feedback7 G-SMALL: co-op rooms can make AI teammates draft last (PR #368 by @anAtheist987)
Applied the host-only room option 「AI 队友最后选择」, default off. Off, the draft order and the random streams stay as they are. On, humans draft before AI seats after the existing shuffle, and a skip stays ahead of the AI seats. Dropped docs/history/0.2.2.md and every §27 citation. The player-facing sentence is in docs/PLAYING.md. The room-option rule is in docs/design/match.md, docs/design/client.md and docs/design/network.md. The #338 per-bot faction and ban presets are not included. Tests: node --test test/lobby-ai-last.test.js test/match/ai-picks-last.test.js test/ui/ai-picks-last.test.js — 18 pass. node --test test/lobby.test.js test/client-static.test.js — 378 pass. node tools/i18n.mjs check --all --strict — 1032/1032 in en, ja, ko and zh-TW, 0 errors.
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// test/lobby-ai-last.test.js — the co-op room option 「AI 队友最后选择」 (room.setAiPicksLast {on}; GitHub #338): host-only,
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// before the match only, co-op rooms only, off by default; room.state.aiPicksLast shows it to everybody; the match gets
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// it as opts.aiPicksLast when it starts (server/match/Match.js orders the drafts with it — test/match/ai-picks-last.test.js).
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import { describe, test, before, after, afterEach } from 'node:test';
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import assert from 'node:assert/strict';
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import { startServer } from '../server/index.js';
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import { StubMatch } from '../server/match/StubMatch.js';
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import { TestClient } from './helpers/wsClient.js';
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import { ERR } from '../shared/constants.js';
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import { validateC2S } from '../shared/protocol.js';
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function clientPool(getUrl) {
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const open = new Set();
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return {
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async connect() { const c = await TestClient.connect(getUrl()); open.add(c); return c; },
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async player(name, token) {
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const c = await this.connect();
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const w = await c.hello(name, token);
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c.id = w.playerId;
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c.token = w.token;
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return c;
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},
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async closeAll() {
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await Promise.all([...open].map((c) => c.terminate().catch(() => {})));
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open.clear();
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},
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};
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}
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const quietLog = () => {
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const errors = [];
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return { errors, log: { info() {}, warn() {}, debug() {}, error: (...a) => errors.push(a.map(String).join(' ')) } };
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};
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const ok = async (c, msg) => { const r = await c.request(msg); assert.equal(r.t, 'ok', `${msg.t}: ${JSON.stringify(r)}`); return r; };
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const err = async (c, msg, code) => { const r = await c.request(msg); assert.equal(r.t, 'error', JSON.stringify(r)); assert.equal(r.code, code, JSON.stringify(r)); return r; };
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const seatOf = (state, id) => state.seats.find((s) => s && s.playerId === id) || null;
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async function createRoom(c, mode = 'coop') {
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await ok(c, { t: 'room.create', mode, difficulty: 'NORMAL' });
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return c.waitFor('room.state', (s) => s.hostId === c.id && s.mode === mode);
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}
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async function joinRoom(c, code) {
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await ok(c, { t: 'room.join', code });
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return c.waitFor('room.state', (s) => s.code === code && !!seatOf(s, c.id));
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}
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/** StubMatch that records the options each match was started with. */
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const started = [];
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class RecordingMatch extends StubMatch {
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constructor(opts) {
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super(opts);
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started.push(opts);
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}
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}
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test('protocol: room.setAiPicksLast takes exactly a boolean `on`', () => {
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assert.equal(validateC2S({ t: 'room.setAiPicksLast', on: true }), null);
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assert.equal(validateC2S({ t: 'room.setAiPicksLast', on: false }), null);
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for (const on of [undefined, null, 1, 0, 'true', 'yes', {}, []]) {
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assert.notEqual(validateC2S({ t: 'room.setAiPicksLast', on }), null, JSON.stringify(on));
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}
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});
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describe('room.setAiPicksLast (lobby)', () => {
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let srv;
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let pool;
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const cap = quietLog();
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before(async () => {
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srv = await startServer({ port: 0, host: '127.0.0.1', log: cap.log, MatchClass: RecordingMatch, lobbyGraceMs: 60_000 });
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pool = clientPool(() => `ws://127.0.0.1:${srv.port}/ws`);
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});
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afterEach(async () => { await pool.closeAll(); });
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after(async () => {
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await srv?.close();
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assert.deepEqual(cap.errors, [], 'no server errors logged');
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});
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test('off by default; host-only; every seat sees it in room.state; a change un-readies the guests like the difficulty', async () => {
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const host = await pool.player('Host');
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const st = await createRoom(host);
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assert.equal(st.aiPicksLast, false);
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const guest = await pool.player('Guest');
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const js = await joinRoom(guest, st.code);
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assert.equal(js.aiPicksLast, false);
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await err(guest, { t: 'room.setAiPicksLast', on: true }, ERR.NOT_HOST);
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await ok(guest, { t: 'room.ready', ready: true });
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await host.waitFor('room.state', (s) => seatOf(s, guest.id)?.ready);
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await ok(host, { t: 'room.setAiPicksLast', on: true });
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const on = await guest.waitFor('room.state', (s) => s.aiPicksLast === true);
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assert.equal(seatOf(on, guest.id).ready, false, 'the rules changed: the guest confirms again');
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await host.waitFor('room.state', (s) => s.aiPicksLast === true);
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// the same value again changes nothing (no broadcast needed, still ok)
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await ok(host, { t: 'room.setAiPicksLast', on: true });
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await ok(host, { t: 'room.setAiPicksLast', on: false });
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await guest.waitFor('room.state', (s) => s.aiPicksLast === false);
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// a malformed value never reaches the lobby
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await err(host, { t: 'room.setAiPicksLast', on: 'yes' }, ERR.BAD_MSG);
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});
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test('solo rooms have no AI teammates: refused, the state stays off', async () => {
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const host = await pool.player('Solo');
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const st = await createRoom(host, 'solo');
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assert.equal(st.aiPicksLast, false);
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await err(host, { t: 'room.setAiPicksLast', on: true }, ERR.BAD_TARGET);
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});
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test('the match gets it at the start; it cannot change during the match; the room keeps it for the next match and a new host', async () => {
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const host = await pool.player('Host');
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const st = await createRoom(host);
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const guest = await pool.player('Guest');
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await joinRoom(guest, st.code);
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await ok(host, { t: 'room.addBot' });
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await ok(host, { t: 'room.setAiPicksLast', on: true });
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await ok(guest, { t: 'room.ready', ready: true });
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await host.waitFor('room.state', (s) => s.aiPicksLast && seatOf(s, guest.id)?.ready);
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const n = started.length;
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await ok(host, { t: 'room.start' });
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await guest.waitFor('room.state', (s) => s.inMatch && s.aiPicksLast === true);
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assert.equal(started.length, n + 1);
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assert.equal(started[n].aiPicksLast, true, 'opts.aiPicksLast');
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await err(host, { t: 'room.setAiPicksLast', on: false }, ERR.ROOM_STARTED);
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await err(guest, { t: 'room.setAiPicksLast', on: false }, ERR.NOT_HOST);
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// the stub match ends once every human confirmed the briefing → back in the lobby with the option kept
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guest.clearInbox();
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await ok(host, { t: 'g.infoReady' });
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await ok(guest, { t: 'g.infoReady' });
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const back = await guest.waitFor('room.state', (s) => !s.inMatch);
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assert.equal(back.aiPicksLast, true);
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// host migration keeps the room's settings
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await ok(host, { t: 'room.leave' });
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const migrated = await guest.waitFor('room.state', (s) => s.hostId === guest.id);
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assert.equal(migrated.aiPicksLast, true);
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await ok(guest, { t: 'room.setAiPicksLast', on: false });
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await guest.waitFor('room.state', (s) => s.aiPicksLast === false);
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});
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test('without the option the match gets aiPicksLast false', async () => {
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const host = await pool.player('Host');
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await createRoom(host);
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await ok(host, { t: 'room.addBot' });
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const n = started.length;
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await ok(host, { t: 'room.start' });
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await host.waitFor('room.state', (s) => s.inMatch);
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assert.equal(started[n].aiPicksLast, false);
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});
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});
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@@ -0,0 +1,208 @@
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// The co-op room option 「AI 队友最后选择」 (opts.aiPicksLast; GitHub #338): in the strategy draft (BAND_DRAFT) and the
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// 机变 draft (SP_DRAFT) every human seat picks before every AI seat. The drawn order is kept inside each group (a stable
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// partition AFTER the usual shuffle): no extra random draw, so the option off is today's order and the option on moves
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// no random stream. A human under AI 托管, disconnected or departed is still a human (only room.addBot seats are AI).
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// A human's skip passes the turn to the other humans still to pick, ahead of the AI seats [ASSUMED]; with no other
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// human left it goes to the end as without the option.
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { PHASE } from '../../shared/constants.js';
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import { makeMatch } from './harness.js';
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const isAi = (pid) => pid.startsWith('ai_');
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/** the stable humans-first partition of a drawn order */
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const humansFirst = (order) => [...order.filter((p) => !isAi(p)), ...order.filter(isAi)];
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/** humans first, then AI seats, each in seat order — 1 host + 3 AI by default */
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const seatsOf = (ids) => ids.map((playerId, seat) => ({ seat, playerId, name: playerId, isBot: isAi(playerId), connected: true }));
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/** A match driven to BAND_DRAFT (every human confirms the briefing); `before(m)` runs while still in INFO_CHECK. */
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function toBandDraft(o, before) {
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const h = makeMatch({ mode: 'coop', ...o }).start();
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if (before) before(h.m);
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for (const ps of h.m.players.values()) if (!ps.isBot && !ps.left) h.m.handle(ps.playerId, { t: 'g.infoReady' });
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h.run(() => h.m.phase !== PHASE.INFO_CHECK);
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assert.equal(h.m.phase, PHASE.BAND_DRAFT);
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return h;
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}
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/** The band-draft order (taken at its start, before any skip) and the next draws of the random streams after it. */
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function bandOrder(o, before) {
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const h = toBandDraft(o, before);
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const order = h.m.draft.order.slice();
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const draws = { draft: h.m.rngDraft(), shop: h.m.rngShop(), bots: h.m.rngBots(), meta: h.m.rngMeta(), waves: h.m.rngWaves() };
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h.m.dispose();
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return { order, draws };
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}
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test('the option: off by default, on only when opts.aiPicksLast === true, never in solo', () => {
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const mk = (o) => { const h = makeMatch(o); const v = h.m.aiPicksLast; h.m.dispose(); return v; };
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assert.equal(mk({ mode: 'coop', humans: 1, bots: 3 }), false);
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assert.equal(mk({ mode: 'coop', humans: 1, bots: 3, aiPicksLast: true }), true);
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assert.equal(mk({ mode: 'coop', humans: 1, bots: 3, aiPicksLast: 'yes' }), false, 'only a real boolean');
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assert.equal(mk({ mode: 'solo', humans: 1, aiPicksLast: true }), false, 'solo: nothing to order');
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});
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test('band draft, option off: the order is exactly today\'s for the same seed (no option = off)', () => {
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let humanNotFirst = 0;
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for (let seed = 1; seed <= 12; seed++) {
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const o = { seats: seatsOf(['p_0', 'ai_0', 'ai_1', 'ai_2']), seed };
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const def = bandOrder(o);
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const off = bandOrder({ ...o, aiPicksLast: false });
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assert.deepEqual(off, def, `seed ${seed}`);
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if (def.order[0] !== 'p_0') humanNotFirst++;
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}
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assert.ok(humanNotFirst > 0, 'the shuffle does put an AI first without the option (so the next test means something)');
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});
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test('band draft, option on, 1 human + 3 AI: the human always picks first; the same shuffle, every random stream unchanged', () => {
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for (let seed = 1; seed <= 12; seed++) {
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const o = { seats: seatsOf(['p_0', 'ai_0', 'ai_1', 'ai_2']), seed };
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const off = bandOrder(o);
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const on = bandOrder({ ...o, aiPicksLast: true });
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assert.equal(on.order[0], 'p_0', `seed ${seed}`);
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assert.deepEqual(on.order, humansFirst(off.order), `seed ${seed}: the AI seats keep their drawn order`);
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assert.deepEqual(on.draws, off.draws, `seed ${seed}: no extra random draw`);
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}
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});
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test('band draft, option on, 2 humans + 2 AI on interleaved seats: both humans first, in their drawn order', () => {
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const ids = ['p_0', 'ai_0', 'p_1', 'ai_1'];
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const seen = new Set();
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for (let seed = 1; seed <= 12; seed++) {
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const o = { seats: seatsOf(ids), seed };
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const off = bandOrder(o);
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const on = bandOrder({ ...o, aiPicksLast: true });
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assert.deepEqual(on.order, humansFirst(off.order), `seed ${seed}`);
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assert.deepEqual(on.order.slice(0, 2).sort(), ['p_0', 'p_1']);
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seen.add(on.order[0]);
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}
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assert.equal(seen.size, 2, 'the humans\' own order is still drawn (either may lead)');
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});
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test('band draft, option on: all humans, or all AI seats (tools/matchrun), keep today\'s order', () => {
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for (const ids of [['p_0', 'p_1', 'p_2', 'p_3'], ['ai_0', 'ai_1', 'ai_2', 'ai_3']]) {
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for (let seed = 1; seed <= 4; seed++) {
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const o = { seats: seatsOf(ids), seed };
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if (ids[0] === 'ai_0') {
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// no human: INFO_CHECK ends by itself
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const run = (x) => { const h = makeMatch({ mode: 'coop', ...x }).start(); h.run(() => h.m.phase !== PHASE.INFO_CHECK); const r = h.m.draft.order.slice(); h.m.dispose(); return r; };
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assert.deepEqual(run({ ...o, aiPicksLast: true }), run(o), `all AI, seed ${seed}`);
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} else {
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assert.deepEqual(bandOrder({ ...o, aiPicksLast: true }), bandOrder(o), `all humans, seed ${seed}`);
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}
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}
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}
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});
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test('band draft, option on: a human under AI 托管, disconnected or departed is still ordered as a human', () => {
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for (let seed = 1; seed <= 8; seed++) {
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const o = { seats: seatsOf(['p_0', 'p_1', 'p_2', 'ai_0']), seed, aiPicksLast: true };
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const before = (m) => {
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m.handle('p_0', { t: 'g.autoplay', on: true });
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m.onDisconnect('p_1');
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m.onLeave('p_2');
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};
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const h = toBandDraft(o, before);
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assert.equal(h.m.draft.order[3], 'ai_0', `seed ${seed}: ${h.m.draft.order}`);
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h.m.dispose();
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}
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});
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test('band draft, option on: a skip passes the turn to the other humans, ahead of the AI seats; the last human\'s skip goes to the end [ASSUMED]', () => {
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const h = toBandDraft({ seats: seatsOf(['p_0', 'ai_0', 'p_1', 'ai_1']), seed: 3, aiPicksLast: true });
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const m = h.m;
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const [h1, h2, a1, a2] = m.draft.order;
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assert.ok(!isAi(h1) && !isAi(h2) && isAi(a1) && isAi(a2), String(m.draft.order));
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// the first human passes: behind the other human, still before the AI seats
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assert.deepEqual(m.handle(h1, { t: 'g.bandSkip' }), { ok: true });
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assert.deepEqual(m.draft.order, [h2, h1, a1, a2]);
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assert.equal(m.draftTurn(), h2);
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// the second human passes: behind the first again
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assert.deepEqual(m.handle(h2, { t: 'g.bandSkip' }), { ok: true });
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assert.deepEqual(m.draft.order, [h1, h2, a1, a2]);
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assert.deepEqual(m.handle(h1, { t: 'g.band', bandId: 'band_amiya' }), { ok: true });
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assert.equal(m.draftTurn(), h2);
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m.dispose();
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// a lone human (host + AI): no other human to pass to — the skip moves it to the end as without the option
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const h3 = toBandDraft({ seats: seatsOf(['p_0', 'ai_0', 'ai_1', 'ai_2']), seed: 3, aiPicksLast: true });
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const order = h3.m.draft.order.slice();
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assert.equal(order[0], 'p_0');
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assert.deepEqual(h3.m.handle('p_0', { t: 'g.bandSkip' }), { ok: true });
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assert.deepEqual(h3.m.draft.order, [...order.slice(1), 'p_0']);
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h3.m.dispose();
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// option off: the skip still goes to the very end (today's rule)
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const h4 = toBandDraft({ seats: seatsOf(['p_0', 'ai_0', 'p_1', 'ai_1']), seed: 3 });
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h4.run(() => !isAi(h4.m.draftTurn() || 'ai_'));
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const o4 = h4.m.draft.order.slice();
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const at = h4.m.draft.idx;
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const cur = h4.m.draftTurn();
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assert.deepEqual(h4.m.handle(cur, { t: 'g.bandSkip' }), { ok: true });
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assert.deepEqual(h4.m.draft.order, [...o4.slice(0, at), ...o4.slice(at + 1), cur]);
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h4.m.dispose();
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});
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/** Drive a fake-battle match into the SP draft of round `r`; `flip(m)` runs just before it is entered. */
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function toSpDraft(o, r, flip) {
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const h = makeMatch({ mode: 'coop', difficulty: 'NORMAL', fake: true, ...o }).start();
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const m = h.m;
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h.drive(() => m.phase === PHASE.ROUND_START && m.round === r);
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assert.equal(m.round, r);
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if (flip) flip(m);
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h.run(() => m.phase === PHASE.SP_DRAFT);
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assert.equal(m.phase, PHASE.SP_DRAFT);
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return h;
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}
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test('机变 draft, option off vs on from the same state: on = the humans-first partition of the same shuffle; no random stream moves', () => {
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for (const [ids, seed] of [[['p_0', 'ai_0', 'ai_1', 'ai_2'], 14], [['p_0', 'ai_0', 'p_1', 'ai_1'], 5], [['p_0', 'ai_0', 'ai_1', 'ai_2'], 2]]) {
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const o = { seats: seatsOf(ids), seed };
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const off = toSpDraft(o, 3);
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const on = toSpDraft(o, 3, (m) => { m.aiPicksLast = true; });
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assert.deepEqual(on.m.sp.order, humansFirst(off.m.sp.order), `seed ${seed}`);
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assert.deepEqual(on.m.sp.cards, off.m.sp.cards, 'the same cards');
|
||||
for (const k of ['rngDraft', 'rngShop', 'rngBots', 'rngMeta', 'rngWaves']) assert.equal(on.m[k](), off.m[k](), `${k} unchanged (seed ${seed})`);
|
||||
off.m.dispose();
|
||||
on.m.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
test('机变 draft, option on, 1 human + 3 AI: the human picks first in every 机变 round of the match', () => {
|
||||
for (const seed of [1, 14]) {
|
||||
const h = makeMatch({ mode: 'coop', difficulty: 'NORMAL', fake: true, seats: seatsOf(['p_0', 'ai_0', 'ai_1', 'ai_2']), seed, aiPicksLast: true }).start();
|
||||
const m = h.m;
|
||||
const firsts = {};
|
||||
const enter = m.enterSpDraft;
|
||||
m.enterSpDraft = function () {
|
||||
enter.call(this);
|
||||
if (this.sp) firsts[this.round] = this.sp.order[0];
|
||||
};
|
||||
h.drive(() => h.ended != null || m.round > 9);
|
||||
const rounds = m.gd.spRounds().filter((r) => r <= 9);
|
||||
assert.deepEqual(rounds, [3, 6, 9]);
|
||||
for (const r of rounds) if (firsts[r] != null) assert.equal(firsts[r], 'p_0', `seed ${seed} R${r}`);
|
||||
assert.ok(firsts[3] === 'p_0', 'round 3 is always reached');
|
||||
m.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
test('机变 draft, option on, 2 humans + 2 AI interleaved, one under AI 托管: both humans ahead of the AI seats', () => {
|
||||
const o = { seats: seatsOf(['p_0', 'ai_0', 'p_1', 'ai_1']), seed: 5 };
|
||||
const h = toSpDraft({ ...o, aiPicksLast: true }, 3, (m) => { m.handle('p_1', { t: 'g.autoplay', on: true }); });
|
||||
assert.deepEqual(h.m.sp.order.slice(0, 2).sort(), ['p_0', 'p_1']);
|
||||
assert.ok(h.m.sp.order.slice(2).every(isAi));
|
||||
h.m.dispose();
|
||||
});
|
||||
|
||||
test('solo: the option changes nothing (seat order, no skip)', () => {
|
||||
const run = (aiPicksLast) => {
|
||||
const h = makeMatch({ mode: 'solo', humans: 1, seed: 7, aiPicksLast }).start();
|
||||
h.m.handle('p_0', { t: 'g.infoReady' });
|
||||
h.run(() => h.m.phase !== PHASE.INFO_CHECK);
|
||||
const r = { order: h.m.draft.order.slice(), next: h.m.rngDraft() };
|
||||
h.m.dispose();
|
||||
return r;
|
||||
};
|
||||
assert.deepEqual(run(true), run(undefined));
|
||||
});
|
||||
@@ -7,7 +7,8 @@
|
||||
// seed, matchNo (the room's match number: part of the battleId prefix), data (default: real data/*.json),
|
||||
// fake (true → test/match/fakeBattle.js as BattleClass), script (FakeBattle.script), registry, instant (virtual
|
||||
// scheduler runs battles synchronously; default true), timerScale, battleContent, botRehearsal (default 0),
|
||||
// botSliceMs (bot rehearsal slice budget; default: unbounded in virtual time).
|
||||
// botSliceMs (bot rehearsal slice budget; default: unbounded in virtual time), aiPicksLast (the room option
|
||||
// AI 队友最后选择: the drafts order every human seat before every AI seat).
|
||||
// Combat mode: clientCombat (default false here: the legacy server-run mode most suites were written for; production
|
||||
// defaults to client-side combat, DESIGN §14). With clientCombat: true every human gets a scripted browser
|
||||
// (test/match/simClient.js SimClient: h.clients) unless clients: false; pace 'instant' | 'paced', perPlayer
|
||||
@@ -77,6 +78,7 @@ export function makeMatch(o = {}) {
|
||||
clientCombat: o.clientCombat ?? false,
|
||||
verify: o.verify ?? 'off',
|
||||
headlessSliceMs: o.headlessSliceMs,
|
||||
aiPicksLast: o.aiPicksLast,
|
||||
});
|
||||
const m = h.m;
|
||||
if (m.clientCombat && o.clients !== false) {
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
// The room screen's 「AI 队友最后选择」 switch (GitHub #338; server: room.setAiPicksLast, room.state.aiPicksLast): co-op
|
||||
// rooms only, the host toggles it, everybody else sees its state read-only; the texts go through t() with English in
|
||||
// public/i18n/en.json.
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { readFileSync } from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath, pathToFileURL } from 'node:url';
|
||||
|
||||
const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../..');
|
||||
const SRC = readFileSync(path.join(ROOT, 'public/js/screens/room.js'), 'utf8');
|
||||
const EN = JSON.parse(readFileSync(path.join(ROOT, 'public/i18n/en.json'), 'utf8'));
|
||||
const mod = () => import(pathToFileURL(path.join(ROOT, 'public/js/screens/room.js')).href);
|
||||
|
||||
const room = (o = {}) => ({
|
||||
code: 'ABCD', hostId: 'h', mode: 'coop', difficulty: 'NORMAL', aiPicksLast: false,
|
||||
seats: [{ seat: 0, playerId: 'h', name: 'Host', isBot: false, ready: false, connected: true }, { seat: 1, playerId: 'g', name: 'G', isBot: false, ready: false, connected: true }, null, null],
|
||||
...o,
|
||||
});
|
||||
|
||||
test('aiLastOption: hidden in solo, editable by the host only, the state from room.state (off when absent)', async () => {
|
||||
const { aiLastOption } = await mod();
|
||||
assert.equal(aiLastOption(room({ mode: 'solo' }), 'h'), null, 'solo: no AI teammates');
|
||||
assert.deepEqual(aiLastOption(room(), 'h'), { on: false, editable: true });
|
||||
assert.deepEqual(aiLastOption(room({ aiPicksLast: true }), 'h'), { on: true, editable: true });
|
||||
assert.deepEqual(aiLastOption(room({ aiPicksLast: true }), 'g'), { on: true, editable: false });
|
||||
assert.deepEqual(aiLastOption(room({ aiPicksLast: undefined }), 'g'), { on: false, editable: false }, 'an older server');
|
||||
assert.equal(aiLastOption(null, 'h'), null);
|
||||
});
|
||||
|
||||
test('room.js sends room.setAiPicksLast { on } and shows the switch through t(); en.json has the English', () => {
|
||||
assert.match(SRC, /net\.request\('room\.setAiPicksLast', \{ on \}\)/);
|
||||
for (const zh of ['AI 队友最后选择', '策略与机变轮选时,所有博士先于 AI 队友选择', '由创建者设置']) {
|
||||
assert.ok(SRC.includes(`t('${zh}')`), zh);
|
||||
assert.equal(typeof EN[zh], 'string', `en.json: ${zh}`);
|
||||
assert.ok(EN[zh].length > 0 && !/[一-鿿]/.test(EN[zh]), `English for ${zh}`);
|
||||
}
|
||||
});
|
||||
Reference in new issue
Block a user