Commit Graph
1 Commits
Author SHA1 Message Date
sganggs 19691d0b06 feedback5 WE2: GitHub #148 reproduced — a melee 突袭 member lands on a 围墙 tile, never a 高台; regression test (#3)
On 战场#08 (act2 m04) the jump can land on tile_fence_bound (LOW, buildable ALL: deployable,
attacks, blocks no ground enemy) when the enemy stands in the 深水区 / on floor next to the
fenced blocks; the board draws the fenced region raised, the likely 「高台」 of the report.
No rule change (the official landing does not say it avoids 围墙). The test runs a melee
member's jump on every battle stage and enemy tile: low ground only.
2026-10-06 16:04:12 +08:00