-05 23:37:23 +08:00
sganggs 4bee542e61 feedback5 WK: 自选编队 on the server — room.diy { picks } (lenient: illegal picks dropped, only malformed input is BAD_MSG; stored per session / seat; a match takes the picks its seat had at the start, a change during a match is for the next one; welcome lists diyKitted), PlayerState.diy with the player's data view (a slotted DIY slot is its operator for every rule: bonds from its factions, no 特质, the pick's skill and module, the slot's tier / price / merge), a per-player stock per slotted piece (8 at tier 5, 5 at tier 6 [ASSUMED]; never in the shared pool; none when every bond of it is banned), DIY pieces in that player's shop rolls and reward offers once the 调度中心 reaches the slot's level, battleInput diy, m.private.diy / diyBanned, prep scouting and results name the operator, 信标 never sends a 自选 piece to a teammate [ASSUMED]
The owner's decisions of 2026-10-05 (picks, slots, shop per player, bans); research 0.2.0 §2. Golden unchanged (no scenario slots a DIY pick).
Tests: test/match/diy-shop.test.js (9), test/lobby-diy.test.js (4).
2026-10-05 23:35:01 +08:00
sganggs 6728f87172 feedback5 WH: a prototype pick given skillIndex / uniEquipId null takes its locked selection (only another skill, another module or an explicit 'none' is refused); kits_layout builds each operator kit from the composed 自选 record and its def, as the sim does
No golden scenario moved.
2026-10-05 20:20:56 +08:00
sganggs 2b72d4deb0 feedback5 WH: 自选 pieces in the sim — shared/diy.js (diyPool, checkDiyPick, diyRecord / diyRecordOf, validateDiyPicks: the legal picks per tier, prototypes skill-locked to their 补位 rows, owned picks any skill / module at the slot's stage, no 特质, derived bonds, one slot per owned operator, distinct picks per tier, unkitted operators refused); simdata getChess(slotId, { diy }) builds the 自选 def (diyFor, charId, loadout.diy, tokenOwner) and getToken resolves its summons from backups.json tokens; Battle, BattleSpec and the loadout view carry the PlayerBattleInput diy pick (a DIY slot without a legal pick fields nothing); kitOf takes KITS[charId] for a 自选 piece as for a stand-in; kits/index.js OPERATOR_KIT_FILES (op-<codename>.js, empty for now), GENERIC_KIT_CHARS, KITTED_CHARS; the harness fields units[].diy
No golden scenario moved (none fields a 自选 piece).
2026-10-05 19:51:40 +08:00