Commit Graph
7 Commits
Author SHA1 Message Date
sganggs 8e42500bb6 feedback1 integrate: WS 坚固维式重锤's lock before the M3茧甲 revive (PRIO_RESPAWN); 休露丝 discount used only by shop purchases (F2 not reproduced) 2026-10-03 13:31:50 +08:00
sganggs becb165f7a feedback1f WS: 休露丝 / 玛恩纳 purchase counters pinned to shop purchases (F2 not reproduced)
Player report F2 after 0.1.0: a 谢拉格 taken from the promotion reward was said to use up
休露丝's first-purchase discount. Through real intents the promotion reward, 寻呼模块's pick
and the 拟态物质 / 紧急调度券 / 简易通讯机 grants never touch it: only g.buy dispatches
onBuy, where every purchase counter lives. Regression tests and the META onBuy row say so.
2026-10-03 07:18:50 +08:00
sganggs bcf0aeac91 feedback1f WS: 坚固维式重锤's lock always comes before the M3茧甲 revive (PRIO_RESPAWN)
Player report F1 after 0.1.0 ("坚固锤子的锁血没生效"). The lock itself works for every
kind of lethal damage (hits, element bursts, 无来源 damage, 流失, the carrier's own drain),
measured on real operators, real bot matches and the browser's local battle. With M3茧甲
equipped before the hammer, the revive (same 'fatal' priority, registered first) took the
first lethal hit instead. PRTS: a 复活 acts on a knock-out, which the hammer's 不死
prevents, so the revive items now run at PRIO_RESPAWN (-101), after every 不死 and
before 埃芒加德 (-110).
2026-10-03 07:18:50 +08:00
sganggs e96d2bae17 feedback1 WE: 鸭爵 swaps stay on the player's half of a pair leader field
- A pair Final Assault / Hidden Core field has one spawn list that both
  players' handlers edit; each player's 0-2 swaps now come only from the
  enemies whose route ends on that player's half (the half rule of the
  field's bounties). Match passes the wave's routes and the player's side
  ('L' / 'R', null on a one-player field) in the boss / hidden
  onBattleStart event; docs/META.md documents the two fields.
- The comment justifying elite eligibility was wrong (the leader rounds'
  escorts are a mix, about two thirds elites, not all elites); reworded
  with the measured numbers and kept [ASSUMED].
- The pair-field test now drives the real match path (Final Assault, then
  the Hidden Core it unlocks) instead of dispatching by hand; a unit check
  covers the half filter.
2026-10-03 02:25:47 +08:00
sganggs f1e7f7da1a feedback1 WE: 鸭爵 strategy enemies follow the official rules
- 圆仔 is unblockable (PRTS 天赋 "无法攻击/被阻挡"); it was blocked like any
  ground enemy because its kit only had the front guard.
- 鸭爵 runs at move speed x(1 + run.attack@move_speed) once hurt: +300 % for
  the strategy version, +400 % for the original (PRTS); it was x3 / x4.
- The swap also applies in the Final Assault and the Hidden Core (PRTS
  下半/PRTS盟约记录 鸭爵 备注 "在最终回合和隐秘核心回合中仍然生效"): any
  ground wave enemy but the leader, its parts, bounties and uncounted units
  can be swapped (the leader rounds' escorts are elites); each player of a
  boss field gets its own 0-2.
- The four swapped-in enemies cost 1 LP at the protection point
  ("但进入保护目标点将减少1点目标生命值"): build-data sets their lpr to 1
  instead of the database's roguelike 0 (Final Assault LP, detail card).
2026-10-03 01:45:54 +08:00
sganggs 620f88c0d8 Playtest #6 follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
- co-op leaders died within seconds: leader HP is the official data (40 values pinned); bond / strategy / item /
  机变 / 特质 "+X%" bonuses now add up (PRTS 直接乘算) instead of compounding; a same-named enemy debuff keeps one
  (strongest) instance per target (奥术 across a pair field); leader parts pass damage 1:1; fixed co-op pool (the user's call)
- official limits read from the client: each bond stops at 999 layers (MAX_GARRISON_STACK); a leader hit of 300000+ in
  boss / hidden battles is cancelled (MAX_BATTLE_DAMAGE, 限伤) — shared/constants.js switches, research 11
- a merge that consumes a deployed copy puts the elite on that tile and facing (user-confirmed); gold target highlight,
  promotion effect
- 假想敌:胄 per PRTS: one shell, shells within range, any drone death costs 2 % max HP, 剑/锤 sorties and 瘫痪
- DESIGN §20.10–§20.14; 2842 unit tests, all 28 browser suites green; Chrome = Node on boss fields
2026-10-02 04:19:28 +08:00
sganggs 01a44cd288 卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance
(client-simulated combat, official waves/bonds/items/strategies, 3D board,
facing wheel, operator loadout, official emotes, deployment scripts).
2026-09-29 16:21:31 +08:00