Community report relayed by the owner: 炎祐好像吃到了不该吃到的地面伤害. 炎佑 is a flying ally (PRTS “炎佑”
行动方式 飞行). The ground terrain (活性源石), 烹泉 / 沏虹, 庞贝 and 集团军重型火炮 already skipped it, but these
不可对空 effects (PRTS, read for every enemy of data/enemies.json) went through areaAllies / fieldAllies /
targetsNear, which exclude 起飞 allies only:
- 死亡爆炸 of 高能源石虫 / 冰爆源石虫 / 卷心籽 (archetypes deathBoom: `noAir`, on by default; 寒冷 too);
- 水遁忍者 漩涡形态 "每秒对半径1.0范围内的所有我方单位造成…(无视迷彩,不可对空)";
- 鼎沸 "攻击范围内的所有我方单位每秒受到…法术持续伤害与…灼燃损伤(不可对空)";
- “萨科塔昂首” 祈祷邀约 "令全场我方单位(不可对空,无视迷彩)获得15s【受邀祈祷】攻击速度-30";
- “斩胄之剑” / “破胄之锤” "普通攻击对攻击范围内的所有我方单位造成…物理普通伤害,不可对空" (its target rule too).
A ground enemy's normal attack and the 不可对空-free effects still reach it (PRTS: enemies that hit air target it).
Tests: test/content/feedback7-yanyou-noair.test.js (8; all fail on the parent).
- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double,
one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE
operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids
the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them.
- sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's.
Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end).
- Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency).
- Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors,
typecheck, check:imports.