- server/sim/content/kits/ops/op-thorns.js (领主; LOR-X, LOR-Δ), op-leizi2.js (解放者; LIB-X), op-chen3.js (术战者; AFT-X),
appended to OPERATOR_KIT_FILES; numbers from the composed records (backups.json), mechanics from PRTS and the client's
battle data (buff templates, charpacks, skill / equip / projectile prefabs, skeleton clips). No engine change; the data
triggers unchanged (司霆惊蛰 S1 / S2 SEARCH reported, not changed).
- tests: test/content/op_thorns.test.js (12), op_leizi2.test.js (12), op_chen3.test.js (11).
- golden: only diy moved — diy-049 … diy-053 now field the three new kits in every form × module × skill (the diy family
packs every kitted operator, 12 pieces per battle); the prototype battles moved from diy-049 … 052 to diy-054 … 057 (same
pieces, new ids); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.