sganggs
6e59b5e4dd
feedback3 WJ: prep watch of another board updates when it changes
...
A scout stays subscribed to n:<pid> and gets a new prep field when that board moves, including a spectator. A shop change does not push one.
2026-10-04 20:34:32 +08:00
sganggs
5ef4fac137
feedback3 WJ: 高台 only for elite 歌蕾蒂娅 with HOK-Y
...
The trait line is on every hookmaster and is not trusted. Placement is the loadout at place time: golden 歌蕾蒂娅 carrying uniequip_003_glady may use a ranged tile; everyone else stays on the ground.
2026-10-04 20:31:46 +08:00
sganggs
a57c2a85e2
feedback3: merge W3D — 折桠's skill idle (community report #23 ), the ammo bar's real total ( #35 ), unit sounds at the official chance and volume ( #30 ), shots from the hands to the chest (GitHub #61 ), stuck model loads restarted (GitHub #68 ), the boss leader shown in prep with its hit tiles ( #12 )
2026-10-04 18:10:01 +08:00
sganggs
dcc44712ad
feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82 ); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2)
2026-10-04 17:57:44 +08:00
sganggs
0015cd84b6
feedback3: room.closed reasons list kicked and empty (W3E review)
2026-10-04 17:57:44 +08:00
sganggs
8707c161b9
feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26 ; a remake feature): watch like an eliminated player, never act, no private data
2026-10-04 17:57:09 +08:00
sganggs
207a49103f
feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12 )
2026-10-04 17:42:18 +08:00
sganggs
976475efff
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26 )
2026-10-04 17:39:30 +08:00
sganggs
782f918684
feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET)
2026-10-04 17:38:29 +08:00
sganggs
3315803b79
feedback3 WA: DESIGN §19.3 and PLAYING note that the 联防 阿戈尔 devour still counts the operators that enter down
2026-10-04 17:28:44 +08:00
sganggs
8252be248f
feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP
2026-10-04 17:16:55 +08:00
sganggs
a308317041
feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again
2026-10-04 17:15:21 +08:00
sganggs
6bf03d07d5
feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80
2026-10-04 17:09:30 +08:00
shanzhaikabi
502f183e43
新增:导出 / 导入干员调配 ( #14 )
2026-10-04 14:20:02 +08:00
sganggs
111e918b9c
feedback2: DESIGN §22.14–§22.16 ( #58 ranged enemies stand per attack, #60 forced exits lie down, #64 loadout stats) and the sentences they supersede (§5.5, §8.2, §21.20, §21.24, §22.1); CHANGELOG 0.1.2 complete
2026-10-04 03:25:42 +08:00
sganggs
af68c31d17
feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64 ); 特性 follows the chosen module on the in-match card too
2026-10-04 03:03:00 +08:00
sganggs
4c78ab94e6
feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64 )
2026-10-04 02:51:21 +08:00
sganggs
6ced029143
feedback2 docs: DESIGN §22 intro and §22.7–§22.13; 余 S2's deviation listed with §21.29's six
...
The §22 intro maps GitHub #25 … #35 / #16 to §22.1–§22.13 and records the owner's decisions of 2026-10-04.
§22.7–§22.12 are the wave-2 subsections verbatim; §22.13 is PR #48 (要塞 cannot hit air units, 莫斯提马's slow shows its icon).
One blank line before every §22 subsection, as in §21.
余 S2 (SKILL_RANGE on its x-1, §22.10) is appended wherever the six-skill deviation is listed: DESIGN §5.6, §20.2, §21.20, §21.29,
DATA §2 item 6, research 00 and 03 (SKILL_RANGE counts: 13 / 26 official, 14 / 28 in the data). DATA §2.1 names 要塞 in canHitFly.
2026-10-04 02:40:55 +08:00
sganggs
a168c99e6a
feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
...
# Conflicts:
# docs/DESIGN.md
# docs/SIM.md
# server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs
79bbd51525
feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment
2026-10-04 02:19:40 +08:00
sganggs
e0b51e0310
feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52 ); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43 )
...
# Conflicts:
# public/js/render/style.js
# public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs
b0c98fea31
feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩
2026-10-04 00:41:51 +08:00
sganggs
cfe85c6fee
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44 )
2026-10-04 00:26:13 +08:00
sganggs
0ac7dc7dd2
feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44 )
2026-10-04 00:13:31 +08:00
sganggs
6b634fe132
feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6)
2026-10-04 00:09:22 +08:00
sganggs
c2e0788fd1
feedback2 WD: DESIGN §22.4 and SIM.md for the review fixes (重生 clears the effect, relocated and long-standing operators, boss / hidden fields, 纠缠藤蔓, the 沼泽 and 深水区 findings)
2026-10-04 00:07:43 +08:00
sganggs
7ab852ef57
feedback2: merge WE — setup downloads the battle emotes and 玩法说明 pages from the public mirror, accurate deployment docs (GitHub #42 ); English title Stronghold Protocol: Alliance; doctor comment after PR #27
2026-10-03 23:51:56 +08:00
sganggs
fadeed2dc6
feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages
2026-10-03 23:51:11 +08:00
sganggs
f3cb6f414e
feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2)
2026-10-03 23:45:19 +08:00
sganggs
d5ebc6c7cd
feedback2 WC: DESIGN §22.3 follows the review (0.1.0's marker rule, 不屈, his own tile only while blocking, 82 of 84 casts, measured before #51 )
2026-10-03 23:44:36 +08:00
sganggs
e66a1a8ddb
feedback2 WG: tests for 余烬's 禁疗 and the 3 s 隐匿 window (embers included); flag list, DESIGN §5 / §21.4 and SIM.md follow
2026-10-03 23:43:28 +08:00
sganggs
1376e64753
feedback2: WB review wording — 突袭 looks at another field's ground enemies only while its own has none; §22.2 says the rule is stricter than our first #51 reply (a covering tile or no jump)
2026-10-03 23:42:09 +08:00
sganggs
4298815bf2
feedback2: merge WB — 突袭 lands only where it can attack a ground enemy, on both triggers (GitHub #51 )
2026-10-03 23:41:35 +08:00
sganggs
d74665f068
feedback2: WF review — the 高台 reading marked [ASSUMED] in the code comments; only 歌蕾蒂娅 is obtainable (崖心 / 见行者 are hidden chess); §22.6 notes the tile-based 地面干员 effects
2026-10-03 23:40:13 +08:00
sganggs
2f5cc6edbc
feedback2: merge WF — 钩索师 / 推击手 may stand on a 高台 (branch trait 可以放置于远程位; GitHub #32 item 4)
2026-10-03 23:39:47 +08:00
sganggs
f059ba5be8
feedback2 WJ: docs — enemy area effects vs 隐匿 / 迷彩 (SIM enemy attacks, zones and status rows, PLAYING, DESIGN §5.3 / §5.5); the docs check follows 卢西恩's / 锏's trigger selection
2026-10-03 23:34:48 +08:00
sganggs
b44d808e21
feedback2 WI: DESIGN §5.2 / §8.2 say a unit's model form may be a dollkeeper's 替身, not only an enemy's mode
2026-10-03 23:32:38 +08:00
sganggs
d2d1c46364
feedback2: WA review wording — DESIGN §22.1 says only the model choice is unchanged for enemies and summons, the held idle frame is an [ASSUMED] look, the knocked-down pose keeps a Back skeleton's own Die clip
2026-10-03 23:31:03 +08:00
sganggs
2f0a980b2e
feedback2 WE: README, DEPLOY.md (new §6), setup and doctor say what falls back without the local-client art instead of 不影响游戏, and that a server without the client can copy public/assets/local + data/local-assets.json from the same version's bundle; DESIGN §22.5 ( #42 )
2026-10-03 23:13:23 +08:00
sganggs
7d0b44a43b
feedback2 WB: DESIGN §22.2's repro line says why no landing reaches the enemy (it stands on floor, the tiles beside it do not cover it)
2026-10-03 23:10:13 +08:00
sganggs
03fab686c5
feedback2 WF: DESIGN §22.6 states what the bot probe showed (the widened class left one blocker on the road)
2026-10-03 23:09:47 +08:00
sganggs
234d2c5714
feedback2 WA: the five operators of GitHub issue #25 (跃跃, 拉普兰德, 缄默德克萨斯, 斯卡蒂, 德克萨斯) pinned in the test and named in DESIGN §22.1
2026-10-03 23:09:33 +08:00
sganggs
2d96fe7c61
feedback2 WB: DESIGN §22.2 and research 02 §3.18 describe the 突袭 landing rule (data/bonds.json rebuilt)
...
§22.2: seen / official / cause / now / cost / players notice / [ASSUMED] / tests for GitHub issue #51 . Research 02
§3.18's [ASSUMED] landing line (md and json) now states the rule; `node tools/build-data.mjs --offline` changed only
data/bonds.json raidShip.spec.assumed[0].
2026-10-03 23:04:12 +08:00
sganggs
e846519fb0
feedback2 WF: docs for 钩索师 / 推击手 on a 高台 (DESIGN §22.6, §3, §6.6; DATA placement; PLAYING §4; research 03 C2)
2026-10-03 23:03:26 +08:00
sganggs
1579a8807f
feedback2 WD: 活性源石 stays on a unit for its 300 s after it leaves the tile, one effect per unit, the tiles never switch off (GitHub #33 item 6)
2026-10-03 22:59:38 +08:00
sganggs
e08f22447b
feedback2 WA: DESIGN §22.1 (Back-facing operators play their fall, GitHub issue #25 ), docs/ASSETS.md model choice and die role
2026-10-03 22:58:26 +08:00
sganggs
c2c1cf7fd8
feedback2 WC: DESIGN §22.3 (GitHub #33 items 1-3: the devour after a revive, 乌尔比安 S3 while blocking, the 联防 order still unknown)
2026-10-03 22:58:11 +08:00
sganggs
2a03467897
feedback2: DESIGN §22 skeleton for the post-0.1.1 GitHub issues
2026-10-03 22:33:22 +08:00
sganggs
8cd6491e43
feedback1 final: DESIGN §21.29's measured line says the six cast before any hit (some defenders are never reached)
2026-10-03 19:45:27 +08:00
sganggs
402ca2e04e
feedback1 final: DESIGN §21 intro maps the closing additions (§21.25 PRs, §21.26-§21.29), §10 notes the draft's 本局禁用 mark
...
- DESIGN §21 intro: §21.25 now credits PR #2 , #7 , #10 and #14 ; the closing additions are mapped (issues #1 / #8 gaps
§21.26, issue #5 / #8 item 5 client fixes §21.27, the draft's match info §21.28, the six 重装 skills' deliberate
trigger deviation §21.29), the merge order names the four closing branches (their three "§21.26" subsections
renumbered §21.26-§21.28 in merge order) and GitHub's master, and the normative lines they rewrote are listed.
- DESIGN §10: a strategy built around a switched-off bond carries the 本局禁用 mark in the strategy draft (§21.26).
- CHANGELOG 0.1.1 intro names the GitHub issues and pull requests handled.
- docs-consistency: §21.1-§21.29 present and numbered consecutively; the intro's new mappings.
2026-10-03 19:20:25 +08:00