Commit Graph
3 Commits
Author SHA1 Message Date
sganggs 806a047717 feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed) 2026-10-07 18:35:39 +08:00
sganggs 78251f499c feedback5: trigger fixes from the wave-2 kit reports — 「攻击范围向前延伸」 and 「攻击范围朝…扩大」 are attack-range changes (帕拉斯 S2 DEFAULT → ACTIVE_RANGE on her range + 1, 司霆惊蛰 S1 SEARCH → ACTIVE_RANGE on the 3-19: the owner's larger-range rule); UNIT_TRIGGER_CORRECTIONS for a live-client change the text misses — 菲亚梅塔 S1 is DEFAULT since the 2026-08-01 client (PRTS 备注: no +1 range, no flyers); data regenerated offline (only these three skills' triggers in backups.json, chess.json unchanged); golden: only diy moved (diy-060/061/068/069/075/076: those three operators) 2026-10-06 01:53:09 +08:00
sganggs c454b61075 feedback5 O9: 自选 operator kits 帕拉斯, 止颂 and 贝洛内 (with his 牵绊) — every skill, talent, trait and module (stage 1 / 3) at every form
- op-pallas.js (char_485_pallas, 教官): 英雄的诞生 精力充沛 on every 米诺斯 operator (one buff per ally, the
  highest active bonus — her S3's too), 女神的振奋 on every damage instance (her 1-1, through 禁疗; INS-Y stage 3 the
  米诺斯 extra), S1 two strikes, S2 range +1 / ATK / stun (data DEFAULT: build-data's ATTACK_RANGE_CHANGE misses
  "攻击范围向前延伸一格" — reported, not worked around), S3 three targets and the front-holder buff (low ground,
  operators only, passed on retreat / deploy). INS-Y's "可以额外部署在远程位" is a prep placement rule (owner's
  decision of 2026-10-04): unchanged, reported.
- op-lessng.js (char_4011_lessng, 无畏者): 苦痛专注 (hit-time cut while blocking, 无来源 / allies / himself
  included), 痛楚砺刃 (any damage aimed at him, dodged too), S2 the deploy window (2 strikes, ATK, talent ×2), S3
  status immunity, blocked-target scale, the cast under a 异常状态 (600 arts first, cleanse, then HP; 沉默 does
  not hold it back), DRE-X ×1.15 on a blocked target, DRE-Y once-per-deployment save and stage 3's 12 % DEF ignore.
- op-demetr.js (char_4037_demetr, 斗士): 【手段】 (one per enemy, stacks before the hit, 8 and 停顿 under S2, back
  to 5 on the 0.1 s update), the HP-ratio damage bonus, 街头直觉 from every deployment (a 【移动】 too), S1 two
  strikes, S2 3-13 / three targets, S3 the 【移动】s (x-2 around his located tile, buildable low-ground tiles,
  in-place move without a target, re-target after 1 s without damage or when the elite he hit falls), 牵绊
  (无敌 / untargetable / 孤立), the fatal-hit 不死 + end, the 【返回】 (SP emptied, a short 不死) and the forced
  retreat; FGT-Y ASPD above half HP.
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- Tests: test/content/op_pallas.test.js (9), op_lessng.test.js (10), op_demetr.test.js (10).
- Golden: only diy moved — diy-049 … 054 now field the three operators (every form × module × skill), the
  prototype / reserve battles moved down to diy-054 … 058 (new ids, same packing); diy-001 … 048 and every other
  family unchanged.
2026-10-06 01:30:26 +08:00