Commit Graph
15 Commits
Author SHA1 Message Date
sganggs 1005754bf3 feedback3: merge WH — ground operators are melee-position, 叙拉古 rolls on every normal hit, off bonds show as disabled, prep-end items merge next prep 2026-10-04 21:26:10 +08:00
sganggs 9aaba7708c feedback3 WH: an item gained as prep ends waits in hand and merges at the next prep start 2026-10-04 20:34:03 +08:00
sganggs bc721b4981 feedback3 WF: a 联防 阿戈尔 who enters down keeps the revive slot their position earned (the forced exit is not a 击倒); helper order ranks the layers the combat reached; a 替身 switch is 禁疗, so a self-heal does not land 2026-10-04 20:27:14 +08:00
sganggs e444bc3c3f feedback3 WH: 叙拉古 6's true-damage chance rolls on every 普通伤害 hit of a member, not only on normal attacks — 荒芜拉普兰德's S3 drone bites, 德克萨斯 剑雨 and other skill hits now roll; 溅射, 持续 (the S3 per-second hit), 附加 and item procs still do not (community report 「叙拉古盟约真伤概率数值没有正确递增成长」, GitHub #79) 2026-10-04 20:08:01 +08:00
sganggs 21eb496e02 feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24) 2026-10-04 19:25:00 +08:00
sganggs dff0676dee feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes) 2026-10-04 17:56:59 +08:00
sganggs 0e2133de69 feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04) 2026-10-04 17:27:11 +08:00
sganggs 93b0592bff feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1) 2026-10-03 23:44:36 +08:00
sganggs 215d52efe3 feedback2 WC: 阿戈尔's devour cancels the pending marks of a unit it knocked out, also when that unit is revived at once, so the revived members stay standing (GitHub #33 item 1) 2026-10-03 22:58:11 +08:00
sganggs f213347ff2 feedback1 integrate: WV a knocked-out operator keeps its tile and redeploys there; 突袭 never lands on it 2026-10-03 13:36:40 +08:00
sganggs 75e2f02590 feedback1 integrate: follow-ups from the workstream notes (official rules)
- an operator's radius area damage skips unblocked 隐匿 and untargetable enemies (Battle.foesInRadius;
  PRTS 作战机制 AOE伤害判定), the 逐火 embers included
- PRTS 溅射半径一览: 投掷手 0.9, 链术师 1.7, 格雷伊 1.0; 迷迭香 S2 radius 1.5
- 阿罗玛's first-attack mark is shared between 阿罗玛 and leaves with its setter (PRTS 备注)
- 奥术法阵 on the field: 炎佑's damage silences its target (PRTS 盟约记录 备注)
- skills restart from their initial cooldown when a 重生 ends (PRTS 特殊机制)
- 高准度伦蒂尼姆城防自行炮: lock in range, 3x3 area, every 0.5 s up to 10 shots, 失衡/控制免疫 meanwhile
- 琳琅诗怀雅 S3 coins go to range 2-4 in front and the units she blocks
- 阿戈尔 devour is a 物理流失 reduced by the target's DEF
2026-10-03 07:57:28 +08:00
sganggs 5a3d562b75 feedback1f WV: a knocked-out operator keeps its tile; 突袭 never lands on it
Player report F5 after 0.1.0: "突袭盟约的干员会移动到濒死干员的尸体上".

Real. A knocked-out operator left the occupancy map at once and only its
home tile stayed reserved. A 突袭 member that fell after its jump lay on the
landing tile, which nothing reserved, so the next member's jump (same target,
same scoring) landed on it; and a member's timed redeploy came back on its home
where a teammate that had jumped there lay. Real matches (six real 突袭
members, 战场#07 / #08, R6 / R9 / R12, 96 battles): 6 placements on a body
(3 jumps, 3 home redeploys) before, 0 of 526 jumps after.

Official (PRTS 卫戍协议/帮助, 作战阶段 / 单位部署):
- "干员退场后…原地留下一个“倒地干员”…满足再部署条件时,移除场上的该倒地干员
  并自动部署至该位置"
- "倒地干员所在地块视为可部署,但所有我方单位在此处的部署行为将被阻止"
- "若干员被击倒的位置为其他干员或召唤物的初始位置,则在被击倒后,尝试返回其
  自身的初始位置"

Now (sim/Battle.js):
- A knocked-out operator lies on `unit.body`: the tile it fell on, or its
  own home when it fell on another board piece's home and its home is free
  (one attempt at the knock-out, assumed). x / y / tileR / tileC keep where
  it fell, so the kill / death handlers still act there.
- Every redeploy comes back there (restTile): the timed one, 不屈's and
  阿戈尔's. A retreated operator still comes back on its home.
- downOn(r, c): _deploy (redeploys, the 突袭 landing, summons), spawnDevice
  and relocate refuse the tile for every ally of the field; isReservedTile
  reports it, so every automatic picker skips it (突袭 raidTile, tactical
  points, summon / device pickers, 维娜's lions). The kit helpers that kept
  their own home-tile loop (tier1 summonTileFree, tier3 / tier4 freeTile) go
  through isReservedTile.
- b.snap `down` entries gain the body tile: [id, respawnAt, respawnTime,
  state, row, col]. DOWN_STATE.WAIT_TILE becomes a safeguard only.

Tests: test/sim/feedback1f-downed-tile.test.js (real Match / PlayerState /
BattleSpec runs with real 突袭 chess, the 突袭 jump, the engine refusals,
the return home); downelem and bonds_addon follow the official rule.
2026-10-03 07:16:24 +08:00
sganggs 620f88c0d8 Playtest #6 follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
- co-op leaders died within seconds: leader HP is the official data (40 values pinned); bond / strategy / item /
  机变 / 特质 "+X%" bonuses now add up (PRTS 直接乘算) instead of compounding; a same-named enemy debuff keeps one
  (strongest) instance per target (奥术 across a pair field); leader parts pass damage 1:1; fixed co-op pool (the user's call)
- official limits read from the client: each bond stops at 999 layers (MAX_GARRISON_STACK); a leader hit of 300000+ in
  boss / hidden battles is cancelled (MAX_BATTLE_DAMAGE, 限伤) — shared/constants.js switches, research 11
- a merge that consumes a deployed copy puts the elite on that tile and facing (user-confirmed); gold target highlight,
  promotion effect
- 假想敌:胄 per PRTS: one shell, shells within range, any drone death costs 2 % max HP, 剑/锤 sorties and 瘫痪
- DESIGN §20.10–§20.14; 2842 unit tests, all 28 browser suites green; Chrome = Node on boss fields
2026-10-02 04:19:28 +08:00
sganggs d4f868cd19 Playtest #4 fixes: tile picking, knocked-down state, element gauges, draft timer, live stats, shop items, drones, 赫默, 炎佑, UI flash
- #1 picking by the tile under the pointer (prep, battle, pen, equipment drops); the dragged model stays
  under the pointer (mouse and touch); pixel probe removed; phone ghost-click on the underframe fixed
- #2 two-tap confirm on 机变 cards (like the shop)
- #3 a 同盟 room with one human is untimed like 独立模拟 (no countdown outside battles)
- #4 strategy draft: one synced countdown, 30 s per human turn, timeout takes the highlighted band
- #5 special 维式重锤 (4) and 突变细胞 no longer sold; item card shows where they come from
- #6 operator skill-mode sounds no longer play on normal attacks (纯烬艾雅法拉 and 55 others)
- #7 detail card shows live battle stats and the prep-time battle-start stats (g.unitStats)
- #8 official element gauges on units; burst cooldown (阻回) per PRTS
- #9 knocked-down operators stay on their tile with a redeploy countdown ring
- #10 drone behaviour per PRTS (暴鸰, 先兆者 shells, 黑云, 萨科塔之眼)
- #11 赫默's drone only from her skill; placeable summons limited to talent tokens
- #12 炎佑 stays where it is with no enemies; 祛恶之焰 as a continuous channel
- #13 the occasional giant bond icon (loading texture scaled ×46) fixed
- docs (DESIGN §18), recordings, data and tests updated (2467 unit tests, all browser suites green)
2026-09-30 05:35:45 +08:00
sganggs 01a44cd288 卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance
(client-simulated combat, official waves/bonds/items/strategies, 3D board,
facing wheel, operator loadout, official emotes, deployment scripts).
2026-09-29 16:21:31 +08:00