51e0e60b6e6feee18aded4726b3e70a285f9822b
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Commits
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51e0e60b6e |
feedback7 stats: a match left right away stays in the history but does not count; bounded storage, corrupt-data handling, the page reworked as 干员调配-style tabs, the settlement re-view without the app store (PR #323 by @2321Robin, owner's decision of 2026-10-08); golden: unchanged
Counting rule (ui/stats.js countsTowardStats, the owner's decision of 2026-10-08: do not count the matches entered and left right away, but keep them in the history): a settled match (m.result arrived) always counts; a match given up (放弃模拟) counts once at least one of the player's battles had finished — a round cleared (the server's own rule, platform.js _quit: leaving while round k runs has passed k - 1, in its settlement k) or already eliminated. Anything earlier is history only: marked 中途退出 and 不计入统计, dimmed, listed in 对局记录, left out of every aggregate (games, wins, win rate, strategy table, titles, rounds, time, combat totals); 总览 says how many were left out. - A leaver gets no m.result, so the page records the match itself: quitMatch (放弃模拟) → recordQuit builds an `end: 'quit'` record from the app state and a tracker (observeMatch, installed in main.js) that remembers when the page first saw the match and the last round the player was seen alive in. No record for a spectator seat, a match with its settlement already there, a match the page never saw; matches the server ended and closed tabs are not recorded. Defects of PR #323 as submitted, reproduced (scratchpad/w7-stats-notes/repro-pr-bugs.mjs, loads-check*.mjs) and fixed: - the title screen loaded all 16 game data files (5.3 MB) at boot: <StatsHost/> called useGameData() at mount; now the host renders nothing until opened, the overview reads config / bands / assets and the settlement re-view loads the rest when opened (the title screen loads the same 3 files as before); - importing a file put the list oldest first (the page shows the first 20 as the newest and the cap would drop the newest); the list is newest first everywhere, also when loaded from storage; - recordResult wrote over the envelope of a NEWER build (a downgrade, against the PR's own rule); it refuses now, as saveStats does; - 1000 four-player records are ~7.2 M characters (the PR's ~1.5 kB/record is a solo match) against a ~2.5 M-character quota: MAX_RECORDS 1000 stays, plus a 800 000-character budget (the oldest go first), and only the newest 30 records keep their rows (lineup, bonds, teammates' names; the replay needs them) — older ones are compacted to the player's own summary row (~620 characters), a refused write retries with half the history; unknown fields and oversized values are dropped (a strict schema), import files are bounded (8 MB); - the re-view clobbered the app store (match.public / match.result, the route, the music); ResultScreen is split into ResultScreen (the store) and ResultView (props: result, myId, back label), so the stats page renders a stored match itself; a 自选 pick and a 补位 stand-in were dropped from the stored lineup (the replayed card drew the plain operator); DIFFICULTY_NAMES were not translated; a band cell was a display:flex <td>; the overlay stayed open when a co-op match started; the 清空 two-step blink was replaced by the shared confirm dialog. - Corrupt storage: unreadable data is moved to sp.pref.stats.damaged and the page says so; damaged rows are dropped and counted; duplicates, an oversized or unsorted list are repaired on load; a pre-`end` (PR-era) envelope reads as settled. UI: a full-screen overlay in the grammar of 干员调配 (top bar with 返回 / four tabs 总览 · 策略 · 战斗累计 · 对局记录 / 导出 导入 清空, a note line saying the data stays in this browser and that teammates' names are stored too), text sizes with max(.xxrem, N px) for phones in landscape, a 50-row history page with 显示更多, a pass-rate bar, a per-difficulty table in order; the entries use a new `chart` icon (not the ping bars), the title screen's sits beside the language menu (the connection row has no room: it squeezed the gear and wrapped the status text), the lobby / room buttons show the icon alone below 700 px (the room's title ran under the label at 640 px). docs/PLAYING.md §12, README row; 41 + 25 UI strings in en / ja / ko / zh-TW (the PR's four unused ones removed). Tests: test/ui/stats.test.js 44 / 44 (counting rule per phase, quit records, bounds, corrupt / old / newer storage, import order, aggregation, the replay payload); test/ui/stats.e2e.test.js (opt-in SP_E2E=1, real server, headless Chrome: seeded history on 1920×1080 and 844×390, the re-view, export / import / clear, corrupt and newer storage, and the real flows: a solo match given up in the briefing is history only, one given up after round 1 counts, a settled match is recorded once and not again after a reload) 6 / 6; lint 0 errors, i18n extract 0 / check --all --strict clean, check:imports, typecheck, docs and version tests, golden unchanged. |
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438a6b521a |
feedback7 stats: the local statistics page, ported from PR #323 by @2321Robin as submitted (record store ui/stats.js, viewer screens/stats.js, stats.css, entries on the title / lobby / room screens, 20 tests); golden: unchanged
- public/js/ui/stats.js: one record per finished match in localStorage (sp.pref.stats, envelope {v, records}, at most
1000, quota shrink of the oldest), content-id dedupe of the lobby's result replay, a MIGRATIONS chain and
normalizeRecord (defaults for missing fields, unknown fields kept, a newer envelope refused), merge-by-id export /
import, aggregateStats.
- public/js/screens/stats.js: the viewer (总览 / 策略 / 称号 / 战斗累计 / 最近对局, a row re-views that match's
settlement), 导出 / 导入 / 清空.
- Applied from the PR's own diff after reading it in full (no network, no new dependency, server untouched); only the
UI strings of the page are added to the four packs (en from the PR; ja / ko / zh-TW translated for this commit).
- The follow-up commits rework the page (the counting rule for matches left early, storage bounds, the layout).
- Tests: test/ui/stats.test.js 20 / 20; i18n extract 0, check --all --strict clean.
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c623550f29 | feedback6 R21E: the 外勤医疗 Touch casts 恳切福音 on an injured ally inside its 5-2 (ACTIVE_RANGE in touchKit — the larger-range rule the Touch 补位 already runs by its data; the map character's record keeps DEFAULT), and the Touch / 预备干员-医疗 card is an operator card (干员 · 医疗 · 远程位, 特性, skill row with SP / duration, talents from the tokens.json record — it took the summon path: 召唤物, base stats only); 恳切福音 gets a line under its text that the boost is strictly below half (PRTS 修正 of 不高于, what touchGospel does; the operator card of the 补位 Touch too: SKILL_TEXT_NOTES); GitHub #260, PR #278; golden: roster-041 (its strategy Touch heals 8438 → 17072, 19 → 27 heal actions, casts unchanged at 2, the same numbers as PR #278; p1 deaths 7 → 4) and matches coop2-NORMAL-14-standins (h_0 plays 外勤医疗: defeat in round 13 → victory, teamLp 16) — both battles with that strategy's Touch, no other scenario moved | ||
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6f8b3bb60d | fb5 UI-JA: the Japanese interface pack is complete — all 1035 msgids of en.json plus the 6 the integration branch added (appended at the end), translated with the official JP client terms (堅守協定:盟約, 単独演算 / 連合演算, 管理センター, 整備エリア, 整備フェーズ, 調整段階, 防衛支援, 最終防衛段階, 戦術, 盟約加算数, 耐久値 …); _meta: complete, machineTranslated, numberUnits 万 / 億, credits name the machine translation of 2026-10-07; strings shortened where the 1920×1080 / 1280×720 screens clipped or wrapped them | ||
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2e83a6b977 |
feedback5: Japanese, Korean and Traditional Chinese ship — the official game texts of the JP / KR / TW clients (data/i18n/ja.json 96.5 %, ko.json 97.4 %, zh-TW.json 91.1 % of 22 114 texts, built with build-i18n --lang from ArknightsAssets/ArknightsGamedata) and minimal UI packs public/i18n/ja.json, ko.json, zh-TW.json (a _meta manifest, no UI strings yet): ja / ko fall back to the English UI, zh-TW to the Simplified Chinese UI (no fallback; numbers in 萬 / 億); the owner's decision of 2026-10-07; UI translations welcome from the community; golden: unchanged (client text only)
- The packs: _meta = type lang, the code, its own and English name (日本語 / Japanese, 한국어 / Korean, 繁體中文 / Traditional Chinese), version 0.2.0, app >=0.2.0, authors, credits (the official client data, © Hypergryph (/ Yostar for JP and KR), via ArknightsAssets/ArknightsGamedata), fallback ["en"] for ja / ko and [] for zh-TW; formatted as `node tools/i18n.mjs template` writes them, so a translator runs it on the shipped file and keeps the manifest. - Built offline from the tables W5AD downloaded and checked today (jp / kr 51.10.0, tw 51.2.0; copied into .cache/gamedata-<code>): coverage as W5AD measured; `build-i18n --lang <code> --check` up to date for en, ja, ko, zh-TW. `node tools/i18n.mjs check --all --strict`: 0 errors (en complete; ja / ko / zh-TW 0 of 1022 msgids, fallback). `node tools/packs.mjs list` lists the four packs with their game texts; `tools/package.mjs --dry-run --list` ships data/i18n and public/i18n of all four and the generated packs/index.json. - With five languages the menu is a list (ui/lang.js SEGMENTED_MAX 4, W5AD's rule): test/ui/i18n.e2e.test.js reads and picks either form, expects the shipped languages, and checks each new pack in the browser (its official game text, the fallback UI, <html lang>) — SP_E2E=1: 3 / 3; the title page of the five devices (devices.e2e "title page") still fits: 5 / 5. - Docs: docs/I18N.md (intro, §2, §5 "Shipped packs" with the call for UI translations), docs/PLAYING.md (语言), DESIGN §25.20 and the §25 intro's decisions of 2026-10-07. Gate: non-browser suites 5024 / 5024 (test/i18n*, test/package, client-static 358 / 358), npm run golden ok, test/golden.test.js 9 / 9, lint 0 errors, check:imports ok, typecheck ok. |