feedback1 integrate: WR 阵法术师 / 轰击术师 attacks hit every enemy in range
# Conflicts: # docs/SIM.md
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@@ -773,10 +773,11 @@ const KITS = {
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return kit;
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},
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// ---- 3_08 薄绿 · 阵法术师 — S2 聚能涡旋: each hit pushes the target towards her (splash arts), end-of-skill burst on
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// ---- 3_08 薄绿 · 阵法术师 — S2 聚能涡旋: each attack strikes every enemy on her range (the trait's 群体法术伤害) and
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// pushes each one towards her, end-of-skill burst on
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// every enemy in range; 地质学者: DEF aura (skill off) / less likely targeted (skill on);
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// 精锐 module PLX-X: keeps part of the guard (DEF/RES) while the skill runs
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// S1 风语: wider range (skill grid), attacks at attack@atk_scale (群体 arts splash of the trait). Auto-cast: the data
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// S1 风语: wider range (skill grid), attacks every enemy on it at attack@atk_scale. Auto-cast: the data
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// rule SEARCH is the 阵法术师 row (PRTS 卫戍协议/帮助 "不受基础策略影响,在初始攻击范围内存在敌人时释放技能"; it
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// covers every MANUAL skill of the class — user playtest #6) = an enemy inside her INITIAL range — the engine's
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// DEFAULT rule, checked every tick for a unit that does not attack while its skill is off — not any enemy on the
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