feedback5 O10: 自选 operator kits 棘刺, 司霆惊蛰 and 赤刃明霄陈 — every skill, talent, trait and module (stage 1 / 3) at every form
- server/sim/content/kits/ops/op-thorns.js (领主; LOR-X, LOR-Δ), op-leizi2.js (解放者; LIB-X), op-chen3.js (术战者; AFT-X), appended to OPERATOR_KIT_FILES; numbers from the composed records (backups.json), mechanics from PRTS and the client's battle data (buff templates, charpacks, skill / equip / projectile prefabs, skeleton clips). No engine change; the data triggers unchanged (司霆惊蛰 S1 / S2 SEARCH reported, not changed). - tests: test/content/op_thorns.test.js (12), op_leizi2.test.js (12), op_chen3.test.js (11). - golden: only diy moved — diy-049 … diy-053 now field the three new kits in every form × module × skill (the diy family packs every kitted operator, 12 pieces per battle); the prototype battles moved from diy-049 … 052 to diy-054 … 057 (same pieces, new ids); diy-001 … 048 and the roster / bonds / fields / matches / standins families unchanged.
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@@ -103,6 +103,9 @@ export const OPERATOR_KIT_FILES = Object.freeze([
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'op-ifrit.js',
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'op-aphris.js',
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'op-lin.js',
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'op-thorns.js',
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'op-chen3.js',
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'op-leizi2.js',
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]);
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/**
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