feedback1 integrate: WR 阵法术师 / 轰击术师 attacks hit every enemy in range
# Conflicts: # docs/SIM.md
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@@ -1754,7 +1754,8 @@ function copyInto(battle, t, src, scale, ranged) {
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const p = t.profile;
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if (p) {
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p.attack = ranged ? 'ranged' : 'melee';
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p.projectile = ranged ? (sp.projectile && sp.projectile !== 'none' && sp.projectile !== 'orb' ? sp.projectile : 'bolt') : 'none';
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// (a 阵法术师 / 轰击术师's instant 'beam' is their every-enemy-in-range shape: the copy fires a plain bolt)
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p.projectile = ranged ? (sp.projectile && sp.projectile !== 'none' && sp.projectile !== 'orb' && sp.projectile !== 'beam' ? sp.projectile : 'bolt') : 'none';
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p.canHitFly = ranged ? true : !!sp.canHitFly;
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if (!(sp.dmgType === 'heal' || sp.dmgType === 'none' || sp.noAttack || sp.noAttackUnlessSkill)) p.dmgType = sp.dmgType;
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p.heal = null;
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