- tools/local-extract/extract.py TOKEN_SPINES (`--only spine/token`): each token's battle prefab in the
battle token packs (pkgrps/btl_pfb_tokens_*.ab; the Windows build has all 39, the iOS build lacks
btl_pfb_tokens_0), the skeleton of its Front (or only) Spine renderer, written to
public/assets/local/spine/token/<id>/ like the enemy models (sized pma atlas, premultiplied pages;
the newer RGBA pages keep their own alpha). The enemy writer is shared (write_spine; the two enemy
models re-extract byte for byte). The skinpack job of 乌尔比安's block is gone: it extracted
nothing, and that token draws no model in the game (nor do 圣聆初雪's, 酒神's, 贝洛内's and
予愿安洁莉娜's hidden tokens: no Spine renderer, no avatar in either install).
- tools/assets/local-token-spines.json (committed, `fetch-assets --local-spines`) → data/assets.json
tokens[id].spineLocal for 35 自选 summons, 凯瑟琳's 爬行号·防护单元 and 凛御银灰's three 风雪之眼; the
manifest is the same with or without the extraction (JSON diff: only the 39 spineLocal entries and
the hash). spine.mjs LOCAL_SPINE_ROLES maps clips the resolver cannot read (电弧's 戴乌 C_Skill1_*,
酒神's 本能的召唤 Loop / End, 白铁's platforms End, 战术锚点 on its Default pose) [ASSUMED where named].
- assets.js spineEntry: a token resolves its spineLocal like an enemy (no web model behind it: the
diamond stays when it is not listed or fails to load). Scale as the web tokens (UNIT.modelScale).
- setup reports an extraction without the summon models; docs: ASSETS.md "Token models from the local
client", DEPLOY.md §6, DESIGN §13 (design/client.md), README.
- Tests: test/local-token-models.test.js (new), test/local-extract.test.js (job table, prefab walk,
alpha merge), test/assets.test.js (the local token models load like the client does),
test/package.test.js (the full zip ships them), test/static-local-art.test.js. Golden unchanged.
npm run package / npm run package:lite (node tools/package.mjs [--lite] [--dry-run [--list]] [--out <dir>] [--force]
[--keep-stage] [--no-install] [--allow-dirty] [--root <dir>]) replaces the maintainer's copy-the-tree script:
Stronghold-Protocol-v<version>.zip and Stronghold-Protocol-v<version>-lite.zip, one Stronghold-Protocol/ folder each.
Ships (an allowlist over git ls-files): server/, shared/, data/, public/ but public/dev/, the start scripts, the tools a
player runs (setup, vendor, fetch-assets + tools/assets, doctor, and what setup starts: tools/local-extract,
crop-board-atlas), the four research tables the Node sim fallback and fetch-assets read (docs/research 03, 05-enemies,
05-maps, 07 JSON — the first cut left them out, so a lite zip's setup could not plan the art), package.json / lock,
LICENSE / NOTICE / THIRD-PARTY-NOTICES, README, CHANGELOG, docs/PLAYING.md, docs/DEPLOY.md; npm ci --omit=dev in the
stage adds node_modules and public/vendor. The full zip adds the files data/assets.json and data/local-assets.json list,
public/fonts and public/assets/local/ — not the rest of public/assets, so art the data dropped (焰狐龙梓兰's 15 files)
never ships. Left out: test/, maintainer tools, scripts/make-windows-bundle.mjs, the other docs and docs/img, research
notes, handoff/, .github/, types/, lint / editor / Docker files.
Checks (also in --dry-run, which writes nothing): 0.1.x's refusal list plus test, .github, AGENTS.md, public/dev,
node_modules/.cache, .env / .venv anywhere; relative and server-mount imports of shipped modules and the player npm
scripts resolve to shipped files; a full zip has every listed art file; no two paths differ only in case; no shipped
file (text or binary, art included) has a /Users/, C:\Users\ or /home/ path or this machine's account name (read from
the OS at run time, SP_PACKAGE_SCAN_USER=0 / SP_PACKAGE_SCAN_NAMES; node_modules for the name only); no shipped tracked
file has an uncommitted change. A build also checks that the stage holds exactly the plan before zipping, and refuses an
--out inside the repository.
Measured on this tree (version 0.1.3 until the bump): full zip 421,421,613 bytes (14,910 files, 589 MB unpacked), lite
zip 22,088,912 bytes (6,430 files, 85 MB); the 0.1.x layout of the same tree (every tracked file, all of public/assets)
zips to 429,644,767 bytes: 569 files and 25 MB unpacked less. Both stages started (npm start, /healthz, assets), setup
--check is green on the full one, and the lite one plans the art offline.
test/package.test.js (9 tests, about 1 s, no network, no npm install): the selection on sample paths and on the real
git ls-files (imports, npm entry points, research tables and spawned tools ship), the refusal list, a dry-run of a
temporary git checkout with fake art (full and lite lists), the scans and guards, and one --no-install build there.
tools/package.mjs packs git-tracked runtime files and production dependencies. --lite leaves out local art, fonts and the local asset manifest. --dry-run lists the files and the uncompressed sizes and does not write a zip.