PRTS 卫戍协议:盟约 下半/PRTS盟约记录, 埃芒加德 and M3茧甲 备注: "“复活”的实现方式为:受益者因移动之外的原因退场时下次部署的
再部署时间和费用归零". Both revived in place as `fatal` savers, so the operator was never knocked out nor deployed again:
砾 (<部署时> 卡西米尔 +1, <被击倒时> 不屈 +2), 瑕光 (<部署时> +4, 12 per battle), the 卡西米尔 bond's per-deployment ATK,
克莱门莎 / 卡莱莎 and every other 被击倒时 / 部署时 effect skipped the first 3 knock-outs (measured: only the 4th, real
death stacked). Now items/battle.js reviveNow, a `death` hook (M3茧甲 PRIO_RESPAWN 13, 埃芒加德 PRIO_BAND_REVIVE 12,
ahead of 阿戈尔 5 at 11 and 不屈 at 10): the knock-out stands and the operator redeploys at once, free, where it lies
(full HP, SP reset, a new deployment for 坚固维式重锤's lock — revivedInPlace and the `revives` counter are gone). The
ctx carries `revivedBy`, so 阿戈尔 5 still does not count such a knock-out as the member's first (the owner's decision
of 2026-10-05: an operator's own revive uses no slot; 埃芒加德 [ASSUMED] alike, unchanged). 淬羽赫默 S3 keeps its place
right after the hammer's lock (PRIO_REVIVE − 0.5). Tests: test/content/feedback5-revive-redeploy.test.js (fails on the
parent); bands / bonds_core / feedback1f-hammer / op_lessng / op_zuole / docs-consistency updated to the redeploy. Docs:
SIM.md (fatal, death), design/engine.md (fatal, death), PLAYING.md (复活), research 04 (M3茧甲).
Golden: the battles with M3茧甲 or 埃芒加德 whose operators fell — a revive is now a knock-out (deaths count, kill events,
redeploy, SP reset, 被击倒时 / 部署时 effects): roster-012 / 026 / 033 / 040 / 047, boss-boss_6-pair, hidden-boss_8-pair /
boss_9-pair, standin-07; matches solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1.
- 左乐 (op-zuole.js): S1 next attack + 1 / 2 extra strikes below 80 / 50 % HP (each a damage instance and a trait heal); S2 流失 50 % current HP (never below 1), a barrier of scale × max HP stacking to 2×, ATK / block +1 / every blocked enemy, −200 per second once over; S3 7 slashes on ≤ 3 enemies of 3-2, the last ×2 + stun, the trait's heal turned into a barrier (70 × 2.5 / 3 per damage instance, ≤ 2× max HP, 15 s); 坚忍 ASPD / SP recovery; 守正自明 per damage instance (SBL-Y Lv3 ×1.2 on a success); SBL-X 庇护 (behind the barrier once 行险 resets it — PRTS S2 备注 — through the hpDamage hook); SBL-Y revive at 30 % once per deployment.
- 重岳 (op-chyue.js): 止戈 marks (normal-attack instances, ×1.65 / ×1.75 on all his damage); 万象为宾 SP at each skill / segment end, 阻回 ignored (FGT-X Lv3 4, else 1); S1 charges with the full-stack burst of 3; S2 x-4 ≤ 4 enemies (air too) + 浮空 2 s on the marked, the second segment 0.5 s later (skeleton events) on every 浮空 enemy; S3 strike + 0.8 splash, the 5th cast transforms him (x-6, double hits, +1 SP per attack, self-cast, the strike twice); FGT-X dodge, FGT-Y ASPD.
- 煌 (op-huang.js): CEN-X ×1.1 vs blocked enemies on every damage; CEN-Y −20 % physical above 50 %; 紧急除颤 不死 + heal + the 50 % HP floor through the hpDamage hook (CEN-Y Lv3: 50 % then 25 %, 8 s, DEF −150 above 50 %); 严酷训练 抵抗 after 15 s (CEN-X Lv3 ATK +6 % / ASPD +12 after 30 / 45 s); S1 next attack; S2 SP_FULL toggle with 2-2; S3 a 10 s 维持技能状态: cuts each second for 8 s, ramp to full at 8.95 s, at 9 s 流失 25 % max HP and the 3-6 burst (air too).
- kits/index.js OPERATOR_KIT_FILES lists the three files; test/content/diy.test.js's "owned 6★ without a kit" case takes the first kitless operator of diy.ownedPool (it named 煌).
- Golden: only test/golden/diy.json moved — the diy family packs the new kits: diy-003 / 004 field 左乐, diy-005 / 006 重岳, diy-007 / 008 煌 (tiers 5 / 6, every form × module × skill, no battle error); the prototypes and reserves moved from diy-003 … 006 to diy-009 … 012 (new ids, same packing); diy-001 / 002 (推进之王) and every other family unchanged.
- Tests: test/content/op_zuole.test.js (10), op_chyue.test.js (8), op_huang.test.js (10).