Commit Graph
4 Commits
Author SHA1 Message Date
Xinglan233 bc22f9cbe6 feedback7 G-UI: Enter on the equip-replace dialog's buttons keeps its native behaviour (PR #358 by @Xinglan233)
Applied as-is. The replace dialog no longer treats Enter that started on a button as confirm. Enter or Space on 取消 closes the dialog and leaves the chosen equipment in place. Enter on an option only changes the selection. Enter on the confirm button still sends g.equip with that replaceUid. This matches the guard already used by DialogHost.

Tests: node --test test/ui/mock.e2e.test.js test/ui/leftovers.test.js test/ui/standin-ui.test.js — 31 pass, 0 fail. The mock e2e suite skipped because SP_E2E is unset. eslint on the touched files: 0 errors (one pre-existing unused-assignment warning in mock.e2e.test.js).
2026-10-08 18:44:09 +08:00
sganggs 647bd23ef2 feedback5 W5S: i18n phase 2, ui — HUD, shop bar, detail card, bond strip and popup, 机变 overlay, enemy drawer, team panel, under-frame, guide, emotes, match chrome, connection banner, components, the loadout / roster models, the store, net and observe texts through t() / tParts() (whole sentences where a number or a name sat inside), msgid tables marked N_() and translated where shown, the shop's refusal reasons compared through t(); tools/i18n.mjs reads aliased imports (t as tr); English for the 59 new msgids; Chinese output unchanged (zh render proof; five rewrites checked by hand, listed in the notes) 2026-10-06 18:09:50 +08:00
sganggs 0e8004a382 feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged 2026-10-06 02:40:38 +08:00
sganggs 01a44cd288 卫戍协议:盟约 web remake — initial import
Online co-op browser remake of Arknights' Stronghold Protocol: Alliance
(client-simulated combat, official waves/bonds/items/strategies, 3D board,
facing wheel, operator loadout, official emotes, deployment scripts).
2026-09-29 16:21:31 +08:00