Commit Graph
2 Commits
Author SHA1 Message Date
sganggs 7b83028139 feedback5 WE2: effects, reward pools and 机变 cards that grant a random operator also draw the player's 自选 pieces (#9)
「自选干员放入后模拟中的补给池随机范围也将被相应扩大」: player/diy.js diyStockEntries (every
slotted piece with copies left; the roll's own tier rules, no 调度中心 gate) joins
effectsMeta ctx.rollChess / ctx.rollPool (spDraft rollPool extra + chessOf: bonds through
the player's view) and the 驰援 fallback in choices.js. Granted from the player's own
stock (poolOf). Docs: META, PLAYING. Golden: no scenario moved.
2026-10-06 15:42:59 +08:00
sganggs 1ca4936f0a feedback5 R2: Match.js → server/match/match/*.js, a pure move — the 167 class members (166 methods and the soloUntimed getter), verbatim with their comments, go to 16 per-concern method containers (platform, infra, messaging, views, watch, intents, pause, phases, spDraft, prep, combat, clientCombat, reports, unitePhase, bossRounds, settle) that Match.js installs on Match.prototype in a fixed order with class-method descriptors (a name defined twice throws); the constants the modules share go to match/common.js (FLOW_TICKER_PRIORITY, DELAYS, BAND_TURN_SECONDS re-exported by Match.js; OK, fail, BOSS_CLOCK_MS), GAME_TYPES to platform.js, the boss-round budgets / rates to bossRounds.js; Match.js keeps the header (+ a code-layout paragraph), the constructor-only constants and the class with its constructor. Section-header comments are replaced by the module headers. docs-consistency reads the method modules (matchText) and pins layerGainRoom in match/settle.js 2026-10-05 17:10:38 +08:00