feedback7: merge fb7-g-small — PR #368 (AI teammates draft last, default off), #374 (double-click a teammate's avatar in prep), #321 (copy local diagnostics; whole-token / exact-value redaction) with the review's fixes
- Golden unchanged (union OK); broad node --test 5292 (5291 pass, 0 fail, 1 skipped); lint 0 errors.
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@@ -12,6 +12,9 @@
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// opts.mode 'solo' | 'coop'
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// opts.difficulty 'FUNNY'|'NORMAL'|'HARD'|'ABYSS'
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// opts.modeId string modeIdFor(mode, difficulty), e.g. 'mode_multi_hard'
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// opts.aiPicksLast boolean (optional) the co-op room option 「AI 队友最后选择」 (room.setAiPicksLast, GitHub #338):
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// the strategy and 机变 drafts put every human seat before every AI seat
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// (MatchPhases.humansFirst); only `true` turns it on; ignored in solo
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// opts.seats Array<{ seat: 0..3, playerId: string, name: string, isBot: boolean, connected: boolean,
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// loadout?: { [baseChessId]: { skill: index, module: uniEquipId|'none'|null } } | null,
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// notOwned?: string[] | null,
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@@ -236,6 +239,8 @@ export class Match {
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this.gd = new GameData(this.data, this.modeId);
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if (!this.difficulty) this.difficulty = this.gd.difficulty;
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this.isSolo = this.mode === 'solo' || this.gd.isSolo;
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/** 「AI 队友最后选择」 (opts.aiPicksLast, GitHub #338): humans draft before AI seats (MatchPhases.humansFirst) */
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this.aiPicksLast = !this.isSolo && opts.aiPicksLast === true;
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this.ownsScheduler = !opts.scheduler;
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this.sched = opts.scheduler || new RealScheduler({ now: opts.now || Date.now, onError: (e) => this.reportError('timer', e) });
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this.registry = opts.registry || getDefaultRegistry();
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