Deploy-timed skills run the normal duration lifecycle: one charge on deployment, a duration bar, a real end, again on the next deployment (#109)
宴 S2, 斯卡蒂 S2, 野鬃 S1, 砾 S1 / S2, 伊内丝 S3, 缄默德克萨斯 S1–S3 and 耀骑士临光 S2 used a separate timed buff while the skill stayed active; equipment and bond effects that read the skill state now see it end. 伊内丝's first sentry placement starts no skill. Contributed by @Sukvii.
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@@ -608,10 +608,8 @@ const KITS = {
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skills: altSkills(chess, d, bb, {
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'skcom_quickattack[3]': statSkill,
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skchr_skadi_2: (s) => ({
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kind: 'passive',
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onStart({ battle, unit }) { // "部署后N秒内攻击力+X" (a passive starts at every deployment)
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battle.addBuff(unit, { key: 'skill:skadi_wave', duration: num(s.bb.duration, 20), mods: { atkPct: num(s.bb.atk) }, visible: true });
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},
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kind: 'duration', activateOnDeploy: true, duration: num(s.bb.duration, 20), spCost: 0, spType: 'none', trigger: 'NEVER',
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mods: { atkPct: num(s.bb.atk) },
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}),
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}),
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talents: [
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