Commit Graph
11 Commits
Author SHA1 Message Date
sganggs c11ba03da4 fb5 UI-TW: the machine-translation mark — _meta.machineTranslated: true, a new optional manifest field of a language pack (docs/PACKS.md): shared/i18nPacks.js langFields reads it (true or false), shared/packs.js normalizeManifest warns about a value that is not a boolean (read as false; the pack still loads) and packIndexEntry passes it into the index entry like complete (only when true), so the client's registry has it from the index (langMetaOf → registerLangs → langInfo) or from the pack's own _meta without one; 设置 shows a note under the language switch while the CURRENT language's pack has it (ui/lang.js machineTranslationNote, msgid 「当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。」 — English in en.json, 目前語言的介面文字為機器翻譯… in zh-TW.json; ja / ko leave it to the integrator); tests: test/i18n-packs.test.js (the field from the manifest through the index to langInfo, the warning, the shipped zh-TW manifest, the note shown / hidden by language), test/ui/i18n.e2e.test.js (the shipped packs' own UI strings read from their files — zh-TW now 開始 — and the 设置 note, none in Chinese); docs/I18N.md says how the zh-TW pack is made (OpenCC twp, the official TW terms, a manual pass; a later msgid the same way) and that the ja / ko strings are machine translations open to corrections (edit public/i18n/<code>.json, node tools/i18n.mjs check <code> --strict) 2026-10-07 11:47:09 +08:00
sganggs 2e83a6b977 feedback5: Japanese, Korean and Traditional Chinese ship — the official game texts of the JP / KR / TW clients (data/i18n/ja.json 96.5 %, ko.json 97.4 %, zh-TW.json 91.1 % of 22 114 texts, built with build-i18n --lang from ArknightsAssets/ArknightsGamedata) and minimal UI packs public/i18n/ja.json, ko.json, zh-TW.json (a _meta manifest, no UI strings yet): ja / ko fall back to the English UI, zh-TW to the Simplified Chinese UI (no fallback; numbers in 萬 / 億); the owner's decision of 2026-10-07; UI translations welcome from the community; golden: unchanged (client text only)
- The packs: _meta = type lang, the code, its own and English name (日本語 / Japanese, 한국어 / Korean, 繁體中文 /
  Traditional Chinese), version 0.2.0, app >=0.2.0, authors, credits (the official client data, © Hypergryph (/ Yostar
  for JP and KR), via ArknightsAssets/ArknightsGamedata), fallback ["en"] for ja / ko and [] for zh-TW; formatted as
  `node tools/i18n.mjs template` writes them, so a translator runs it on the shipped file and keeps the manifest.
- Built offline from the tables W5AD downloaded and checked today (jp / kr 51.10.0, tw 51.2.0; copied into
  .cache/gamedata-<code>): coverage as W5AD measured; `build-i18n --lang <code> --check` up to date for en, ja, ko,
  zh-TW. `node tools/i18n.mjs check --all --strict`: 0 errors (en complete; ja / ko / zh-TW 0 of 1022 msgids, fallback).
  `node tools/packs.mjs list` lists the four packs with their game texts; `tools/package.mjs --dry-run --list` ships
  data/i18n and public/i18n of all four and the generated packs/index.json.
- With five languages the menu is a list (ui/lang.js SEGMENTED_MAX 4, W5AD's rule): test/ui/i18n.e2e.test.js reads and
  picks either form, expects the shipped languages, and checks each new pack in the browser (its official game text,
  the fallback UI, <html lang>) — SP_E2E=1: 3 / 3; the title page of the five devices (devices.e2e "title page") still
  fits: 5 / 5.
- Docs: docs/I18N.md (intro, §2, §5 "Shipped packs" with the call for UI translations), docs/PLAYING.md (语言),
  DESIGN §25.20 and the §25 intro's decisions of 2026-10-07.

Gate: non-browser suites 5024 / 5024 (test/i18n*, test/package, client-static 358 / 358), npm run golden ok,
test/golden.test.js 9 / 9, lint 0 errors, check:imports ok, typecheck ok.
2026-10-07 04:16:59 +08:00
sganggs 1ee39a79b5 feedback5 WAD: docs for language packs and content packs — docs/PACKS.md (the manifest, the two layouts, discovery and the index, what is served, the types and how a later type plugs in), docs/I18N.md §5 "Adding a language" (step by step for a translator) with the fallback chain, placeholder validation and plural categories, CONTRIBUTING / README pointers, DEPLOY §7 (packs/ and packs/index.json in the zips), ARCHITECTURE, docs/history/0.2.0.md §25.16; build-i18n --dict (a community dictionary for a language without an official client); the browser check of a pack file and a pack folder dropped in while the server runs (test/ui/i18n.e2e.test.js); golden unchanged 2026-10-07 02:39:11 +08:00
sganggs f1df0d359d feedback5 WAC: docs for the rebindable shortcuts — PLAYING §11 (the shortcut list and how to change it), README 操作 (Q / X added, the settings named), DESIGN §10 (design/client.md), §25.15, I18N's stale hotkey-line example
Golden unchanged (docs only).
2026-10-07 01:56:25 +08:00
sganggs 250ad254a6 feedback5 W5S: a language switch in the middle of a screen re-reads the game texts — useGameData(), the 干员调配 / 干员持有 rosters, the strategy list and the open detail card list data.locale() among their memo dependencies (they kept the records of the language they were built in); docs/I18N.md 2026-10-06 18:35:33 +08:00
sganggs c2e77c7fe9 feedback5 W5S: i18n phase 2 coverage — test/i18n.test.js scans the whole client, shared and the server messages (no Chinese literal unwrapped, every msgid translated: extract 0 and check --strict as a test; floors 1 000 catalog entries, 1 350 msgid uses), public/i18n/en.json drops the 64 fragments / renamed msgids the sweep replaced (none is a data text), docs/I18N.md: phase-2 coverage, what stays Chinese and why, the server's game texts, the audit's skip rules 2026-10-06 18:31:28 +08:00
sganggs 2213fe7def feedback5 W5S: tParts() for a sentence with markup inside (the translation split at its placeholders, vnode params kept); tools/i18n.mjs extracts its msgids; docs/I18N.md 2026-10-06 17:41:55 +08:00
sganggs 8287422d6d feedback5: 焰狐龙梓兰 leaves the 自选 pool as a collab operator (MH05, a Monster Hunter 联动寻访 whose team reserve6 names no collab: DIY_EXCLUDED_NUMBER_PREFIXES MH / RS / AM / PS / DD next to the team list — the owner's decision of 2026-10-05; reported by O6) — 71 owned picks; 「攻击范围改为」 is an attack-range change (黑 S3 was SKILL_RANGE, now DEFAULT; 远牙 S3 keeps its own CUSTOM_RANGE row); data and the EN overlay regenerated offline, chess.json unchanged; golden unchanged 2026-10-06 00:16:23 +08:00
sganggs a611cb013c feedback5: merge W5I — real i18n phase 1: shared/i18n.js (Chinese msgids, params, data names), English game texts from the official EN client data (data/i18n/en.json), the 中文 / English switch on the title screen and in 设置, title / lobby / room / settings converted, server toasts and ticker lines with msgid + params, tools/i18n.mjs, docs/I18N.md (PR #70's translations by @YuriRestia reused, credited)
Conflict: server/match/player/basics.js imports (W5G's checkNotOwned + W5I's msg / dn). data/i18n/en.json rebuilt on the merged data (tools/build-i18n.mjs --offline): the 自选 data adds texts of CN-only operators and modules the EN client lacks, so coverage is 97.6 % (skills 95.9, talents 95.1); the coverage floors in test/i18n-data.test.js and docs/I18N.md say so. Golden unchanged; i18n / lobby / match / ui suites 1144/1144 after the rebuild, i18n e2e 1/1.
2026-10-05 22:57:53 +08:00
sganggs 941a0cc31e feedback5 WI: docs/I18N.md counts the phase-2 literals after the lang.js cleanup (1 033 in 56 files, 964 translated) 2026-10-05 20:22:32 +08:00
sganggs e50497b1ce feedback5 WI: docs/I18N.md (translating, adding strings, rebuilding the EN game texts, phase 2) and credits
NOTICE.md and THIRD-PARTY-NOTICES.md credit @YuriRestia (PR #70) for the English UI strings and fallback
translations, note that PR #70's ak-spa-database.pages.dev texts are not used and that arknights.wiki.gg is
CC BY-SA 4.0, and name the EN data mirrors (ArknightsAssets/ArknightsGamedata, Kengxxiao/ArknightsGameData_YoStar).
DATA.md: data/i18n/en.json is written by tools/build-i18n.mjs (rerun after a text-changing build).
PLAYING.md: the 中文 / English switch.
2026-10-05 20:20:09 +08:00