Commit Graph
228 Commits
Author SHA1 Message Date
sganggs b55d4f9d04 feedback5 O18: 自选 kits for 阿, 傀影 (with his 镜中虚影) and 弑君者
Three owned-6★ 自选 picks get operator kits (kits/ops/op-haak.js, op-phatom.js, op-crosly.js; appended to
OPERATOR_KIT_FILES): every skill, both talents, the trait and every module at stage 1 / 3 in every DIY form, from the
data, PRTS (备注) and the client's battle logic (charpacks, skill / equip prefabs, buff templates).

- 阿: 怪杰 drain (profession default), 混合药物射击 (one of four per attack, GEE-X stage 2+ "all four" roll), 药剂扩散
  (healing received, GEE-Y stage 3 deploy heal on the ally ahead), S1 ASPD, S2 / S3 爆发剂 (15 hits of 500 fixed ATK on
  the ally of his range ahead, then the buff on both), GEE-X SP recovery while HP >= 80 %.
- 傀影: S1 dodge + physical-only barrier, S2 stacked ATK used per damage instance, S3 burst (x-4, ground, radial 小力
  push, one random status per cast); the twin's kit (its skill copy, killed when he leaves, back on its tile once its
  own redeploy time has run from its last deployment and he stands, 5 DP), 虚影精通, EXE-X (refund N/A), EXE-Y
  (lonely ATK, stage 3 ATK on both), ISW-A attributes only.
- 弑君者: the smoke's 命中率 cut (x-4, S3 x-1, S2 x2; battle-wide hit handler), 弑君者威名 (fresh ground enemies x1.2,
  EXE-Y stage 3 x1.35 and stun x1.5), S1 ATK / dodge, S2 no attacks + taunt -1 + end blast, S3 隐匿 + block 0 +
  2 s strikes with 6 s marks.

Tests: test/content/op_haak.test.js (10), op_phatom.test.js (8), op_crosly.test.js (8).
Golden: only diy moved — diy-094..diy-100 field the 78 new configurations (阿 24, 傀影 30, 弑君者 24; no summon is
placed by the family), diy-101..diy-104 are the 预备干员 / prototype battles re-packed after them (new index, stage
and seed). roster, bonds, fields, matches and standins are unchanged.
2026-10-06 03:04:57 +08:00
sganggs faa40ca68f feedback5: merge O16 — 自选 kits for 涤火杰西卡 (with her 机动盾牌), 机械师 and 凯尔希 (with Mon3tr); engine: shieldType may list types, profile hook healThrough; golden: only diy moved 2026-10-06 01:49:36 +08:00
sganggs 9602fd5425 feedback5: merge O13 — 自选 kits for 假日威龙陈, 莱伊 (with her 沙地兽) and 阿斯卡纶; golden: only diy moved 2026-10-06 01:48:44 +08:00
sganggs 7f704b396b feedback5: merge O11 — 自选 kits for 薇薇安娜, 怒潮凛冬 and 赫德雷; engine: enemy projectile shots carry isProjectile, targeting priority 'elite'; golden: only diy moved 2026-10-06 01:47:54 +08:00
sganggs eba4f53e87 feedback5: merge O10 — 自选 kits for 棘刺, 司霆惊蛰 and 赤刃明霄陈; golden: only diy moved 2026-10-06 01:47:05 +08:00
sganggs 9efe0110be feedback5: merge O12 — 自选 kits for W (with her 此面向敌), 菲亚梅塔 and 维什戴尔 (with her 魂灵之影); golden: only diy moved 2026-10-06 01:46:16 +08:00
sganggs 1d62a062d5 feedback5 O13: 假日威龙陈's slime follows the client data (her attack range, per source, DEF as a final addition) and the water TAG is one flag; 莱伊's S2 bullet recovery takes HUN-X's extra on an empty magazine
- op-chen2.js: the S2 / S3 slime (projectile_chr_chen2_s2 / _s3: fired by each attack, sitting on her in her direction,
  5 s, every 0.2 s chen2_slime 0.25 s on the ground enemies of its range, ignoring 无法选择) now covers the tiles of her
  attack range at each attack instead of the struck enemies' tiles; one effect per 假日威龙陈 (independentCharacterSource);
  the DEF cut compensated for the target's DEF multipliers (FINAL_ADDITION). RPR-Y stage 3's water TAG is the level's one
  flag (chen2_e_003_t[map_tag]: set at her skill's start, cleared at its end or her exit). S2's attacks stay skill attacks.
- op-ray.js: the 沙地兽's recovered bullets go through ray_tr_add (≤ its counter of 8, HUN-X's extra_add first when she is
  empty, ≤ her magazine); kit headers cite the client templates (also op-ascln.js).
- Tests: op_chen2.test.js slime test rewritten (her range, stealthed walkers, the final-addition DEF, two sources).
- Golden: only diy moved — diy-049 / diy-050 (假日威龙陈's slime); every other scenario and family unchanged.
2026-10-06 01:38:31 +08:00
sganggs e0cce79f98 feedback5 O11: 自选 operator kits 薇薇安娜, 怒潮凛冬 and 赫德雷 — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-vvana.js, op-headb2.js, op-hodrer.js (registered in OPERATOR_KIT_FILES), checked against the data, PRTS and
  the client's battle data (charpacks, [uc]skills / [uc]equips prefabs, buff templates, 怒潮凛冬's Skill_3 clip events).
- Engine (additive): ai.js enemyAttack marks a shot that flies as a projectile isProjectile (远程途径: 薇薇安娜's 散华 护盾
  blocks melee-path hits only); targeting.js priority 'elite' (薇薇安娜 S3 "优先攻击精英或领袖敌人"); docs/SIM.md §4 / §8.
- Tests: test/content/op_vvana.test.js (13), op_headb2.test.js (10), op_hodrer.test.js (8).
- Golden: only diy moved — diy-049 … 054 now field the three operators in every form × module × skill, the prototypes
  follow in diy-054 … 058 (same packing); diy-001 … 048 and every other family unchanged.
2026-10-06 01:38:08 +08:00
sganggs fd7f16c595 feedback5 O10: 自选 operator kits 棘刺, 司霆惊蛰 and 赤刃明霄陈 — every skill, talent, trait and module (stage 1 / 3) at every form
- server/sim/content/kits/ops/op-thorns.js (领主; LOR-X, LOR-Δ), op-leizi2.js (解放者; LIB-X), op-chen3.js (术战者; AFT-X),
  appended to OPERATOR_KIT_FILES; numbers from the composed records (backups.json), mechanics from PRTS and the client's
  battle data (buff templates, charpacks, skill / equip / projectile prefabs, skeleton clips). No engine change; the data
  triggers unchanged (司霆惊蛰 S1 / S2 SEARCH reported, not changed).
- tests: test/content/op_thorns.test.js (12), op_leizi2.test.js (12), op_chen3.test.js (11).
- golden: only diy moved — diy-049 … diy-053 now field the three new kits in every form × module × skill (the diy family
  packs every kitted operator, 12 pieces per battle); the prototype battles moved from diy-049 … 052 to diy-054 … 057 (same
  pieces, new ids); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
2026-10-06 01:35:01 +08:00
sganggs d7a1d92d40 feedback5 O16: 自选 operator kits 涤火杰西卡 (+ her 机动盾牌), 机械师 (+ her 结构性原理) and 凯尔希 (+ her Mon3tr) — every skill, talent, trait and module (stage 1 / 3) at every form
- 涤火杰西卡 (ops/op-jesca2.js): the shield piece lasts 50 s (SPT-X stage 3: 60 s), holds 禁疗 and taunt 1, she turns to face
  it and back when it leaves, she and the unit behind her DEF +15 % (孤立 too), it falls with her and comes back 30 s later
  for 5 DP; T2 +1 SP per shield hit at 50 % (SPT-Y stage 3: 60 % and its redeploy −1 s per success, ≤ 14 s); S1 SP_FULL
  toggle ATK / DEF +40 / +55 % and the shield's DEF and +20 s life; S2 ACTIVE_RANGE 2-5 (not grown by 攻击距离), 0.3 s,
  75 % dodge; S3 ACTIVE_RANGE 20 bullets, +1 range, 1.8 s, the shell (5 tiles / s, 1.7 burst, 250 % ATK, 5 s stun) while
  the shield stands next to her; SPT-X reveal, SPT-Y +1 range.
- 机械师 (ops/op-mcnist.js): 结构性原理 30 s, 禁疗, back 40 s later for 10 DP; T2 30 % 屏障 (physical / arts, 超额防护); S1
  3 bullets of 5 strikes (1.1, air too); S2 10 % 屏障 whose break bursts (200 % arts, 战栗 2 s) and buys a new one per bullet;
  S3 the 0.8 s cross (x-6, 240 % arts), the token's charge (300 % physical, redeployed on the stop tile) and its decaying
  weaken aura; SO-A: attributes only (its trait / talent are 集成战略-only).
- 凯尔希 (ops/op-kalts.js): heal order herself / Mon3tr first (with no module the operator Mon3tr too), her heals through
  Mon3tr's 禁疗 (profile healThrough); Mon3tr DEF ×0 off her range (PHY-Y stage 3: ASPD +20 / DEF +20 % inside), withdrawn
  with her, back 25 s later for 10 DP; T2 1200 true + 3 s stun on its 3×3 when knocked out (PHY-X stage 3: 1500 / 3.5 s and
  the first time it falls to half HP); S1 DEF + 物理格挡; S2 / S3 bound to Mon3tr (绑定): Mon3tr hits every blocked enemy /
  true damage with an ATK bonus decaying every second and the 50 % 流失 without a kill; PHY-X / PHY-Y heal ×1.15; ISW-A
  attributes only.
- Triggers from the data: the 重装 exception (S2 / S3 ACTIVE_RANGE for 涤火杰西卡, DEFAULT for 机械师 — rawRule TAKE_DAMAGE),
  凯尔希's MANUAL skills DEFAULT (heal skills); 涤火杰西卡 S1 (AUTO, self / shield) SP_FULL by the owner's AUTO rule.
- OPERATOR_KIT_FILES: op-jesca2.js, op-mcnist.js, op-kalts.js.
Golden: only diy moved — diy-049 … diy-052 take the new pieces into their twelve, diy-053 … diy-058 are new (58 scenarios);
roster 49, bonds 46, fields 22, matches 17, standins 10 unchanged.
Tests: test/content/op_jesca2.test.js (10), op_mcnist.test.js (9), op_kalts.test.js (9).
2026-10-06 01:34:10 +08:00
sganggs a2d2f6a12f feedback5: merge O9 — 自选 kits for 帕拉斯, 止颂 and 贝洛内 (with his 牵绊); golden: only diy moved 2026-10-06 01:33:46 +08:00
sganggs 7d2c8745c6 feedback5: merge O15 — 自选 kits for 森蚺, 斥罪 and 黍 (庇护 through applyStrongest 'protect'); golden: only diy moved 2026-10-06 01:32:15 +08:00
sganggs c454b61075 feedback5 O9: 自选 operator kits 帕拉斯, 止颂 and 贝洛内 (with his 牵绊) — every skill, talent, trait and module (stage 1 / 3) at every form
- op-pallas.js (char_485_pallas, 教官): 英雄的诞生 精力充沛 on every 米诺斯 operator (one buff per ally, the
  highest active bonus — her S3's too), 女神的振奋 on every damage instance (her 1-1, through 禁疗; INS-Y stage 3 the
  米诺斯 extra), S1 two strikes, S2 range +1 / ATK / stun (data DEFAULT: build-data's ATTACK_RANGE_CHANGE misses
  "攻击范围向前延伸一格" — reported, not worked around), S3 three targets and the front-holder buff (low ground,
  operators only, passed on retreat / deploy). INS-Y's "可以额外部署在远程位" is a prep placement rule (owner's
  decision of 2026-10-04): unchanged, reported.
- op-lessng.js (char_4011_lessng, 无畏者): 苦痛专注 (hit-time cut while blocking, 无来源 / allies / himself
  included), 痛楚砺刃 (any damage aimed at him, dodged too), S2 the deploy window (2 strikes, ATK, talent ×2), S3
  status immunity, blocked-target scale, the cast under a 异常状态 (600 arts first, cleanse, then HP; 沉默 does
  not hold it back), DRE-X ×1.15 on a blocked target, DRE-Y once-per-deployment save and stage 3's 12 % DEF ignore.
- op-demetr.js (char_4037_demetr, 斗士): 【手段】 (one per enemy, stacks before the hit, 8 and 停顿 under S2, back
  to 5 on the 0.1 s update), the HP-ratio damage bonus, 街头直觉 from every deployment (a 【移动】 too), S1 two
  strikes, S2 3-13 / three targets, S3 the 【移动】s (x-2 around his located tile, buildable low-ground tiles,
  in-place move without a target, re-target after 1 s without damage or when the elite he hit falls), 牵绊
  (无敌 / untargetable / 孤立), the fatal-hit 不死 + end, the 【返回】 (SP emptied, a short 不死) and the forced
  retreat; FGT-Y ASPD above half HP.
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- Tests: test/content/op_pallas.test.js (9), op_lessng.test.js (10), op_demetr.test.js (10).
- Golden: only diy moved — diy-049 … 054 now field the three operators (every form × module × skill), the
  prototype / reserve battles moved down to diy-054 … 058 (new ids, same packing); diy-001 … 048 and every other
  family unchanged.
2026-10-06 01:30:26 +08:00
sganggs fc18242be1 feedback5 O12: 自选 operator kits W (with her 此面向敌), 菲亚梅塔 and 维什戴尔 (with her 魂灵之影) — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-cqbw.js (W, 炮手; ART-X / ART-Y), op-phenxi.js (菲亚梅塔, 炮手; ART-Y / ART-X / ISW-A attributes only),
  op-wisdel.js (维什戴尔, 投掷手; BOM-X), appended to OPERATOR_KIT_FILES; numbers from data/backups.json, mechanics from
  PRTS (备注) and the client's skill prefabs / buff templates. The 炮手 kits splash 1.0 (PRTS 溅射半径一览; the aoesniper
  profile keeps 1.1): docs/SIM.md §8 says so.
- W: 红桃K / D12 cast like an attack (that attack throws the grenade / bombs), 惊吓盒子 plants 此面向敌 by PRTS's tile
  priority and is refused with no free deployable tile (activate guard); the mine arms within 1.35, blows 1.5 s later
  with W's ATK read at arming, ground only; D12 is 无来源 with the cast's cached ATK, early on a fallen target; 设伏 /
  ART-Y ramp, 落井下石 (any physical damage on a stunned enemy of her range, strongest of two W), ART-X SP on her
  projectiles' / mines' knock-outs.
- 菲亚梅塔: 陈述苦难 流失 every 0.1 s and 精力充沛 (ART-X stage 3 floor 50.3 %), 宣告终局 outside / inside a skill,
  S1 per the 2026-08-01 client (PRTS 备注: ground targets only, the splash still hits air, no range growth — one
  constant switches to the skill text), S2 灼痕弹 and its 灼痕, S3 持续攻击 shells; ISW-A: base talents.
- 维什戴尔: the aftershocks are the kit's (好礼 ×main, 残影 and its 15 % / 100 % explosion), S1 / S2 过载 (the second
  half, 4 random rounds) / S3 (air targets and splash, 2.5), 魂灵之影 (talent and S3, cap 3, 迷彩 on its x-5, 禁疗, its
  skill on her range, unmarked first, 0–2 SP back).
- Tests: test/content/op_cqbw.test.js (10), op_phenxi.test.js (8), op_wisdel.test.js (8).
- Golden: only diy moved — diy-049 … diy-054 now field the three new kits in every form × module × skill (W:
  049 / 050, 菲亚梅塔: 051 – 053, 维什戴尔: 053 / 054), the prototypes moved to diy-055 … diy-058 (same packing, new
  ids); roster, bonds, fields, matches and standins unchanged.
2026-10-06 01:30:24 +08:00
sganggs 10bb226382 feedback5 O15: 自选 operator kits 森蚺, 斥罪 and 黍 — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-zumama.js (森蚺, 决战者): trait 阻回 unless blocking (charpack SpRecoveryStopped / SpRecovery); HES-X / HES-Y /
  RA-A turn it into an SP-recovery ratio (−0.8 / −0.999 / −1) while unblocked, HES-Y ATK / DEF +15 % blocking; RA-A's
  生息演算-only parts N/A (愈战愈勇 read from talentsBase); 勇冠三军 polled every 0.1 s (攻击力倍率 / 庇护); 愈战愈勇; S1 passive;
  S2 blockee stun past 抵抗; S3 hpRegenRatio + 5 s self-stun.
- kits/ops/op-judge.js (斥罪, 不屈者): 律法卫士 barrier (deploy / kill / S3, live 300 % cap, S2 ×(1 + shield_scale)); 荆棘环身
  thorns while barrier holds (the breaking hit too); UNY-X ×0.85 from blocked units, UNY-Y +8 % alone; S1 蓄力 (all SP per
  cast, ×1.8 + 3 s stun, attack-cycle reset); S2 no attack, 庇护, x-4 pulses at 0.9 + n s; S3 barrier / ATK / taunt.
- kits/ops/op-shu.js (黍, 守护者): 百谷长青 sown tiles (hpRegen + 庇护, S2 ×scale, GUA-X stage 3 born tile, cleared when she
  leaves); 天有四时 (professions, 4 【岁】 squad ATK + SP / 4 s); S1 as 塞雷娅 S1 (DEFAULT + an ally of x-4 at ≤ half); S2 heals
  of 2 on x-1; S3 range x-2 with Attack-else-Heal, the harvest aura and the 播种标记 teleport; GUA-X ×1.15 at ≤ 50 %. Her S3
  data rule TRY_SEARCH_ALLY_SKILL (no engine rule) is mapped onto SKILL_RANGE + allies on x-2 (reported).
- 庇护 in all three through battle.applyStrongest(unit, 'protect') (同名效果取最高 across these kits).
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- test/content/op_zumama.test.js (8), op_judge.test.js (8), op_shu.test.js (9).
- docs/research/03-operators.md: 黍's trigger row (a 自选 pick now, the kit's mapping).
- golden: only diy moved — diy-049 … diy-052 now field 森蚺 / 斥罪 / 黍 and diy-053 … diy-058 are new (the 12-per-battle
  packing appends the new configurations; the prototype / reserve battles of 049 … 052 move to 055 … 058); diy-001 … 048
  and every other family unchanged.
2026-10-06 01:30:05 +08:00
sganggs 22e9aa304d feedback5: 珊比 S2 / S3 cast as soon as a ground enemy is on the glue / conveyor area (kit ACTIVE_RANGE on her tile + the glue's first five tiles / the four ahead) — the owner's rule for a skill area larger than the range (her own tile), as 余 S2's x-1; the data's 重装 DEFAULT only saw her tile (raised by O14); golden: only diy moved 2026-10-06 01:28:31 +08:00
sganggs 6a8284837d feedback5: merge O14 — 自选 kits for 年, 斩业星熊 and 珊比; golden: only diy moved 2026-10-06 01:26:00 +08:00
sganggs f44e524afd feedback5 O13: 自选 operator kits 假日威龙陈, 莱伊 (with her 沙地兽) and 阿斯卡纶 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-chen2.js: 散射手 trait (RPR-X 160 %, RPR-Y cost −8); 节约风气 (20 % own / 20 % other snipers per PRTS 修正, RPR-X stage 3
  25 / 20 / 12 %; one roll per attack, the ammoUsed events still fire); 假日余韵 (+8 ASPD; RPR-Y stage 3 +15 % / +12 and the
  skill-time water TAG: +28 % / +20); S1 ammo 4; S2 ammo 8, 蓄力 20, slime; S3 2-6, 2 hits, 32 bullets 2 per attack, slime.
- op-ray.js: 猎手 reload of her base attack time (PRTS 分支特性信息; HUN-X +1 on an empty magazine, HUN-Y ×1.33); 巡哨伙伴 and
  the 沙地兽's kit (25 s scouting: extra range and trigger range, area targets first, ×1.15 / 1.2; leaves, comes back after its
  redeploy time paying 3 DP, withdrawn with her); 入神 layers; S1 special bullet + push + kill bonus; S2 toggle at full SP
  (4-10, bullet recovery, redeploy −20 / 30 %); S3 fill at 0.4 s, 3-8, bind, +10 SP on a kill.
- op-ascln.js: 伏击客 dodge without a second taunt −1; 死亡拘审 layers (move ×(1 − 0.18 n), n × 10 % ATK arts / s; AMB-X stage 3
  11 % / 30 s; AMB-Y stage 3 heal on a marked knock-out); 噬光残影 high-ground ASPD; S1 two strikes; S2 slow on every enemy
  (PRTS 修正) and the 1.3 spread; S3 y-10, taunt +2, 命中率 cut with heals on misses / dodges; AMB-X stacking slow.
- Tests: test/content/op_chen2.test.js, op_ray.test.js, op_ascln.test.js (9 each).
- Golden: only diy moved — diy-049 … 054 now field the three new kits, the prototypes moved to diy-055 … 058 (new ids, same
  packing); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
2026-10-06 01:25:29 +08:00
sganggs 57d4d8476a feedback5 O14: 自选 operator kits 年, 斩业星熊 and 珊比 — every skill, talent, trait and module (stage 1 / 3) at every form
Kits server/sim/content/kits/ops/op-nian.js, op-hsgma2.js and op-thumpy.js, appended to OPERATOR_KIT_FILES; tests
test/content/op_nian.test.js (10), op_hsgma2.test.js (11), op_thumpy.test.js (12). Kit-local code only: no engine or other
shared file changed.

- 年: S1 锡灼 (DEF / ATK, arts attacks), S2 铜印 (no attack, DEF, block +1, counter + 3 s silence on every enemy attack),
  S3 铁御 (ATK; the other allied operators of her x-2: DEF, block +1, 抵抗); 积甲成山 (编入队伍时: her team's 重装 max HP
  +16 / 21 %), 干明可鉴 (3 护盾 layers per deployment; PRO-X Lv3: ATK / DEF +7 % and +3 SP per broken layer); PRO-X DEF +20 %
  while blocking, PRO-Y block 4 and at Lv3 max HP / healing received +4 % per 重装 on the field (≤ 3).
- 斩业星熊: physical attacks with no skill on, arts while one runs (the data's dmgType is the skill-on one); S1 恶业苦果
  (toggle, fired at full SP: an AUTO self buff), S2 无始无明 (the throw, then the 365° shield: PRTS's 1.2 tile start, 90°/s,
  −80 % near a target, 0.5 s pulses with 停顿 and the heal through 禁疗), S3 地狱变相 (x-2, HP / ATK, 2 hits on ≤ 2, air too;
  a 主动关闭 keeps it 11 s as the 临死模式 — 4 hits, 阻回 / 沉默 / 不死, allies of her range 不死 with the excess as her 流失, then
  a withdrawal; no strategy of the mode closes it since 下半); 业火 我执 (negative HP to 200 %, 禁疗, the 5 %/s
  生命回复速度 after 5 s quiet), 鬼之架势 坚忍 (AST-X Lv3: full at 50 %, +15 % ATK); AST-X extra / returned 10 % ATK arts.
- 珊比: S1 (every blocked enemy struck and pushed radially with 小力), S2 (PRTS's glue order on her tile + 4, 0.7 s pulses of
  停顿 then the hit, the 15 % 侵蚀 rider on other operators' physical damage), S3 (block +2, the 4-tile conveyor at 0.8 × 20 /
  30 tile/s for unblocked ground enemies of 重量 ≤ 4, 1 s damage on her tile + 4 ahead + blocked, −30 DEF on a 侵蚀 burst
  there); 探险理论 (元素损伤 taken ×0.85; 10 % ATK 侵蚀 per physical hit, or the burst −1 s), 坚硬脚板 (marks, DEF / ATK stack
  and one growing barrier ≤ 300 % max HP); PRP-X ×1.15 element damage while blocking.

Golden: only test/golden/diy.json moved — diy-049 / 050 now field 年 (tiers 5 / 6), diy-051 斩业星熊 tier 5, diy-052 斩业星熊
tier 6 and 珊比's tier-5 normal entries, diy-053 the rest of 珊比 (every form × module × skill); the prototypes and reserves
moved from diy-049 … 052 to diy-054 … 057 (same packing). diy-001 … 048 and the roster, bonds, fields, matches and standins
families are unchanged.
2026-10-06 01:21:14 +08:00
sganggs f9093c3305 feedback5: merge feedback4 (47789ab) — Skill.end owns a restarted cast's events, 伊内丝's 影哨 hooks before 不屈's redeploy (ported to kits/ops/chess_char_4_04-ines.js; tier4.js stays a shim), DESIGN §24.2–§24.4; golden unchanged 2026-10-06 00:34:39 +08:00
sganggs 9ce5435373 feedback5: merge W5M — the nine 0.1.4 PRs (#150 #66 #146 #74 #72 #103 #149 #109 #160) and W4A (高台 per the trait, 阿戈尔 revive slots, 联防 devour) ported into the split layout
Conflicts: server/match/bot.js (W4A's comment + W5K's player data view pgd), test/golden/diy.json (regenerated). data/ equals an offline build of the merged tools/build-data.mjs. Golden regenerated on the merged code: against feedback5 the moved roster / bonds / fields / matches / standins scenarios are exactly W5M's per-PR attribution (#160 skill events, #109 deploy-timed lifecycle, #66 灵巧 sources and hidden layers, 83fc408 歌蕾蒂娅 placement), plus coop2-NORMAL-70-diy (fields operators those PRs touch) and diy-051 / diy-052 (events.skill only: Misery's deploy passives, #160); against fb5-merge4 only feedback5's own additions (the diy kits, coop2-NORMAL-70-diy).
2026-10-06 00:33:15 +08:00
sganggs c4e04609ea feedback5 WK: 自选 summon pieces — a test that a DIY 鸿雪 (her operator kit) gets her 打字机 stack in the hand when deployed in prep (the variant's deployLimit), places it, fields it in battle owned by her with the kit her install gives it (server and browser data sources), and loses it when she is sold; kits README documents how a kit finds its pieces (PlayerBattleInput token units with ownerUid, as op-bgsnow / op-cgbird do)
No new hook needed: the match already hands placed summon pieces to the battle with their owner. Golden unchanged.
2026-10-06 00:27:57 +08:00
sganggs 335f3f6045 feedback5 WK: merge feedback5 (O2–O8 自选 operator kits and their engine hooks; 焰狐龙梓兰 out of the 自选 pool) — no conflict; golden unchanged (the 自选 match and the 52 diy scenarios match) 2026-10-06 00:25:35 +08:00
sganggs fef4ea3d4b feedback5: merge O1 — 自选 kits for 伊芙利特, 谬因 (with her 中继器) and 林; golden: only diy moved 2026-10-06 00:22:52 +08:00
sganggs 379822a04e feedback5: merge O6 — 自选 kits for 黑 and 鸿雪 (with her 打字机); 焰狐龙梓兰's kit and test left out (a collab operator, out of the pool since 8287422); 黑 S3's tests and kit header follow its DEFAULT trigger (「攻击范围改为」); golden: only diy moved 2026-10-06 00:21:15 +08:00
sganggs 541048fed6 feedback5 O1: 自选 operator kits 伊芙利特, 谬因 (with her 中继器) and 林 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-ifrit.js: 轰击术师 line; 精神融解 RES ×0.6 aura, BLA-Δ Lv3 +50 % ATK 元素伤害 on burn-bursting targets (attacks and 灼地 ticks);
  莱茵回路 +2 SP / 6 s, BLA-X Lv3 30 % +5; S1 ATK / ASPD; S2 charges, DEF cut + 灼伤 (current ATK, lasts after she leaves);
  S3 维持技能状态 (no attack, ground-only ticks from the Begin clip's event then every 1 s, RES cut, 2 %/s 流失, ended by stun);
  BLA-X distance scaling on all her damage while she stands, BLA-Δ 8 % 灼燃损伤 rider.
- op-aphris.js: her range is the extension path (5 tiles, +2 and turned by her 中继器; S2 unbounded and turned by allied
  operators); the 中继器's lifetime / marks / redeploy (leaves and returns with her, cleared by S3), ATK +25 / 35 % while it
  stands, 取样优化 法术穿透 on allied operators of her path; S1 SP_FULL toggle; S2 beam every 0.5 s (no attack); S3 ammo 20,
  3 s 强制缴械, extra hit + longer 停顿 past a 中继器; BLA-Y cost −8, Lv3 35 s / 20 s / +35 %.
- op-lin.js: 琉璃璧 shield (absorbs ≤ 200, breaks above: stun + burst on her current range, regrows 8 / 6 s), 韬光 per hit
  taken; S1 状态切换 toggle (停顿), S2 琉璃璧 copies for allies in range, S3 x-2 + threshold ×2 / ×2.5 + kill refresh;
  PLX-X keeps DEF +100 % / RES +10 in skills, PLX-Y +3 % per enemy in range (≤ 5).
- Sources: data/backups.json, PRTS (备注), the client's battle data (charpacks, battle/prefabs skills / equips, buff templates)
  and the battle skeletons' clip events; [ASSUMED] items in the kit headers.
- kits/index.js OPERATOR_KIT_FILES += op-ifrit.js, op-aphris.js, op-lin.js; tests test/content/op_ifrit / op_aphris / op_lin
  (10 each).
- Golden: diy only — diy-003 … diy-006 now pack the new kits (they held the prototypes), diy-007 … diy-012 are new (the rest of
  林, then the prototypes repacked into diy-008 … diy-012); diy-001 / 002 (推进之王) and every other family unchanged.
2026-10-06 00:20:37 +08:00
sganggs cde3e7305e feedback5 WK: docs for 自选编队 — PLAYING §3 (the 自选编队 tab for players: slots, picks, the own shop from 调度中心 level 5 / 6, stock, bonds, bans), DATA.md §15 / §18 (played since 0.2.0; ISW-A modules refused; the stock lives in the match), SIM.md (UnitInfo diy on scouting units and result lineups), META.md (player/diy.js: the data view, stock, shop draws, bonds), DESIGN §1 scope line, §8 room.diy / welcome.diyKitted / m.private.diy, §16 the 自选编队 tab; kits README (a new kit is a legal pick at once; placeable 自选 summons) 2026-10-06 00:19:41 +08:00
sganggs aebca2f6d8 feedback5: merge O5 — 自选 kits for 左乐, 重岳 and 煌; engine hook hpDamage after the shields (typed shields from O8 kept: absorbShields(…, type)); SIM.md / damage.js headers take both; golden: only diy moved 2026-10-06 00:18:48 +08:00
sganggs 8357149afa feedback5: merge O3 — 自选 kits for 逻各斯, 真言 and 维伊; engine hook palsyTrigger (麻痹 interrupting an enemy attack); golden: only diy moved 2026-10-06 00:17:26 +08:00
sganggs 8287422d6d feedback5: 焰狐龙梓兰 leaves the 自选 pool as a collab operator (MH05, a Monster Hunter 联动寻访 whose team reserve6 names no collab: DIY_EXCLUDED_NUMBER_PREFIXES MH / RS / AM / PS / DD next to the team list — the owner's decision of 2026-10-05; reported by O6) — 71 owned picks; 「攻击范围改为」 is an attack-range change (黑 S3 was SKILL_RANGE, now DEFAULT; 远牙 S3 keeps its own CUSTOM_RANGE row); data and the EN overlay regenerated offline, chess.json unchanged; golden unchanged 2026-10-06 00:16:23 +08:00
sganggs 29fa988604 feedback5 O5: 自选 operator kits for 左乐, 重岳 and 煌 — every skill at ranks 4 / 7, both talents, the trait and both modules at stages 1 / 3, from the data, PRTS 备注, the client's buff templates and the battle skeletons' clip events
- 左乐 (op-zuole.js): S1 next attack + 1 / 2 extra strikes below 80 / 50 % HP (each a damage instance and a trait heal); S2 流失 50 % current HP (never below 1), a barrier of scale × max HP stacking to 2×, ATK / block +1 / every blocked enemy, −200 per second once over; S3 7 slashes on ≤ 3 enemies of 3-2, the last ×2 + stun, the trait's heal turned into a barrier (70 × 2.5 / 3 per damage instance, ≤ 2× max HP, 15 s); 坚忍 ASPD / SP recovery; 守正自明 per damage instance (SBL-Y Lv3 ×1.2 on a success); SBL-X 庇护 (behind the barrier once 行险 resets it — PRTS S2 备注 — through the hpDamage hook); SBL-Y revive at 30 % once per deployment.
- 重岳 (op-chyue.js): 止戈 marks (normal-attack instances, ×1.65 / ×1.75 on all his damage); 万象为宾 SP at each skill / segment end, 阻回 ignored (FGT-X Lv3 4, else 1); S1 charges with the full-stack burst of 3; S2 x-4 ≤ 4 enemies (air too) + 浮空 2 s on the marked, the second segment 0.5 s later (skeleton events) on every 浮空 enemy; S3 strike + 0.8 splash, the 5th cast transforms him (x-6, double hits, +1 SP per attack, self-cast, the strike twice); FGT-X dodge, FGT-Y ASPD.
- 煌 (op-huang.js): CEN-X ×1.1 vs blocked enemies on every damage; CEN-Y −20 % physical above 50 %; 紧急除颤 不死 + heal + the 50 % HP floor through the hpDamage hook (CEN-Y Lv3: 50 % then 25 %, 8 s, DEF −150 above 50 %); 严酷训练 抵抗 after 15 s (CEN-X Lv3 ATK +6 % / ASPD +12 after 30 / 45 s); S1 next attack; S2 SP_FULL toggle with 2-2; S3 a 10 s 维持技能状态: cuts each second for 8 s, ramp to full at 8.95 s, at 9 s 流失 25 % max HP and the 3-6 burst (air too).
- kits/index.js OPERATOR_KIT_FILES lists the three files; test/content/diy.test.js's "owned 6★ without a kit" case takes the first kitless operator of diy.ownedPool (it named 煌).
- Golden: only test/golden/diy.json moved — the diy family packs the new kits: diy-003 / 004 field 左乐, diy-005 / 006 重岳, diy-007 / 008 煌 (tiers 5 / 6, every form × module × skill, no battle error); the prototypes and reserves moved from diy-003 … 006 to diy-009 … 012 (new ids, same packing); diy-001 / 002 (推进之王) and every other family unchanged.
- Tests: test/content/op_zuole.test.js (10), op_chyue.test.js (8), op_huang.test.js (10).
2026-10-06 00:13:05 +08:00
sganggs 47789aba8d feedback4: a skill restarted inside its own end owns its events — Skill.end emits no trailing skillEnd / client 'skill off' when onEnd re-activated it (耀骑士临光 S2 retreats at its duration end and 不屈 redeploys her inside that call: the trailing skillEnd cleared 骑士戒律 for the whole second cast, a PR #109 regression); 伊内丝's 影哨 death hooks run before 不屈's redeploy (priority 20 over 10), so the next deployment's S3 recalls the sentry she left (0.1.4 release review); test/sim/feedback4-restart-in-end.test.js, each case fails without its fix; golden unchanged 2026-10-06 00:12:26 +08:00
sganggs 4075338517 feedback5 O6: 自选 operator kits for 黑, 焰狐龙梓兰 and 鸿雪 (+ her “打字机”) — every skill, talent, trait and module at every form
- op-shwaz.js 黑: 破甲箭头 (one roll per attack, raised by S1 / S2 / S3; ×atk_scale, then defDown on a landed hit; numbers
  from the base talent + ARC-Y's named change — the data folds ARC-Y's hidden trait talent into talent 0 at stage 1),
  交叉火力 (field aura; ARC-X stage 3 "携带": her player's snipers for the battle), ARC-Y 正前方 ×1.05 undodgeable, S3 3-2 +
  interval +0.4; triggers from the data (S3 SKILL_RANGE — reported).
- op-orchd2.js 焰狐龙梓兰: 三连击 normal attack cut to 33.3 % after DEF (PRTS 特性备注), 强击瓶专家 stacks per round, 翔虫机动
  (respawn −15 / −18 s, ATK +15 / 20 % for 30 s on a redeploy at her mark), S1 刚射 / 刚连射 (charges, refund without a
  target, stun per arrow), S2 飞翔瞪射 (free cast at every deployment, 起飞, three volleys on the 4-4, landing on the 1-3,
  timed by the official skeleton), S3 龙之箭 (3 s charge, piercing arrow at 10 tiles/s, strikes every 0.25 tile, push).
- op-bgsnow.js 鸿雪: S1 toggle + proc, S2 点题 (立即, 普通 + 2 × 持续伤害), S3 3-1 with 正前方3格 scale, ARC-Y as 黑's; her
  placed “打字机” pieces get their kit at her install (25 s life, 40 s redeploy × S2's 65 / 60 %, 5 DP; the skill copies;
  弱点速记 DEF cut 18 / 23 %, ARC-X stage 3 28 / 33 % with 八格).
- kits/index.js OPERATOR_KIT_FILES: one line per file. Tests: test/content/op_shwaz / op_orchd2 / op_bgsnow (23).
- Golden: only the diy family moved — diy-003 … diy-006 now hold the 66 new 自选 configurations (黑, 焰狐龙梓兰, 鸿雪) in
  place of the prototype picks, diy-007 … diy-012 are new (the prototype battles moved down); every other family is
  byte-identical. test/golden/README.md: 12 diy battles, 61 of 156.
2026-10-06 00:10:34 +08:00
sganggs 85e75500b4 feedback5: merge O7 — 自选 kits for 早露, 提丰 and 娜仁图亚; engine: targeting priority 'heaviest' (攻城手) and boomerang flight hooks (boomerangCaught / boomerangOnward); SIM.md keeps both streams' profile keys; op_amgoat expects S3's ACTIVE_RANGE (b2a4388); golden: only diy moved 2026-10-06 00:07:31 +08:00
sganggs c5c52eed34 feedback5 WM: merge feedback4 at 13808e3 (W4A) — 高台 for every 「可以放置于远程位」 trait holder, the 5-阿戈尔 revive slots, the 联防 devour of whoever stands in front
Ported by hand into the split layout:
- 83fc408 board.js placeClass: the player's loadout no longer counts, as in 83fc408. feedback5's 补位 rule stays: a
  chess the player fields as its stand-in is placed by the stand-in's record (ps.fieldRecord). positionClass(rec)
  takes no module.
- 83fc408 client piecePosition → public/js/ui/gameLogic/placement.js: meleeOnHighGround(rec) on the stand-in or
  chess record, no module. The gameLogic.js shim header and deployedModuleId's comment follow; deployedModuleId is
  kept, still exported and tested.
- 83fc408 PlayerState._placementOf comment → server/match/player/placement.js.
- 83fc408 tools/golden.mjs layout: positionClass without the module, on feedback5's stand-in body (recOf) and in
  diyLayout.
- bonds/core.js (6ab9a06, 8a2e0c7) applied cleanly; it equals 13808e3's plus feedback5's i18n toast. shared/highGround.js
  equals 13808e3's.
- data/: only bonds.json (the 阿戈尔 spec text). node tools/build-data.mjs --offline on the merged tree rewrites all
  15 files byte-identical.

Golden regenerated: 16 scenarios moved, all by 83fc408. Each fields 歌蕾蒂娅 (normal, or elite with HOK-X / no
module), whom tools/golden.mjs now lays out beside the enemy path like a ranged operator instead of on the busiest
melee tile: roster-010, roster-012, roster-029, roster-040, roster-041; bond-deputShip-high, bond-indomShip-low,
bond-preciShip-low, bond-preciShip-high, bond-suntShip-low, bond-swiftShip-high; boss-boss_2-pair, boss-boss_4-pair,
boss-boss_6-pair, hidden-boss_8-pair, hidden-boss_10-pair. This is the list in 83fc408's own message. With the
阿戈尔 commits reverted the digests are the same, so those two move nothing in this corpus. The standins, diy and
matches families are unchanged: no stand-in or 自选 piece there is 歌蕾蒂娅, 崖心 or 见行者.
2026-10-06 00:06:41 +08:00
sganggs ba66c2c32e feedback5 O3: 自选 operator kits for 逻各斯, 真言 and 维伊 (every skill, talent, trait and module at stages 1 / 3), the engine hook palsyTrigger
- kits/ops/op-logos.js (中坚术师; CCR-Δ, CCR-Y), op-mantra.js (本源术师; PRI-X), op-veen.js (秘术师; MSC-Y), registered in
  OPERATOR_KIT_FILES one line per file; numbers from data/backups.json, mechanics from the PRTS 备注 (cited in each header),
  [ASSUMED] items marked there. Data triggers kept; 维伊 S1 (an AUTO self buff) fires at full SP (the owner's rule).
- server/sim/ai.js: enemyAttack emits `palsyTrigger { enemy, buff, keep }` when a 麻痹 stack interrupts an attack (PRTS 真言
  备注 "触发麻痹时指的是敌人的攻击被麻痹打断时"); `keep` leaves the stack (真言 噤声限域). Additive: no listener, no change.
  docs/SIM.md §3 / §5 rows; test/sim/palsy-trigger.test.js.
- Tests: test/content/op_logos.test.js, op_mantra.test.js, op_veen.test.js (every form, skill, talent, module, range,
  trigger, targeting, damage type).
- Golden: only the diy family moved — diy-003 … diy-007 now field 逻各斯 / 真言 / 维伊 in every form × module × skill (60
  configurations; diy-003 … 006 held the prototypes before), the prototype picks moved to diy-008 … 011 (same packing, new
  ids); diy-001 / 002 (推进之王) and roster, bonds, fields, matches, standins byte-identical.
2026-10-06 00:04:18 +08:00
sganggs 67d0993fa0 feedback5: merge O2 — 自选 kits for 艾雅法拉, 刻俄柏 and 霍尔海雅; OPERATOR_KIT_FILES rebuilt as one list; golden: only diy moved 2026-10-06 00:04:06 +08:00
sganggs 5643dab2cb feedback5 O7: 自选 operator kits for 早露, 提丰 and 娜仁图亚 — every skill, talent, trait and module at every form
- kits/ops/op-poca.js 早露 (攻城手): heaviest first; 深入骨髓 60 % DEF ignore vs 重量等级 ≥ 3; 学生楷模 ATK on every
  【乌萨斯学生自治团】 operator of her team (teamId student); S1 ATK, S2 ATK + 2 targets, S3 雪崩击 links the 3 heaviest,
  binds them and strikes each every second (6 / 7 attacks, PRTS link-break rules); SIE-X ×1.15 vs heavy + Lv3 60 % ATK
  extra hit; SIE-Y distance bonus ≤ 12 % + Lv3 学生楷模 +12 % and +15 % per student in skill (≤ 45 %).
- kits/ops/op-typhon.js 提丰 (攻城手): 锐如兽牙 stacking DEF ignore; 重如沼泥 first hit per enemy per cast ×1.6 + 停顿 3 s;
  S1 ATK / ASPD; S2 two arrows (both at a lone enemy), 40 % stun, 20 s on the first cast of a deployment then endless;
  S3 永恒狩猎 mark (radius 1.3, follows its enemy), whole-field range, 4-arrow rain per bullet with 0.4 s stuns; SIE-X ×1.15,
  Lv3 12 % / 10 s; SIE-Y distance bonus, Lv3 two marks ×2.2; ISW-A attributes only (集成战略 parts N/A).
- kits/ops/op-narant.js 娜仁图亚 (回环射手): 偷取 25 ATK / 20 DEF per landing attack hit (caps 250 / 200; LPS-X Lv3 300 / 240,
  twice within one tile; the largest thief wins; given back when she leaves); 婀娜虚影 35 % dodge and −20 % 命中率 for
  enemies within one tile (LPS-Y Lv3 −30 % and ATK +15 % after 6 s unhurt); S1 旋刃 toggle, range −1, up to 3 bounces;
  S2 恶魇 dash and the sweep on its way back; S3 吞日 3 boomerangs and the recall blast; LPS-X ×1.1 within one tile; LPS-Y
  1 SP per 5 boomerangs caught.
- Data triggers unchanged (all nine skills MANUAL / DEFAULT). Registered in OPERATOR_KIT_FILES (one line per file).
- Tests: test/content/op_poca.test.js (11), op_typhon.test.js (12), op_narant.test.js (11, two on the engine hooks).
- Golden: test/golden/diy.json only — diy-003 … diy-009 now field the three kits in every form × module × skill, the
  prototypes / 预备干员 re-packed into diy-009 … diy-013; diy-001 / diy-002 (推进之王) and every other family unchanged.
2026-10-06 00:02:23 +08:00
sganggs 89ec6aabb6 feedback5: merge O8 — 自选 kits for 闪灵, 夜莺 (with her 幻影) and 嵯峨 (劝善's 重伤); engine: a shield may be limited to one damage type (shieldType), a profile may skip enemies it never targets (skipEnemy); golden: only diy moved 2026-10-06 00:01:51 +08:00
sganggs f4b826fe28 feedback5 O2: 自选 operator kits for 艾雅法拉, 刻俄柏 and 霍尔海雅 — every skill, talent, trait and module (stages 1 and 3) at every form, with tests
- kits/ops/op-amgoat.js (艾雅法拉): S1 二重咏唱 (ATK from the second cast of a deployment), S2 点燃 (main target's RES cut
  first, ½ explosion r1.5 on all, ½ again on the main target), S3 火山 (x-3, −1.1 s, lava on random 4 / 5 enemies), 炎息
  aura (CCR-X Lv3 携带时 22 %), 乱火 deploy SP (CCR-Y Lv3 ASPD, maxima with an elite / leader in range), CCR-X RES ignore,
  CCR-Y SP per hit on an elite / leader.
- kits/ops/op-cerber.js (刻俄柏): S1 unblocked first + 束缚, S2 interval ×0.6 / ×0.4 highest DEF, S3 3-3 physical lowest DEF
  + silence, 剥壳 DEF × ratio arts (CCR-X Lv3 ramp 50 → 75 %), 独行长路 x-5 incl. PRTS's enemy-like-ally rule (CCR-Y Lv3:
  decided per deployment).
- kits/ops/op-heyak.js (霍尔海雅): S1 two targets / single-target 浮空, S2 nine random shots with 浮空 rolls, S3 three
  whirlwinds (PRTS speed 1, 1x1 box, 5 tiles, 1.77 s ramp, away rules), 传承终焉 (lifts resolve first), 曾有羽翼 失重 / CCR-Y
  Lv3 法术脆弱; ISW-A: attributes and 传承终焉 numbers only (its trait and hidden talents are validInGameTag roguelike).
- kits/index.js: the three files appended to OPERATOR_KIT_FILES (one line per file).
- Golden: only the diy family moved — diy-003 … diy-006 re-packed and diy-007 … diy-013 new, because the diy family fields
  every kitted owned 6★ in every form × module × skill (the three new operators, then the prototypes); diy-001 / 002 and
  every other family (roster, bonds, fields, matches, standins) byte-identical. test/golden/README.md counts updated
  (13 diy battles, 61 of 157 fast).
- Reported, not changed: 艾雅法拉 S3's data trigger is SKILL_RANGE (攻击范围增大 escapes build-data's ATTACK_RANGE_CHANGE).
2026-10-06 00:00:14 +08:00
sganggs a0a7660287 feedback5 WM: merge feedback4 (896dd5d, the coming 0.1.4) — PRs #150 #66 #146 #74 #72 #103 #149 #109 #160 ported into the split layout
Ported by hand:
- #109 kit hunks → kits/ops (the tier files stay re-export shims): 宴 chess_char_1_18-utage.js, 野鬃
  chess_char_1_19-wildmn.js, 砾 chess_char_2_12-gravel.js, 斯卡蒂 chess_char_3_05-skadi.js, 伊内丝
  chess_char_4_04-ines.js, 缄默德克萨斯 chess_char_4_16-texas2.js, 耀骑士临光 chess_char_6_17-nearl2.js. The +/- lines
  are identical to #109's tier1/2/3/4/6 diffs.
- #109 generic.js against W5D's own-duration passives (一击即退): the deployment window is computed where #109 computes
  it, with W5D's case included. Both forms run #109's duration lifecycle (activateOnDeploy, spType 'none', the
  skill's own mods), and W5D's 冲锋号令 DP start effect is kept.
- #103 room.js through i18n phase 1: t('{name}邀请你加入卫戍协议:盟约【{difficulty}】') with the translated difficulty
  name (the Chinese text is the PR's), plus its English line in public/i18n/en.json.
- data/assets.json: feedback5's manifest plus #72's audio.bgm.combatAlts (after boss, the plan order). files +3 and
  bytes +5 037 595 as measured on feedback4; the hash is recomputed with the generator's contentHash. No other data/
  file changed.
- docs: DESIGN §5.6 (#109's timed deployment paragraph before feedback5's trigger rules; "Permanent passive skills are
  always on"), SIM §7.4 (both generic passive cases).
- Auto-merged and checked: #149 bond-bar fold (still in screens/game.js), #160 skills.js / spine.js, #109 skills.js /
  snapshot.js, #66 addon/battle.js (restTile / isDown live in sim/battle/tiles.js), #150 units.js, #72 audio.js /
  plan.mjs, #74 plan.mjs / docs.

Where the PRs met feedback5 work:
- 突袭 (W5L, GitHub #49): raidPoll counts a skill that needs no SP while it is on. That is a passive, as before, or a
  #109 deploy-timed skill while its window runs. Once the window has ended only the idle trigger is left. Without this
  change 缄默德克萨斯 / 宴 lost #49. research 02 §3.18 says so.
- Tests changed to #109's representation: bonds_addon #49 test (kind 'duration', activateOnDeploy) plus a new test
  (window over → idle trigger only), and standin.test.js's 预备干员 PASSIVE branch (the skill's mods instead of the
  generic:passive buff).

Golden regenerated on the merged code. Attribution: each PR's gameplay change was reverted alone in a scratch copy, and
all three together. With all three reverted the digests equal feedback5's exactly. Every moved scenario was replayed
and fields the unit that explains it.
- #160 only (0.5 s skill events of deploy passives; events.skill only): roster-001/006/025/049, bond-arcaneShip-low,
  bond-emptyShip-high, bond-investShip-high, bond-kjeragShip-low, bond-siracusaShip-low/high, bond-victoriaShip-low,
  bond-yanShip-high, boss-boss_2/4/6-solo, hidden-boss_8/10-solo, standin-03/05/08/10, diy-005/006 (普罗旺斯 S1,
  琳琅诗怀雅 S1/S2, 星熊 S2, 凯瑟琳 S1, Misery S3 as stand-in / 自选 prototype).
- #109 only (deploy-timed skill state and lifecycle; 突袭 技能就绪 limited to the window; generic 一击即退):
  roster-003/004/005/021/023/024/039/041/042/046/047, bond-egirShip-high, bond-indomShip-high,
  bond-kazimierzShip-low/high, hidden-boss_8-pair, standin-01, coop4-FUNNY-6, coop2-NORMAL-8-serverrun.
- #66 only (灵巧's aura stays only for a killed member, from its body tile): roster-028, coop2-NORMAL-3,
  coop3-ABYSS-5, coop4-ABYSS-7, solo-HARD-9-boosted.
- #109 + #160: roster-002, roster-029, bond-investShip-low, bond-raidShip-low/high, bond-suntShip-low,
  bond-visiShip-high.
- #66 + #160: roster-008, roster-027.
- #66 + #109: roster-022, roster-040, bond-indomShip-low, boss-boss_2/4/6-pair, hidden-boss_10-pair, standin-06,
  coop2-HARD-4, coop2-NORMAL-14-standins.
- all three: roster-010, roster-012, roster-031.
69 scenarios. Every other digest is unchanged.
2026-10-05 23:59:05 +08:00
sganggs c1bf395207 feedback5 O8: 自选 operator kits 闪灵, 夜莺 (+ her 幻影) and 嵯峨 — every skill, talent, trait and module at every form
- op-shining.js 闪灵 (医师): S1 信条; S2 自动掩护 — the next heal gives its target a 屏障 of atk_scale × ATK for duration s
  (every damage type) and DEF +def while one of her barriers holds (PRTS 备注: barriers add up, own timers, older first, the
  DEF bonus does not stack); S3 教条力场 — allies in range DEF +def %; T1 黑恶魔的庇护 (allies in range DEF +60; PHY-Y stage
  3: +100, 地面 units +40 more); T2 法典 (ASPD +10; PHY-X stage 3: +15, ATK +25 % with S2, SP +0.6/s with S3); PHY-Y heals on
  地面 units ×1.15, PHY-X heals on allies below 50 % ×1.15.
- op-cgbird.js 夜莺 (群愈师): S1 治疗强化·γ型; S2 法术护盾 — every target of the next heal gets an arts-only 屏障
  (shieldType 'arts') and RES +flat; S3 圣域 — range y-4 (data ACTIVE_RANGE), allies in it RES ×(1 + v) and arts dodge;
  T1 白恶魔的庇护 (RES +15; RIN-X stage 3: healing received ×1.05); RIN-X range = its module grid, RIN-Y 4 heals; T2 幻影:
  its own talent (30 % / RIN-Y stage 3 40 % physical dodge, 3 % max HP 流失 per second), her stock (+2 / RIN-Y stage 3 +3
  per deployment, at most 3 — PRTS 备注), a fallen board 幻影 back on its tile after its redeploy time using one and its DP.
- op-saga.js 嵯峨 (尖兵): S1 冲锋号令·γ型 (SP_FULL); S2 除恶 — +4 DP, up to 6 ground enemies of the x-6 cross (重伤 ones
  included), the ones still 重伤 0.7 s later killed by her (PRTS 备注); S3 怒目 — +1 DP/s (20), +0.5 s interval, range +1,
  every blocked enemy, one more attack on a target below half HP; T1 劝善 — her damage is never lethal, an enemy at ≤ 1 HP
  becomes 重伤 (PRTS 术语释义: move −80 %, 禁用近战, 禁疗, no regeneration, a forced 无来源 death 10 s later, none while 消失),
  its killer +2 SP, she never selects a 重伤 enemy (profile skipEnemy); SOL-X stage 3 +15 % damage below half HP; T2 清明
  (once per deployment below 40 %: 70 % physical dodge, 生命回复速度 5 % / SOL-Y stage 3 6.5 % — its blackboard — for 15 / 18 s);
  SOL-X block ATK / DEF +8 %; SOL-Y's 首次部署 cost cut has no battle effect.
- kits/index.js OPERATOR_KIT_FILES: the three files, one line each.
Golden (diy only; every other family unchanged): diy-003…008 are new — 闪灵, 夜莺 and 嵯峨 in every form × module × skill at
tiers 5 and 6; the prototype battles moved from diy-003…006 to diy-009…012 (same pieces; their seed follows the index);
diy-001 / 002 (推进之王) unchanged.
Tests: test/content/op_shining.test.js (9), op_cgbird.test.js (10), op_saga.test.js (15).
2026-10-05 23:58:00 +08:00
sganggs b6aa74e87e feedback5 O4: 艾丽妮's 审判之火 charge does not outlive her deployment (a buff on her: a redeploy starts without one); golden unchanged 2026-10-05 23:53:55 +08:00
sganggs a62728c188 feedback5 O4: 自选 operator kits for 陈, 艾丽妮 and 赫拉格 — every skill, talent, trait and module (stage 1 and 3) at every form
- op-chen.js (char_010_chen, 剑豪): S1 鞘击 one sheath strike (her Skill clip: one OnAttack) + stun; S2 赤霄·拔刀 up to
  max_target enemies of 3-12, flyers too, arts then physical (PRTS 备注); S3 赤霄·绝影 10 slashes on the nearest ground
  enemy of x-1 at the Skill_3 clip's OnAttack times, the last stuns, 2.933 s of 无敌 / 无法阻挡 / stun and freeze
  immunity, ends at once with no target before the 10th (PRTS 备注), not opened with only flyers in range [ASSUMED];
  呵斥 per-deployment timer +1 attack / hurt SP to the field's allies (SWO-X 3: every 3 s, +1 more for her); 持刀格斗术;
  SWO-X x1.1 during her skill (PRTS 修正 技能期间), SWO-Y ignores 70 DEF.
- op-irene.js (char_4009_irene, 剑豪): 审判之火 as PRTS 备注 (a 物理穿透 charge: air units always and without a draw,
  浮空 enemies count, ground at 50 %, spent only by a landing instance); SWO-X 3: 55 % and +6 SP after a skill that knocked
  out an air unit; 净化之剑 doubled while a 【海怪】 is on the field; S1 起风 strike + 浮空 + second strike; S2 裂潮 2
  charges, ground only, 重量 <= 3 float, not opened with only flyers in range [ASSUMED]; S3 判决 3.5 s (PRTS): opening
  strike + 浮空, 10 bombardments every 0.3 s, radius 1.1, air too; SWO-X x1.1 skill damage, SWO-Y 70 DEF, ISW-A
  attributes only (its talent parts are 集成战略-only).
- op-helage.js (char_188_helage, 武者): S1 新月 two hits, S2 弦月 二连击 + 75 % dodge, S3 满月 range +1 / 3 targets;
  the 武者 heal per damage instance (the kit adds one per further hit of an attack); 坚忍 ASPD (SBL-X 3: +130 at 50 %);
  运筹帷幄 生命回复速度 while not blocking [ASSUMED: no PRTS 备注], SBL-Y 3 also below 30 % HP (80 / s, never both);
  SBL-X 庇护 25 % below 50 % HP; SBL-Y once per deployment back to 30 % HP.
- kits/index.js OPERATOR_KIT_FILES: the three files appended. Tests: op_chen / op_irene / op_helage (10 each, every form x
  module x skill, numbers from data/backups.json).
- Golden: only the diy family moved — the packing now fields the new kits: diy-003 … diy-006 (the prototypes before) and
  the new diy-007 … diy-009 field 陈 / 艾丽妮 / 赫拉格 in every form x module x skill, the prototypes moved to the new
  diy-010 … diy-013; diy-001 / diy-002 (推进之王) and roster / bonds / fields / matches / standins unchanged.
  test/golden/README.md: the diy row no longer counts battles or names 推进之王 alone.
2026-10-05 23:51:27 +08:00
sganggs 8a2e0c7e7f feedback4: 联防 阿戈尔 devours the operator in front whoever owns it, a teammate's standing or down operator too
The owner's decision of 2026-10-05 (GitHub #140 comment 4, #105): PRTS 「战斗开始时依次吞噬身前一格干员」 has no
own-side limit. The devour's front-tile lookup took only the player's own operators.

- devour opAt: the operator on the front tile whoever owns it — a living one, else one lying there since the 联防
  start (carry.down, forced out). The marker gains its base ATK and block count exactly as in a solo battle; a mark
  on a standing teammate's operator resolves (5000 物理流失 less DEF, credited to the marker, the knock-out is its
  owner's: their revive slots), a mark on a down one resolves nothing (it stays forced out, §19.3 kept).
- The chain goes on through a marked 阿戈尔 by S.isMember: for own operators exactly the members, as before; a
  teammate's by its own bonds ([ASSUMED]).
- 联防 still adds no layers (layerGainsEnabled false, unchanged).
- On the current maps the two 联防 helpers stand on board cols 3-9 and 11-17 with the road column 10 between them,
  so a teammate's operator is never in front at the battle start; the tests place one on col 10. The own-board case
  (food down since the own combat) is verified through unite.js's real carry: 联防 gives exactly the own combat's
  atkFlat / blockCnt.
- research 02 §3.6 and its JSON spec; data/bonds.json regenerated offline (only egirShip.spec.assumed[1] changed).
- Tests: test/content/feedback4-egir-unite.test.js (teammate's living and down operator, solo parity of ATK / block /
  物理流失, no layers, the chain through a teammate's 阿戈尔 and her owner's 5-tier slot, the own-board case through
  uniteBattleOpts). The teammate cases fail on the previous code.

Golden: no scenario moved (no corpus field puts a teammate's operator in front of an 阿戈尔).
2026-10-05 23:34:33 +08:00
sganggs 6ab9a0648c feedback4: the 5-阿戈尔 revives go to the first 3 members knocked out, in knock-out order
The owner's decision of 2026-10-05, following players' reports (GitHub #105 comment 2, #140 comment 3 and a report
the owner quoted): 0.1.3 fixed the 3 holders at battle start by position, so uneaten front members held slots they
never used and whatever the food chain ate only 3 阿戈尔 stood. Now:

- A member operator's first knock-out ('killed') of the battle takes a slot while fewer than 3 are spent, the
  battle-start devour included; it redeploys at once (free) where it lies. A member never knocked out takes none, so
  survivors = uneaten + 3. Later knock-outs never take one; a first knock-out after the 3 are gone stays down.
- One slot at most per member however many 阿戈尔 mark it: the devour still cancels a target's pending marks once
  it is knocked out. The report that each devour of the same operator wastes a revive was checked and not
  reproduced on 0.1.3 (the extra marks were already cancelled); the fixed holders were what players saw.
- An operator's own save uses no slot: every kit / item / band saver is a fatal hook (斯卡蒂's DRE-Y, M3茧甲,
  坚固维式重锤, 埃芒加德) and runs before the death hook, so the unit is not knocked out; the 0.1.3 rule that an
  in-place save spends the holder's revive is gone ([ASSUMED] for 埃芒加德, a band, treated like M3茧甲).
- 联防: a member entering down is not knocked out (no slot) until it stands up and falls again. 埃芒加德's own
  "first 3 knock-downs" rule is a separate hook and is unchanged.
- research 02 §3.6 and its JSON spec; data/bonds.json regenerated offline (only egirShip.spec.tiers[2].effect
  changed).
- Tests (bonds_core): knock-out order wherever members stand; the devour chain with 6 members (survivors = 2 + 3,
  normal and 联防); a member marked three times spends one slot; 斯卡蒂's DRE-Y, M3茧甲 and 埃芒加德 saves use none;
  联防 / 调和 / mirrored boss player. All five fail on 0.1.3's code.

Golden: no scenario moved (no corpus battle has a 5-阿戈尔 knock-out whose slot differs; bond-egirShip-high runs at
999 layers and nobody falls to the devour).
2026-10-05 23:28:43 +08:00
sganggs a611cb013c feedback5: merge W5I — real i18n phase 1: shared/i18n.js (Chinese msgids, params, data names), English game texts from the official EN client data (data/i18n/en.json), the 中文 / English switch on the title screen and in 设置, title / lobby / room / settings converted, server toasts and ticker lines with msgid + params, tools/i18n.mjs, docs/I18N.md (PR #70's translations by @YuriRestia reused, credited)
Conflict: server/match/player/basics.js imports (W5G's checkNotOwned + W5I's msg / dn). data/i18n/en.json rebuilt on the merged data (tools/build-i18n.mjs --offline): the 自选 data adds texts of CN-only operators and modules the EN client lacks, so coverage is 97.6 % (skills 95.9, talents 95.1); the coverage floors in test/i18n-data.test.js and docs/I18N.md say so. Golden unchanged; i18n / lobby / match / ui suites 1144/1144 after the rebuild, i18n e2e 1/1.
2026-10-05 22:57:53 +08:00
sganggs 1006254beb feedback5: merge W5H — 自选 data (72 owned 6★ without the 6 collab operators, every DIY form, summons, prototypes' locked skills), shared/diy.js, the sim fields DIY picks, OPERATOR_KIT_FILES with 推进之王 as the first operator kit, golden family diy, the art plan (--add-only)
Conflicts: tools/golden.mjs / test/golden/README.md take both new families (standins from W5G, diy from W5H); DATA.md / SIM.md keep both texts. data/ equals an offline build of the merged tools/build-data.mjs. Golden regenerated on the merged code: against feedback5 nothing moved, diy.json is new; against fb5-diy the W5G / W5J / W5L scenarios moved, and diy-004 / diy-006 (the prototype battles with Touch, changed by W5L) — diy-001/002/003/005 identical.
2026-10-05 22:52:24 +08:00
sganggs 02b76989fa feedback4: merge master — PRs #150 #66 #146 #74 #72 #103 #149 #109 #160
Golden regenerated on the merged code and attributed by reverting each gameplay PR in a scratch tree: #66 alone moves the fights of roster-008/010/012/022/027/028/031/040, the boss pairs (boss_2/4/6, hidden boss_10) and the matches coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-ABYSS-7, solo-HARD-9-boosted (灵巧's aura no longer comes from merchant exits and retreats; hidden-layer bonds keep their internal layers); #109 changes the skill state of its deploy-timed skills (units / hooks / status events / snapshots); #160 adds the 0.5 s skill events of deploy passives (events.skill only in roster-001/006/025/049). The remaining scenarios listed by the full regenerate are those three effects together.
2026-10-05 22:41:02 +08:00
Sukvii ffdb1293c4 Deploy-timed skills run the normal duration lifecycle: one charge on deployment, a duration bar, a real end, again on the next deployment (#109)
宴 S2, 斯卡蒂 S2, 野鬃 S1, 砾 S1 / S2, 伊内丝 S3, 缄默德克萨斯 S1–S3 and 耀骑士临光 S2 used a separate timed buff while the skill stayed active; equipment and bond effects that read the skill state now see it end. 伊内丝's first sentry placement starts no skill. Contributed by @Sukvii.
2026-10-05 22:36:29 +08:00