Commit Graph
4 Commits
Author SHA1 Message Date
Sukvii 05eb2b807f feedback7 dober: the Final Assault and the Hidden Core pay a 战术特训 card's perfect-battle coins, they paid kill coins only (PR #353 by @Sukvii); golden: unchanged
Seen: Match._settleBossBounties banked only the kill coins of the boss field (pp.coins). A perfect-payout bounty (a
战术特训 card, from the 杜宾 Art 教鞭) has its enemies spawned in the Final Assault / Hidden Core like any bounty with
battles left, and used a battle there, but its coins were never paid — SETTLE pays them after every normal battle.
Official: PRTS 杜宾 "<教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金" and the cards' "若各自行动阶段就达成完美作战,获得N资金"
have no boss-battle exception. The condition is [ASSUMED]: the team won (the first end the server registered), the result
is a real one (not the synthetic stand-in of a field that never reported) and the player's own field let no counted enemy
through; paid once per player, spent in the Hidden Core's prep with the kill coins.
Now: _finishFinal reads the victory before the per-field loop and hands _settleBossBounties a `perfect` flag.
Tests: clientCombat.test.js (the held 'cleared' result pays once, a duplicate never twice; six eligibility cases:
team win / synthetic / own leak / uncounted leak / forced team defeat), followups.test.js (R14 -> R15 income and the Hidden
Core; a boss win with an own leak keeps the kill coins only). Both fail on the parent.
Golden: unchanged (matches: 18 scenarios match).
2026-10-08 20:12:14 +08:00
sganggs 8252be248f feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP 2026-10-04 17:16:55 +08:00
sganggs 620f88c0d8 Playtest #6 follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
- co-op leaders died within seconds: leader HP is the official data (40 values pinned); bond / strategy / item /
  机变 / 特质 "+X%" bonuses now add up (PRTS 直接乘算) instead of compounding; a same-named enemy debuff keeps one
  (strongest) instance per target (奥术 across a pair field); leader parts pass damage 1:1; fixed co-op pool (the user's call)
- official limits read from the client: each bond stops at 999 layers (MAX_GARRISON_STACK); a leader hit of 300000+ in
  boss / hidden battles is cancelled (MAX_BATTLE_DAMAGE, 限伤) — shared/constants.js switches, research 11
- a merge that consumes a deployed copy puts the elite on that tile and facing (user-confirmed); gold target highlight,
  promotion effect
- 假想敌:胄 per PRTS: one shell, shells within range, any drone death costs 2 % max HP, 剑/锤 sorties and 瘫痪
- DESIGN §20.10–§20.14; 2842 unit tests, all 28 browser suites green; Chrome = Node on boss fields
2026-10-02 04:19:28 +08:00
sganggs 01a44cd288 卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance
(client-simulated combat, official waves/bonds/items/strategies, 3D board,
facing wheel, operator loadout, official emotes, deployment scripts).
2026-09-29 16:21:31 +08:00