tools/build-data.mjs resolveTrigger: a MANUAL operator skill on DEFAULT (no row, or a DEFAULT entry of the deviation
tables) or on the SEARCH row ("在初始攻击范围内存在敌人时释放技能": 解放者 / 阵法术师 / 安洁莉娜 — ACTIVE_RANGE_OVER) whose
running range strictly contains its own is ACTIVE_RANGE on that range, rawRule the official row; validateAll accepts a
DEFAULT deviation resolved to ACTIVE_RANGE (chess and stand-in tables) and ACTIVE_RANGE over SEARCH. Data rebuilt
offline, JSON-compared: only skills[].trigger rule / customRangeGrid of 薄绿 S1 (x-2), 蜜蜡 S1 (x-2), 卡涅利安 S3 (x-2),
玛恩纳 S2 (2-3), 安洁莉娜 S3 (y-4) — rawRule SEARCH — and 深巡 S2 (3-2, rawRule TAKE_DAMAGE), normal + elite (32
leaves); backups.json unchanged. Kits: 薄绿 S1 drops its DEFAULT trigger and 深巡 S2 PR #12's DEFAULT line, both read the
data now (雷蛇 S2 keeps PR #12's line). The sim needs no change (SEARCH was the DEFAULT condition on the initial range
every tick; ACTIVE_RANGE is the same on the running range). Docs: DESIGN §5.6 and the §21.20 flip row, DATA, SIM,
PLAYING, kits README, shared tier comments, skills.js header.
Tests: data (78 records / 39 skills, the five from SEARCH, the SEARCH skills that stay), feedback5-active-range (安洁莉娜
S3 on its y-4, S2 keeps SEARCH), feedback1-tank-triggers and kits_t1t2 (深巡 S2 on its 3-2, before any hit), kits_alt_t3
(薄绿 S1 on its x-2), feedback1f-fence (the idle measure uses the interval of the cooldown still running: the S2 now casts
between two attacks), docs-consistency (one PR #12 kit line left).
Golden: roster-001 / 002 (深巡), roster-016 / 044 (玛恩纳, 安洁莉娜), roster-026 / 027 (薄绿), roster-041 / 042 (卡涅利安),
bond-egirShip-low / bond-suntShip-high (深巡), boss-boss_2-pair / boss-boss_6-pair (玛恩纳, 安洁莉娜), matches solo-NORMAL-1,
coop2-NORMAL-3, coop4-FUNNY-6, coop2-NORMAL-8-serverrun — each fields one of the six skills, which now casts when an
enemy enters its running range.
Audit of every AUTO time-SP skill with no enemy on the field: 35 never fired. Two need no target and are fixed: 伺夜
S2 领袖的馈赠 — PRTS 备注 「仅场上存在狼群,且狼群未获得此技能的充能时可触发技能」: the kit casts it when ready while the pack
stands and holds no unused gift (it waited for 伺夜's own next attack and could overwrite an unused gift);
浊心斯卡蒂 S2 同葬无光之愿 (鼓舞 on allies + trait heal, a toggle) is SP_FULL like 魔王 S1. The rest correctly wait for a
target (next-attack / next-heal skills, attack modes, enemy-targeted effects) or are left for the owner (赫默 S2 /
巫恋 S2 summon releases, 纯烬艾雅法拉 S1); the list is in the 0.2.0 doc draft.
Golden: roster-039 / roster-040 (伺夜 with S2, normal and elite) moved: S2 now casts whenever the pack holds no gift.
PRTS 技能2 备注: placement range x-6 (range_table "x-6": her tile and two tiles in each of the four directions); "若放置
范围内存在敌人,则按攻击索敌规律放置香槟至其所在地块,否则随机放置香槟至可部署的地块". The client charpack (char_1033_swire2,
mode S2) makes her attack a priority composite: SpawnToken (Skill_2) when a free x-6 tile exists and she holds a coin,
else the normal attack. So a coin plus a free x-6 tile takes her attack's turn whether or not an enemy is near; the
tile is the first ground enemy's on a free x-6 tile in her attack target order, else a random free tile. Until now
every attack dropped a bomb at random on her 1-1 attack range. [ASSUMED] the throw costs her attack one tick.
Golden: roster-006 / roster-008, bond-investShip-low, bond-kjeragShip-low, bond-siracusaShip-low,
bond-victoriaShip-low, bond-yanShip-high (each fields 琳琅诗怀雅 with S2) and coop4-ABYSS-7 (a bot fields her from
round 6) moved: her bombs land on x-6 / enemy tiles and are thrown without an enemy.
Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.