PRTS 守墓石像 / 愤怒的守墓石像: the statue is unblockable, rooted, 失衡免疫 and
immune to 浮空; the reborn flyer is 失衡免疫 (not a 静态刚体, so a persistent
noDisplace buff). PRTS 喷气人: 1.5 s at -90 % speed after take-off, then
1.333 s unblockable at -90 % speed after landing.
PRTS 喷气人: "飞行模式:近地悬浮,不可阻挡,失衡免疫,移动速度+50%,不进行攻击".
The take-off buff gave only 不可阻挡 + speed, so the flying 喷气人 stayed a ground
unit: melee operators hit it and pulls moved it (较大力 vs weight 3: 1.4 tiles).
It is now an air unit that keeps its ground path (flag `float`, as the other
hovering enemies) and is never displaced while it flies.
Player report after 0.1.0: "飞机可以被薄绿的技能拉走". Real. PRTS 特殊机制 静态刚体:
such a unit "可以进入失衡状态…但物理层面上无法产生任何速度或移动", independent of
its movement type. Every air unit of the mode except “炎佑” lists it in its PRTS
天赋, and so does the ground boss 盐风主教昆图斯.
- build-data: STATIC_BODIES (from the enemies' PRTS pages, like HIT_AREAS)
writes enemies.json `staticBody: true` on those 28 keys; data regenerated
- Battle._displaceable: a static body moves 0 tiles from every push or pull;
the skills that reach it still hit it (薄绿 S2, 锏 S3, the hookmasters)
- 刺胄之弹 / 斩胄之剑 / 破胄之锤 also get 失衡免疫 (PRTS 天赋)
- ground enemies keep the 力度 − 重量 tables; the hovering 吉兆飞鳞 / 掠海漂移体
stay 失衡免疫 while they hover and movable once grounded
- tests: the player's scenarios (薄绿 S2 vs 妖怪 / 寒霜, the act2 m01 drone), the
data list, and an audit of every displacement source against ground, static
air, dynamic air, hovering and 胄-shell targets