Commit Graph
29 Commits
Author SHA1 Message Date
sganggs 10bb226382 feedback5 O15: 自选 operator kits 森蚺, 斥罪 and 黍 — every skill, talent, trait and module (stage 1 / 3) at every form
- kits/ops/op-zumama.js (森蚺, 决战者): trait 阻回 unless blocking (charpack SpRecoveryStopped / SpRecovery); HES-X / HES-Y /
  RA-A turn it into an SP-recovery ratio (−0.8 / −0.999 / −1) while unblocked, HES-Y ATK / DEF +15 % blocking; RA-A's
  生息演算-only parts N/A (愈战愈勇 read from talentsBase); 勇冠三军 polled every 0.1 s (攻击力倍率 / 庇护); 愈战愈勇; S1 passive;
  S2 blockee stun past 抵抗; S3 hpRegenRatio + 5 s self-stun.
- kits/ops/op-judge.js (斥罪, 不屈者): 律法卫士 barrier (deploy / kill / S3, live 300 % cap, S2 ×(1 + shield_scale)); 荆棘环身
  thorns while barrier holds (the breaking hit too); UNY-X ×0.85 from blocked units, UNY-Y +8 % alone; S1 蓄力 (all SP per
  cast, ×1.8 + 3 s stun, attack-cycle reset); S2 no attack, 庇护, x-4 pulses at 0.9 + n s; S3 barrier / ATK / taunt.
- kits/ops/op-shu.js (黍, 守护者): 百谷长青 sown tiles (hpRegen + 庇护, S2 ×scale, GUA-X stage 3 born tile, cleared when she
  leaves); 天有四时 (professions, 4 【岁】 squad ATK + SP / 4 s); S1 as 塞雷娅 S1 (DEFAULT + an ally of x-4 at ≤ half); S2 heals
  of 2 on x-1; S3 range x-2 with Attack-else-Heal, the harvest aura and the 播种标记 teleport; GUA-X ×1.15 at ≤ 50 %. Her S3
  data rule TRY_SEARCH_ALLY_SKILL (no engine rule) is mapped onto SKILL_RANGE + allies on x-2 (reported).
- 庇护 in all three through battle.applyStrongest(unit, 'protect') (同名效果取最高 across these kits).
- kits/index.js: the three files appended to OPERATOR_KIT_FILES.
- test/content/op_zumama.test.js (8), op_judge.test.js (8), op_shu.test.js (9).
- docs/research/03-operators.md: 黍's trigger row (a 自选 pick now, the kit's mapping).
- golden: only diy moved — diy-049 … diy-052 now field 森蚺 / 斥罪 / 黍 and diy-053 … diy-058 are new (the 12-per-battle
  packing appends the new configurations; the prototype / reserve battles of 049 … 052 move to 055 … 058); diy-001 … 048
  and every other family unchanged.
2026-10-06 01:30:05 +08:00
sganggs fef4ea3d4b feedback5: merge O1 — 自选 kits for 伊芙利特, 谬因 (with her 中继器) and 林; golden: only diy moved 2026-10-06 00:22:52 +08:00
sganggs 379822a04e feedback5: merge O6 — 自选 kits for 黑 and 鸿雪 (with her 打字机); 焰狐龙梓兰's kit and test left out (a collab operator, out of the pool since 8287422); 黑 S3's tests and kit header follow its DEFAULT trigger (「攻击范围改为」); golden: only diy moved 2026-10-06 00:21:15 +08:00
sganggs 541048fed6 feedback5 O1: 自选 operator kits 伊芙利特, 谬因 (with her 中继器) and 林 — every skill, talent, trait and module (stage 1 / 3) at every form
- op-ifrit.js: 轰击术师 line; 精神融解 RES ×0.6 aura, BLA-Δ Lv3 +50 % ATK 元素伤害 on burn-bursting targets (attacks and 灼地 ticks);
  莱茵回路 +2 SP / 6 s, BLA-X Lv3 30 % +5; S1 ATK / ASPD; S2 charges, DEF cut + 灼伤 (current ATK, lasts after she leaves);
  S3 维持技能状态 (no attack, ground-only ticks from the Begin clip's event then every 1 s, RES cut, 2 %/s 流失, ended by stun);
  BLA-X distance scaling on all her damage while she stands, BLA-Δ 8 % 灼燃损伤 rider.
- op-aphris.js: her range is the extension path (5 tiles, +2 and turned by her 中继器; S2 unbounded and turned by allied
  operators); the 中继器's lifetime / marks / redeploy (leaves and returns with her, cleared by S3), ATK +25 / 35 % while it
  stands, 取样优化 法术穿透 on allied operators of her path; S1 SP_FULL toggle; S2 beam every 0.5 s (no attack); S3 ammo 20,
  3 s 强制缴械, extra hit + longer 停顿 past a 中继器; BLA-Y cost −8, Lv3 35 s / 20 s / +35 %.
- op-lin.js: 琉璃璧 shield (absorbs ≤ 200, breaks above: stun + burst on her current range, regrows 8 / 6 s), 韬光 per hit
  taken; S1 状态切换 toggle (停顿), S2 琉璃璧 copies for allies in range, S3 x-2 + threshold ×2 / ×2.5 + kill refresh;
  PLX-X keeps DEF +100 % / RES +10 in skills, PLX-Y +3 % per enemy in range (≤ 5).
- Sources: data/backups.json, PRTS (备注), the client's battle data (charpacks, battle/prefabs skills / equips, buff templates)
  and the battle skeletons' clip events; [ASSUMED] items in the kit headers.
- kits/index.js OPERATOR_KIT_FILES += op-ifrit.js, op-aphris.js, op-lin.js; tests test/content/op_ifrit / op_aphris / op_lin
  (10 each).
- Golden: diy only — diy-003 … diy-006 now pack the new kits (they held the prototypes), diy-007 … diy-012 are new (the rest of
  林, then the prototypes repacked into diy-008 … diy-012); diy-001 / 002 (推进之王) and every other family unchanged.
2026-10-06 00:20:37 +08:00
sganggs aebca2f6d8 feedback5: merge O5 — 自选 kits for 左乐, 重岳 and 煌; engine hook hpDamage after the shields (typed shields from O8 kept: absorbShields(…, type)); SIM.md / damage.js headers take both; golden: only diy moved 2026-10-06 00:18:48 +08:00
sganggs 8357149afa feedback5: merge O3 — 自选 kits for 逻各斯, 真言 and 维伊; engine hook palsyTrigger (麻痹 interrupting an enemy attack); golden: only diy moved 2026-10-06 00:17:26 +08:00
sganggs 29fa988604 feedback5 O5: 自选 operator kits for 左乐, 重岳 and 煌 — every skill at ranks 4 / 7, both talents, the trait and both modules at stages 1 / 3, from the data, PRTS 备注, the client's buff templates and the battle skeletons' clip events
- 左乐 (op-zuole.js): S1 next attack + 1 / 2 extra strikes below 80 / 50 % HP (each a damage instance and a trait heal); S2 流失 50 % current HP (never below 1), a barrier of scale × max HP stacking to 2×, ATK / block +1 / every blocked enemy, −200 per second once over; S3 7 slashes on ≤ 3 enemies of 3-2, the last ×2 + stun, the trait's heal turned into a barrier (70 × 2.5 / 3 per damage instance, ≤ 2× max HP, 15 s); 坚忍 ASPD / SP recovery; 守正自明 per damage instance (SBL-Y Lv3 ×1.2 on a success); SBL-X 庇护 (behind the barrier once 行险 resets it — PRTS S2 备注 — through the hpDamage hook); SBL-Y revive at 30 % once per deployment.
- 重岳 (op-chyue.js): 止戈 marks (normal-attack instances, ×1.65 / ×1.75 on all his damage); 万象为宾 SP at each skill / segment end, 阻回 ignored (FGT-X Lv3 4, else 1); S1 charges with the full-stack burst of 3; S2 x-4 ≤ 4 enemies (air too) + 浮空 2 s on the marked, the second segment 0.5 s later (skeleton events) on every 浮空 enemy; S3 strike + 0.8 splash, the 5th cast transforms him (x-6, double hits, +1 SP per attack, self-cast, the strike twice); FGT-X dodge, FGT-Y ASPD.
- 煌 (op-huang.js): CEN-X ×1.1 vs blocked enemies on every damage; CEN-Y −20 % physical above 50 %; 紧急除颤 不死 + heal + the 50 % HP floor through the hpDamage hook (CEN-Y Lv3: 50 % then 25 %, 8 s, DEF −150 above 50 %); 严酷训练 抵抗 after 15 s (CEN-X Lv3 ATK +6 % / ASPD +12 after 30 / 45 s); S1 next attack; S2 SP_FULL toggle with 2-2; S3 a 10 s 维持技能状态: cuts each second for 8 s, ramp to full at 8.95 s, at 9 s 流失 25 % max HP and the 3-6 burst (air too).
- kits/index.js OPERATOR_KIT_FILES lists the three files; test/content/diy.test.js's "owned 6★ without a kit" case takes the first kitless operator of diy.ownedPool (it named 煌).
- Golden: only test/golden/diy.json moved — the diy family packs the new kits: diy-003 / 004 field 左乐, diy-005 / 006 重岳, diy-007 / 008 煌 (tiers 5 / 6, every form × module × skill, no battle error); the prototypes and reserves moved from diy-003 … 006 to diy-009 … 012 (new ids, same packing); diy-001 / 002 (推进之王) and every other family unchanged.
- Tests: test/content/op_zuole.test.js (10), op_chyue.test.js (8), op_huang.test.js (10).
2026-10-06 00:13:05 +08:00
sganggs 4075338517 feedback5 O6: 自选 operator kits for 黑, 焰狐龙梓兰 and 鸿雪 (+ her “打字机”) — every skill, talent, trait and module at every form
- op-shwaz.js 黑: 破甲箭头 (one roll per attack, raised by S1 / S2 / S3; ×atk_scale, then defDown on a landed hit; numbers
  from the base talent + ARC-Y's named change — the data folds ARC-Y's hidden trait talent into talent 0 at stage 1),
  交叉火力 (field aura; ARC-X stage 3 "携带": her player's snipers for the battle), ARC-Y 正前方 ×1.05 undodgeable, S3 3-2 +
  interval +0.4; triggers from the data (S3 SKILL_RANGE — reported).
- op-orchd2.js 焰狐龙梓兰: 三连击 normal attack cut to 33.3 % after DEF (PRTS 特性备注), 强击瓶专家 stacks per round, 翔虫机动
  (respawn −15 / −18 s, ATK +15 / 20 % for 30 s on a redeploy at her mark), S1 刚射 / 刚连射 (charges, refund without a
  target, stun per arrow), S2 飞翔瞪射 (free cast at every deployment, 起飞, three volleys on the 4-4, landing on the 1-3,
  timed by the official skeleton), S3 龙之箭 (3 s charge, piercing arrow at 10 tiles/s, strikes every 0.25 tile, push).
- op-bgsnow.js 鸿雪: S1 toggle + proc, S2 点题 (立即, 普通 + 2 × 持续伤害), S3 3-1 with 正前方3格 scale, ARC-Y as 黑's; her
  placed “打字机” pieces get their kit at her install (25 s life, 40 s redeploy × S2's 65 / 60 %, 5 DP; the skill copies;
  弱点速记 DEF cut 18 / 23 %, ARC-X stage 3 28 / 33 % with 八格).
- kits/index.js OPERATOR_KIT_FILES: one line per file. Tests: test/content/op_shwaz / op_orchd2 / op_bgsnow (23).
- Golden: only the diy family moved — diy-003 … diy-006 now hold the 66 new 自选 configurations (黑, 焰狐龙梓兰, 鸿雪) in
  place of the prototype picks, diy-007 … diy-012 are new (the prototype battles moved down); every other family is
  byte-identical. test/golden/README.md: 12 diy battles, 61 of 156.
2026-10-06 00:10:34 +08:00
sganggs 85e75500b4 feedback5: merge O7 — 自选 kits for 早露, 提丰 and 娜仁图亚; engine: targeting priority 'heaviest' (攻城手) and boomerang flight hooks (boomerangCaught / boomerangOnward); SIM.md keeps both streams' profile keys; op_amgoat expects S3's ACTIVE_RANGE (b2a4388); golden: only diy moved 2026-10-06 00:07:31 +08:00
sganggs ba66c2c32e feedback5 O3: 自选 operator kits for 逻各斯, 真言 and 维伊 (every skill, talent, trait and module at stages 1 / 3), the engine hook palsyTrigger
- kits/ops/op-logos.js (中坚术师; CCR-Δ, CCR-Y), op-mantra.js (本源术师; PRI-X), op-veen.js (秘术师; MSC-Y), registered in
  OPERATOR_KIT_FILES one line per file; numbers from data/backups.json, mechanics from the PRTS 备注 (cited in each header),
  [ASSUMED] items marked there. Data triggers kept; 维伊 S1 (an AUTO self buff) fires at full SP (the owner's rule).
- server/sim/ai.js: enemyAttack emits `palsyTrigger { enemy, buff, keep }` when a 麻痹 stack interrupts an attack (PRTS 真言
  备注 "触发麻痹时指的是敌人的攻击被麻痹打断时"); `keep` leaves the stack (真言 噤声限域). Additive: no listener, no change.
  docs/SIM.md §3 / §5 rows; test/sim/palsy-trigger.test.js.
- Tests: test/content/op_logos.test.js, op_mantra.test.js, op_veen.test.js (every form, skill, talent, module, range,
  trigger, targeting, damage type).
- Golden: only the diy family moved — diy-003 … diy-007 now field 逻各斯 / 真言 / 维伊 in every form × module × skill (60
  configurations; diy-003 … 006 held the prototypes before), the prototype picks moved to diy-008 … 011 (same packing, new
  ids); diy-001 / 002 (推进之王) and roster, bonds, fields, matches, standins byte-identical.
2026-10-06 00:04:18 +08:00
sganggs 67d0993fa0 feedback5: merge O2 — 自选 kits for 艾雅法拉, 刻俄柏 and 霍尔海雅; OPERATOR_KIT_FILES rebuilt as one list; golden: only diy moved 2026-10-06 00:04:06 +08:00
sganggs 5643dab2cb feedback5 O7: 自选 operator kits for 早露, 提丰 and 娜仁图亚 — every skill, talent, trait and module at every form
- kits/ops/op-poca.js 早露 (攻城手): heaviest first; 深入骨髓 60 % DEF ignore vs 重量等级 ≥ 3; 学生楷模 ATK on every
  【乌萨斯学生自治团】 operator of her team (teamId student); S1 ATK, S2 ATK + 2 targets, S3 雪崩击 links the 3 heaviest,
  binds them and strikes each every second (6 / 7 attacks, PRTS link-break rules); SIE-X ×1.15 vs heavy + Lv3 60 % ATK
  extra hit; SIE-Y distance bonus ≤ 12 % + Lv3 学生楷模 +12 % and +15 % per student in skill (≤ 45 %).
- kits/ops/op-typhon.js 提丰 (攻城手): 锐如兽牙 stacking DEF ignore; 重如沼泥 first hit per enemy per cast ×1.6 + 停顿 3 s;
  S1 ATK / ASPD; S2 two arrows (both at a lone enemy), 40 % stun, 20 s on the first cast of a deployment then endless;
  S3 永恒狩猎 mark (radius 1.3, follows its enemy), whole-field range, 4-arrow rain per bullet with 0.4 s stuns; SIE-X ×1.15,
  Lv3 12 % / 10 s; SIE-Y distance bonus, Lv3 two marks ×2.2; ISW-A attributes only (集成战略 parts N/A).
- kits/ops/op-narant.js 娜仁图亚 (回环射手): 偷取 25 ATK / 20 DEF per landing attack hit (caps 250 / 200; LPS-X Lv3 300 / 240,
  twice within one tile; the largest thief wins; given back when she leaves); 婀娜虚影 35 % dodge and −20 % 命中率 for
  enemies within one tile (LPS-Y Lv3 −30 % and ATK +15 % after 6 s unhurt); S1 旋刃 toggle, range −1, up to 3 bounces;
  S2 恶魇 dash and the sweep on its way back; S3 吞日 3 boomerangs and the recall blast; LPS-X ×1.1 within one tile; LPS-Y
  1 SP per 5 boomerangs caught.
- Data triggers unchanged (all nine skills MANUAL / DEFAULT). Registered in OPERATOR_KIT_FILES (one line per file).
- Tests: test/content/op_poca.test.js (11), op_typhon.test.js (12), op_narant.test.js (11, two on the engine hooks).
- Golden: test/golden/diy.json only — diy-003 … diy-009 now field the three kits in every form × module × skill, the
  prototypes / 预备干员 re-packed into diy-009 … diy-013; diy-001 / diy-002 (推进之王) and every other family unchanged.
2026-10-06 00:02:23 +08:00
sganggs 89ec6aabb6 feedback5: merge O8 — 自选 kits for 闪灵, 夜莺 (with her 幻影) and 嵯峨 (劝善's 重伤); engine: a shield may be limited to one damage type (shieldType), a profile may skip enemies it never targets (skipEnemy); golden: only diy moved 2026-10-06 00:01:51 +08:00
sganggs f4b826fe28 feedback5 O2: 自选 operator kits for 艾雅法拉, 刻俄柏 and 霍尔海雅 — every skill, talent, trait and module (stages 1 and 3) at every form, with tests
- kits/ops/op-amgoat.js (艾雅法拉): S1 二重咏唱 (ATK from the second cast of a deployment), S2 点燃 (main target's RES cut
  first, ½ explosion r1.5 on all, ½ again on the main target), S3 火山 (x-3, −1.1 s, lava on random 4 / 5 enemies), 炎息
  aura (CCR-X Lv3 携带时 22 %), 乱火 deploy SP (CCR-Y Lv3 ASPD, maxima with an elite / leader in range), CCR-X RES ignore,
  CCR-Y SP per hit on an elite / leader.
- kits/ops/op-cerber.js (刻俄柏): S1 unblocked first + 束缚, S2 interval ×0.6 / ×0.4 highest DEF, S3 3-3 physical lowest DEF
  + silence, 剥壳 DEF × ratio arts (CCR-X Lv3 ramp 50 → 75 %), 独行长路 x-5 incl. PRTS's enemy-like-ally rule (CCR-Y Lv3:
  decided per deployment).
- kits/ops/op-heyak.js (霍尔海雅): S1 two targets / single-target 浮空, S2 nine random shots with 浮空 rolls, S3 three
  whirlwinds (PRTS speed 1, 1x1 box, 5 tiles, 1.77 s ramp, away rules), 传承终焉 (lifts resolve first), 曾有羽翼 失重 / CCR-Y
  Lv3 法术脆弱; ISW-A: attributes and 传承终焉 numbers only (its trait and hidden talents are validInGameTag roguelike).
- kits/index.js: the three files appended to OPERATOR_KIT_FILES (one line per file).
- Golden: only the diy family moved — diy-003 … diy-006 re-packed and diy-007 … diy-013 new, because the diy family fields
  every kitted owned 6★ in every form × module × skill (the three new operators, then the prototypes); diy-001 / 002 and
  every other family (roster, bonds, fields, matches, standins) byte-identical. test/golden/README.md counts updated
  (13 diy battles, 61 of 157 fast).
- Reported, not changed: 艾雅法拉 S3's data trigger is SKILL_RANGE (攻击范围增大 escapes build-data's ATTACK_RANGE_CHANGE).
2026-10-06 00:00:14 +08:00
sganggs c1bf395207 feedback5 O8: 自选 operator kits 闪灵, 夜莺 (+ her 幻影) and 嵯峨 — every skill, talent, trait and module at every form
- op-shining.js 闪灵 (医师): S1 信条; S2 自动掩护 — the next heal gives its target a 屏障 of atk_scale × ATK for duration s
  (every damage type) and DEF +def while one of her barriers holds (PRTS 备注: barriers add up, own timers, older first, the
  DEF bonus does not stack); S3 教条力场 — allies in range DEF +def %; T1 黑恶魔的庇护 (allies in range DEF +60; PHY-Y stage
  3: +100, 地面 units +40 more); T2 法典 (ASPD +10; PHY-X stage 3: +15, ATK +25 % with S2, SP +0.6/s with S3); PHY-Y heals on
  地面 units ×1.15, PHY-X heals on allies below 50 % ×1.15.
- op-cgbird.js 夜莺 (群愈师): S1 治疗强化·γ型; S2 法术护盾 — every target of the next heal gets an arts-only 屏障
  (shieldType 'arts') and RES +flat; S3 圣域 — range y-4 (data ACTIVE_RANGE), allies in it RES ×(1 + v) and arts dodge;
  T1 白恶魔的庇护 (RES +15; RIN-X stage 3: healing received ×1.05); RIN-X range = its module grid, RIN-Y 4 heals; T2 幻影:
  its own talent (30 % / RIN-Y stage 3 40 % physical dodge, 3 % max HP 流失 per second), her stock (+2 / RIN-Y stage 3 +3
  per deployment, at most 3 — PRTS 备注), a fallen board 幻影 back on its tile after its redeploy time using one and its DP.
- op-saga.js 嵯峨 (尖兵): S1 冲锋号令·γ型 (SP_FULL); S2 除恶 — +4 DP, up to 6 ground enemies of the x-6 cross (重伤 ones
  included), the ones still 重伤 0.7 s later killed by her (PRTS 备注); S3 怒目 — +1 DP/s (20), +0.5 s interval, range +1,
  every blocked enemy, one more attack on a target below half HP; T1 劝善 — her damage is never lethal, an enemy at ≤ 1 HP
  becomes 重伤 (PRTS 术语释义: move −80 %, 禁用近战, 禁疗, no regeneration, a forced 无来源 death 10 s later, none while 消失),
  its killer +2 SP, she never selects a 重伤 enemy (profile skipEnemy); SOL-X stage 3 +15 % damage below half HP; T2 清明
  (once per deployment below 40 %: 70 % physical dodge, 生命回复速度 5 % / SOL-Y stage 3 6.5 % — its blackboard — for 15 / 18 s);
  SOL-X block ATK / DEF +8 %; SOL-Y's 首次部署 cost cut has no battle effect.
- kits/index.js OPERATOR_KIT_FILES: the three files, one line each.
Golden (diy only; every other family unchanged): diy-003…008 are new — 闪灵, 夜莺 and 嵯峨 in every form × module × skill at
tiers 5 and 6; the prototype battles moved from diy-003…006 to diy-009…012 (same pieces; their seed follows the index);
diy-001 / 002 (推进之王) unchanged.
Tests: test/content/op_shining.test.js (9), op_cgbird.test.js (10), op_saga.test.js (15).
2026-10-05 23:58:00 +08:00
sganggs a62728c188 feedback5 O4: 自选 operator kits for 陈, 艾丽妮 and 赫拉格 — every skill, talent, trait and module (stage 1 and 3) at every form
- op-chen.js (char_010_chen, 剑豪): S1 鞘击 one sheath strike (her Skill clip: one OnAttack) + stun; S2 赤霄·拔刀 up to
  max_target enemies of 3-12, flyers too, arts then physical (PRTS 备注); S3 赤霄·绝影 10 slashes on the nearest ground
  enemy of x-1 at the Skill_3 clip's OnAttack times, the last stuns, 2.933 s of 无敌 / 无法阻挡 / stun and freeze
  immunity, ends at once with no target before the 10th (PRTS 备注), not opened with only flyers in range [ASSUMED];
  呵斥 per-deployment timer +1 attack / hurt SP to the field's allies (SWO-X 3: every 3 s, +1 more for her); 持刀格斗术;
  SWO-X x1.1 during her skill (PRTS 修正 技能期间), SWO-Y ignores 70 DEF.
- op-irene.js (char_4009_irene, 剑豪): 审判之火 as PRTS 备注 (a 物理穿透 charge: air units always and without a draw,
  浮空 enemies count, ground at 50 %, spent only by a landing instance); SWO-X 3: 55 % and +6 SP after a skill that knocked
  out an air unit; 净化之剑 doubled while a 【海怪】 is on the field; S1 起风 strike + 浮空 + second strike; S2 裂潮 2
  charges, ground only, 重量 <= 3 float, not opened with only flyers in range [ASSUMED]; S3 判决 3.5 s (PRTS): opening
  strike + 浮空, 10 bombardments every 0.3 s, radius 1.1, air too; SWO-X x1.1 skill damage, SWO-Y 70 DEF, ISW-A
  attributes only (its talent parts are 集成战略-only).
- op-helage.js (char_188_helage, 武者): S1 新月 two hits, S2 弦月 二连击 + 75 % dodge, S3 满月 range +1 / 3 targets;
  the 武者 heal per damage instance (the kit adds one per further hit of an attack); 坚忍 ASPD (SBL-X 3: +130 at 50 %);
  运筹帷幄 生命回复速度 while not blocking [ASSUMED: no PRTS 备注], SBL-Y 3 also below 30 % HP (80 / s, never both);
  SBL-X 庇护 25 % below 50 % HP; SBL-Y once per deployment back to 30 % HP.
- kits/index.js OPERATOR_KIT_FILES: the three files appended. Tests: op_chen / op_irene / op_helage (10 each, every form x
  module x skill, numbers from data/backups.json).
- Golden: only the diy family moved — the packing now fields the new kits: diy-003 … diy-006 (the prototypes before) and
  the new diy-007 … diy-009 field 陈 / 艾丽妮 / 赫拉格 in every form x module x skill, the prototypes moved to the new
  diy-010 … diy-013; diy-001 / diy-002 (推进之王) and roster / bonds / fields / matches / standins unchanged.
  test/golden/README.md: the diy row no longer counts battles or names 推进之王 alone.
2026-10-05 23:51:27 +08:00
sganggs ee74401901 feedback5 WH: the first 自选 operator kit, 推进之王 (kits/ops/op-siege.js, registered in OPERATOR_KIT_FILES) — S1 冲锋号令·γ型 +12 DP at full SP, S2 跃空锤 next attack 250 / 280 % ATK on every ground enemy of her x-5 + 3 DP (2 / 3 charges), S3 碎颅击 interval +1.0 s with 290 / 320 % ATK and 40 % stun 0.8 / 1.1 s; T1 万兽之王 field 【先锋】 ATK / DEF +8 % (SOL-X stage 3: her own +8 % more), T2 粉碎 +1 SP per enemy falling on her x-5 (flyers, under 阻回; SOL-Y stage 3: +3 and +1 to another 先锋); SOL-X trait ATK / DEF +8 % while blocking; SOL-Y's 首次部署 −4 has no battle effect; tests in test/content/op_siege.test.js over every form (tiers 5 / 6, normal / elite × none / SOL-X / SOL-Y)
No golden scenario moved (none fields a 自选 piece).
2026-10-05 19:54:32 +08:00
sganggs 2b72d4deb0 feedback5 WH: 自选 pieces in the sim — shared/diy.js (diyPool, checkDiyPick, diyRecord / diyRecordOf, validateDiyPicks: the legal picks per tier, prototypes skill-locked to their 补位 rows, owned picks any skill / module at the slot's stage, no 特质, derived bonds, one slot per owned operator, distinct picks per tier, unkitted operators refused); simdata getChess(slotId, { diy }) builds the 自选 def (diyFor, charId, loadout.diy, tokenOwner) and getToken resolves its summons from backups.json tokens; Battle, BattleSpec and the loadout view carry the PlayerBattleInput diy pick (a DIY slot without a legal pick fields nothing); kitOf takes KITS[charId] for a 自选 piece as for a stand-in; kits/index.js OPERATOR_KIT_FILES (op-<codename>.js, empty for now), GENERIC_KIT_CHARS, KITTED_CHARS; the harness fields units[].diy
No golden scenario moved (none fields a 自选 piece).
2026-10-05 19:51:40 +08:00
sganggs 211b909282 feedback5: merge K2 — stand-in kits Stormeye, Pith, Raidian (+ applyStatus stackAs for Raidian S3's 虚弱)
# Conflicts:
#	server/sim/content/kits/index.js
2026-10-05 18:36:01 +08:00
sganggs f317adf003 feedback5 K2: stand-in kits for Stormeye, Pith and Raidian — every skill, talent and module at every form
Stormeye (char_611_acnipe; 空弦, 莫斯提马, 百炼嘉维尔 / 妮芙, 蕾缪安 / 异客): 风坠 rolls on every attack instance
(acnipe_t_1: ATK × atk_scale before DEF; S3 talent@prob), 风雨欲来 +0.2 SP/s after `delay` s without an attack
[ASSUMED reading], S1 ATK / ASPD / 100 DEF ignored, S2 an endless toggle (ATK +5 %, 2 targets), S3 3 targets × double
hit plus one physical ATK × 1.0 instance on a target at >= 90 % HP on the attack's first hit (acnipe_s_3[extra], no
风坠 / MAR-X on it); MAR-X stays the fastshot profile's flyScale.

Pith (char_612_accast; 烛煌, 焰影苇草 / 迷迭香 / 荒芜拉普兰德): splash from the trait blackboard, 12 RES ignored, ATK
+10 / +20 % on herself and the 【术师】 of the 4 tiles next to her, S1 ASPD + splash 1.5, S2 ASPD + ATK on every 【术师】,
S3 one ATK × atk_scale_aoe arts hit on every enemy of her range at the cast, then 2 targets, ASPD, splash 1.2 (PRTS
备注); SPC-X range (moduleRangeUp).

Raidian (char_614_acsupo; 灵知, 夕 / 安洁莉娜, 浊心斯卡蒂 / 仇白): 同调 on herself and the operators next to her (×
talent_scale in S3), 诱引 per PRTS 命中率 — one roll per enemy attack in her range, a miss cancels the whole attack
before the enemy riders (hit priority 300), S1 / S2 from the blackboards (S2 flat −0.1 / −0.2 s, 停顿 1.1 / 1.2 s), S3
y-4 + ATK + 脆弱 / 虚弱 aura with the 虚弱 stacking as 90 / 80 % (stackAs); S3 casts by the data's ACTIVE_RANGE;
DEC-X +0.2 SP/s with an enemy in range.

Triggers stay the data's (AUTO attack buffs Stormeye S2 / Pith S1 keep DEFAULT, as the W5C AUTO audit). No golden
scenario fields a stand-in: digests unchanged. Tests: test/content/standin_acnipe / _accast / _acsupo (27).
2026-10-05 18:34:46 +08:00
sganggs acbb70dc6b feedback5: merge K3 — stand-in kits 郁金香, Mechanist, Touch (Touch shares the 外勤医疗 code; every skill on every form)
# Conflicts:
#	server/sim/content/kits/index.js
2026-10-05 18:28:54 +08:00
sganggs e2be2012e3 feedback5 K3: the 郁金香 stand-in kit (standin-acpion.js) — 无垠之心 / 浪潮之心, S1 钻心, S2 迅瞬 (1 DP every interval), S3 只余芬芳 (8 slashes on her Spine clip's events, 无敌 / 无法阻挡 / 眩晕冻结免疫, 可对空 — PRTS 备注 of the same skill), module SOL-X 2026-10-05 18:27:09 +08:00
sganggs d82511286c feedback5 K3: the Mechanist stand-in kit (standin-acfend.js) — 精研材料 / 反馈装甲 with PRTS's 0.1 s checks (the ASPD cut lasts while anyone blocks the enemy), S1 结构稳定, S2 不变性原理 (×2 / ×3 反馈装甲), S3 应力倒置 (per-second arts to the enemies she blocks), module PRO-X; the data's 重装 trigger kept 2026-10-05 18:26:49 +08:00
sganggs 55f53fdcb0 feedback5 K3: the Touch stand-in kit (standin-acmedc.js) — S1 慨赠, S2 宛如天启, module PHY-X; S3 恳切福音 and 攫升 / 超脱 run the 外勤医疗 strategy's Touch code, now exported from content/tokens.js (touchGospel, mapCharTalents; the strategy unchanged, golden identical) 2026-10-05 18:26:21 +08:00
sganggs cb05592a06 feedback5 K1: Misery's stand-in kit (char_615_acspec, for 缄默德克萨斯 / 山 / 新约能天使 / 锏) — the three ON_DEPLOY passives at every deployment (S1 dodge / double-hit chance, S2 ATK / ASPD for 10 s, S3 burst then drag and 停顿 on unblocked ground enemies, on a redeploy), 二象命末 double hits, 四维分离, EXE-X 2026-10-05 18:23:51 +08:00
sganggs 199d3d73bf feedback5 K1: 领主·Sharp's stand-in kit (char_617_sharp2, for 水月 / 玛恩纳 / 维娜·维多利亚 / 妮芙) — S1 沉默的爆发 (ATK / ASPD up, two targets, ranged attacks at full ATK), both talents, LOR-X as the 10 % ATK arts 流失 PRTS describes (no RES, shield or invulnerability) 2026-10-05 18:23:51 +08:00
sganggs 558fcedf90 feedback5 K1: Sharp's stand-in kit (char_609_acguad, for 忍冬 / 银灰 / 百炼嘉维尔 / 隐德来希 / 归溟幽灵鲨 / 佩佩) — S1 快刀 double hits, S2 亮剑 DEF to 0 / max HP / 160-180 % attacks, S3 力战不竭 layers (one before each attack, reset on a new target) and HP never below 1, both talents, DRE-X 115 % on blocked enemies 2026-10-05 18:23:51 +08:00
sganggs ed2b679f83 feedback5 WD: the sim fields a 补位 stand-in — getChess(id, { standIn: true }) over data/backups.json, PlayerBattleInput standIn: true, kits by the stand-in's charId (never the replaced operator's), kits/ops/standin-<codename>.js registry, harness standIn
- simdata: DataSource keeps `backups` (rawBackups follows the fallback chain); getStandIn = shared/standIn.js
  standInRecord normalised (the chess's ids / bonds / 特质 / tier, the stand-in's body, def.standInFor); a PRESET / DIY
  chess or a source without backups fields itself; the per-battle view maps id-only lookups.
- spec.js keeps `standIn` only when exactly true (never on a token); Battle passes it to getChess; syncUnitLoadout
  carries it; UnitInfo `standInFor`.
- content/index.js kitOf: a stand-in's kit is KITS[def.charId] only; no default skill (a stand-in kit writes `skills`);
  without a kit the generic kit plus genericTalents. kits/index.js STANDIN_KIT_FILES / STANDIN_KITS, merged after the
  tier groups (old keys keep their order; golden unchanged).
- server/data.js and tools/setup.mjs expect backups.json.
- test/content/standin.test.js: the plumbing and the eight 预备干员 on all 28 chess records they replace.
2026-10-05 17:44:58 +08:00
sganggs 1169102d46 feedback5 R4: one file per operator kit — kits/tier1..6.js split into kits/ops/<chessId>-<codename>.js (129 kits), kits/shared/tier1..6.js (the helpers two or more kits of a tier use, and each tier's header notes) and kits/index.js (the registry, same keys in the same order); the tier files become re-export shims
Pure move: every line of a kit, of a helper and of the tier headers is copied verbatim (only the headers' first
line names the new file); a helper used by one kit moved into that kit's file. Glue only: the generated imports,
`export default { … }` around each registry entry, `export { … }` lists in shared/tier2..6.js, and tier4's
`(bb, chess, def)` default-argument wrapper as shared/tier4.js `withDefaults` (applied in each tier-4 kit file).
kits/index.js loads every kit file with a guarded dynamic import (browser-safe, no directory listing); tierN.js
re-export the tier registry (TIER_KITS) and their old named exports (tier1 helpers + tinmanKit, tier6
PITHST_ELEMENTS). The merged registry, every tier default and named export have the same keys, order, frozenness
and function sources as before. test/docs-consistency.test.js reads the moved code at its new paths.
Golden: GOLDEN_FULL=1 node --test test/golden.test.js unchanged.
2026-10-05 16:13:56 +08:00