PRTS 卫戍协议:盟约 下半/PRTS盟约记录, 埃芒加德 and M3茧甲 备注: "“复活”的实现方式为:受益者因移动之外的原因退场时下次部署的
再部署时间和费用归零". Both revived in place as `fatal` savers, so the operator was never knocked out nor deployed again:
砾 (<部署时> 卡西米尔 +1, <被击倒时> 不屈 +2), 瑕光 (<部署时> +4, 12 per battle), the 卡西米尔 bond's per-deployment ATK,
克莱门莎 / 卡莱莎 and every other 被击倒时 / 部署时 effect skipped the first 3 knock-outs (measured: only the 4th, real
death stacked). Now items/battle.js reviveNow, a `death` hook (M3茧甲 PRIO_RESPAWN 13, 埃芒加德 PRIO_BAND_REVIVE 12,
ahead of 阿戈尔 5 at 11 and 不屈 at 10): the knock-out stands and the operator redeploys at once, free, where it lies
(full HP, SP reset, a new deployment for 坚固维式重锤's lock — revivedInPlace and the `revives` counter are gone). The
ctx carries `revivedBy`, so 阿戈尔 5 still does not count such a knock-out as the member's first (the owner's decision
of 2026-10-05: an operator's own revive uses no slot; 埃芒加德 [ASSUMED] alike, unchanged). 淬羽赫默 S3 keeps its place
right after the hammer's lock (PRIO_REVIVE − 0.5). Tests: test/content/feedback5-revive-redeploy.test.js (fails on the
parent); bands / bonds_core / feedback1f-hammer / op_lessng / op_zuole / docs-consistency updated to the redeploy. Docs:
SIM.md (fatal, death), design/engine.md (fatal, death), PLAYING.md (复活), research 04 (M3茧甲).
Golden: the battles with M3茧甲 or 埃芒加德 whose operators fell — a revive is now a knock-out (deaths count, kill events,
redeploy, SP reset, 被击倒时 / 部署时 effects): roster-012 / 026 / 033 / 040 / 047, boss-boss_6-pair, hidden-boss_8-pair /
boss_9-pair, standin-07; matches solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1.
The lock and its re-arm hook lived in the carrier's hammer grants, so a hammer lent by 萨尔贡 × 娜仁图亚 came back spent
in the borrower's next deployment once the lend had run out while it was down, and a window started through the lend
ended with it. deploymentOf marks the deployment whose lock is spent; one battle-level hook holds every running window
(holdsUndying, also what 信仰搅拌机 S2 steps aside for), so a window outlasts the lend. M3茧甲 and 埃芒加德 revive in place
for PRTS's 0-time / 0-cost redeploy and now open a new deployment (revivedInPlace), like 阿戈尔 5's real redeploy.
The carrier's own non-initial deploy (the redeploy after a knock-out, a 突袭 retreat +
redeploy) re-arms the lock and ends a window still running. The per-battle test is flipped
and a retreat + redeploy case added.
The lock is spent once per battle: a carrier knocked out after its lock comes back without
one (forced-hammer bot matches: 27 of 382 carrier knock-outs). The 阿戈尔 battle-start devour
(5000 physical damage) also spends it on the fodder in front. Both stay as they were; the
per-battle scope is marked [ASSUMED] in the code and its test, with the one-line flip named.
The SIM hook table's fatal row no longer lists 不屈 (a death hook) and names the boss-pool
exception.
Player report F1 after 0.1.0 ("坚固锤子的锁血没生效"). The lock itself works for every
kind of lethal damage (hits, element bursts, 无来源 damage, 流失, the carrier's own drain),
measured on real operators, real bot matches and the browser's local battle. With M3茧甲
equipped before the hammer, the revive (same 'fatal' priority, registered first) took the
first lethal hit instead. PRTS: a 复活 acts on a knock-out, which the hammer's 不死
prevents, so the revive items now run at PRIO_RESPAWN (-101), after every 不死 and
before 埃芒加德 (-110).