feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages
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@@ -195,7 +195,8 @@ export function checkAssets() {
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* issue #42). Shown by setup and doctor.
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*/
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export const LOCAL_ART_FALLBACK = '3D 棋盘改用 2D,部分官方界面图标和灼热/炽焰源石虫模型用替代样式';
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/** Where a machine without the client gets the local art (docs/DEPLOY.md §6「本地客户端素材」). */
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/** Where a machine without the client gets the local art (docs/DEPLOY.md §6「本地客户端素材」); shown by doctor (setup's row,
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* printed on every start by scripts/launch.mjs, only points to that section). */
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export const LOCAL_ART_COPY_HINT = '没有客户端的服务器可以从同一版本的整合包复制 public/assets/local 和 data/local-assets.json';
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/**
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@@ -432,7 +433,7 @@ async function main() {
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if (!client) {
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if (already && local.board3d && !local.tiles && !opts.check) cropBoardTiles(log);
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add(already ? 'ok' : 'skip', '本地客户端美术(可选)', already ? `已提取 ${local.count} 项`
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: `${opts.game ? `找不到 ${opts.game}` : '未检测到本机明日方舟客户端'}:${LOCAL_ART_FALLBACK}(${LOCAL_ART_COPY_HINT},见 docs/DEPLOY.md 第 6 节)`);
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: `${opts.game ? `找不到 ${opts.game}` : '未检测到本机明日方舟客户端'}:${LOCAL_ART_FALLBACK}(见 docs/DEPLOY.md 第 6 节)`);
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} else if (!client.autochess) {
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add(already ? 'ok' : 'warn', '本地客户端美术(可选)', `${client.kind} 客户端缺少卫戍协议资源(请在游戏内下载全部资源):${client.path}`);
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} else if (already && opts.local !== 'force') {
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